Price 35,000 gp (lesser), 75,500 gp (normal), 170,000 gp (greater);
How is this price arrived at?
normal does up to 6th level spells, but quicken is plus four levels, so am I now pricing a 10th level spell power? Modeling after pearl of power doesn't work, and if I price it as a command word item with charges a day, the price is lower than the price for the rod.
I am trying to figure out adding quicken to an item. I want it to function once or twice a day instead of three times, and I can't figure out the math.
Thanks
Prawn
I tried pricing metamagic rods, but there was no linear or non-linear formula that I found. If anyone finds one please post as I am curious. Something with spell level, uses would be awesome.
I agree that adding it to armor would up the cost, simply by freeing your hands. 33% seems reasonable to me, but I wouldn't object to 50% if my DM ruled that way.
Charge per day items used to be figured at 5ths. Unlimited was equal to 5 charges per day, and you divided by the number you wanted, so 3 charges would be 3/5 of the total cost.
From there, we can reverse engineer it. We multiply by 5/3 instead getting 58333 (or 58500 rounded). From there, you could mutliply by .2 to get 1 charges value of 11700. Multiply this by 1-4 to get your total cost, then multiple by 1.33 or 1.5 to get total cost, depending on what your DM feels a reasonable penalty is for it being basically slotless.
(Ozy's way works fine for the specific price you were looking for, but this will give you a way to reverse engineer any similar item as well)
I worked this out once before in 3.5 and the lesser quicken rod is overpriced based off the general progression whilst all other rods work out OK. Best I can work out at present (away from home and previous calculation) is:
You must also remember that the items in the core rulebook were not all created with a formula. You will not be able to replicate every item and get the same result.