ShadowcatX |
I'm currently designing an Inquisitor who dips 2 levels of Wild Rager barbarian. He's a half-orc (working on a high intimidate) and primarily uses 2 handed weapon. He's taking extra rage so he'll have 14 rounds of rage by 4th level.
I was wondering what rage powers are recommended. I'm currently considering reckless abandon (sure its only +1 to hit, but it is still +1 to hit) and maybe superstitious (I've already got a good fort save, and it won't increase my will save).
Zephyre Al'dran |
If you're doing carrion crown, avoid lesser spiritual ally. Usually, this is one of the better ones, as it attack independent of you, but since your fighting a large majority of undead or non living entities here it will be less that useless.
Knockdown or Knockback both could be useful over the long run, as could superstious.
If you saw yourself doing a 6 level dip I'd recommend the world serpent tree, as the world serpent spirit would come in real handy by about the 3rd book on.
Since your a caster, you'd probably best be served with moment of clarity. This way, you can shut off your rage for a round to cast a spell to heal yourself if need be.
threemilechild |
So him and his companion bounce rage bonuses back and forth.
Don't Inquisitors get a domain? Animal domain could give him a companion, and Mounted Fury would then let it rage. It'll suck when he fails his save and, confused, starts killing his companion, though.
Edit: Actually, I really like that, sans the Wild Rager. If only I weren't already planning a slug-riding gnome Barbarian/Summoner...
ShadowcatX |
I'm not doing carrion crown, its a pbp but not an adventure path.
That's an interesting thought, I was planning on taking the travel domain, but that would work well. Unfortunately, eating up rage rounds twice as fast is not good for a character who is just dipping barbarian. I'll think about it though.