Metamagic casting times for bards & sorcerers


Rules Questions


1 person marked this as FAQ candidate.

From the PRD:

Quote:

Casting a Metamagic Spell

Sorcerers and bards must take more time to cast a metamagic spell (one enhanced by a metamagic feat) than a regular spell. If a spell's normal casting time is 1 standard action, casting a metamagic version of the spell is a full-round action for a sorcerer or bard (except for spells modified by the Quicken Spell feat, which take 1 swift action to cast). Note that this isn't the same as a spell with a 1-round casting time. Spells that take a full-round action to cast take effect in the same round that you begin casting, and you are not required to continue the invocations, gestures, and concentration until your next turn. For spells with a longer casting time, it takes an extra full-round action to cast the metamagic spell.

Clerics and druids must take more time to spontaneously cast a metamagic version of a cure, inflict, or summon spell. Spontaneously casting a metamagic version of a spell with a casting time of 1 standard action is a full-round action, and spells with longer casting times take an extra full-round action to cast.

The bolded bit is confusing me, as it's either erroneous, or I'm completely misreading and not getting the concept.

How long does it take for a bard or sorcerer to cast a metamagic spell, other than a quickened spell?

Also, if I'm reading this correctly, my druid can start a spontaneous summon nature's ally on round one of combat, which will come into effect just before the start of his turn in round two. He can command his summoned creatures to attack as a free action on round two, and then immediately start another summons (non-metamagic), which will come into being just before the start of his turn on round three. In this manner, he can be a summoning battery, and keep popping out summoned creatures every round. Granted, he can't move, other than a 5 ft. step, but if he's floating above the field as an air elemental, who cares, right?

However, if I were to cast a metamagic (say, maximized) summon nature's ally on round one, then it wouldn't come into being until just before the start of my turn on round three.

On the subject of attacks of opportunity, it seems that the rules are also stating that I'd provoke an AoO at the moment I start casting, but I wouldn't continue to provoke further AoO's throughout the casting of that spell. (Regardless of being susceptible to normal attacks on my enemies' turns)

Yes/No?


Note the difference between a full round and a full round action, a full round you start on your turn and end just before the beginning of your next turn, a full round action is essentially taking up your move and standard action for the round but is still completed in the same turn.

A metamagic spell cast by a sorcerer will be cast and completed in the same round, but for most spells would essentially forfeit their move action (but could still take a 5 foot step).

If the spell is a full round to cast, like a summoning spell, it will take a full round and an extra full round ACTION, thus it will be completed IN the spontaneous casters 2nd round. Ofcourse you wouldn't be able to start another spell until round 3 still, so it might not be the best option for spontaneous summoners, the arcana bloodline and a feat I think gives the ability to bypass this restriction.

It seems that only starting a spell provokes AoO ofcourse casting for a full round will give ample of oppurtunity to be disrupted.

Liberty's Edge

<p>I played this incorrectly for years in 3.0 and 3.5. The lightbulb finally went off a couple of years ago when I read the rules you quoted in bold. </p>

<p>It makes it much easier if you remember that a "full round action" is not a an action that takes a full round (like Remco Sommeling pointed out). It takes the same amount of time as a full attack. Once I made the connection I immediately started rolling up a sorcerer. :) </P>

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

It helps if you think of a full round action as equivalent to a full-attack action.


I have a question along these lines and that question is coupling the second ability of the Arcane Archer I believe it's imbue arrow which state is it takes a standard action to imbibe the arrow with the spell of you metamagic the spell that is being imbued will that take a full round action then you may fire it on your next turn?


o0NAVI0o wrote:
I have a question along these lines and that question is coupling the second ability of the Arcane Archer I believe it's imbue arrow which state is it takes a standard action to imbibe the arrow with the spell of you metamagic the spell that is being imbued will that take a full round action then you may fire it on your next turn?

First, this has nothing to do with the original topic, so should of been it's own thread.

Second, you misread Imbue Arrow.

Quote:
Imbue Arrow (Su): At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather than the spell's range. A spell cast in this way uses its standard casting time and the arcane archer can fire the arrow as part of the casting. The arrow must be fired during the round that the casting is completed or the spell is wasted. If the arrow misses, the spell is wasted.

Not a standard action, the spells standard casting time. The standard casting time for a metamagiced spell for a bard/sorcerer is a full round action, so to use Imbue Arrow with a metamagiced spell would also require a full round action. During that full round action, you both cast the spell and get one attack with the imbued arrow.

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