Munkir |
A friend of myn wants to take this multiclass dip.
I get how int will work with him but he says just wait and see like there is something I'm missing so I'm going to ask here on message board what's this build and what's so grate about it
Like I said it seems like it would work on paper but why not take that next step as a wizard and power your spells. Don't get me wrong I love the idea of a spell/bomb flinging robed guy and Mage hand/unseen servent/summon monater to kamikazy a enemy idk the possibilities that's why I'm asking here
Jem'Nai |
I dont this type its really hard to do as alch is hybrid class of sorts i always consider them as potions wizard. Now 1 lvl dip is fine if your wizard that takes a dip in as alch you can take it at 3rd lvl take arcane armor training so you can where light armor/brew potions feats as the alch.
The reason I say that is that you can get a cure light wound extract plus 2 other defensive extracts which on the plus side you can make some coin.
Pennor Ningannel |
Ah, I personally took a dip into the Wizard class as an Alchemist for multiple reasons.
1. Fluff. In the campaign I had rescued a cat from a den of evil spiders in a crypt, I wanted to keep it and handle animal was just out of the question, so I instead made it a familiar. It also fit well into his character concept.
2. More spells per day. With a dip into Wizard an Alchemist can easily be casting quite often with both arcane spells and extracts. Later add the ability to give those extracts to friends with a discovery, level up and make those bombs more powerful, and you become quite pesky.
3. All knowledge types as class skills. I play my Alchemist like the brains of Bruce Wayne, vast knowledge of everything is key. So I reach into the back of my mind and pull forth everything I want to know.
4. Will save gets a +2 added to it. Naturally your Will save as an Alchemist is a bit horrid, so a level in wizard fixes it slightly- no, it's not a sole reason to take a level in it, but it's a bonus.
Those were my reasons to take the dip- not to mention, Alchemist is pretty awesome even without it's final Grand Discovery, so if you want to throw around a level then go for it.
Pennor Ningannel |
Arcane bond + tumor familiar.
Arcane bond + tumor familiar is a decent idea, except if your arcane bond is also a familiar. Sadly you cannot have two of them- tumor familiars are also- a bit gross to most party members, which does add to some interesting roleplay bits about this attachment you have.
Father Sebastian 42992-3 |
(For PFS)I am also thinking of a Human Int/ Dex Bomber with a 1 level dip into Wiz. I would get 3 spells and a Familiar. I would like to use monster summon 1.
I don't see this character as a Melee fighter and would not get past 5HD. Maybe this is a good use for the Trait:Magical knack (WIZ)to improve effectiveness of 1st level spells.
I am thinking of Feats: Precise shot and Point blank shot and use a bow. The Vile launching crossbow looks fun(PC;Adventurers's Armory)
Any Advise.