Level 12 Retirement Story Arcs


Pathfinder Society

51 to 73 of 73 << first < prev | 1 | 2 | next > last >>
Scarab Sages 4/5

Jeff Merola wrote:
That doesn't match my experiences in either of my playthroughs of Eyes.

Which one?

That he's a competent likable guy constrained by his job...

Or

That you're forever cleaning up messes for or finding dead/dying or cursed pathfinders who are his friends/lovers? Now he doesn't have as high a body count as John Constantine but damn...

Dataphiles 3/5

Finally get to play Eyes in February. I am seriously looking forward to it. We have an awesome GM lined up, and a full group organized to play it.

Guess I'm in the minority, but I already like Osprey. Sure Cindrana has valid points, but it feels like cleaning up messes for the upper echelons of the society or finding dead/dying/cursed Pathfinders happens a significant amount of the time whether Osprey is involved or not. At least he's a relatively interesting character.

Grand Lodge 4/5

Cindrana Longroad wrote:
Jeff Merola wrote:
That doesn't match my experiences in either of my playthroughs of Eyes.

Which one?

That he's a competent likable guy constrained by his job...

Or

That you're forever cleaning up messes for or finding dead/dying or cursed pathfinders who are his friends/lovers? Now he doesn't have as high a body count as John Constantine but damn...

The former. Eyes didn't do anything to improve my opinion of Osprey in either of the times I played it, regardless of the competence of the people he works with.

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber
Jeff Merola wrote:
That doesn't match my experiences in either of my playthroughs of Eyes.

I find that there is massive table variation between venture captain/NPC portrayals. Some people hate Osprey, some people don't. Some people hate Sheila, some people don't. And how the GM feels about the NPC changes how they portray them. I've seen it happen too many times.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Cindrana Longroad wrote:
Jeff Merola wrote:
That doesn't match my experiences in either of my playthroughs of Eyes.

Which one?

That he's a competent likable guy constrained by his job...

Or

That you're forever cleaning up messes for or finding dead/dying or cursed pathfinders who are his friends/lovers? Now he doesn't have as high a body count as John Constantine but damn...

At least he gets someone to clean up his messes and get his friends uncursed. That puts him levels above some VCs.

Out of Anarchy:
"We lost this pathfinder somewhere in there 20(?) years ago. We just realized we need some info he had, and apparently he is still alive. Go in there, get the info, bring it back."

Dataphiles 3/5

Out of curiosity does anyone know how many times Eyes has been reported? And is it the total number of sessions reported or the frequency with which they're reported that's more important to Paizo's dev team?

Dark Archive 4/5 5/55/5 ****

Don't know about the total number of times, but I remember seeing on the boards that Part I is reported significantly more than the rest of the parts.

4/5

The Eyes of The Ten is an amazing story arc which I have ran normal and Core and also played through. It is one of the toughest series that I have put people through and if you're looking for a challenge, Core is the way to go. My only hope is that Paizo puts together another one with excellent rewards like for Eyes to give people another route for retirement.

Liberty's Edge 5/5

Starfinder Superscriber

Eyes of the Ten was written during seasons 1-2. I don't remember the timing of all of it, but certainly in Season 1, it was pre-APG. So, playing it CORE is closer to playing it for what it was written for :) What's more, the party size assumption back there was 4 players.

Silver Crusade 1/5

It's good to hear that there's a module available for a 'retirement' arc, as well as another in the works. Honestly, I skimmed through Eyes of the Ten and I had no idea who 90% of the people they were talking about were.

Spoiler:
I'm assuming a lot of old Pathfinders got phased out? Because it would be really weird to send an experienced group of Pathfinders on this epic quest of betrayal to capture some dude they've never heard of, who's axing off all these other super important people they've never heard of.

Dataphiles 3/5

DrParty06 wrote:
Don't know about the total number of times, but I remember seeing on the boards that Part I is reported significantly more than the rest of the parts.

I wonder if that's a large number of TPKs in book 1 or lack of interest after book 1? Or people just have a hard time scheduling the rest of the tables?

4/5

Zach Davis wrote:
DrParty06 wrote:
Don't know about the total number of times, but I remember seeing on the boards that Part I is reported significantly more than the rest of the parts.
I wonder if that's a large number of TPKs in book 1 or lack of interest after book 1? Or people just have a hard time scheduling the rest of the tables?

Scheduling was our challenge. Originally scheduled for one month, dragged out for 4 months due to real life.

Scarab Sages 4/5

Mulgar wrote:
Zach Davis wrote:
DrParty06 wrote:
Don't know about the total number of times, but I remember seeing on the boards that Part I is reported significantly more than the rest of the parts.
I wonder if that's a large number of TPKs in book 1 or lack of interest after book 1? Or people just have a hard time scheduling the rest of the tables?
Scheduling was our challenge. Originally scheduled for one month, dragged out for 4 months due to real life.

I've been in 3 games, 1 as a player and 2 as GM. It's horrible to plan out. I have not seen it go less than three 1/2 month period. Real life has mugged EVERY group I've run with on it.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

We were lucky - we played parts I and II last year the weekend after Thanksgiving, and parts III and IV two weeks later.

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

I managed to get it done in two weeks, but running online made it much easier.

Liberty's Edge 5/5

Starfinder Superscriber

Daniel:

Spoiler:

Adril Hestram was a very common quest giver in Season 0 (and maybe season 1). "Eyes" is the reason he never shows up in later seasons. Two of his allies are from Frozen Fingers of Midnight. The Decemvirate members aren't previously known characters, but also they've always been shadowy figures... and "Eyes" leaves open a lot of doubt about who the new members are. When I played it, the revelation that the Ten were such odious people had quite an impact on us.

Grand Lodge 5/5

Online group, devoted 4 consecutive 10-hour days. Just barely got it done.

5/5 5/55/55/5

Its the scheduling.

You need at least 5 people who have played PFS enough to have an exactly level 12 character (since many groups spin their wheels and "retire at 5 " , this requires WAY more than 5 people.

You cannot fill in the slot with a pregen, or more likely, a lower level character. Often times I can field a table of a 6-7 tier with a level 3 or two thrown into the mix. Not an option here.

You need them ALL at the same place at the same time. One of the strengths of pathfinder society is that Bill Jane Tom and Mike can play one week and Bill Henry and Tom can play the next week. But with eyes of 10 if Bill misses part I he's out for the rest of the runs, so either the entire group needs to hold off or bill needs to wait for the next crop of PCs to hit 12.

You may need to scheduel this as a special off week closed special event. Otherwise you've probably got most of your DMs sitting at the table and unable to run for the other 99% of the pathfinder society community who don't have a level 12.

Dataphiles 3/5

Fortunately for my group we got our local VC(who's going to be on the table) to give us time at the next local con which is February. So we're just going to knock out the whole thing then.

Dark Archive 3/5 *** Venture-Agent, United Kingdom—England—Sheffield

BigNorseWolf wrote:

Its the scheduling.

You need at least 5 people who have played PFS enough to have an exactly level 12 character (since many groups spin their wheels and "retire at 5 " , this requires WAY more than 5 people.

You cannot fill in the slot with a pregen, or more likely, a lower level character. Often times I can field a table of a 6-7 tier with a level 3 or two thrown into the mix. Not an option here.

You need them ALL at the same place at the same time. One of the strengths of pathfinder society is that Bill Jane Tom and Mike can play one week and Bill Henry and Tom can play the next week. But with eyes of 10 if Bill misses part I he's out for the rest of the runs, so either the entire group needs to hold off or bill needs to wait for the next crop of PCs to hit 12.

You may need to scheduel this as a special off week closed special event. Otherwise you've probably got most of your DMs sitting at the table and unable to run for the other 99% of the pathfinder society community who don't have a level 12.

We spent the better part of a year getting everyone who was 'almost' eligible to the same point so that we could run two 4-person tables of Eyes.

Shadow Lodge 4/5

I started to muse(heh) about running Eyes of the Ten in late Summer 2014, we finished Ruby Phoenix Tournament in Fall and I ran Red Harvest to get the stragglers to 33 exp. We finally got to start part I in mid-January. The last session was in 8.5.2015 and we sighed in relief.

It was constant back and forth between real life and Eyes for us. Not only did we struggle with our significant others(love you!) and kids, but other rpg campaigns, different gm duties, VL troubles, etc. I don't want to do it again, ever. I don't mean to drain the fun out of any upcoming Eyes runs, but think, long and hard, whether the sacrifice is worth the fun you might gain. Some of us had to reorganize our lives to get it done in a reasonable time.

Well, parts 1 and 3 are worth some pain, heh. And I guess THAT boon makes it worthwhile for some. I don't know, I've yet to see my Sylph Slayer be any more powerful than other characters.

3/5

We started Eyes mid-September and just finished Sunday (11/29).
We started planning for Eyes almost a year and a half out from game-start so that we would have a good Eyes group. I would NOT recommend doing Eyes as a pick-up game, it is a different subspecies of the normal scenarios. Plan your group, it's much more fun that way.

-TimD

The Exchange 5/5

The best way to do Eyes is to get a group who want to do it together. Plan a weekend, and do the entire piece in one go. We rented a cabin in the mountains, split the costs for three days starting on a Friday afternoon and running to Sunday. Best role playing experience ever. We had two GMs and had a great time. We have since scheduled as a group two other adventures after everyone got there character to 14 by playing or running either Siege of Diamond City or Race for the Runecarved Key and are now Level 16. Planning the next mod now

51 to 73 of 73 << first < prev | 1 | 2 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / Level 12 Retirement Story Arcs All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Society