Why can't barbarians be lawful?


Pathfinder First Edition General Discussion

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Also just ask JJ


StabbittyDoom wrote:
TOZ wrote:
That's unusual. I believe paladins are champions of good more than of law. thus any good seems a better fit.
This is my take on it as well, though I would also prefer if they were a prestige class. They are too niche compared to other core classes.

Well, that is a valid take, but I take a different view. From the class description in the PRD--

Quote:


Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline.

Emphasis mine.

I see Paladins as less about pure good, as the good that comes out of order and following the laws set out in their 'holy scriptures.'

However, you could just as easy make the case for any of the Good alignments as well in your games. I just think that having to use the Lawful axis allows for the anti-paladin concept and LN is pretty much the Judge archetype.

Shadow Lodge

OperationsKT wrote:
StabbittyDoom wrote:
TOZ wrote:
That's unusual. I believe paladins are champions of good more than of law. thus any good seems a better fit.
This is my take on it as well, though I would also prefer if they were a prestige class. They are too niche compared to other core classes.

Well, that is a valid take, but I take a different view. From the class description in the PRD--

Quote:


Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline.

Emphasis mine.

I see Paladins as less about pure good, as the good that comes out of order and following the laws set out in their 'holy scriptures.'

However, you could just as easy make the case for any of the Good alignments as well in your games. I just think that having to use the Lawful axis allows for the anti-paladin concept and LN is pretty much the Judge archetype.

I dont see how paladins being lawful allows for the anti paladins concept. They are chaotic before ever being lawful. They are about destruction and murder before they ever uphold anything in a "lawful" manner. I guess the argument could go both ways if you really think about it but lawful seems a little too much for an anti paladin.

Liberty's Edge

OperationsKT wrote:
StabbittyDoom wrote:
TOZ wrote:
That's unusual. I believe paladins are champions of good more than of law. thus any good seems a better fit.
This is my take on it as well, though I would also prefer if they were a prestige class. They are too niche compared to other core classes.

Well, that is a valid take, but I take a different view. From the class description in the PRD--

Quote:


Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline.

Emphasis mine.

I see Paladins as less about pure good, as the good that comes out of order and following the laws set out in their 'holy scriptures.'

However, you could just as easy make the case for any of the Good alignments as well in your games. I just think that having to use the Lawful axis allows for the anti-paladin concept and LN is pretty much the Judge archetype.

Yeah, same here. In my homebrew they're more "stick in the mud" types rather than "goody good" types. But I don't use alignments at all, so it's kind of moot.


Patcher wrote:

I always thought Barbarians had to be non-lawful because the concept of lawful implies order and restraint. At least, I always interpreted it as this. Monks need to be lawful because they achieve their powers through clarity of mind, and Barbarians can't be lawful because their rage is giving in to their passions and becoming an unfettered, raging weapon, which goes against the order and self-control aspects of the lawful axis.

Well, my two cents, at least.

That.

When talking about class restrictions, law and chaos seems to be more about passion versus self-discipline. Monks and Paladins need to be lawful because they require ascetic self-control to achieve their mystic goals. Barbarians are the opposite...they give themselves over entirely to an altered state of consciousness over which they have limited self control.

It has nothing to do with legalize, primitivism or civilization.


Paladins by nature are Lawful Good, now other kinds of Holey or Un Holey warriors can be of other alignments but they go by other names. Anti Paladins are Chaotic Evil, Justicars are say Lawful Neutral... each holey warrior would have its own title. Not Paladin with a different alignment. Not only is that lame, it is not characteristic of what they would be. I saw a list once of each name for them. Wish I knew where it was... And Barbarians as lawful just doesn't make sense. They are just too wild by nature as they were built after the Norse Berserker. Now Ranger is where I would go for the wildman of the woods profile. Gygax built the Barbarian from the Norse Berserkers (not Conan by the way).

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