WotC's big announcement


4th Edition

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Isn't that the highly praised design concept of the "classic modules" from the good old times?

Silver Crusade

Pathfinder Adventure Path Subscriber

No, it's the "convention module design" concept. Gotta fit in 4h.

PFS scenarios are a totally different animal from PF AP scenarios.

And DigitalMage, you really should read any AP adventure before you make your mind up. They're very much different from 4E Delve-style scenarios.

Liberty's Edge

Gorbacz wrote:
And DigitalMage, you really should read any AP adventure before you make your mind up. They're very much different from 4E Delve-style scenarios.

Not going to happen I am afraid, I have heard enough good things said about them that I do believe they must be pretty damn good.

However they would not be for me, in terms of taking too long to play through - I started playing in Rise of the Runelords, but as we were rotating with other games I only got to book 2 before quitting the group. A couple of other players who stayed with the group for another year before leaving apparently also didn't get to see the end of it.

For me as someone with loads of different RPGs I want to play and run, short tightly focussed campaigns that last maybe 20 or so sessions are what I am after. Luckily I find that I can create such campaigns myself (god that sounds boastful).

Also as I am a slow reader in the time it would take me to read a full six part Adventure Path (576 pages!) I would rather read a new RPG or couple of setting books that I would get more use out of than an adventure path I would likely run only once (and would likely have to work hard to keep a group of players together long enough to see it through to the end).

So yeah, I have no issues with the APs as such, but some PFS scenarios can seem to be nothing more than a linked set of combat encounters (though some are excellent too!)


1 person marked this as a favorite.
Stefan Hill wrote:
Funny, because 90%+ of 3.5e players if you sat them down to a core 4e game wouldn't think they are playing D&D... ;)

And 72% of statistics are made up on the spot. :)

Shadow Lodge

Let's stop pretending that D&D is no longer worthy of the name "Dungeons and Dragons" because of the the fact that the core game system changed from 3.X to 4e. Because if that is the case, then 3.X wasn't "Dungeons and Dragons" either, seeing as how it was also a large divergence from the prceeding system.

Dark Archive

Gorbacz wrote:

No, it's the "convention module design" concept. Gotta fit in 4h.

PFS scenarios are a totally different animal from PF AP scenarios.

And DigitalMage, you really should read any AP adventure before you make your mind up. They're very much different from 4E Delve-style scenarios.

Yeah, that is an unfortunate side effect of modules made for conventions. The AP's have much better stories. Even so, PFS scenarios are a roleplaying bonanza compared to LFR (4E organized play)modules, and the sad thing is the LFR modules take much longer to run, because combat in 4E takes so agonizingly long. LFR mods are kill, skill challenge, kill, skill challenge, kill, and the killing part takes so long that can almost run two PFS scenarios in the time it takes to run one LFR mod. Let's hope 5E is much better.

RPG Superstar 2008 Top 32

A rose by any other name . . .

I didn't realize my statement would be considered controversial. I've been playing since 1977-8. I've played & GM'ed every edition, including 4th. IMHO, I see a natural evolution from 1st edition (D&D and AD&D) to 2nd edition to 3rd to 3.5 and finally to Pathfinder. I see 4th edition as different and not very good, it's true. But I must concede that this a moot opinion.

But none of that concerns me. What does concern is the Brand, Dungeons & Dragons, aka D&D. What if 5th edition is a failure? Does WotC simply discontinue D&D and Hasbro puts that entire trademark on a shelf, possibly forever? Will Pathfinder, the rightful heir to the brand (based on the quality of the content of their contribution to D&D), be unable to be identified as a natural evolution of said brand?

That would suck. Heck! Dave Arneson and Gary Gygax might rise from the dead, united once again, to slay Hasbro. A zombie apocalypse could result. OK, just kidding about the last part . . . ;^D


Something just occurred to me. WotC is a division of Hasbro, it's true, but how was the acquisition structured? Does WotC own D&D or does Hasbro? And if WotC does own D&D, can they sell it without consulting Hasbro? Economically, it might be better for WotC to get rid of the brand than to hang on to it if Hasbro deems it a failure.

A slim hope, true, but one can dream.... :D


1 person marked this as a favorite.
ciretose wrote:

TSR was bought in 1997. 3.0 came out in 2000. 3.5 came in 2003. It was announced to go away in E00Z and killed in E00X.

Where are you getting 11?

1997 - 2008

11 years


DigitalMage wrote:
Gorbacz wrote:
And DigitalMage, you really should read any AP adventure before you make your mind up. They're very much different from 4E Delve-style scenarios.

Not going to happen I am afraid, I have heard enough good things said about them that I do believe they must be pretty damn good.

However they would not be for me, in terms of taking too long to play through - I started playing in Rise of the Runelords, but as we were rotating with other games I only got to book 2 before quitting the group. A couple of other players who stayed with the group for another year before leaving apparently also didn't get to see the end of it.

For me as someone with loads of different RPGs I want to play and run, short tightly focussed campaigns that last maybe 20 or so sessions are what I am after. Luckily I find that I can create such campaigns myself (god that sounds boastful).

Also as I am a slow reader in the time it would take me to read a full six part Adventure Path (576 pages!) I would rather read a new RPG or couple of setting books that I would get more use out of than an adventure path I would likely run only once (and would likely have to work hard to keep a group of players together long enough to see it through to the end).

So yeah, I have no issues with the APs as such, but some PFS scenarios can seem to be nothing more than a linked set of combat encounters (though some are excellent too!)

Heh, you should really take a look tat the AP again. Those 600 pages are not all adventure module, there is game theory (guidelines how to run a thieves guild for example), short story, independent short adventure (That may or may not be included in the adventure - it started wih second darkness) and of course the bestiary. Try looking at the Jade Regent, the internal organisation of the boo is sooo sweet now (Important NPCs having separate page at the end of the module for example).


ciretose wrote:

Pathfinder relies on it because it is a smart business model.

Pathfinder is D&D for most of us. WoTC bought the brand and abandoned the game.

Your definition of "abandoned" looks a lot like my definition of "rescued", then.

Quote:
The reason Pathfinder is successful is because the basics behind the game work, and they realized that the OGL wasn't a problem by a solution. They have more and better adventures and modules specifically because the OGL allows 3PP and freelancers to be able to write for the game without worrying about litigation.

The reason they have more and better adventures is because Paizo's primary focus is on more and better adventures. It really has nothing to do with the system.


Cory Stafford 29 wrote:
I don't know about that. It would be more like, "This is kind of like D&D, but I don't think it really is D&D." One of the main reasons 4E failed is so many gamers took a look at the books or played a game of it and said or at least thought "This isn't D&D."

"This isn't D&D," is really just a half-hearted justification for departing from D&D. Everyone knows 4e is D&D, even if they don't like to admit it - if they did, they'd have to acknowledge that they were choosing not to play D&D, and I guess some people can't really take that. If you looked at D&D's entire history prior to 4e and were forced to make a list of common traits that define D&D, nearly all of those traits would be present in 4e. You can't really argue otherwise.


ciretose wrote:
Yora wrote:
ciretose wrote:
Pathfinder is D&D for most of us. WoTC bought the brand and abandoned the game.
Now you really are just getting silly. There was this 11 year period in which Wizards developed 3rd Edition and ran with it extremely successfully until it THEN dropped it to be continued by Paizo as the game you praise so much now.

TSR was bought in 1997. 3.0 came out in 2000. 3.5 came in 2003. It was announced to go away in E00Z and killed in E00X.

Where are you getting 11?

3e development started soon after WotC purchased the game in 1997. The 3e/3.5 product line ended in 2008.

Eleven years.


Jerry Wright 307 wrote:
Something just occurred to me. WotC is a division of Hasbro, it's true, but how was the acquisition structured? Does WotC own D&D or does Hasbro? And if WotC does own D&D, can they sell it without consulting Hasbro?

WotC is a wholly owned subsidiary of Hasbro. I'm not an expert on corporate structuring, but the D&D property is owned by Hasbro. WotC cannot make a unilateral decision to divest themselves of that property.

Quote:
Economically, it might be better for WotC to get rid of the brand than to hang on to it if Hasbro deems it a failure.

Hasbro doesn't really sell properties.


Scott Betts wrote:
Hasbro doesn't really sell properties.

The fact D&D is effectively a publishing house might make it an exception.

RPG Superstar 2008 Top 32

I removed some posts and their replies to keep this thread on an even keel.

Shadow Lodge

Cory Stafford 29 wrote:
Yeah, lots of combat encounters strung together with the barest hint of a plot tying them together (which is what most of WotC's 4E adventures are) doesn't make for much of an adventure.
Yora wrote:
Isn't that the highly praised design concept of the "classic modules" from the good old times?

Yep. For an example of one that has gotten a LOT of praise, take a look at Tegel Manor. Big huge map with numbered rooms, and then a description of what the PCs find in that room...a description that is no bigger than a small paragraph (2-3 sentences). That literally describes the entire module. And, I've only seen the Revised and Expanded version, so I have to imagine that the original is even somewhat more terse.

Lots of story makes for a great movie or book, but it doesn't necessarily make for a good RPG adventure. Sometimes less is more.

Liberty's Edge

Quote:

Scott Betts

3e development started soon after WotC purchased the game in 1997. The 3e/3.5 product line ended in 2008.

Eleven years.

You are counting three years prior to a product being released as part of the products life span? Seriously? By that logic the air plane has been in existence since people started trying to emulate birds.

On a less hyperbolic point, using that that logic the original DnD goes back to at least 1974, rather than the 1981 dateline I gave for the release of the basic rules, so the original iteration lasted for 26 years.

3.0 was released in 2000. It was revised in 2003 to 3.5, a revision that built on rather than replaced the prior product, just as 2nd edition more or less built on rather than replaced basic.

In 2007 they announced they would no longer support 3.5 in any way, in 2008 they introduced an incompatible product which was largely designed by an entirely different group of people than were involved in the creation of 3.0 or 3.5.

So 8 years, 7 of which were involved in growing and one of which was focused on killing the product.

WoTC bought the brand and has lost brand dominance in the same way Frisbee is no longer the best selling flying disc program.

I'm more interested in what Green Ronin is working on than what Hasbro is working on. They have a better track record of product support and quality.

Shadow Lodge

Forever Man wrote:
That would suck. Heck! Dave Arneson and Gary Gygax might rise from the dead, united once again, to slay Hasbro. A zombie apocalypse could result. OK, just kidding about the last part . . . ;^D

I think you over-estimate Gary Gygax's opinion of 3.X/d20. He's on record as saying he hated it.


ciretose wrote:
On a less hyperbolic point, using that that logic the original DnD goes back to at least 1974, rather than the 1981 dateline I gave for the release of the basic rules, so the original iteration lasted for 26 years.

Sorry to correct you, but the original D&D rules were released in 1973. AD&D was released in 1978/79. D&D Basic was released in 1983.

Which version of D&D are you referring to?

EDIT: Sorry, I stand corrected. My copy of the D&D Basic rules has a 1981 date on it.


ciretose wrote:
You are counting three years prior to a product being released as part of the products life span? Seriously?

Yes, seriously. Yora's post (which you quoted, which started this discussion) talked about the period from 3e's development onwards. 3e started development in or around 1997.

If you're going to bother taking exception to something, first understand what it is you're taking exception to.

Dark Archive

Scott Betts wrote:
Cory Stafford 29 wrote:
I don't know about that. It would be more like, "This is kind of like D&D, but I don't think it really is D&D." One of the main reasons 4E failed is so many gamers took a look at the books or played a game of it and said or at least thought "This isn't D&D."
"This isn't D&D," is really just a half-hearted justification for departing from D&D. Everyone knows 4e is D&D, even if they don't like to admit it - if they did, they'd have to acknowledge that they were choosing not to play D&D, and I guess some people can't really take that. If you looked at D&D's entire history prior to 4e and were forced to make a list of common traits that define D&D, nearly all of those traits would be present in 4e. You can't really argue otherwise.

Well, maybe they said or thought "This isn't D&D." which really means "This isn't D&D to me." or "This isn't the D&D I remember. I'll pass." Either way, if a large portion of your fan base has this impression of your edition of D&D, it is doomed to failure. That's what happened with 4E.


Cory Stafford 29 wrote:
Scott Betts wrote:
Cory Stafford 29 wrote:
I don't know about that. It would be more like, "This is kind of like D&D, but I don't think it really is D&D." One of the main reasons 4E failed is so many gamers took a look at the books or played a game of it and said or at least thought "This isn't D&D."
"This isn't D&D," is really just a half-hearted justification for departing from D&D. Everyone knows 4e is D&D, even if they don't like to admit it - if they did, they'd have to acknowledge that they were choosing not to play D&D, and I guess some people can't really take that. If you looked at D&D's entire history prior to 4e and were forced to make a list of common traits that define D&D, nearly all of those traits would be present in 4e. You can't really argue otherwise.
Well, maybe they said or thought "This isn't D&D." which really means "This isn't D&D to me." or "This isn't the D&D I remember. I'll pass." Either way, if a large portion of your fan base has this impression of your edition of D&D, it is doomed to failure. That's what happened with 4E.

I think it was much simpler thinking.

I think it usually went something along the lines of:

"This version of D&D has different rules. I don't like some of those rules. They are too different. I probably won't like this game. But I like D&D. Therefore, this must not be D&D. If it were D&D, I would like it."

The irony, of course, is that a lot of these people haven't been playing D&D for the entirety of the last 35+ years, and if they were plopped down to try an earlier edition of D&D that they'd never played but were told it was the next edition of D&D, they'd probably have a similar reaction.

Frog God Games

Scott Betts wrote:
Stefan Hill wrote:
Scott Betts wrote:
Stefan Hill wrote:
Enevhar Aldarion wrote:
Stefan Hill wrote:
Forever Man wrote:

Regardless, Pathfinder is really D&D now. I'd hate to see that iconic trademark for ALL role-playing games disappear from the Earth.

Firstly, NO Pathfinder is Pathfinder, D&D is D&D...
While Pathfinder is not D&D, it is also not a unique system called Pathfinder. It is a D20 system, and always will be, til the day Paizo creates a unique character creation and combat system that is not based on the OGL.

What makes you think D&D = d20 system. D&D 3e, 3.5e, & 4e edition all use the d20 system - 1e/2e & 4e do not have any OGL content. Your implication is that out of all the D&D's to date 1e/2e & 4e aren't D&D! The only true D&D is 3/3.5e then?

Actually, I think he's saying that Pathfinder's utter reliance on the D&D 3.5/d20 rules means that it's pretty hard to hold the position that Pathfinder and D&D are two completely distinct things. I think that, for 90%+ of people who played D&D 3.5, if you sat them down to play a Pathfinder core game without actually telling them that it was Pathfinder, they'd probably still think they were playing D&D.

Funny, because 90%+ of 3.5e players if you sat them down to a core 4e game wouldn't think they are playing D&D... ;)

Actually, most of them would probably say something along the lines of, "Huh, this seems a lot like D&D. Are you sure we're playing something different?"

Until you hit combat and they wonder why they're now playing a strategic war game.

Frog God Games

Which is where the divergence happens for me.

I don't care for strategic wargames which is where I perceive they were taking D&D with the 4th Edition.

That's why I abandoned the game. It felt like, to me, that WotC decided to make a strategic wargame and then branded it with D&D tropes.


Tarrintino wrote:


At the end of the day, I've made my peace with WotC, but they will never see me buy another D&D product from them in the future. Pathfinder has a strong (if not likely, STRONGER) gamer following than D&D has. The truth can be seen in sales numbers in stores, number of games played at conventions, and in the sheer number of awards Paizo has received over WotC (who traditionally dominated in gaming awards). I'm fully behind the Pathfinder product now, and am completely happy with where they have taken the hobby.

Tarrintino

Tarrintino, I love your avatar. Good choice!

I agree w/ you 100%. To paraphrase Paul Newman, why go out for hamburger if you've already got steak?


Well, as one point of data, I'm far closer to the first view than to yours. Admittedly I don't quite go back the entire 35+ years of D&D history, I only started in '78 or so with early AD&D and took time off in various places - skipping 3.5 almost entirely for example. But I played some Basic, plenty of 1st and 2nd and a good deal of 3.0. I remember feeling disgruntled by 3.0 and parts of it (and PF as well) still rub me the wrong way. I've also played a lot of non-D&D RPGs over the years. (Mostly Cthulhu, GURPS, Hero, Amber, Feng Shui and more one-shots than I can remember.)

From the start 4th edition didn't feel like the same game to me. The differences seemed far greater to me than any of the previous changes. It's not a bad game, in itself. I enjoyed playing a Warlord in the one game my group played, but it lacked the magic.
There are other games I like better mechanically, but D&D has a flavor that makes me love it despite frustration with the mechanical flaws. For me, for our group 4E didn't have it.


Rawr! I'm really, really, really convinced my opinion is the right one, so that must make it count as a fact, right?

Guys?


Chuck Wright wrote:
Until you hit combat and they wonder why they're now playing a strategic war game.

You mean sort of like how D&D was originally conceived?

That's my point.


bugleyman wrote:

Rawr! I'm really, really, really convinced my opinion is the right one, so that must make it count as a fact, right?

Guys?

You should start a thread on it! And title that thread "D&D 5th Edition"! Or else no one will see it and then they won't know the truth!

Frog God Games

Scott Betts wrote:
Chuck Wright wrote:
Until you hit combat and they wonder why they're now playing a strategic war game.

You mean sort of like how D&D was originally conceived?

That's my point.

Yeah, what it grew out of and they abandoned with the basic set?

That's my point.

D&D was not a wargame at its inception. CHAINMAIL was.

Silver Crusade

Pathfinder Adventure Path Subscriber
bugleyman wrote:

Rawr! I'm really, really, really convinced my opinion is the right one, so that must make it count as a fact, right?

Guys?

Quick Bugley, new edition! It's time for you to swap sides again!

*patiently waits for Bugley to deliver a deserved punch in the face*


Chuck Wright wrote:
Scott Betts wrote:
Chuck Wright wrote:
Until you hit combat and they wonder why they're now playing a strategic war game.

You mean sort of like how D&D was originally conceived?

That's my point.

Yeah, what it grew out of and they abandoned with the basic set?

That's my point.

D&D was not a wargame at its inception. CHAINMAIL was.

4e isn't a wargame either. It just has some wargame elements. But hey, that's D&D for you.

Frog God Games

Scott Betts wrote:
Chuck Wright wrote:
Scott Betts wrote:
Chuck Wright wrote:
Until you hit combat and they wonder why they're now playing a strategic war game.

You mean sort of like how D&D was originally conceived?

That's my point.

Yeah, what it grew out of and they abandoned with the basic set?

That's my point.

D&D was not a wargame at its inception. CHAINMAIL was.

4e isn't a wargame either. It just has some wargame elements. But hey, that's D&D for you.

4E combat plays like a strategic wargame. I never said 4E was a strategic wargame. Don't add things that aren't being said. You're better than that.


Gorbacz wrote:
bugleyman wrote:

Rawr! I'm really, really, really convinced my opinion is the right one, so that must make it count as a fact, right?

Guys?

Quick Bugley, new edition! It's time for you to swap sides again!

*patiently waits for Bugley to deliver a deserved punch in the face*

QUIVERING PALM!*

But seriously, I don't really want to pick sides, but I'll definitely check out 5E. It's also about time to fire up my AP sub again now that Jade Regent is almost over (sorry, just don't dig the Eastern culture == separate mechanics thing).

To tell the truth, what I've been playing the most of lately is Savage Worlds -- so I'm a traitor all around.

Edit: I will admit to a certain irrational fondness for the D&D brand, however -- it was what got me into the hobby all those years ago. On some level I want to be playing some form of D&D.

* From your preferred edition, of course.


Ciretose wrote:
3.0 was released in 2000. It was revised in 2003 to 3.5, a revision that built on rather than replaced the prior product, just as 2nd edition more or less built on rather than replaced basic.

I don't agree with this assessment. The 3.0 d20 mechanics are very different from the 2ed THAC0 mechanics.

In fact the d20 mechanic reminds me of the game Gemini a Swedish RPG released in 1998. The attacks were based on a d20. For a higher difficulty you could target specific portions of a foes anatomy, ie. add +10 to the roll to strike at the foe for a head shot.

While 2ed did not have the same level of power creep and difficulties to hit stayed within the realm of 2-20 (for the most part).

I did not play 1E but I believe the THAC0 mechanic existed there as well so 1E to 2E you have a similar system whereas 3.0 had a very different mechanic. I have also never played 4E so I am not sure how that is differnt from 3.0.

bugleyman wrote:
Rawr! I'm really, really, really convinced my opinion is the right one, so that must make it count as a fact, right?

Sounds right to me!


Chuck Wright wrote:
Scott Betts wrote:
Chuck Wright wrote:
Scott Betts wrote:
Chuck Wright wrote:
Until you hit combat and they wonder why they're now playing a strategic war game.

You mean sort of like how D&D was originally conceived?

That's my point.

Yeah, what it grew out of and they abandoned with the basic set?

That's my point.

D&D was not a wargame at its inception. CHAINMAIL was.

4e isn't a wargame either. It just has some wargame elements. But hey, that's D&D for you.
4E combat plays like a strategic wargame.

Ah, I see. I thought that you were implying that combat gave people the impression that D&D 4e as a whole was a strategic wargame. I agree, 4e combat takes a lot of its inspiration from strategic/tactical wargaming.


Ciretose wrote:
3.0 was released in 2000. It was revised in 2003 to 3.5, a revision that built on rather than replaced the prior product, just as 2nd edition more or less built on rather than replaced basic.

I'm going to have to differ with you. AD&D's origin was in Original D&D, not Basic D&D (which didn't exist yet). There's a difference. Before AD&D2 came out, Basic had fully evolved into BECMI.

On the other hand, there are clear signs of 3E in the Rules Cyclopedia. In my opinion, the blending of the rules cyclopedia and AD&D2 led directly to 3E.

Frog God Games

Scott Betts wrote:


Ah, I see. I thought that you were implying that combat gave people the impression that D&D 4e as a whole was a strategic wargame. I agree, 4e combat takes a lot of its inspiration from strategic/tactical wargaming.

Nah, you're mixing me up with those other people who like to declare badwrongfun on other folks.

4E is simply not my cup of tea. But neither is Cricket. It doesn't make either of them bad or something that they're not.


Someone way earlier in this thread said that they like a lot of Hasbro toys, growing up, but never really liked “He-Man”…hahahahahahah

How many of you young people here on the Paizo forums know that “He-Man” was originally supposed to be a line of Dungeons and Dragons based toys?

I got this story from Bill Willingham, from the time when he was working on the art for “Bone Hill” (I was never a friend of Mr. Willingham, but he was, for a while, dating a girl who played in my regular campaign in 1984).

The toy line was an idea by Mattel in discussion with Gagax, but just before the toys were set to launch, TSR went into its second financial meltdown. Mattel was left holding the bag on the products that had already been manufactured, but could not use the names Gagax had supplied due to a failure of the licensing agreement. So Mattel branded the toys with their own names (made up by management people who named the toys after what they looked like).

I don’t know how much of this is the “true” story of “He-Man” but I have always believed it was.


Dennis Harry wrote:
Ciretose wrote:
3.0 was released in 2000. It was revised in 2003 to 3.5, a revision that built on rather than replaced the prior product, just as 2nd edition more or less built on rather than replaced basic.

I don't agree with this assessment. The 3.0 d20 mechanics are very different from the 2ed THAC0 mechanics.

I did not play 1E but I believe the THAC0 mechanic existed there as well so 1E to 2E you have a similar system whereas 3.0 had a very different mechanic. I have also never played 4E so I am not sure how that is differnt from 3.0.

For the record, you're agreeing with Ciretose.

Quote:
3.0 was released in 2000. It was revised in 2003 to 3.5, a revision that built on rather than replaced the prior product

Basic mechanics were built on rather than replaced in the 3.0->3.5 transition.

Quote:
just as 2nd edition more or less built on rather than replaced basic.

Just as, Basic mechanics were built on rather than replaced in the basic->2E transition. (I would have said 1st rather than basic)


@ Jerry Wright 307

Yes, you are indeed correct! In a moment of boredom, I made a family tree of D&D Editions and some of the most popular OGL retro-clones.

Check it out at the following Dropbox link: http://db.tt/A0oNiWO3

Of course, I am not sure how 5th Edition will really fit in this tree.


Zarathos wrote:

@ Jerry Wright 307

Yes, you are indeed correct! In a moment of boredom, I made a family tree of D&D Editions and some of the most popular OGL retro-clones.

Check it out at the following Dropbox link: http://db.tt/A0oNiWO3

Of course, I am not sure how 5th Edition will really fit in this tree.

Hopefully it will be a grafting of the separate limbe to make a... really weird tree.

Liberty's Edge

1 person marked this as a favorite.
Scott Betts wrote:
Chuck Wright wrote:
Scott Betts wrote:
Chuck Wright wrote:
Scott Betts wrote:
Chuck Wright wrote:
Until you hit combat and they wonder why they're now playing a strategic war game.

You mean sort of like how D&D was originally conceived?

That's my point.

Yeah, what it grew out of and they abandoned with the basic set?

That's my point.

D&D was not a wargame at its inception. CHAINMAIL was.

4e isn't a wargame either. It just has some wargame elements. But hey, that's D&D for you.
4E combat plays like a strategic wargame.
Ah, I see. I thought that you were implying that combat gave people the impression that D&D 4e as a whole was a strategic wargame. I agree, 4e combat takes a lot of its inspiration from strategic/tactical wargaming.

I seem to recall that D&Ds origins were in some optional rules to a strategic/tactical wargame. I could be mistaken, wouldn't be the first time, but I have a strong feeling about this one...

;-)

(Yes, I can read, but, seriously. the game has always been a combat simulation with some RP rules. And most of the RP comes from the players, not the books.)

Dark Archive

The irony, of course, is that a lot of these people haven't been playing D&D for the entirety of the last 35+ years, and if they were plopped down to try an earlier edition of D&D that they'd never played but were told it was the next edition of D&D, they'd probably have a similar reaction.

Yeah, but a lot of them did play all those earlier versions of D&D, and had no problem switching and adapting to the newer editions. Then when 4E came along, it was just too different, too "not D&D" to them to be worth switching over this time. 4E was no longer D&D to them, whereas the other versions of the game were.

Silver Crusade

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Pathfinder Adventure Path Subscriber
houstonderek wrote:


(Yes, I can read, but, seriously. the game has always been a combat simulation with some RP rules. And most of the RP comes from the players, not the books.)

WHAT? This isn't a immsersive post-modernist narrativist shared experience? NOOOOOOOOOOOOOO *jumps out of the window*


Cory Stafford 29 wrote:
Yeah, but a lot of them did play all those earlier versions of D&D, and had no problem switching and adapting to the newer editions. Then when 4E came along, it was just too different, too "not D&D" to them to be worth switching over this time. 4E was no longer D&D to them, whereas the other versions of the game were.

Right, in the same way that many 2e players had that reaction to 3e.


@ houstonderek

Yes, Chainmail was a earlier tactical wargame. Original D&D comprising of 3 small booklets was a supplement to Chainmail. OD&D didn't even have its own combat system. It didn't even make an attempt until the Holmes Blue Box. If you are interested in seeing OD&D + OGL SRD, check out Swords & Wizardry.


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Gorbacz wrote:
houstonderek wrote:


(Yes, I can read, but, seriously. the game has always been a combat simulation with some RP rules. And most of the RP comes from the players, not the books.)
WHAT? This isn't a immsersive post-modernist narrativist shared experience?

My chianti just threw itself up.

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