Ragechemist Rage Mutagen


Rules Questions

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NeverNever wrote:
I don't really see anything in the rule saying it only applies to different mutagens, heck it's not even plural, and the line after seems to cover the whole "can't drink two different mutagens" angle. Besides, your argument is "well it doesn't say it's a alchemical bonus, or that you don't gain the normal benefit, so it stacks". Both of them are pretty rules lawyering, so don't try to use "that's not the intention" as a fall back lol.

I don´t need a fallback argument, my original argument stands.

The Mutagen description you keep bringing up was written long before the ragechemist was conceived and its absolutely clear that this rule is about using multiple Mutagens.


So in other words "yeah but that's not MEANT to affect this".

Cyan, I agree completely, however in cases where RAW is being used often the only thing anyone will listen to is more RAW.

Sleet, you are using RAW to argue something that is obviously not intended, do not turn around and say that other bits of the raw don't count because it doesn't suit you. It's either RAW or RAI, you don't get to switch half way through.

And, developers frequently add catch all terms to things to stop later add-ons breaking things, thus why bonuses of the same types don't normally stack and other handy rules.


No NO NO
What I´m saying is that the Rage Mutagen CHANGES the effect of your normal mutagen.No stacking needed therefore no rules are violated.I´m not trying to pick and choose what suits me best I´m trying to argument from your perspective.But that hasn´t gotten us anywhere, did it.Your entitled to your opinion and thats fine no hard feelings.


I don't understand where at any point the +6 and the +4 being added together wouldn't be stacking, and as I've pointed out it is the mutagen giving both bonuses, so they can't stack, I honestly can't see your logic here, so if you wish to agree to disagree that's fine with me.

But I will point out, you seem (from my view) to be quite happy to follow the raw when it comes to the +6 being untyped and it not specifically saying you get it instead of the +4, but not when it counts as a mutagen stacking effects. That's all I'm seeing.

I agree that line probably wasn't intended to affect this, but I also do not believe it was intended to get +10 strength at level 2, hell a barbarian doesn't even get a total of +8 too his stats from rage, and he's LOSING 2 armour for it.


The best way to convince me that you´re right on this is to mark it for faq and hope that it gets answered.

Grand Lodge

I do not think a FAQ will convince him. I hope I don't sound inflammatory, but I think nothing will convince him. I suggest ignoring at this point.


I agree with blackbloodtroll. I guess some people forget about the basics.

Chapter 1 - Getting Started - Common Terms
"Bonus: Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative (do not “stack”)—only the greater bonus granted applies."

The bonuses from a mutagen are alchemical.
The bonuses from the rage mutagen class feature are untyped.

If the bonuses didn't stack, the penalty of the rage mutagen would be out of balance to the benefit.

So, a Grand Rage Mutagen with strength as the primary stat would have the following bonues: +12 natural armor, +14 strength, +6 to a 2nd physical score, +4 to a 3rd, +2 Con if they so choose, -4 intelligence, -2 wisdom and charisma, and must make Will saves every time they take hit point damage.


@NeverNever

The barbarian is increasing his primary stats while a ragechemist is DECREASING his.

The barbarian may be taking a penalty to AC but, also gains a bonus to Will saves. Where as the ragechemist gains a bonus to AC while taking a larger penalty to his primary stat.

The barbarian can end his rage at any point. The ragechemist is stuck for the duration.....and must make a Will save any time they take hit point damage. If they fail, they take more penalties.


The only way Ragechemist is in any way viable or useful is if the +6 bonus from Rage Mutagen adds to the effect of the normal mutagen. If it replaces, the entire archetype is completely pointless. The penalty is insanely, stupidly, suicidally harsh; there needs to be a big upside to make it even worth looking at.


NeverNever wrote:

So in other words "yeah but that's not MEANT to affect this".

Cyan, I agree completely, however in cases where RAW is being used often the only thing anyone will listen to is more RAW.

Sleet, you are using RAW to argue something that is obviously not intended, do not turn around and say that other bits of the raw don't count because it doesn't suit you. It's either RAW or RAI, you don't get to switch half way through.

And, developers frequently add catch all terms to things to stop later add-ons breaking things, thus why bonuses of the same types don't normally stack and other handy rules.

I just hit second level alchemist - which is when I would need to decide to be a ragechemist or not. While I really like the concept (who doesn't want to rp the hulk?), I don't even think I am going to bother with it as the developers intent is unclear to me at this point.


2 people marked this as FAQ candidate.

Happy to see some people found the faq button:)
Still think we need a couple more.
Where my Alchemist Players at.


Remember that you have to push the FAQ button on the OP,marking my previous post won´t help.


Shameless Bump:)

Grand Lodge

1 person marked this as a favorite.

Having a alternate class feature that does nothing but weaken and penalize the class is not what this is. To think that developers would design something as such is illogical. The feature should work as described, a more powerful mutagen at a great cost.


Reading what's been said, and then reading the rule, I'd really suggest you just houserule the bonuses to become a +2 str/ac or so.

The rage mutagen text does not say "+6 in addition to normal bonuses..." or anything such, it says: "whenever a ragechemist creates a mutagen that improves his Strength, that mutagen grants the ragechemist a +6 bonus to Strength..." suggesting that it replaces the bonus of the mutagen used currently.

With that said, I personally went with a bonus to all str using mutagens equal to the difference between a basic str mutagen and a rage mutagen, adding that bonus to any future strength mutagen.

But other people are right as well in my opinion, this is a disappointing piece of poo, penaltied too much considering the bonuses, and while sounding cool, making you look less like Hulk, and more like Pass-out.'

If ya want Mr.Hyde, stick to normal mutagen, ask the gm to change out the feral mutagen's claws with slam attacks, and SMASH!

/rant off.


1 person marked this as a favorite.
Tyki11 wrote:
The rage mutagen text does not say "+6 in addition to normal bonuses..." or anything such

It doesn't have to.

Logical process:

1. Are you using a mutagen?
Y: Apply mutagen benefits, goto 2.
N: End.
2. Does the mutagen increase Strength?
Y: Apply rage mutagen benefits.
N: End.

It would need to say "this replaces the normal bonuses from mutagen" or something similar in order to replace, or be an alchemical bonus (which wouldn't stack with mutagens).


I do believe this has been finalized by the 'proper authorities' now... Link and quote:

http://paizo.com/paizo/faq/v5748nruor1g1#v5748eaic9p07

Alchemist: Is the Strength bonus for the rage mutagen ability of the ragechemist archetype (page 25) in addition to the normal bonus for a Strength mutagen?

No, the +6 replaces the normal +4 Strength bonus of the alchemist’s Strength mutagen. This will be updated in a future printing of Ultimate Combat as follows:

Page 25—In the Ragechemist archetype, in the Rage Mutagen class feature, change the first sentence to read as follows:

"At 2nd level, whenever a ragechemist creates a mutagen that improves his Strength, that mutagen’s bonus to Strength increases by +2 and penalizes the alchemist’s Intelligence score."

—Sean K Reynolds, 02/21/12


Fozbek wrote:
The only way Ragechemist is in any way viable or useful is if the +6 bonus from Rage Mutagen adds to the effect of the normal mutagen. If it replaces, the entire archetype is completely pointless. The penalty is insanely, stupidly, suicidally harsh; there needs to be a big upside to make it even worth looking at.

I disagree. It doesn't really matter WHAT the benefit is, it doesn't change the fact that, as you say, the penalty is "insanely, stupidly, suicidally harsh."

At its very core, Comatose Chemist is rotten. The penalty is just so utterly massive, the archetype is going to be unbalanced no matter where you go from there. The solution isn't trying to throw more weight onto the other end of the see-saw. The solution is to make the penalty MUCH MUCH MUCH less insanely awful than it is.


whoever care about this, paizo change the text:

Rage Mutagen: At 2nd level, whenever a ragechemist creates a mutagen that improves his Strength, that mutagen's bonus to Strength increases by 2 and penalizes the alchemist's Intelligence score. Furthermore, while under the effects of this mutagen, whenever the alchemist takes damage, his rage grows, with detrimental effects. At the end of each turn that he takes hit point damage, the ragechemist must succeed at a Will saving throw (DC 15, or DC 20 if any of the damage came from a critical hit that turn) or take a –2 penalty on Will saving throws and to Intelligence. These penalties end 1 hour after the mutagen ends and stack with themselves. If the penalty lowers the ragechemist's Intelligence score to 0, the ragechemist is comatose until 1 hour after the mutagen expires. This ability replaces poison use.

so the rage mutagen enhance the mutagen adding +2 to the bonus

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