Using strength for bow attacks instead of dex?


Advice


Is there a feat or class skill that will let you use strength instead of dexterity for ranged attacks for bows?


malanthropus wrote:
Is there a feat or class skill that will let you use strength instead of dexterity for ranged attacks for bows?

To my knowledge, no. If there is, however, it shall henceforth be known as every fighter's wet dream.


Ashiel wrote:
malanthropus wrote:
Is there a feat or class skill that will let you use strength instead of dexterity for ranged attacks for bows?
To my knowledge, no. If there is, however, it shall henceforth be known as every fighter's wet dream.

Amen to that. I was looking for something for just a bow...ahh well.


I would be just as happy with some way of adding Dex to bow damage.....
Consolidating stats is often avoided though..


Unless you're a monk using UC material. :)


Speak on Eben. Tell me more of this uc monk, I am curious...


I think he's referring to the zen archer with a guided weapon. At level three the zen archer uses wisdom for attack rolls with ranged weapons. You probably know already that monks use wisdom for a lot of things as well. The enchantment guided allows you to use wisdom for attack rolls and damage rolls.


Zen archer is from APG not UC from UC i can't think of much that helps conolidate a monks scores other than Sohei and its ability to Flurry in Armor.


I'm aware however I think eben was thinking of the zen archer.


I am leery of things which let an attribute which does one thing for one class suddenly do an entirely different thing for another class. Allowing strength to be used for archery means you rock at ranged and melee. Allowing int to be used for melee means you rock at melee and spellcasting...

It's hard to come up with a means to achieve this that isn't fundamentally unbalanced unless you allow every character to use their highest attribute for every power.

4e allows archers to use their dex bonus for attack and damage. This balances them against melee fighters who gat str bonuses for attack and damage. The argument against this is that instead of balancing str and dex, dex is now overpowered because dex also improves your AC and initiative...

It's a slippery slope.

Shadow Lodge

Adamantine Dragon wrote:
It's hard to come up with a means to achieve this that isn't fundamentally unbalanced unless you allow every character to use their highest attribute for every power.

This is the sort of thing they reserve for wizards...


0gre wrote:
Adamantine Dragon wrote:
It's hard to come up with a means to achieve this that isn't fundamentally unbalanced unless you allow every character to use their highest attribute for every power.
This is the sort of thing they reserve for wizards...

LOL, got a little wizard envy there?

I'd say monks get a bit of this too with wisdom and witches are creeping up on the overloaded intelligence scale too.

Shadow Lodge

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No envy. Just an observation.

Archers are obscene enough with the damage fire hose to need any help.

Grand Lodge

I could totally see an ability to use strength for thrown weapons. In 3.5, there was a feat for that.


with 4 years gone by has there been anything released that would allow str for a bow to hit?


Adamantine Dragon wrote:

I am leery of things which let an attribute which does one thing for one class suddenly do an entirely different thing for another class. Allowing strength to be used for archery means you rock at ranged and melee. Allowing int to be used for melee means you rock at melee and spellcasting...

It's hard to come up with a means to achieve this that isn't fundamentally unbalanced unless you allow every character to use their highest attribute for every power.

4e allows archers to use their dex bonus for attack and damage. This balances them against melee fighters who gat str bonuses for attack and damage. The argument against this is that instead of balancing str and dex, dex is now overpowered because dex also improves your AC and initiative...

It's a slippery slope.

That slope was already jumped when the Dex folks took Strength's one advantage... it's plus to damage. If Paizo can give out Dex to Damage like Xmas candy, there really isn't any justification with denying this.


Drahliana Moonrunner wrote:
Adamantine Dragon wrote:

I am leery of things which let an attribute which does one thing for one class suddenly do an entirely different thing for another class. Allowing strength to be used for archery means you rock at ranged and melee. Allowing int to be used for melee means you rock at melee and spellcasting...

It's hard to come up with a means to achieve this that isn't fundamentally unbalanced unless you allow every character to use their highest attribute for every power.

4e allows archers to use their dex bonus for attack and damage. This balances them against melee fighters who gat str bonuses for attack and damage. The argument against this is that instead of balancing str and dex, dex is now overpowered because dex also improves your AC and initiative...

It's a slippery slope.

That slope was already jumped when the Dex folks took Strength's one advantage... it's plus to damage. If Paizo can give out Dex to Damage like Xmas candy, there really isn't any justification with denying this.

soo is there a way to get str to hit with a bow? :)

Sovereign Court

Not with a bow, but the Lesser Belt of Mighty Hurling allows strength to-hit on thrown weapons.


Ascalaphus wrote:
Not with a bow, but the Lesser Belt of Mighty Hurling allows strength to-hit on thrown weapons.

to expensive and doesn't stack with the belt i already have and unfortunately returning weapons only come back after your turn so can only throw one per round looking for something that can get me more than 1 attack that uses str to hit to offset the huge gap between my normal dex to hit for ranged and my str i use to melee


Bows are already really good. I dont see them ever getting this. They don't do as much damager per hit as two-handed weapons, but since they get more full round attacks they can still put out more damage in many cases.


It will never happen.

Archery is already one of the best, if not the best, attack methods in the game. You get to ignore damage reduction (basically) with clustered shots. You get two extra attacks with rapid shot and manyshot. You basically can always make full attacks. If you play a class that gets a lot of static damage bonuses you have an incredible damage dealer.

Two-handed and many natural attacks build can put out more damage in a single round, but usually for a full combat they deal less damage because they don't get a full attack every round.

Bows don't need to get strength to attack and damage rolls., nor do they need to get dex to damage.

Hell, if you really want to do it you can be a gunslinger Bolt Ace (crossbows). It deals a lot of damage, it's just an incredibly boring class because it can't do anything but damage.


would there be any ways to get str to hit with throwing weapons without the bracers or a feat then? and a way to get it back with out returning on the weapon


Startoss Style with a Returning weapon pretty much solves the issue thrown weapon users suffer from.


Eh, just convincing your GM to use Automatic Bonus Progression (which everyone should anyways) solves the problem. Then you don't have to worry about the competition between the Big 6 and items you'd actually like to you for your build.


Yeah, it's easy, you grab it with both hands, take a -4 to the attack for being an improvised weapon, and hit the target as if it was a club.

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