Tomb of Horror: Can you run it with E6?


Conversions


Would it need tweaking? How much? Any specifics?

Silver Crusade

What is E 6?

Is that like the West End Games, Star wars D6 game?


ElyasRavenwood wrote:

What is E 6?

Is that like the West End Games, Star wars D6 game?

Perhaps I should have been clearer. E6 is short for Epic 6 where leveling stops after level 6 and a new ruleset takes over. More on those rules here: http://e6pf.wikidot.com/

I'm planning on starting a group that will use this ruleset and I've been told that they have not run through the Tomb of Horrors. Since I have and loved it I wish to share my experience of it. Thing is, can they take on the challenges of the tomb under these rules?


You can run almost anything with E6, but something like ToH will require significant homework on your part, or to capture the sure PC killing terror of it, run it as is and only let them go to 6th level


I guess it depends on what kind of characters they make. Back in 3e I got REALLY FAR in a similar Ravenloft game with my Alterationist. Wraith Form, Grease, Rope Trick, Invisibility, and Spider Climb got me out of more fights than I fought.

If they make a bunch of fighters and blaster mages they are boned.

Silver Crusade

Thank you for the link.

After briefly scanning the E6 rules from the link you gave me, and briefly scanning a "revised" pdf of the tomb of horrors...I don't have access to my library of RPG stuff at the moment,

Well, I think your party would not stand a chance in the Tomb of Horrors. I guess if you adjusted everything in the tomb of horrors so they were level 6 challenge ratings they might have a chance.

This may be a silly question, Why stop class progression at 6th level? There are lots of fun 4th level spells like arcane eye, Otiluke's resilient Sphere just to name a few.

Liberty's Edge

The reason for E6 is to stop people from getting 4th level spells since they tend to be such game changers. (Personally, I prefer E8, but both have their good and bad points.)

On that topic, running tomb of horrors at E6, without conversion, is a party wipe waiting to happen. Not that that's necessarily a bad thing, it is the tomb of horrors after all. . .


ShadowcatX wrote:

The reason for E6 is to stop people from getting 4th level spells since they tend to be such game changers. (Personally, I prefer E8, but both have their good and bad points.)

On that topic, running tomb of horrors at E6, without conversion, is a party wipe waiting to happen. Not that that's necessarily a bad thing, it is the tomb of horrors after all. . .

The thing about high level threats in e6 is that the pcs aren't equipped to defeat the, through sheer power. As I understand it the intention is that they have to work out how to defeat the menace, a bit like you do in a Call of Cthulhu game. If they don't they have very little chance to beat the combat encounters.


Retool the highlevel threats. My general rule for e6 is that CR10s make great BBEGs. That's the top of the villain spectrum. Luckily, almost every type of enemy in the game has a fairly iconic CR10ish equivalent.

Another good way of building villains for E6 is to basically make them semi-gestalts. Keep their HP, Saves, AC and BaB within the relm of E6. Then pile on the various abilities.

The thing that makes E6 awesome is that the baseline numerical values never get to levels that they bog down the game. You can have a monk with only 6 HD, but all 20 levels worth of abilities and they still operate more or less at a CR 6-7.

Just avoid numerical advancement and it all still works. Think of it as lateral expansion, rather than vertical.


ShadowcatX wrote:

The reason for E6 is to stop people from getting 4th level spells since they tend to be such game changers. (Personally, I prefer E8, but both have their good and bad points.)

On that topic, running tomb of horrors at E6, without conversion, is a party wipe waiting to happen. Not that that's necessarily a bad thing, it is the tomb of horrors after all. . .

Ok, how much conversion are we talking about here? I have the pdf, and I have run through it myself once as a player character. Even at 9th level it was a party wipe. A fun one, with long-standing characters going "I'm out" mid-way through, and their replacements suffering soul sucking or explosive deaths, but fun nonetheless. I would like to bring this fun to a group but within the parameters of E6, as the store I will be running this at has a "tradition" of games in the E6 format. So, to get back on topic, what if we were talking about an E6 party with a great deal of experience under their belt? Say, maybe 10+ extra feats (6th level +50000 xp) ?

Silver Crusade

Shadowcat X thank you. I guess the very reason I enjoy some of these spells, is the reason some people want to limit character advancement for their game. Each to his own .

Good luck with the conversion.


Doomed Hero wrote:
Retool the high level threats. My general rule for e6 is that CR10s make great BBEGs. That's the top of the villain spectrum. Luckily, almost every type of enemy in the game has a fairly iconic CR10ish equivalent.

I agree; the monsters would have to be replaced, but there's nothing in particular about the deadly traps that would be inappropriate for levels 1-6 (or at least not any more inappropriate than playing the Tomb of Horrors in the first place!).


hogarth wrote:
Doomed Hero wrote:


there's nothing in particular about the deadly traps that would be inappropriate for levels 1-6 (or at least not any more inappropriate than playing the Tomb of Horrors in the first place!).

That's just a matter of dissecting and resetting the DCs. Look at what they're listed as, figure out what the rough odds a party of the appropriate level has of figuring it out, surviving it, whatever. Then just change the DCs to be similarly challenging for a lower level party.


Doomed Hero wrote:
That's just a matter of dissecting and resetting the DCs. Look at what they're listed as, figure out what the rough odds a party of the appropriate level has of figuring it out, surviving it, whatever. Then just change the DCs to be similarly challenging for a lower level party.

I thought the original poster was talking about the original Tomb of Horrors where many (most?) traps don't have any saves at all!

If you think "death, no save" is appropriate for high level PCs, then it's just as appropriate for low level PCs, IMO.


good point :)

Grand Lodge

hogarth wrote:
I thought the original poster was talking about the original Tomb of Horrors

Just after the 3.5 conversion of the Tomb was mentioned, the OP said: "Ok, how much conversion are we talking about here? I have the pdf"...


Missed that part. :-)

I'll change my statement slightly, then: If "death, no save" is appropriate for high level PCs in AD&D, then it's just as appropriate for low level PCs in PFRPG, IMO.


Sure, in fact you can do it with a D6. Roll a D6, that’s how many rounds your character survives.

That’s about what would happen with 6th level PCs.

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