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Nekogami Return (Complete with Tiers)


Advanced Race Guide Playtest

Lantern Lodge

i present the Nekogami. complete with lesser, intermediate, and greater tiers.

the lesser Nekogami, for those who thought that they were too good. not as crazy powerful.

Lesser Nekogami:

Lesser Nekogami:

+2 Strength, +2 Dexterity; Nekogami are Strong and Agile.

Type. Outsider (Native); Nekogami are the mostly human blooded descendants of a minor goddess.

Medium: Medium races have no bonuses or penalties due to their size. A Medium creature has a space
of 5 feet by 5 feet and a reach of 5 feet

Darkvision 60 ft: Members of this race can see in the dark up to 60 feet. This works like the dwarf ability of the same name

Fast Speed; a Nekogami has a base land speed of 40 feet.

Divine Will, a Nekogami, due to their Divine Nature Recieves a +2 Racial bonus on will saving throws

Nekogami Weapon Familiarity: Nekogami are proficient in the Katana and Wakiazashi

Slight Frame: a Nekogami takes no penalties for squeezing

Language: Common, Tien, Bonus Languages, Sylvan, Elven, Aklo, Vudra, Kelish, Giant, Abyssal

the standard Nekogami, for those who don't mind this race, it's a little more minmaxy with the points, and if used alongside a lesser nekogami, should be trait taxed.

Intermediate Nekogami:

Nekogami:

+2 Strength, +2 Dexterity, -2 Charisma. Nekogami are strong and agile, despite what their slight frames would hint. But they tend to have a cold, calculative personality that makes them seem a little distant and arrogant towards others

Type. Outsider (Native); Nekogami are the mostly human blooded descendants of a minor goddess.

Medium: Medium races have no bonuses or penalties due to their size. A Medium creature has a space
of 5 feet by 5 feet and a reach of 5 feet

Darkvision 60 ft: Members of this race can see in the dark up to 60 feet. This works like the dwarf ability of the same name

Fast Speed; a Nekogami has a base land speed of 40 feet.

Divine Will, a Nekogami, due to their Divine Nature Recieves a +2 Racial bonus on will saving throws

Human Adaptability; Nekogami receive a bonus feat at first level for which they meet the prerequisites. In addition, they count as a human for the purpose of racially specific prerequisites. Such as feats or traits that require one to be human

Nekogami Weapon Familiarity: Nekogami are proficient in the Katana and Wakiazashi

Slight Frame: a Nekogami takes no penalties for squeezing

Language: Common, Tien, Bonus Languages, Sylvan, Elven, Aklo, Vudra, Kelish, Giant, Abyssal

and now, the greater Nekogami for those who feel that these people should be in the level adjustment range

Greater Nekogami:

Greater Nekogami:

+2 Strength, +2 Dexterity, +2 Constitution, +4 wisdom -2 Charisma. Nekogami are strong and agile, despite what their slight frames would hint. But they tend to have a cold, calculative personality that makes them seem a little distant and arrogant towards others

Type. Outsider (Native); Nekogami are the mostly human blooded descendants of a minor goddess.

Medium: Medium races have no bonuses or penalties due to their size. A Medium creature has a space
of 5 feet by 5 feet and a reach of 5 feet

Darkvision 60 ft: Members of this race can see in the dark up to 60 feet. This works like the dwarf ability of the same name

Fast Speed; a Nekogami has a base land speed of 40 feet.

Divine Will, a Nekogami, due to their Divine Nature Recieves a +2 Racial bonus on will saving throws

Human Adaptability; Nekogami receive a bonus feat at first level for which they meet the prerequisites. In addition, they count as a human for the purpose of racially specific prerequisites. Such as feats or traits that require one to be human

Nekogami Weapon Familiarity: Nekogami are proficient in the Katana and Wakiazashi

Slight Frame: a Nekogami takes no penalties for squeezing

Defensive Training; a Nekogami Recieves a +2 Dodge Bonus to Armor Class

Stalker; perception and stealth are always class skills for a greater Nekogami

Keen Senses; a Greater Nekogami Recieves a +2 racial bonus to perception checks

Language: Common, Tien, Bonus Languages, Sylvan, Elven, Aklo, Vudra, Kelish, Giant, Abyssal

Lantern Lodge

a few notes as the designer. i wouldn't reccomend a lesser and intermediate nekogami in the same group. if it must happen. i reccomend charging the intermediate a price of one of thier starting traits to make things a little more even.

i would also reccomend giving the Greater Nekogami a level adjustment of +1. and i would reccomend being careful of Nekogami Monks and Nekogami Battle Clerics using the Greater Nekogami. they may end up outshining other monks and battle clerics.

for the intermediate Nekogami, i would be Wary of Minmaxing Barbarians using this race. though not as disruptive with fighters, an intermediate Nekogami has crazy unexpected barbarian synergies compared to thier lesser counterparts.

P.S. Yes, i did design these races for mostly martial roles. we have quite a lot of races intended to be Casters. so i included some martial races for a change. you should most likely include extra social encounters if playing a Nekogami outside of Tian Xia.


Dotting for after work, these were the Cat People from the ARG playtest right?


Interesting. I wonder if I should make a Holstaur thread in response.

Lantern Lodge

SwnyNerdgasm wrote:
Dotting for after work, these were the Cat People from the ARG playtest right?

they were the homebrewed descendants of a minor goddess and had feline personality traits. they were also Tian flavored. go ahead and test as you feel. but you can call them cat people if you wish.

Lantern Lodge

here is the Revised Rebalanced PF Nekogami

Racial:

Nekogami:

Ability Modifiers; +2 Strength, +2 Dexterity; Nekogami are strong and agile but show not too many differences from their human cousins

Type. Outsider (Native); Nekogami are the mostly human blooded descendants of a minor goddess.

Medium: Medium races have no bonuses or penalties due to their size. A Medium creature has a space
of 5 feet by 5 feet and a reach of 5 feet

Darkvision 60 ft: Members of this race can see in the dark up to 60 feet. This works like the dwarf ability of the same name

Fast Speed; a Nekogami has a base land speed of 40 feet.

Divine Will, a Nekogami, due to their Divine Nature Receives a +2 Racial bonus on will saving throws

Human Adaptability; a Nekogami receives a bonus feat at first level for which she meet the prerequisites. In addition, she counts as a human of her equivalent ethnicity for the purpose of racially specific prerequisites. Such as feats or traits that require her to be human

Language: Common, one Regional Human language appropriate to their homeland, Bonus Languages. Aklo, Sylvan, Giant, Draconic, Elven, Tengu Any other regionally appropriate human language.

Fluff:

Nekogami are the Biologically diluted mortal Descendants of Lady Shuriken of House Nekogami of the Minkai Empire. They are Typically Slight of frame with dark hair, yellow tinted skin, toned wiry muscles, and hazel hued eyes. They typically take the life of a monk, ninja, or fighter. Most Nekogami tend to be Vigorous with the ferocity of a Tiger in combat. They usually tend to live in human dominated sections within the Minkai empire and a few exist elsewhere. Female Nekogami are typically smaller in bust and rump as an adaption to increase their mobility. And due to the fact that male Nekogami have a hard time growing facial hair. Some of them take pride in what facial hair they have, protecting it with the vigor a lion has for his main. They are strong and agile, unlike what their wiry frames would suggest. They appear almost human, with the exception of their major feline mental tendencies. It’s the women that do the hunting and act as the dominant sex. And the men tend to protect the children and take over when their partner is incapacitated. They think like a predator, seeing their victims as prey to assist in sustaining them, are as Vigorous as a tiger, and tend to have conservative tendencies derived from a combination of their heightened metabolism, practical lifestyle, desire to avoid unwanted attention, and preference for comfortable, loose fitting garb. A simple robe usually suffices for either gender.

New Minor Deity. Nekogami Shuriken L/N

Nekogami Shuriken is the Child Goddess of Tigers, the Hunt, and pleasure Derived through Trial. She is of Lawful Neutral Alignment and is a Subcontractor of the gods, Irori, Erastil, and Zon Kuthon. In life, she was a human monk whom had reached godhood in her youth and is a minor Goddess. The gods refer to her as a “Child” in comparison to themselves. Because of both her apparent comparative youth, and her lack of comparative maturity. She started Adventuring at the Age of 14 and spent 2 years climbing the Ladder of power until she passed the test of the starstone at the age of 17.

Shuriken Nekogami’s Favored Weapon is the unarmed strike and Her domains are Darkness, Animal (Animal Companion must be a Tiger), Healing, and Liberation.


I think the only problem I have with the deity is that she just sounds a bit Mary Sue-like (and reminds me of Hitsugaya, the most overrated character in all of Bleach) what with being a child prodigy WHO PASSED THE TEST OF STARSTONE...

...then again, the racial stats seem fair aside from MAYBE the bonus feat (it makes many builds all the more amazing) and fast speed (it'll stack with speed bonus from Monk and if Ninja gave one, it'll stack with that too) but yeah. At least they don't have Powerful Build like my homebrew race does (then again, Powerful Build isn't really as horribly overpowered as some people claim) but that's a story for another time.

Lantern Lodge

the backstory of the minor goddess was based off a freeform character i played when i was a lot younger. twas a character i recycled who got more mary sueish as she progressed. she was also a parody of the fact that one can get to 20th level extremely fast. so in pathfinder, "child prodigies" would be more common than one realizes. just start your adventure early enough, and you can become a god earlier.

14-17 isn't that young in Golarion, especially since 12 is an old enough age (at the assumed era) for a youth to become a soldier in thier nation's military.


1 person marked this as a favorite.

...point taken, but it still kinda reminds me of that darned brat from that one anime/manga who I used to actually like. Now I just wanna see him die, but knowing the series and the amount of rampant fangirls, that will NEVER happen.

Oh, sorry. I started to ramble out of frustration. But yeah, I guess what you said about child prodigies (and "child" soldiers) makes sense in context. Though now I wonder when will I find time to write up that Holstaur thread (and calculate in advance how many cow jokes will I run into, if any come up) as well as double-checking if anyone is even going to give a damned aside from complaining about Powerful Build.

Lantern Lodge

powerful build is essentially just monkey grip without the penalties if i remember correctly.


It lets the character wield large weapons without penalties (Haste and other buffs are much better though), and gives a +1 Size Bonus to CMD as if the character was Large. I think they also count as Large for effects like Swallow Whole and Snatch so it's quite nice, but I don't think it's really overpowered considering you don't get Reach or any other insane thing with it.

Lantern Lodge

Icyshadow wrote:
It lets the character wield large weapons without penalties (Haste and other buffs are much better though), and gives a +1 Size Bonus to CMD as if the character was Large. I think they also count as Large for effects like Swallow Whole and Snatch so it's quite nice, but I don't think it's really overpowered considering you don't get Reach or any other insane thing with it.

nothing that's too bad. i would say that it's on par with a well selected feat. in some cases, slightly better.


I picked it more because it fits with the concept of a borderline large humanoid with links to both Humans and Minotaurs. Also, I find it sad that the stigma that affects Powerful Build is mostly due to it being linked to the munchkin-bait Goliath race (I think it had Powerful Build AND +4 Strength with only +1 Level Adjustment, and that's pretty insane)

Lantern Lodge

the real problem with the Goliath was the extremely synergistic racial bonuses, just like the anthropomorphic bat (which got +6 to wisdom and a fly speed for +0 ECL)


I am well-aware of that.

Anyway, sorry for the off-topic question, but what kind of penalties should Hooved Feet impose in your opinion? A friend suggested penalties to Stealth (not good to sneak around with hooved feet, which makes it funny how a Minotaur might try to sneak up on someone) and to certain types of Climb / Athletics checks, and I do NOT really agree with the Advanced Race Guide version of the Hooved Feet racial. Hell, they can't even use Magical Horseshoes because those require all four to be worn by the one using them!!

Lantern Lodge

i'd suggest merely the in game penalty of searching for magic horseshoes. which might require a commission. hooved feet are already a social penalty.


Do elaborate what you mean by Social Penalty. Holstaurs already have horns on their heads, a bovine tail AND hooves, so I think having hooved feet is only part of the problem if appearances are the matter. And like I said, magical horseshoes do not work by RAW unless you have four hooved feet and put one horseshoe in each foot, meaning my race or a Minotaur couldn't use them, but a Centaur could.

Lantern Lodge

by social penalty, i mean being unable to wear normal shoes and having to commission custom footwear. which could be dependant on the setting or enviroment. the social part would be gathering information and estabilishing connections to help you find someone willing to take the commission. which could have "finder's fees" of the DM's preference. same penalties i would inflict on anyone searching for custom equipment of the nonstandard variety for a given region. like the Japanese Schoolgirl searching for a magic katana in the middle of France as an example.


Aaaah, okay.

...why did I suddenly start to think of the relations between the Nekogami and my Holstaurs? Maybe part of me wants to stick to the actual topic and the other wants to take over this with my own race. =P

Lantern Lodge

you can post Holstuar info if you wish. and thinking of such relations could help your homebrew.

Lantern Lodge

Nekogami 3.9:

Pathfinder Nekogami Version 3.9

Ability Modifiers; +2 Strength, +2 Wisdom -2 Charisma; Nekogami are stronger and more Calculative than most humans, but seem Distant and Arrogant due to their calculative mindset.

Type. Outsider (Native); Nekogami are the mostly human blooded descendants of a minor goddess.

Medium: Medium races have no bonuses or penalties due to their size. A Medium creature has a space
of 5 feet by 5 feet and a reach of 5 feet

Darkvision 60 ft: Members of this race can see in the dark up to 60 feet. This works like the dwarf ability of the same name

Fast Speed; a Nekogami has a base land speed of 40 feet.

Divine Will, a Nekogami, due to their Divine Nature Receives a +2 Racial bonus on will saving throws

Human Adaptability; a Nekogami Receives an additional feat at 1st level. However, she must meet the requirements of that feat. In addition, She also counts as a human of her chosen ethnicity for the purpose of determining racial prerequisites.

Languages: Common, Tian (Or the setting’s equivalent) Bonus Languages. A Nekogami may choose any language (Except secret languages such as druidic) as a bonus language.

Version 3.9, i beleive it's not as powerful as it once was.

Lantern Lodge

Pathfinder Nekogami Version 4.2:

Ability Modifiers; +2 Strength, +2 Dexterity; a Nekogami is a strong agile warrior like her goddess ancestor

Type. Outsider (Native); Nekogami are the mostly human blooded descendants of a minor goddess.

Medium: Medium races have no bonuses or penalties due to their size. A Medium creature has a space
of 5 feet by 5 feet and a reach of 5 feet

Darkvision 60 ft: a nekogami can see in the dark up to 60 feet. This works like the dwarf ability of the same name

Fast Speed; a Nekogami has a base land speed of 40 feet.

Divine Will; a Nekogami, due to her Divine Nature Receives a +2 Racial bonus on will saving throws

Natural Armor; a Nekogami, due to her enhanced density receives a +1 natural armor bonus to her armor class

Languages: Common, 1 Regionally appropriate Human Language of Choice, Bonus Languages. A Nekogami may choose any language (Except secret languages such as druidic) as a bonus language.

i reworked the modifiers, but dropped the bonus feat in favor of natural armor. it's still a powerful martial race, but that was the intent. it's 10 points even with only a single advanced ability that shouldn't have been advanced to begin with. now it shouldn't step too hard on human toes.

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