Arguing over a Sun Blade.


Advice

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I'm in a, just now, level 12 group, a few levels ago, an Angel gave us a few items, and a quest (complete with a custom greater geass spell, so if we abandon the quest we die in a few days). The angel also gave us a portable hole, +3 resistance cloak, a Sun Blade, A headband of mental stats +2, a staff of fire (I think), and a Rod of Splendor

The group consists of me (the neutral good ninja), an Oracle that follows the Sun God, a Summoner, and a cycling group of other characters (who tend to die or leave for one reason or another).

We've been fighting undead for awhile, we started at level 3, fighting skeletons, I've built to be a tank, the summoner has largely sat on his butt, the eidolon has been my only consistent partner in melee, and the oracle has built to be a healer.

Now, I will be honest about this, I have been collecting a distressing amount of weapons (mostly) from the people who play melee classes, and die or leave. I've got a +1 adamantine ax (which I don't use anymore), a +3 adamantine katana (which is why I don't use the ax), the Sun Blade, Gauntlets of Rust, the aforementioned headband, an amulet of nat armor +3, and some boots of speed. I have no idea what she has, I know she has the cloak, some item from the Pharaoh who gave me the amulet, and other stuff we've probably picked up along the way.

However, for some reason, which I consider largely irrational, several of my friends agree with me, the Oracle wants the Sun Blade. Despite the fact that she will almost always use channel energy instead of swinging a weapon when undead are involved.

She argued with us when the paladin (the original wielder, who both died AND left, he left first though), she argued with me when the paladin left/died, and now she's arguing with me again when I got the katana.

I'm really sick of arguing with her. What should I do? Logically speaking I should hang on to the Sun Blade, it's a really really good weapon for me, but I'm sick of hearing her argue with me.

Sovereign Court

You already have several great weapons by all accounts- let this one slide? I'm getting the impression from your post that your WBL significantly exceeds the rest of your party anyway.


Alexander Kilcoyne wrote:
You already have several great weapons by all accounts- let this one slide? I'm getting the impression from your post that your WBL significantly exceeds the rest of your party anyway.

Probably because I'm carrying everything for everyone. I didn't even want the gauntlets, they were something we happened into, and no one was going to use. We each got an awesome item from the Angel and the Pharaoh, all of them approximately equal, so the only thing I've really got going for me is the Katana, and the Sun Blade, since I'm not using the ax at all any more. Both of which I got from other players dying.

The pharaoh gave me the amulet. So, counting all of my own personal gear, that can't be construed, in any way, as party treasure, I have an amulet, and really, that's it, because the sun blade was from the angel, which was group, as was the headband. I suppose my old +1 chain shirt is also mine, despite me giving it to the Oracle, because I wasn't using it anymore.


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you have an oracle of the SUN god and she wants the SUN blade and ANGEL gave to your group, damn she must be insane! I mean what roleplayer would ask the adamantine katana wielding ninja for that weapon?

Sorry Blue Star, you've got good stuff, the oracle got fluff reasons (not the same as irrational) to want that weapon, let her have it and ask for something reasonable in return (not her holy symbol for example).


Richard Leonhart wrote:

you have an oracle of the SUN god and she wants the SUN blade and ANGEL gave to your group, damn she must be insane! I mean what roleplayer would ask the adamantine katana wielding ninja for that weapon?

Sorry Blue Star, you've got good stuff, the oracle got fluff reasons (not the same as irrational) to want that weapon, let her have it and ask for something reasonable in return (not her holy symbol for example).

I get that, but it's neither a weapon of her god, nor is she actually proficient in it, when we are fighting literally tons of incredibly dangerous undead. I'm more than happy to part with the thing (in part to get her to shut up) when we stop running into undead IN EVERY ENCOUNTER, but until then I'd like to see it being used, instead of sitting in the back going "gee I wish I were useful".


how about you give it to her and ask her to lend it to you during fights with undead?
Find a fluff reason for her to lend it to you, because she seems to prefer roleplaying, and your arguments till now seem very focused on optimization.


Richard Leonhart wrote:

how about you give it to her and ask her to lend it to you during fights with undead?

Find a fluff reason for her to lend it to you, because she seems to prefer roleplaying, and your arguments till now seem very focused on optimization.

She's being this irrational, in my opinion, now, she won't give it to me for fights, she's just going to hang onto it, stand in the back, and use her channels/spells on us.

Also because, we are in a huge (seriously, bigger than Karnak), Egyptian-style dungeon with, at most 50 feet of hallway, then rooms with 2-3 custom mummies. If you are familiar with the game Hexen II, it's basically that, but in Pathfinder. So I would literally be borrowing it all the freaking time.


have you asked her out of character why she wants that blade?

I would give peace a chance and try giving it to her but borrowing it all the time, perhaps she just feels that the blade was meant for her and you didn't respect that.
Worst case when you give it to her is that you do less damage (because thats 99% of what the sword is good for), worst case if you don't give it to her is that she's pissed and has no fun.
Yes she seems immature from what I read, either accept it or tell her that this behaviour isn't wanted it your group.

p.s. if I was your gm I would sent the angel down taking his sword back and attacking you all so everybody knows that ingroup conflict isn't worth it.


Richard Leonhart wrote:

have you asked her out of character why she wants that blade?

I would give peace a chance and try giving it to her but borrowing it all the time, perhaps she just feels that the blade was meant for her and you didn't respect that.
Worst case when you give it to her is that you do less damage (because thats 99% of what the sword is good for), worst case if you don't give it to her is that she's pissed and has no fun.
Yes she seems immature from what I read, either accept it or tell her that this behaviour isn't wanted it your group.

p.s. if I was your gm I would sent the angel down taking his sword back and attacking you all so everybody knows that ingroup conflict isn't worth it.

I have, the answer I keep getting back is, (yelling this, because we can't be quiet) IT'S A SUN BLADE, I WORSHIP A SUN GOD, and I always respond "Maybe, but he isn't the source of your power." ....not that I'm all that much quieter, but I'm genuinely hard of hearing, between constant ear-infections when I was young, and joining the Army as a tanker, my hearing is genuinely not very good.

Worst case scenario is that we all die, a lot of the things we fight are very dangerous, and on more than one occasion we've needed the extra damage to just survive.

I've told her to grow up, I despise arguing, unlike some of the people at my store, I don't enjoy arguing. I'm good at it, out of practice, but I'm also good at shooting a rifle, that doesn't mean I like it.

Were I the GM I'd ask the ninja to give it to her, then have it burn out completely, becoming an ordinary bastard sword. That's her god's punishment for acting like that.


I have no idea what character you play but it almost seems the sunblade got placed in the treasure for the oracle by the GM. I tend to side a bit more with the oracle on this one, as a GM I like to give away items according to theme for characters as well.

Consider that a character might want to do something different than channeling energy sometimes and a powerful weapon might be just the thing, besides you already have a +3 katana which otherwise will be added to the pile of non-used items most likely.

It might be useful to roughly list what items everyone has and work from there, agree on which items can be sold/traded and the like and dump them in the portable hole till you can.

So you have boots of speed, an admantine katana +3, an amulet of natural armor +3, gauntlets of rust and a headband, a cloak of resistance +3 seems a good item for you to complement those items, maybe suggest you have the cloak and she can have the sunblade ?


I'm still with "just give it to her", either your GM thinks that you did well and will give you a very nice katana (or similar item clearly for a ninja) or maybe the party will die and either the GM or you can tell the the oracle "that's because wou were a whiny little B****".

Perhaps just ask the oracle to join you in melee because you both are about as good as tanks.

As Remco said, perhaps part of the problem is that everybody always took what he wanted from the treasure without looking for value, I do the same thing normally, but sometimes it just doesn't work.


Remco Sommeling wrote:

I have no idea what character you play but it almost seems the sunblade got placed in the treasure for the oracle by the GM.

Consider that a character might want to do something different than channeling energy sometimes and a powerful weapon might be just the thing, besides you already have a +3 katana which otherwise will be added to the pile of non-used items most likely.

It might be useful to roughly list what items everyone has and work from there, agree on which items can be sold/traded and the like and dump them in the portable hole till you can.

So you have boots of speed, an admantine katana +3, an amulet of natural armor +3, gauntlets of rust and a headband, a cloak of resistance +3 seems a good item for you to complement those items, maybe suggest you have the cloak and she can have the sunblade ?

How's that? She can't even use the bloody thing, she's not proficient, so she would eat a -4 to hit with it, originally it was placed for the paladin, who died. Were it actually for her, it would have been a scimitar of some type, not a sun blade, and we wouldn't even be having this argument.

I have considered that, she should have considered that when building her character, but she didn't, and she's had at least 4 levels to correct that since we got the sword, but she hasn't.

The thing is, I'm carrying the portable hole, because I'm the only one strong enough to do so, who also doesn't die, because the other characters have 10s in strength.

She doesn't want to swap though, she just wants the sword. Plus, her saves are abysmal, mine aren't, because I took Iron Will and a level of ranger, giving me all-round good, though not amazing, saves. I would have taken 2 levels of paladin, but the GM didn't like the bodyguard concept.

I'm also a two-weapon combatant, I took iTWF and I forgotten trick into TWFeint, basically off-setting my attack penalties, by killing the target's dex, sure I lose an attack, but I get sneak attack all the time, with decent bonuses, and all I have to do, otherwise, is use gang-up.


Blue Star wrote:
Remco Sommeling wrote:

I have no idea what character you play but it almost seems the sunblade got placed in the treasure for the oracle by the GM.

Consider that a character might want to do something different than channeling energy sometimes and a powerful weapon might be just the thing, besides you already have a +3 katana which otherwise will be added to the pile of non-used items most likely.

It might be useful to roughly list what items everyone has and work from there, agree on which items can be sold/traded and the like and dump them in the portable hole till you can.

So you have boots of speed, an admantine katana +3, an amulet of natural armor +3, gauntlets of rust and a headband, a cloak of resistance +3 seems a good item for you to complement those items, maybe suggest you have the cloak and she can have the sunblade ?

How's that? She can't even use the bloody thing, she's not proficient, so she would eat a -4 to hit with it, originally it was placed for the paladin, who died. Were it actually for her, it would have been a scimitar of some type, not a sun blade, and we wouldn't even be having this argument.

I have considered that, she should have considered that when building her character, but she didn't, and she's had at least 4 levels to correct that since we got the sword, but she hasn't.

The thing is, I'm carrying the portable hole, because I'm the only one strong enough to do so, who also doesn't die, because the other characters have 10s in strength.

She doesn't want to swap though, she just wants the sword. Plus, her saves are abysmal, mine aren't, because I took Iron Will and a level of ranger, giving me all-round good, though not amazing, saves. I would have taken 2 levels of paladin, but the GM didn't like the bodyguard concept.

I'm also a two-weapon combatant, I took iTWF and I forgotten trick into TWFeint, basically off-setting my attack penalties, by killing the target's dex, sure I lose an attack, but I get sneak attack all the time, with decent bonuses,...

Now not being proficient with the thing might have been something worth mentioning hehe

In that case I have to agree it would be silly to let her have it, I would expect at least a modicum of use out off a powerful item, not being proficient doesnt cut it.


ask her to cast commune to know if taking the sword from you will be good or bad, or to clear if it was meant for her or not. Let her pay the 500 gold as she wants the sword.

This is incharacter, involves her god, and lets her take action, so it should really clear this whole clusterf***.


Richard Leonhart wrote:

I'm still with "just give it to her", either your GM thinks that you did well and will give you a very nice katana (or similar item clearly for a ninja) or maybe the party will die and either the GM or you can tell the the oracle "that's because wou were a whiny little B****".

Perhaps just ask the oracle to join you in melee because you both are about as good as tanks.

As Remco said, perhaps part of the problem is that everybody always took what he wanted from the treasure without looking for value, I do the same thing normally, but sometimes it just doesn't work.

She's got a 9 dex, she is a far worse tank than myself, as she can't become invisible, can't use crane style/wing, can't use mirror images, she has a 12 con, and she's dumped ALL of her favored class points into skills, instead of HP, like I did.

I'm not ending the game just because one person is being a jerk, not when we've come so far. Not when my character is so close to ending the Geass, then gleefully grabbing the Summoner, and running away from the psychotic Oracle who has tried her very best to get us killed on numerous occasions.

Here's a story:
When we first started this, we were level 3, being bodyguards for a caravan, we found out that there was an adult blue dragon hiding in the group, he hired us (I impressed him, rolling a natural 20 on my will save vs fear, amusingly enough, I've passed it every time) to go run some errands for him, in exchange, he wouldn't eat the caravan, and look for new people to run errands for him. The only thing he wanted was a key, everything else was ours. Well, we go into the dungeon, talk to the angel, get the geass, get the items, fight a crystal golem for the key, beat it, get out, blah blah blah.

When we get out, the first thing the Oracle does is tell the dragon that we got a geass from an angel and that she was going to give the dragon her cloak.

No one responded to this well. She goes on to say other equally stupid/suicidal to other people of power on a regular basis, like the nice Pharaoh's guards, who were just trying to get the blue dragon out of one of the town squares.

She calls it roleplaying, I call it stupidplaying, because I can roleplay, but she does things that are impressively dumb, often potentially fatal to herself, and everyone in her immediate vicinity, usually me and the summoner.


Remco Sommeling wrote:

Now not being proficient with the thing might have been something worth mentioning hehe

In that case I have to agree it would be silly to let her have it, I would expect at least a modicum of use out off a powerful item, not being proficient doesnt cut it.

I have mentioned it, she said she was going to give up her next feat for it, this is part of where I call her "irrational". I'm genuinely looking at this from an objective standpoint and she's just thinking "I worship a sun god, it's a sun blade, it belongs to me."

.... In all likelyhood, she's going to blow the roll for her commune spell, and my character has knowledge Arcana, Religion, and spellcraft. I know that the answer she could get is "unclear", she can lie to me, and I'm not too sure of how good her bluff is, for all I know, all of her nearly getting us dead has been an act.


"she calls it roleplaying" "she can lie to me", if those two should happen, the GM should have a serious talk with her. Also if I would know out of character that she lied, I wouldn't give her the sword.

commune doesn't need a roll, and the answers come straight from (her) god.
If you ask "did you sent that sword for me to use?" the answer won't be "unclear".

I also got a story like that:
We went down a dungeon, fought paladins from the next village who turned evil. My 0 spellcraft sorceror took a finger to perhaps cast necromancy or something. We go back into the village and our cleric says to the guards that I got a finger from a dead paladin I helped to kill. Our whole group get chased out of town...


Blue Star wrote:
Remco Sommeling wrote:

Now not being proficient with the thing might have been something worth mentioning hehe

In that case I have to agree it would be silly to let her have it, I would expect at least a modicum of use out off a powerful item, not being proficient doesnt cut it.

I have mentioned it, she said she was going to give up her next feat for it, this is part of where I call her "irrational". I'm genuinely looking at this from an objective standpoint and she's just thinking "I worship a sun god, it's a sun blade, it belongs to me."

.... In all likelyhood, she's going to blow the roll for her commune spell, and my character has knowledge Arcana, Religion, and spellcraft. I know that the answer she could get is "unclear", she can lie to me, and I'm not too sure of how good her bluff is, for all I know, all of her nearly getting us dead has been an act.

Well if it is going to be a bother let her have the blade and offer to help her train in the use of the blade, it's really not worth arguing about. As it seems she defiantely not tries to optimize throw your fellow player a bone as it makes her play experience more enjoyable, it will probably do the same for you.

you might really want to start looking at the value of what everyone has though as a rough guideline for treasure division, it shouldnt be a hard rule but it helps to make a sensible division in treasure. If she gets the sunblade she ought to understand that it weakens her claim on other treasure considerably as it is a powerful item, that way optimizers and roleplayers can get along fine.

The Exchange Contributor, RPG Superstar 2010 Top 16

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IMO sounds to me like both of you have a reasonable reason for having the weapon. Doesn't your group have some way of resolving treasure disputes beyond arguing?

We've used a system, taken turns getting first choice, dicing off, etc. etc...

I've never seen a problem like this solved by running to the Internet and complaining.

Sovereign Court

Obviously, we're only getting one side.

It seems as though your oracle wants some fuss and attention and has fixated on the sun blade.

You can:
- Talk out of game.
- Give her the sword and have everyone die because your combat effectiveness has been massively reduced, it would be educational.

How is the oracle's rules-fu? Does the player understand what she will do to party dpr?

You could try running the numbers on your dpr vs. undead with and without the sunblade: I imagine the difference would be fairly large. Sometimes you can convince people with stats...

Otherwise, I'm at a loss; Sun Blades are 50k for a reason, the weapon they want you to use is 21k because it is much less potent.


Richard Leonhart wrote:

"she calls it roleplaying" "she can lie to me", if those two should happen, the GM should have a serious talk with her. Also if I would know out of character that she lied, I wouldn't give her the sword.

commune doesn't need a roll, and the answers come straight from (her) god.
If you ask "did you sent that sword for me to use?" the answer won't be "unclear".

** spoiler omitted **

I don't metagame, period. I'm a roleplayer as well, I'm just roleplyaing my 16 wis and 16 int (I rolled amazing, but we are using 4d6 reroll 1s and the GM has us roll it in front of him or someone neutral, I rolled in front of him) that they are telling me to hold on to the shiny thing the kills the crap out of undead. Especially when I'm up front doing all the dirty work.

I operate under the assumption that my character, while being foolish enough to be an adventurer, has a functioning self-preservation instinct, which means I don't hand over my best/second best tool to the psychotic tart, who has nearly gotten us killed with words on multiple occasions.

There's a reason I tend to do all of the talking, despite ostensibly being raised by wolves.

I'm not worried about character optimization, as I said above my character will not take a foolish chance against very dangerous enemies. I haven't survived this many levels by taking unnecessary chances.

Looking through treasure won't do any good, especially considering I know how it would fall out, I would have the gauntlets of rust, the katana, my necklace and probably nothing else. Because weapons are expensive. I wouldn't even have an off-hand besides my old masterwork wakizashi. I might be lucky enough to get the boots and/or the cloak, but that doesn't mean much when I've spent this many of my resources on having 2 weapons.


GeraintElberion wrote:

Obviously, we're only getting one side.

It seems as though your oracle wants some fuss and attention and has fixated on the sun blade.

You can:
- Talk out of game.
- Give her the sword and have everyone die because your combat effectiveness has been massively reduced, it would be educational.

How is the oracle's rules-fu? Does the player understand what she will do to party dpr?

You could try running the numbers on your dpr vs. undead with and without the sunblade: I imagine the difference would be fairly large. Sometimes you can convince people with stats...

Otherwise, I'm at a loss; Sun Blades are 50k for a reason, the weapon they want you to use is 21k because it is much less potent.

We have talked out of game, I wouldn't ask here if I hadn't tried all of the options I could think of.

Again, not ending the campaign because I can't have my way, too old for that nonsense.

Abysmal as far as I can tell. She doesn't even understand her role, as she built the character, in the party. I can't trust she will understand anything.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Dennis Baker wrote:

IMO sounds to me like both of you have a reasonable reason for having the weapon. Doesn't your group have some way of resolving treasure disputes beyond arguing?

Maybe they both do, but given that he's already holding a crap ton of treasure including other powerful weapons, he should be the one to yield on this item. Her claim is roleplaying, his counters are all based on gaming strategy. If she does plan on taking a weapon feat on her next opportunity, that weakens his gaming argument significantly. And thematically it does seemed aimed for the sun oracle any way. (Although the GM might have used some imagination and altered it to a more compliant weapon form such as a staff.)


LazarX wrote:
Dennis Baker wrote:

IMO sounds to me like both of you have a reasonable reason for having the weapon. Doesn't your group have some way of resolving treasure disputes beyond arguing?

Maybe they both do, but given that he's already holding a crap ton of treasure including other powerful weapons, he should be the one to yield on this item. Her claim is roleplaying, his counters are all based on gaming strategy. If she does plan on taking a weapon feat on her next opportunity, that weakens his gaming argument significantly. And thematically it does seemed aimed for the sun oracle any way. (Although the GM might have used some imagination and altered it to a more compliant weapon form such as a staff.)

It was for the paladin, for like the 5th time.

Sovereign Court

LazarX wrote:
Dennis Baker wrote:

IMO sounds to me like both of you have a reasonable reason for having the weapon. Doesn't your group have some way of resolving treasure disputes beyond arguing?

Maybe they both do, but given that he's already holding a crap ton of treasure including other powerful weapons, he should be the one to yield on this item. Her claim is roleplaying, his counters are all based on gaming strategy. If she does plan on taking a weapon feat on her next opportunity, that weakens his gaming argument significantly. And thematically it does seemed aimed for the sun oracle any way. (Although the GM might have used some imagination and altered it to a more compliant weapon form such as a staff.)

Katana 50k

Boots of Speed 12k
Amulet of Natural Armour +3 18k
+3 Adamantine Katana 21k
+1 Adamantine Axe 5k
Gauntlets of Rust (from 3.5) 11.5k
headband of mental prowess +2 10k

127.5k of gear is about right (half way between the level 12/13 values.

You should sell the axe and get something else (cloak of resistance? +2 mithril shirt?).

Is everyone else packing 127.5k of gear?

Maybe you should talk to the GM about character wealth: if everyone else was buffed up to 108 - 140 k in equipment then maybe your Oracle would cheer up?


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Blue Star wrote:
Richard Leonhart wrote:

"she calls it roleplaying" "she can lie to me", if those two should happen, the GM should have a serious talk with her. Also if I would know out of character that she lied, I wouldn't give her the sword.

commune doesn't need a roll, and the answers come straight from (her) god.
If you ask "did you sent that sword for me to use?" the answer won't be "unclear".

** spoiler omitted **

I don't metagame, period. I'm a roleplayer as well, I'm just roleplyaing my 16 wis and 16 int (I rolled amazing, but we are using 4d6 reroll 1s and the GM has us roll it in front of him or someone neutral, I rolled in front of him) that they are telling me to hold on to the shiny thing the kills the crap out of undead. Especially when I'm up front doing all the dirty work.

I operate under the assumption that my character, while being foolish enough to be an adventurer, has a functioning self-preservation instinct, which means I don't hand over my best/second best tool to the psychotic tart, who has nearly gotten us killed with words on multiple occasions.

There's a reason I tend to do all of the talking, despite ostensibly being raised by wolves.

I'm not worried about character optimization, as I said above my character will not take a foolish chance against very dangerous enemies. I haven't survived this many levels by taking unnecessary chances.

Looking through treasure won't do any good, especially considering I know how it would fall out, I would have the gauntlets of rust, the katana, my necklace and probably nothing else. Because weapons are expensive. I wouldn't even have an off-hand besides my old masterwork wakizashi. I might be lucky enough to get the boots and/or the cloak, but that doesn't mean much when I've spent this many of my resources on having 2 weapons.

roll the dice and make decision based on that.

I'd not call out other people's low scores to justify having the sword though even if that does get more bang out off it technically speaking it just serves to give more power to the already powerful.

Personally I'd work on improving interpeople relations at the gaming table over the enjoyment of having another + to hit and damage, for all the arguments your reasons do not seem particulary grounded in your characters motivations but your own or rather they are the same.


Greetings, fellow travellers.

A thing I stumbled about is, why are you hanging on to a headband of mental prowress? Wouldn't that fit the oracle much better?

I agree with you that the sun blade should stay with you, since you're proficient with it and actually use it to help the group.
In addition, as it was intended for the late paladin originally who left, the oracle has no more right to it than you do.
She would spent a feat on becoming proficient with the sun blade - let her spend a feat for becoming proficient with the ax or the katana *shrugs*
What's your GM saying to you and your fellow player's argument?
Maybe the angel should come back and set things right...

Ruyan.


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RuyanVe wrote:

Greetings, fellow travellers.

A thing I stumbled about is, why are you hanging on to a headband of mental prowress? Wouldn't that fit the oracle much better?

I agree with you that the sun blade should stay with you, since you're proficient with it and actually use it to help the group.
In addition, as it was intended for the late paladin originally who left, the oracle has no more right to it than you do.
She would spent a feat on becoming proficient with the sun blade - let her spend a feat for becoming proficient with the ax or the katana *shrugs*
What's your GM saying to you and your fellow player's argument?
Maybe the angel should come back and set things right...

Ruyan.

Maybe the angle should just take the blade and other possessions to the paladin's family as their rightful inheritance, wouldnt that be a great roleplaying alternative ? ^^

Grand Lodge

This situation just all around sucks, but here's what I would do. Give her the sword on the caveat that she actually uses it. Yeah, it sucks that you're losing an awesome weapon (I've always wanted to play a character that used two of 'em, but that's besides the point), but it'll get her to shut up. If she dies (and I would let her), it'll be a learning experience. If she's not using it when it really needs to be used, drop back to wherever she is, politely say "I need to borrow this" while drawing it from it's sheath and go back to combat. Return it after the battle, possibly telling her that her god told you to use it.

The Exchange Contributor, RPG Superstar 2010 Top 16

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Quote:
I'm really sick of arguing with her. What should I do? Logically speaking I should hang on to the Sun Blade, it's a really really good weapon for me, but I'm sick of hearing her argue with me.

So don't argue with her. You have a perfectly good weapon for your character/ level. Put your big boy pants on and give her the sun sword. Logically there is no reason for you to waste game time bickering over an in-game item which your character doesn't really *need*.

The Exchange Contributor, RPG Superstar 2010 Top 16

LazarX wrote:
Dennis Baker wrote:

IMO sounds to me like both of you have a reasonable reason for having the weapon. Doesn't your group have some way of resolving treasure disputes beyond arguing?

Maybe they both do, but given that he's already holding a crap ton of treasure including other powerful weapons, he should be the one to yield on this item. Her claim is roleplaying, his counters are all based on gaming strategy. If she does plan on taking a weapon feat on her next opportunity, that weakens his gaming argument significantly. And thematically it does seemed aimed for the sun oracle any way. (Although the GM might have used some imagination and altered it to a more compliant weapon form such as a staff.)

All I'm saying is arguing about treasure and going to the internet to solve problems is not a good long term solution for a game group.

The Exchange Contributor, RPG Superstar 2010 Top 16

Remco Sommeling wrote:

roll the dice and make decision based on that.

I'd not call out other people's low scores to justify having the sword though even if that does get more bang out off it technically speaking it just serves to give more power to the already powerful.

Personally I'd work on improving interpeople relations at the gaming table over the enjoyment of having another + to hit and damage, for all the arguments your reasons do not seem particulary grounded in your characters motivations but your own or rather they are the same.

+1

Three cheers for a little maturity!


What sort of weapon does she have at the moment, because it seems like she could be a little undergeared anyway. Maybe that's why the GM put the SunBlade into the treasure list (not realising she wasn't proficient). Especially since you have had to 'give' her your old hand-me down Mithril Shirt +1.

Certainly your character is better suited to having all the weapons and armour, but if other characters just get you cast-offs then they might end up feeling hard done by.

So out of :-

Blue Star wrote:

The angel also gave us a portable hole, +3 resistance cloak, a Sun Blade, A headband of mental stats +2, a staff of fire (I think), and a Rod of Splendor

You took all the bolded ones, what did she take?


Did the paladin leave a will? Who would the paladin want the sword to go to? If you can convince the DM to do this, have the spirit of the paladin showup and give the ninja his blessing/chastise the oracle. Maybe make the Sunblade intelligent* (with the spirit of the paladin) and let the sword decide who uses it.

*Make it so that after killing so many undead, the blade awakens.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Dennis Baker wrote:
Remco Sommeling wrote:

roll the dice and make decision based on that.

I'd not call out other people's low scores to justify having the sword though even if that does get more bang out off it technically speaking it just serves to give more power to the already powerful.

Personally I'd work on improving interpeople relations at the gaming table over the enjoyment of having another + to hit and damage, for all the arguments your reasons do not seem particulary grounded in your characters motivations but your own or rather they are the same.

+1

Three cheers for a little maturity!

I'd add my cheer but it's my experience a group that has gotten to this pass isn't going to change out of it. Adventuring groups either argue about treasure all the time, or they never do. (Or in some cases I've seen players actually push treasure on to others who never claim anything)

Silver Crusade

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Rocks fall. Everybody dies. Your bodies are not found for *roll, roll, roll* 2000 centuries.

This whole thing is stupid. Your tales are contradictory and make it seem like your character gets special favors. You rolled awesome but the oracle dumped stats. You always make natural 20 saves. Only the Oracle is being irrational. You are the only one who has the strength to carry the portable hole despite portable holes having zero weight even when full. You claim you don't meta game but then won't let the Sun Oracle have the Sunblade because she is not proficient in it. Your character is somehow the guy who gets everyone's stuff when they die.

Give the Oracle the Sunblade ya greedy bum. You have ALL the good stuff. Didn't your mom teach you to share?

Liberty's Edge

either let the oracle have the weapon (its not always about optimization and it sounds like you have had plenty) or trade/pay her for it. It sounds like it might be more the fact that you seem to be getting all the good stuff and she is getting a little peeved about it. Which is totally understandable.

Sovereign Court

I don't know about other groups but in mine you don't get to keep dead characters gear. It gets buried, given to heirs, donated to their church, etc. You already have a ton of stuff for a ?tank? ninja... very odd game you have.

Sovereign Court

DSXMachina wrote:

What sort of weapon does she have at the moment, because it seems like she could be a little undergeared anyway. Maybe that's why the GM put the SunBlade into the treasure list (not realising she wasn't proficient). Especially since you have had to 'give' her your old hand-me down Mithril Shirt +1.

Certainly your character is better suited to having all the weapons and armour, but if other characters just get you cast-offs then they might end up feeling hard done by.

So out of :-

Blue Star wrote:

The angel also gave us a portable hole, +3 resistance cloak, a Sun Blade, A headband of mental stats +2, a staff of fire (I think), and a Rod of Splendor

You took all the bolded ones, what did she take?

For gods sake, does anybody reads what Blue Star writes? The freaking weapon was for the paladin, not for the bloody oracle. And i see no purpose in giving an insanely powerful magical weapon to a person who will cut off her own arm the first time she swings it at something.

Aside from the ONLY RP reason which is that the oracle (who isn't linked to any deity) claims to worship a sun god.

So what? Roleplay wise, this is a person who has, on numerous occasions, risked the lives of the party by doing foolish and suicidal things, doesn't go to the front lines of the fighting, because she would be shredded in seconds, and you propose to just give her one of the most powerful undead killing tools in the world? Nuh-uh.
Give her the katana or something. Keep the Sunblade.
Or, give her the sunblade and let her die, and then take it back.

I don't see any reason that a normal, reasonable person would be so adamantly demanding something that that person cannot use, just because they think that they should have it. Man i hate crazy people. Don't get me started.

Silver Crusade

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We only have Blue Star's side of the story. It may be that he is being irrational and refusing to share anything. It sure seems like he has all the cool stuff. It sounds like he is angry with the oracle for making sub optimal choices in creation and in character.

He has the good stats. He seems to do suspiciously well on saves. He claims that only he has the strength to carry the portable hole that has ZERO weight when full.

Hamas, did you really read what Blue Star said because it spoke volumes about the type of player he is and the relationship he has with the DM.

The DM could fix it. The angel appears and speaks to the Oracle. POOF the sun blade is now a scimitar (or whatever she is proficient in) now the Oracle can wield it. Alternately, the angel takes all the crap back.


RuyanVe wrote:

Greetings, fellow travellers.

A thing I stumbled about is, why are you hanging on to a headband of mental prowress? Wouldn't that fit the oracle much better?

I'm a ninja, a lot of my powers are based on charisma, I need wisdom for will saves and to spot things like traps, for which I took a level of trapper ranger to improve upon, and I use intelligence for my skills (I literally have every skill aside from all the profession, craft, and perform). She's going to use it for..... maybe a few skills and to slightly improve her spellcasting? No, it really wouldn't fit her much better.

@DSXMachina:
I took the headband. The Portable hole is in my possession, but it's not mine. The Cloak is the Oracle's. The Sun Blade was the paladin's, but he died, now I'm using it.

@Valandil:
Not so much, we hardly knew the guy, we found him, in the next room we met the angel, a few rooms (and 4 sessions)later we ran into our second rock golem, and it killed the paladin. The paladin only showed up to two sessions.

@Dennis Blaker:
I tried talking this out, using reason, showing her why (mathematically) it is better for me to have it, showing her logically why it is better for me to have it, and just about anything else I can think of. Normally I'm okay at inter-people relations. My arguments are grounded in the thought that "We are fighting undead, undead are nasty, my character is very much aware of this, and doesn't want to die, because we put the mystical anti-undead weapon in the back of the party." My character isn't a lemming.

@Karkon:
Very mature: the rocks fall everybody dies method, a little bit of overkill for one stupid argument don't you think? Also, exactly what does my post have anything to do with the GM? He's not treating me any different than anyone else, I suspect you are projecting.

[spoiler=The GM tries to stay out of party problems,] we've had this problem before, in another game: we were in Smuggler's Shiv, my first character got unlucky and died. My second character was found after the party found my gear, I asked to have my stuff back, or at least be given things to fight with. She refused. Flat out refused. Then she called me a coward for not charging into combat. I had to ask the GM to help me on this, she was being hypocritical, saying "I'm trying to find whatever tools I can to get us off this island." and then refusing to equip a warrior they found. Does this seem like a rational human being to you?

I've gotten lucky, but I've also gotten unlucky, for example, I didn't make a single save last night, we fought mummies (yes, I got mummy rot), fought a giant snake that had wicked bad poison (DC 20 fort, 1d6 con 4 round duration, it got me with this 4 times), and it fired 5d fireballs every round that it healed from. I survived it, barely, which is where I was lucky. Besides, the Eidolon has my butt completely kicked, I need 18s to hit it, and it needs 10s at worst to hit me.

I suppose they handed me the portable hole for another reason, but I was the one told, by the group mind you, to carry the stupid thing, and I've been keeping track of the treasure the entire time, so it's not exactly like I haven't pulled my own weight.

@King of Vrock:
Ninjas make pretty good tanks: being able to hit your opponent really hard gets their attention, shadow clones keep you from getting smacked in the face, in conjunction with the right feats, you can make a very tough ninja.

@Hama:No, it would seem they aren't.


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I see a lot of people promoting the oracle's "RP" reasons. I call it vanity. The group is fighting dangerous ennemies, buffing the groups survival is in everybody's interest. Any character saying the contrary is NOT roleplaying, they are being petty. In our groups we always outfit the frontliners first, and the commonly have double or tripple the wealth value of the others. Why? Because we want to live, and if the frontliners die, the rest will soon follow. If she wants the damn sword, the oracle damn better be using it. Magical treasures are not meant for fluff or vanity, they're meant for survival. Fluff does not need gear, it is self-sufficient.

RPG Superstar 2012 Top 16

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Give her the adamantine katana, spend 100 gp to get it blessed by a cleric of Sharanrae and put 'sun etching on it.' There, a weapon dedicated to her sun god.

Take the +4 double damage against Undead weapon back and put it to good use against the undead.

Or, the next fight against undead, go hide behind the oracle and tell her to use the sword, because your adamantine sword isn't that effective against them!

Eesh. She's greedy. You only need the adamantine axe to smash in stuff. Sell the katana, keep the sun sword. If you've got EWP Bastard sword, you know you could fight with both of those, right?

Strange argument, taking the best weapon in the whole party away from the tank.

Ah, well.

==Aelryinth


Aelryinth wrote:

Give her the adamantine katana, spend 100 gp to get it blessed by a cleric of Sharanrae and put 'sun etching on it.' There, a weapon dedicated to her sun god.

Take the +4 double damage against Undead weapon back and put it to good use against the undead.

Or, the next fight against undead, go hide behind the oracle and tell her to use the sword, because your adamantine sword isn't that effective against them!

Eesh. She's greedy. You only need the adamantine axe to smash in stuff. Sell the katana, keep the sun sword. If you've got EWP Bastard sword, you know you could fight with both of those, right?

Strange argument, taking the best weapon in the whole party away from the tank.

Ah, well.

==Aelryinth

I'm a two-weapon fighter, I want both the Katana and the Sun Blade. I'd be a lot more likely to do what you said to the axe and give her that. She probably won't take it, because it's not a Sun Axe/Katana.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ainslan wrote:
I see a lot of people promoting the oracle's "RP" reasons. I call it vanity. The group is fighting dangerous ennemies, buffing the groups survival is in everybody's interest. Any character saying the contrary is NOT roleplaying, they are being petty. In our groups we always outfit the frontliners first, and the commonly have double or tripple the wealth value of the others. Why? Because we want to live, and if the frontliners die, the rest will soon follow. If she wants the damn sword, the oracle damn better be using it. Magical treasures are not meant for fluff or vanity, they're meant for survival. Fluff does not need gear, it is self-sufficient.

Again we're only seeing one viewpoint here, we also see one player who's carrying what looks like the bulk of the group treasure with weapons he admits to not using.

Yes I understand outfitting the frontliner is a priority, but this isn't WOW, there is no tanking, and other characters need consideration as well.

Also the at least one of the primary uses of the sun blade the aoe attack vs undead requires no weapon proficiency at all. Having someone other than the main melee be using their action to activate that function is sound tactical sense.

And above all, what I see here is petty argument about loot possibly inspired by prolonged character history. That's the real problem here, not who should be "best" at using one particular piece of swag.


Approach it like this:

Addressing the oracle, in-character: "I've thought about this, and I understand why you want the sunblade. You worship a sun god and this is a sunblade, so it has religious significance to you. I'm just worried that giving it to you, it won't see much use. I'm more than happy to give you the sunblade, if one of us is actually making use of it in battle with the undead. That's its purpose, and I'd like to apply it to that purpose, either in my hands or in yours, wherever it can do the most good. If I give you this blade, will you actually use it to fight the undead? Or allow me to continue using it to fight the undead? I want to make sure it serves its true purpose."

Seriously, RP-wise I entirely understand why she wants it. She may or may not want it to use, but wanting it because it's associated with her religion is a good reason whether she intends to use it or not. Tell her you will give ownership of it to her, but it needs to be used, either by her or by you.


So the party have 2 cool swords and you want both of them? Because your the best at using them?
It just bring us back to how much loot does the other players have? If you have much more loot than them - your being selfish. If they have just about the same amount of loot your being rational and the Oracle is being childish.

If a player is less usefull than an other players the best interest for the party would be to give him enough loot to make him function, instead of having deadweight....

So how much loot does the other players have compared to you?


I've also tried looking at it from her perspective: Yes it's a Sun Blade, to me that means that my god is with us, I don't need it, because I'm sitting in the back healing the character who does need it, if I'm getting into melee combat, something has gone critically wrong, and I'd like to avoid that as much as possible, especially since I have no special talent for it.

@Big Tuna: it's not because I'm the best at using them, it's because I'm the one who will use them all the time, instead of spending most of the combat healing people.

I'm not sure who has what loot, she's the healer, she needs heal-y items, not melee weapons, armor, and things that have nothing to do with keeping us alive through magical healing. I'd give her armor if we got a better suit, but armor doesn't seem to be all that common, frankly. The best suit of armor is probably the +3 O-Yorai no one can use.


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LazarX wrote:
Ainslan wrote:
I see a lot of people promoting the oracle's "RP" reasons. I call it vanity. The group is fighting dangerous ennemies, buffing the groups survival is in everybody's interest. Any character saying the contrary is NOT roleplaying, they are being petty. In our groups we always outfit the frontliners first, and the commonly have double or tripple the wealth value of the others. Why? Because we want to live, and if the frontliners die, the rest will soon follow. If she wants the damn sword, the oracle damn better be using it. Magical treasures are not meant for fluff or vanity, they're meant for survival. Fluff does not need gear, it is self-sufficient.

Again we're only seeing one viewpoint here, we also see one player who's carrying what looks like the bulk of the group treasure with weapons he admits to not using.

Yes I understand outfitting the frontliner is a priority, but this isn't WOW, there is no tanking, and other characters need consideration as well.

Also the at least one of the primary uses of the sun blade the aoe attack vs undead requires no weapon proficiency at all. Having someone other than the main melee be using their action to activate that function is sound tactical sense.

And above all, what I see here is petty argument about loot possibly inspired by prolonged character history. That's the real problem here, not who should be "best" at using one particular piece of swag.

Granted this is not WoW. But party roles are still applicable. In a game I was DMing, the group outfitted the dwarf fighter first (and i mean HEAVILY invested in him). At some point, against the dungeon boss, most of the group failed a fear save, and started running in chaos. It should've been the groups end, but the "tank" made his save and single-handedly held (and severely weakened) the boss and it's two minions for FOURTHEEN rounds, just about enough time for the fear to run it's course and the others to come back. Just then did he fall, but then his allies could finish the ennemies. This was truly epic. Our groups philosophy is generally to give items to the member who will most help the group with it, and it works wonders.


This is silly and you don't need any of our input here.

Due to a confluence of circumstances you've come upon having something that both you and another player want, but that you currently have in your possession.

This means that outside of GM fiat, you get to dictate how the blade gets used/loaned/cashed out. Her demands for the blade are just a nuisance that can feasibly be ignored, both in character and out.

Whether it annoys you enough that it's destroying your ability to enjoy the game, that a different issue, especially since you're entered into a fairly obviouse impasse.

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