Possible Bestiary 3 Errata / Issues


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JoelF847 wrote:
p. 9 Adlet - has the Diehard feat, but not Endurance, the pre-requisite for Diehard.

I was looking at feats in this thing's repertoire that could be replaced with Endurance, and I saw Multiattack. What on earth is this creature doing with Multiattack? It doesn't meet the prereqs (3 or more natural attacks). It's not even been mistakenly factored in to its bite attack bonus. Get rid of it, and replace with Endurance.

Grand Lodge

JoelF847 wrote:
p. 24 Asura, Asurendra, the spirit blades in the stat block has a +27 attack bonus, but in the text description, it has a +29 (it looks like the text is correct, as BAB + Wis modifier). Also, the descriptive text before the stat block describes a four-armed humandoid, but it should be six-armed based on the number of claw attacks and the illustration.

Here's the question: Does the size penalty count towards this? In the stat block it's +27 as you say, and it's probably because they subtracted 2 for being Huge size. The question is, should they have?


Might be a silly question, but why doesn't the Aghasura get iterative attacks on it's main hand?

Grand Lodge

JoelF847 wrote:

p. 39 Behemoth, Thunder and p. 37 Behemoth, Tempest

Not sure if this is errata or not, but both of these have the Snatch feat. While they do qualify for it, I was under the impression that since the feat simply added the grab special ability, that baseline monsters didn't have it, but it was a feat to allow advancing monsters that didn't already have grab, and to give it to them (in particular, dragons).

Regardless, the feat's not applied to their stat blocks in the same way. The Tempest Behemoth does not have "plus grab" after it's bite or talon attacks, nor does it have "(+61 grapple)" after its CMB. The Thunder Behemoth does have "plus grab" after its bite damage, and does have "(+53 grapple)" after its CMB.

I wouldn't necessarily say that Snatch adds the grab ability, just that it allows use of one benefit of it (initiating a grapple after a successful attack), plus added benefits when using it against much smaller creatures. This makes me feel that the Tempest Behemoth probably has the right of it, but who knows?

Also, I'm not sure if the Tempest Behemoth would get to use it with it's talons. The feat itself specifically says claw or bite attack, and the UMR lists talons and claws as two separate types of natural attacks.

Grand Lodge

CollectiveS wrote:
Might be a silly question, but why doesn't the Aghasura get iterative attacks on it's main hand?

Not a silly question, it should definitely be +26/+26/+21/+16

As a side note, wouldn't it make sense for this creature's Dual Wielder ability (and really any creature's, if they have it) to say something like "This ability counts as having the Two-Weapon Fighting feat for purposes of qualifying for feats." That way in case we wanted to advance this creature, we wouldn't have to burn a feat that does nothing for it.

Grand Lodge

Cold Rider - pg. 59

This creature's two attacks are separated by an "or" meaning it only uses one or the other. Even so, isn't its gore attack its one and only natural attack? Wouldn't that mean it gets 1-1/2 Str mod added to damage? If so, +3 should be changed to +4.

Grand Lodge

JoelF847 wrote:
p. 49 Cecaelia - Should this creature be amphibious or have some limited ability to survive out of water? Based on having a land speed, it seems odd that it would start to suffocate once it left the water.

They are amphibious. Check the SQ line.

Grand Lodge

I'M INCREDIBLE! wrote:

p. 138 Graveknight

-Ranged attack composite longbow deals 1d8+11, but his strength and weapon training only add up to 9 (STR 8+ Weapon training 1). Should also deal 2d6 acid damage as part of the Channel Destruction ability.

Not only that, the attack scores for both of its weapons seems to be off, as well as the damage for the greatsword:

* Attack bonus (+1 greatsword) - Stat block: +25/+20
Computed: 10 (BAB) + 8 (Str) + 1 (magic weapon) + 2 (weapon training) + 2 (Weapon Focus and Greater Weapon Focus) = +23/+18

* Damage bonus (+1 greatsword) - Stat block: +19
Computed: 12 (1.5 Str) + 1 (magic weapon) + 2 (weapon training) + 2 (Weapon Specialization) = +17

* Attack bonus (composite longbow [Str +8]) - Stat block: +14/+9
Computed: 10 (BAB) + 1 (Dex) + 1 (weapon training) = +12/+7

Interesting pattern, everything seems to have a random +2 to it. If anybody can point out something we're not seeing, awesome, otherwise this all seems to be in error.


I think you're missing the desecrate (sacrilegious aura) bonus; +2 to attack and damage (and saves, and hit points per hit die).

Grand Lodge

JoelF847 wrote:
p. 103 Imperial Dragon, Underworld, ancient - Has the Greater Weapon Focus feat, but does not have the required 8 fighter levels.

What's funny about this is that it's been applied to the bite even though its Greater Weapon Focus (claw)

Grand Lodge

Distant Scholar wrote:
I think you're missing the desecrate (sacrilegious aura) bonus; +2 to attack and damage (and saves, and hit points per hit die).

You're damn right I am. I thought about looking into the desecrate spell closer but didn't when it just mentioned the increase in hit points in the aura description. Shame on me. Thanks DS

Grand Lodge

chopswil wrote:

Dybbuk p. 108

SLA DC-dominate monster: Computed-26 Stat Block-22
10 + Spell.SLA_Level + AbilityBonus
10 + 9 + 7

I can't see how pain touch got a +19
I get +24
BAB + (SizeMod) + AbilityMod
13 + 0 + 11 = 24

Actually, was dominate monster supposed to be dominate person instead? The DC 22 would make sense, and it would make more sense that one of this thing's 3/day SLAs was the 5th level dominate person instead of the 9th level dominate monster.

Grand Lodge

chopswil wrote:

Giant, Cave p. 127

Skill:Climb: Computed: 3 Stat Block: 6, forgot ACP for hidearmor?

Skill Points Unused : 1
Skills Ranks: 9 = 0 class skills +9 race skills
Total Ranks Used 8

Climb +3 = +0 ranks, +6 Str, -3 Armor Check Penalty
Intimidate +7 = +6 ranks, -2 Cha, +3 class skill
Perception +5 = +2 ranks, +0 Wis, +3 class skill

In the stat block Climb is listed as +6, and I know this is more of a suggestion, but increasing it to +7 could solve the problem (after all, with no ranks put into it and no feats or other abilities that alter it, why was it even mentioned in the stat block? Probably because it was meant to have that last rank):

Climb +7 = 6 (Str) - 3 (ACP) + 3 (class skill) + 1 rank

Grand Lodge

Cave giant - Pg. 127

Rock throwing seems to be off. Stat block says +5 but:

6 (BAB) + 1 (rock throwing ability) - 1 (size) = +6

Grand Lodge

Desert giant - Pg. 128

Rock throwing seems to be off. Stat block says +11 but:

9 (BAB) + 3 (Dex) + 1 (rock throwing ability) - 1 (size) = +12

The Exchange Contributor, RPG Superstar 2008 Top 6

Both giants are missing that +1. Designer missed that little wrinkle in the rock throwing ability.

Grand Lodge

chopswil wrote:

Globster p. 131

Melee Attack Bonus-Slam: Computed-6 Stat Block-9
BAB + AbilityBonus + SizeMod
4 +3 +-1

CMB: Computed-8 Stat Block-+11
BAB + SizeMod + AbilityMod
4 + 1 + 3

CMD: Computed-13 Stat Block-16
10 + BAB + StrModUsed + DexMod + SizeMod + DodgeBonus
10 + 4 + 3 + -5 + 1 + 0

Skill:Swim: Computed: 11 Stat Block: 14

ooze no skill ranks
Total Ranks Used 0

Swim +11 = +0 ranks, +3 Str +8 swim speed

The damage values for this thing are also off. The damage as well as all of the reported values above would have worked fine originally if the thing's Str score had been 22 or 23, making me wonder if it was supposed to be at one point.

Slam (and constrict) damage bonus - Stat block: +9
Computed: +4 (1.5 Str)


The Annis Hag's Rend attack looks a bit odd to me (2d6+10). Rend would usually produce 1d6+10 damage according to the Universal Monster Rules and her other stats.

Maybe this is some legacy cut-and-paste error from 3.5? Or should she really be that dangerous?

Grand Lodge

Deathtrap ooze - pg. 64

Incorrect slam and constrict damage bonus.

Stat block: +6

Computed: +7 (1.5x Str)

Grand Lodge

chopswil wrote:

Huecuva p. 150

Skill HD Max:Survival: Computed: 6 HD: 3

Skill Points Exceeded : -4
Skills Ranks: 3 = 0 class skills +3 race skills
Total Ranks Used 7

Perception +5 = +1 ranks, +1 Wis, +3 class skill
Survival +7 = +6 ranks, +1 Wis

Fun Fact: In the Bonus Bestiary, this guy's second skill was Stealth +7, which DOES work. Why it was switched to Survival is beyond me, but it looks like the value wasn't changed with the skill.

Grand Lodge

chopswil wrote:

Kami, Toshigami p. 164

Ref: Computed-21 Stat Block-23
ClassMod + RaceMod + DexMod + OnGoingMods + Lightning Reflexes
0 + 12 + 6 + 1 + 2

CMD: Computed-42 Stat Block-39
10 + BAB + StrModUsed + DexMod + SizeMod+ DodgeBonus+ ACBonus
10 + 20 + 2 + 6 + 0 + 2 + 2

forgot to add Haste attack bonus to all attacks
i.e. Touch = +23 = +20 BAB, +2 Str, +1 Haste
SB says "touch +22"

Ref save is actually correct:

12 (20 HD [good]) + 6 (Dex) + 1 (Constant haste) + 2 (Constant foresight) + 2 (Lightning Reflexes) = 23

Grand Lodge

Toshigami Kami - pg. 164

A couple more things to mention in addition to chopswil's errors.

- The attack bonus for the quarterstaff seems to be off, even still taking into account the missing bonus from haste chopswil reported. SB says +22 but:
20 (BAB) + 2 (Str) + 1 (Weapon Focus) + 1 (haste) + 2 (magic weapon) - 2 (Two Weapon Fighting)= +24

- Shouldn't fly speed be 90 ft. instead of 60 ft.? Constant fly spell-like ability grants 60 feet (good), and constant haste should increase that by another 30 ft.

Grand Lodge

chopswil wrote:

Linnorm, Cairn p. 182

Skill Points Exceeded : -8
Skills Ranks: 60 = 0 class skills +60 race skills
Total Ranks Used 68

Climb +33 = +9 ranks, +13 Str, +3 class skill +8 climb speed
Fly +13 = +9 ranks, +7 Dex, +3 class skill -6 Gargantuan +0 average
Perception +24 = +10 ranks, +5 Wis, +3 class skill +3 SkillFocus
Stealth +26 = +20 ranks, +7 Dex, +3 class skill +8 racial mod -12 Gargantuan
Swim +36 = +20 ranks, +13 Str, +3 class skill

I'm guessing at one point this guy had a swim speed?

Grand Lodge

chopswil wrote:

Marsupial, Kangaroo p. 191

Skill HD Max:Acrobatics: Computed: 5 HD: 1
Skill:Perception: Computed: 0 Stat Block: 4

Skill Points Exceeded : -4
Skills Ranks: 1 = 0 class skills +1 race skills
Total Ranks Used 5

Acrobatics +14 = +5 ranks, +3 Dex, +3 class skill +3 SkillFocus
Perception +0 = +0 ranks, +0 Wis

The only explanation (and easy fix) to this was that a +8 Acrobatics racial mod was left out. This is believable because:

1) Racial modifiers to skills usually come in multiples of 4 and...
2) It's a kangaroo.

All guesswork, of course.

What's also weird is that this guy has a speed of 50 ft. which means his bonus to Acrobatics when jumping should be +8, not the +4 as described in the stat block.

Making this adjustment, I'm left with -
Acrobatics = 3 (Dex) + 3 (Skill Focus) = +6 (+14 when jumping)
Perception = 1 (rank) + 3 (class skill) = 4

Grand Lodge

Great Cyclops - pg. 61

Not technically an error, since powerful charge doesn't have an exact formula to go by when calculating how much damage it deals, but every monster in the first bestiary with this ability, however, totals it the same way: double damage dice + x2 Str mod. If the Great Cyclops followed this rule, his powerful charge would be 2d8+26

Grand Lodge

Schir - pg. 74

Not technically an error, since powerful charge doesn't have an exact formula to go by when calculating how much damage it deals, but every monster in the first bestiary with this ability, however, totals it the same way: double damage dice + x2 Str mod. If the Schir followed this rule, his powerful charge would be 2d6+6.

Grand Lodge

Herd Animal, Antelope - pg. 147

Not technically an error, since powerful charge doesn't have an exact formula to go by when calculating how much damage it deals, but every monster in the first bestiary with this ability, however, totals it the same way: double damage dice + x2 Str mod. If the antelope followed this rule, its powerful charge would be 2d4.

However, unlike the previous two posts I made, this creature randomly has a +2 for extra damage, which is either arbitrary or we have another bit of missing rules for this ability, that Str is treated as being at least +1 before doubling. Probably the former, though.

Grand Lodge

Kirin - pg. 168

Not technically an error, since powerful charge doesn't have an exact formula to go by when calculating how much damage it deals, but every monster in the first bestiary with this ability, however, totals it the same way: double damage dice + x2 Str mod. If the Kirin followed this rule, his powerful charge would be 2d8+10

Grand Lodge

Antelope animal companions - pg. 311

It's strange that this animal companion doesn't get powerful charge ever, even though every other animal that has this ability and can be an animal companion does.

Not to mention when looking over this thing's stats, he kind of needs it.

Grand Lodge

chopswil wrote:

Oni, Ice Yai p. 207

The Special Ability description states that icy missile ought to be ranged touch, but the stat block offense line doesn't say that. See the fire yai for an example of what I think the line ought to look like.

The descriptive text also mentions a +20 attack bonus, which is nonsensical and should just be deleted.

Grand Lodge

Oni, Water Yai - pg. 212

Much like the Ice Yai that chopswil reported earlier, this creature's ranged attack doesn't mention it's a touch attack. While it doesn't say so in the ability description, every other oni with a ranged bolt that projects from its third eye (fire, ice, and void oni) are all ranged touch attacks, and it was probably intended that this one does too.

Grand Lodge

JoelF847 wrote:
p. 144 Grootslang - should it's tail slap damage include "plus grab"? Based on the text from the impaling bite ability, "A grootslang can make a bit attack against any creature it is grappling with its tail...." it suggests that grappling with its tail should be common, but its stat block doesn't have any grab, improved grapple, etc type abilities.

Even its artwork suggests it should have this ability

Grand Lodge

chopswil wrote:

Sagari p. 234

tiny creature with a non-zero reach???

The skunk's the same way. It may as well be 0 ft. reach since it's less than a 5 ft. reach.

Grand Lodge

Simurgh - 245

This creature's CMB and CMD don't reflect that it has the Improved Disarm feat. It should say +40 (+42 disarm) and 54 (56 vs. disarm) respectively.

Grand Lodge

Terra-cotta constructs - pg. 262

There's nothing in the construction section for these guys that say how to construct the variant versions. The terra-cotta archer may not have any differences, but the terra-cotta horseman is a higher CR, and should probably have more costly components going into its construction.

Grand Lodge

chopswil wrote:

Sprite p. 256

Skill:
Escape Artist: Computed: 8 Stat Block: 15

Skills Ranks: 4 = 0 class skills +4 race skills
Total Ranks Used 4

Escape Artist +8 = +2 ranks, +3 Dex, +3 class skill
Fly +17 = +0 ranks, +3 Dex +6 Diminutive +8 perfect
Perception +6 = +1 ranks, +0 Wis +3 class skill +2 Alertness
Sense Motive +2 = +0 ranks, +0 Wis +2 Alertness
Stealth +19 = +1 ranks, +3 Dex +3 class skill +12 Diminutive

In the stat block Fly is 21, not 17. Either way, Escape artist is way off and I compute it at +7:

Escape Artist +7 = 1 rank + 3 Dex + 3 class skill
Fly +21 = 1 rank + 3 Dex + 3 class + 6 size + 8 maneuverability
Perception +6 = 1 rank + 3 class skill + 2 Alertness
Sense Motive +2 = 2 Alertness
Stealth +19 = 1 rank + 3 Dex + 3 class skill + 12 size

Grand Lodge

Titan, Hekatonkheires - pg. 268

This creature's CMB and CMD don't reflect that it has the Improved bull Rush feat. It should say +51 (+53 bull rush) and 63* (65 vs. bullrush) respectively.

*See chopswil's post at the very bottom of page 3 of this thread.

Grand Lodge

Tzitzimitl - pg. 276

This creature's CMB and CMD don't reflect that it has the Improved bull Rush feat. It should say +34* (+36 bull rush) and 49* (51 vs. bull rush) respectively.

*See chopswil's post at the very top of page 4 of this thread.

Grand Lodge

chopswil wrote:

Tzitzimitl p. 276

...

Skill Points Exceeded : -9
Skills Ranks: 198 = 0 class skills +198 race skills
Total Ranks Used 207

Fly +35 = +20 ranks, +5 Dex, +3 class skill -6 Gargantuan +4 good + 9 fly spell(CL /2)
Knowledge (arcana) +28 = +20 ranks, +5 Int, +3 class skill
Knowledge (nature) +27 = +22 ranks, +5 Int
Knowledge (planes) +25 = +20 ranks, +5 Int
Knowledge (religion) +30 = +22 ranks, +5 Int, +3 class skill
Perception +31 = +22 ranks, +6 Wis, +3 class skill
Sense Motive +31 = +22 ranks, +6 Wis, +3 class skill
Spellcraft +23 = +15 ranks, +5 Int, +3 class skill
Survival +21 = +15 ranks, +6 Wis
Use Magic Device +30 = +20 ranks, +10 Cha

Check your math here real quick by adding up all your ranks again. My calculations are the same as yours and all the ranks here add up to a nice 198.

Dark Archive

Strife2002 wrote:
chopswil wrote:

Tzitzimitl p. 276

Check your math here real quick by adding up all your ranks again. My calculations are the same as yours and all the ranks here add up to a nice 198.

you are correct, sir

i'll have to check the app

Grand Lodge

chopswil wrote:

Wolf-in-Sheep’s-Clothing p. 285

tentacles should be +12 to-hit -
+9 BAB, +3 StrMod, -5 secondary, +3 Multiattack feat, +1 Weapon Focus, +1 Greater Weapon Focus

Actually maybe it is +11 after all. This creature doesn't have the 8 levels of fighter required to have Greater Weapon Focus. Replace that feat with another, I say.

Grand Lodge

chopswil wrote:

Penanggalen p. 216

witch's centipede familiar give +3 to stealth but skills add up so it's
not included

Skill Points Unused : 4
Skills Ranks: 30 = 25 class skills +5 Favored class
Total Ranks Used 26

Bluff +11 = +0 ranks, +3 Cha +8 racial mod
Fly +16 = +0 ranks, +4 Dex +8 racial mod +0 Medium +4 good
Knowledge (arcana) +19 = +5 ranks, +3 Int, +3 class skill +8 racial mod
Knowledge (nature) +7 = +1 ranks, +3 Int, +3 class skill
Perception +16 = +2 ranks, +3 Wis, +3 class skill +8 racial mod
Sense Motive +11 = +0 ranks, +3 Wis +8 racial mod
Spellcraft +11 = +5 ranks, +3 Int, +3 class skill
Stealth +17 = +2 ranks, +4 Dex, +3 class skill +8 racial mod +0 Medium
Use Magic Device +11 = +5 ranks, +3 Cha, +3 class skill

A couple of things with this:

1) I noticed you made Perception a class skill. I'm assuming because it's an undead class skill. Do augmented creatures that are class-based receive the class skills of their new creature type? Witches normally don't have Perception as a class skill, and a normal, living witch (or any other class) doesn't receive the class skills of the humanoid type. I did not make it a class skill because of that. Obviously I could be doing it wrong.

2) Sense motive is +14 in the stat block.

Here's what I got (still 4 left over):

Bluff +11 = 3 (Cha) + 8 (racial)
Fly +16 = 4 (Dex) + 4 (maneuverability) + 8 (racial)
Knowledge (arcana) +19 = 3 (Int) + 8 (racial) + 3 (class) + 5 ranks
Knowledge (nature) +7 = 3 (Int) + 3 (class) + 1 rank
Perception +16 = 3 (Wis) + 8 (racial) + 5 ranks
Sense Motive +14 = 3 (Wis) + 8 (racial) + 3 ranks
Spellcraft +11 = 3 (Int) + 3 (class) + 5 ranks
Stealth +17 = 4 (Dex) + 8 (racial) + 3 (familiar) + 2 ranks
Use Magic Device +11 = 3 (Cha) + 3 (class) + 5 ranks

Paizo Employee Creative Director

Strife2002 wrote:

Simurgh - 245

This creature's CMB and CMD don't reflect that it has the Improved Disarm feat. It should say +40 (+42 disarm) and 54 (56 vs. disarm) respectively.

Just a heads up... we generally avoid putting this level of detail into stat blocks because in some cases it can really bloat out the length of that line, and in pretty much EVERY case I would rather have +1 more line of flavor text than make the Base Atk/CMB/CMD line run into a second line.

Dark Archive

Strife2002 wrote:

A couple of things with this:

1) I noticed you made Perception a class skill. I'm assuming because it's an undead class skill. Do augmented creatures that are class-based receive the class skills of their new creature type? Witches normally don't have Perception as a class skill, and a normal, living witch (or any other class) doesn't receive the class skills of the humanoid type. I did not make it a class skill because of that. Obviously I could be doing it wrong.

http://paizo.com/forums/dmtz53of?Templated-Applied-Automatic-Creature-Type# 1

Grand Lodge

chopswil wrote:

Norn p. 202

Ref: Computed-16 Stat Block-18
ClassMod + RaceMod + DexMod + Lightning Reflexes
0 + 12 + 2 + 2

...

oh boy
I'm over by 16 skill points and all these are waaaay under what the SB says

Skill:Perception: Computed: 7 Stat Block: 30
Skill:Perform [oratory]: Computed: 10 Stat Block: 18
Skill:Sense Motive: Computed: 7 Stat Block: 30
Skill:Use Magic Device: Computed: 10 Stat Block: 23

Skill Points Exceeded : -16
Skills Ranks: 220 = 0 class skills +220 race skills
Total Ranks Used 236

Bluff +23 = +10 ranks, +10 Cha, +3 class skill
Craft (cloth) +18 = +10 ranks, +5 Int, +3 class skill
Heal +12 = +5 ranks, +7 Wis
Intimidate +30 = +20 ranks, +10 Cha
Knowledge (arcana) +25 = +20 ranks, +5 Int
Knowledge (dungeoneering) +25 = +20 ranks, +5 Int
Knowledge (engineering) +25 = +20 ranks, +5 Int
Knowledge (geography) +25 = +17 ranks, +5 Int, +3 class skill
Knowledge (history) +25 = +20 ranks, +5 Int
Knowledge (local) +25 = +17 ranks, +5 Int, +3 class skill
Knowledge (nature) +25 = +17 ranks, +5 Int, +3 class skill
Knowledge (nobility) +25 = +20 ranks, +5 Int
Knowledge (planes) +25 = +20 ranks, +5 Int
Knowledge (religion) +25 = +20 ranks, +5 Int
Perception +7 = +0 ranks, +7 Wis
Perform (oratory) +10 = +0 ranks, +10 Cha
Sense Motive +7 = +0 ranks, +7 Wis
Use Magic Device +10 = +0 ranks, +10 Cha

Ref save is correct. You're leaving out the +2 from the constant foresight spell-like ability.

God...this things skills are crazy off. I know your app stopped putting in ranks after the Knowledge skills because it ran out to give, but with Perception and Sense Motive at +30 each, Perform (oratory) at +18, and Use Magic Device at +23, my totals actually come to this thing being 71 ranks over budget (!)

Grand Lodge

James Jacobs wrote:
Strife2002 wrote:

Simurgh - 245

This creature's CMB and CMD don't reflect that it has the Improved Disarm feat. It should say +40 (+42 disarm) and 54 (56 vs. disarm) respectively.

Just a heads up... we generally avoid putting this level of detail into stat blocks because in some cases it can really bloat out the length of that line, and in pretty much EVERY case I would rather have +1 more line of flavor text than make the Base Atk/CMB/CMD line run into a second line.

That's fine, I'll stop reporting those then. While I'm fine with the idea of people figuring it out for themselves, I was only mentioning them for sake of consistency because other Improved <insert combat maneuver here> feats incurred a special mention in the CMB and CMD lines.

Grand Lodge

Pukwudgie - pg. 223

Should the ranged quill damage have the +2 Str mod added to it, as if it were a thrown weapon?? Sure it's fired from its body, but is that the same thing as throwing something? Do other creatures with body projectiles do this?

Grand Lodge

More curiosity than anything, but was the jackalwere an experiment with fixing the various things mechanically wrong with lycanthropes?


Strife2002 wrote:
More curiosity than anything, but was the jackalwere an experiment with fixing the various things mechanically wrong with lycanthropes?

Jackalweres have been around since the 1e AD&D Monster Manual, so no. They existed in the same book as lycanthropes. This is merely a PF RPG update.

Grand Lodge

JoelF847 wrote:
p. 252 Criosphinx - What's the correct damage for swooping charge? The stat block lists 4d6+12 but the ability description lists 4d4+12 or 6d4+12 if it drops at least 20 feet.

The most logical guess is that the ability description has the right of it, as that fits in line with how powerful charge ability works.

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