Seeking magic item(s) that defeats grapple for my Bard


Advice


I'm looking for magic items that get my guy out of grapples. Ring of freedom of movement is the gold standard, but it takes a lot of gold. What else is there? Bonus if it's a wondrous item because I can probably craft it. One-use items are hypothetically welcome if they're cheap enough, easy to get to, and don't take up a slot. Thanks.

Background = 9th level vanilla Bard, but I'm interested in any help for all classes.


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Salve of Slipperiness is a cheap consumable that makes you practically immune to grappling for 8 hours.

Vest of Escape only gives you a +6 bonus on Escape Artist, but if you also use Disable Device it's worth the 5,200 gp price tag.

A Rod of Escape helps vs grapples and makes you un-pinnable.

Slick, Improved Slick, and Greater Slick on your armor give you +5, +10, and +15 competence on Escape Artist respectively, though the prices rise quickly.

Boneless Leather armor gives you a +5 on Escape Artist and CMD, plus some nice other things.

Amorphous armor gives similar bonuses.


Alchemical Grease gives you +4 and lasts for hours.
Grease the spell gives you +8, irrc.


Lesser Talisman of Freedom, 900 gp, triggers to give 3 rounds of Freedom of Movement when you need it. Single use.

A Greater Talisman is 9000 gp, useable once per day. Neck slot, but stacks with up to two other talismans.


Boots of Escape will teleport you out of a grapple or a pin.

Scarab Sages

Unfettered Shirt

Cape of the Mountebank

Boots of Escape (ninja'd on the boots)

Potion of Gaseous Form

Jester's Jaunt as a known spell (requires concentration check, which is probably an issue)


Thanks all for the many choices.

Silver Crusade

Don't forget Liberating Command. It's a bit awkward to use on yourself — you need wait until you turn so you'll have the immediate action for the escape attempt after you cast the spell. It's too useful a spell not to have.

Shadow Lodge

PCScipio wrote:
Don't forget Liberating Command. It's a bit awkward to use on yourself — you need wait until you turn so you'll have the immediate action for the escape attempt after you cast the spell. It's too useful a spell not to have.

You can’t use Liberating Command on yourself because it’s an immediate action cast which precludes the immediate action escape attempt.


Darkskull with Freedom of Movement attached. Slotless, 40 ft radius to help allies too.


Sammy T wrote:
PCScipio wrote:
Don't forget Liberating Command. It's a bit awkward to use on yourself — you need wait until you turn so you'll have the immediate action for the escape attempt after you cast the spell. It's too useful a spell not to have.
You can’t use Liberating Command on yourself because it’s an immediate action cast which precludes the immediate action escape attempt.

You can if its on a wand.

Shadow Lodge

Perfect Tommy wrote:
Sammy T wrote:
PCScipio wrote:
Don't forget Liberating Command. It's a bit awkward to use on yourself — you need wait until you turn so you'll have the immediate action for the escape attempt after you cast the spell. It's too useful a spell not to have.
You can’t use Liberating Command on yourself because it’s an immediate action cast which precludes the immediate action escape attempt.
You can if its on a wand.

Good point.

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