Arguing over a Sun Blade.


Advice

101 to 150 of 499 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Blue Star wrote:
Black_Lantern wrote:

I think that there are three people at fault here.

The ninja is holding onto items that he doesn't even use and it makes him look like he's overpowered.
The oracle is intentionally making dumb decisions that threaten the party's life.
The GM isn't handling treasure properly.

Nonsense, everything I have, I use, it's why I survive when other people with bigger hit die have flopped over time and again. Well... okay, I don't use all of those ranged weapons I have, but let's be fair, the best one is a masterwork composite shortbow (+3). Though, I might still seem overpowered, part of that is my character's wisdom and intelligence, which stems from me rolling (freakishly) well.

The GM is trying to keep us from getting too many items, because he firmly believes that items can break the game, and it doesn't help that one of the players keeps dying, not intentionally, and leaving us the gear they came in with.

Then he should have dead characters be buried with their items for balance purposes and respect.


I have tried to keep up with the thread, so if I am mentioning something that has already been stated please ignore me.

Give her the blade. And let her die. You've said so yourself, she has been close to dying multiple times now hasn't she? Well then. And she has told you multiple times she will not heal you? How amusing. Let her have the sword. Let her try and fight it out. Let her die and reroll. Meanwhile you can take the blade and she has no valid RP claim to the blade. The trick here will be to ensure that you live through the encounter yourself, along with your summoner friend. I do not know if you have any way of turning invisible, or hiding away, but in all those ninja movies, the ninja can disappear like Batman, so I trust you can vanish away. Or you can arrange combat so that your party prevails, but she's dead (trickier to pull off to be sure, but less of a chance of losing her remains to some snarky undead with a taxidermy fetish).

Should she complain, you can tell her that you not pulling her ass out of the fire is the equivalent of "not healing". And remind her that words have power.

Now that I have given my take on the "solution" to this, I would also like to point out that you surely realise two things: That this argument is pretty damn stupid (extremely so in fact, effectiveness and survivability be damned) and that your DM, after a few months of this banter should have taken care of things aside. Seriously /months/ of arguing over scribblings on a piece of paper? I'd show up to game drunk if I knew that was going to be in my ears while I'm trying to DM.

Silver Crusade

Steelfiredragon wrote:

I'd also like to point out that the specific magical weapons in the crb and the apg can be created as other weapons.

thus your holy avenger could be as a dagger and a sunblade could be created as an axe.

Daylight spell and the creator must be good aligned is all that is required to make one.

that said, if you make a dagger from one... you still can only use the dagger feats.
but this is at your dm's will.

which means a cg cleric of Desna can create a sunblade.
a lg cleric of torag can create a sunblade.

oracle of life huh?

what is her curse??????

I would also get with your gm out of game and talk with him/her on if he/she would consider threatening your char's life would be considered an alignment hit.

if so and she's no longer good or not good to begin with the sunblade will not let her use it anyway -5 to hit.

she wants to waste the feat to use the weapon....

there are better items for an oracle than the sunblade.
an oracle of life should seek a better alt. item....

if all else fails, consider multiclassing into ranger.... or fighter, the ranger would do better skillwise.

Changing alignment over one action is not really using the alignment system that is DM fiat. If the DM were to try to solve it in that fashion he could easily solve it in other fashions. (Release from geas, make weapon disappear, etc.)

In any case the oracle did not threaten his life. She threatened to stop supporting his life. The ninja threatened her life. Then the barbarian threatened his life. Then the ninja threatened the barbarian's life. If anyone is gonna fall from good it will not be the oracle.

Finallly, good aligned blades only have the penalties for evil characters. Neutral characters can wield them just fine (I don't like it but that is the rule.) So changing alignment likely will not even solve the problem.


no karkon.. I would consider starting the argument and the initial threat both a chaotic and evil. and nock on it each time the threat was repeated.

the oracle would fall, she just would not be alone, but unlike the ninja, the summoner and barbarian the oracle has the most to lose and should have already lost it all being an oracle of LIFE, refusing to support the ninja's life over a weapon......

I still want to know what her curse is.... and alignment.


Steelfiredragon wrote:

no karkon.. I would consider starting the argument and the initial threat both a chaotic and evil. and nock on it each time the threat was repeated.

the oracle would fall, she just would not be alone, but unlike the ninja, the summoner and barbarian the oracle has the most to lose and should have already lost it all being an oracle of LIFE, refusing to support the ninja's life over a weapon......

I still want to know what her curse is.... and alignment.

The oracle has absolutely nothing to lose whatsoever.

Being an oracle of life has nothing to do with alignment, curse or anything other than the fact that they are an oracle and their mystery is life.


Abraham spalding wrote:
Steelfiredragon wrote:

no karkon.. I would consider starting the argument and the initial threat both a chaotic and evil. and nock on it each time the threat was repeated.

the oracle would fall, she just would not be alone, but unlike the ninja, the summoner and barbarian the oracle has the most to lose and should have already lost it all being an oracle of LIFE, refusing to support the ninja's life over a weapon......

I still want to know what her curse is.... and alignment.

The oracle has absolutely nothing to lose whatsoever.

Being an oracle of life has nothing to do with alignment, curse or anything other than the fact that they are an oracle and their mystery is life.

QFT

This being said just give up the damn sword. There's more then one way to behead a lich.


if Serenrae is her patron she might lose her spellcasting.... even though the oracle is not supposed to have a patron but worships the deities ( or something) that are supported by that mystery.

and as for the curse... I was curious as depnding on WHAT it was, the oracle should not be trying to tank.

the ninja has no such....

so Bluestar.. your ninja still have that portable hole??

drop the sword and any other geased items in it, and then destroy the portable hole and see what the oracle and dm say to that.


Steelfiredragon wrote:
if Serenrae is her patron she might lose her spellcasting.... even though the oracle is not supposed to have a patron but worships the deities ( or something) that are supported by that mystery.

No the oracle gets nothing from the gods and can piss them off to any end they want (well as much as say a wizard or fighter can). There is no mechanical or systematic reason for an oracle to give a crap about gods beyond wanting too.


While I was out getting a groceries, a thought occurred: I could challenge her to a duel, no magic, ninja or otherwise, just combat skill vs combat skill. Winner takes the sword, loser shuts up.

@Ainslan:
Sadly not, the Summoner's pet is a snake style creature, built on having a very large reach. I'd already thought about that.

We literally leveled to 12 just before the argument over the sword got heated, which is when I tried everything I could think of (at the time) to get her to lay off of it, I got home, and started this thread.

Because of the Geass I have two options: keep going forward with this quest or die, it's like I've been turned into a shark. Which basically means: go fight the monsters, you might die, or if you abandon the party, because the healer is acting like a jerk, and then die. Now, if she denies me healing, I'm pretty much guaranteed to die eventually, I'll run out of ki points, shadow clones, potions, and then HP.

I don't, the fact that she would even threaten to stop healing me is enough. She's blind to basic things like logic, like in the story I posted earlier. I view it as criminal negligence, which I'm not going to be the victim of. I like this character and it would also be incredibly out of character for me to do something like that.

@steelfiredragon:
Yes, she threatened first. Something good I imagine, probably neutral or chaotic, lawful doesn't seem to be something she could successfully play.

Her curse is Haunted, another reason I really don't want her having the sword: she's going to lose it down a bottomless pit or something.

We haven't really had time or the facilities to create another Sun Blade, if we did, I'd have two katana/wakizashi Sun Blades alreadyk, and this argument would be a moot point.

You are asking her to cross class? I've already cross-classed Ranger. I don't think she will do it citing that her spells are too important.

@Unclefred:
I'd think it was more amusing if I hadn't already dealt with it before. Eh, she only threatened at the end of the night.

As a ninja, I have vanishing trick (as the vanish spell), Shadow Clones (as Mirror image), I can use Forgotten Trick to learn Crane Wing for 10 (11, if I decide to stick with ninja) rounds, and I can use ghost step (makes me incorporeal for moving through walls), I am very hard to kill when I get everything running. Everything costs at least 1 ki point, though forgotten trick costs 2.

Come to think of it I had a chance to let her die, but I didn't because I didn't think I'd be catching any more guff from her, when we first ran into the vampire at level 10, we also ran into the cleric we are gunning for now, he fired one spell, and killed the oracle.

The items aren't Geass'd WE ARE, if I were to wreck those items, I'd just cripple myself.


Steelfiredragon wrote:


drop the sword and any other geased items in it, and then destroy the portable hole and see what the oracle and dm say to that.

I would say, "Sweet, You're still under a geas and the angel isn't exactly carrying spare artifacts of ancient power on him. Shall we move on?"

Ultimately another player making a suboptimal choice is not worth arguing about in the middle of a dungeon. Frankly given the amount of crap you have already you can buy yourself a paid of sunblades later. No big deal.

But it appears you've let it escalate. You've got all the rope you need to hang yourselves. Best be done with it quickly.


Blue Star wrote:

While I was out getting a groceries, a thought occurred: I could challenge her to a duel, no magic, ninja or otherwise, just combat skill vs combat skill. Winner takes the sword, loser shuts up.

This will not solve anything.


TarkXT wrote:
Blue Star wrote:

While I was out getting a groceries, a thought occurred: I could challenge her to a duel, no magic, ninja or otherwise, just combat skill vs combat skill. Winner takes the sword, loser shuts up.

This will not solve anything.

Why not? I'd beat her (unconscious), because I intend to give her an advantage: I would only use my hands and feet, and that should be the end of it.


Although the gods work through many agents, perhaps none is more mysterious than the oracle. These divine vessels are granted power without their choice, selected by providence to wield powers that even they do not fully understand. Unlike a cleric, who draws her magic through devotion to a deity, oracles garner strength and power from many sources, namely those patron deities who support their ideals. Instead of worshiping a single source, oracles tend to venerate all of the gods that share their beliefs. While some see the powers of the oracle as a gift, others view them as a curse, changing the life of the chosen in unforeseen ways.

sorry to interupt, the life mystery is granted by pharsma, Serenrae and Goz... that nature deity.

whiile the rules for it dont say anything for it.A cleric can loose his/her spellcasting ability.

but unlike the oracle, the cleric has only one deity to piss off before they most undertake the attonement spell.

the oracle of life has to piss off three.

and most likely has done so to two of them.
Sarenrae for the initial threat of no longer healing the ninja.

Pharsma for willingly to let someone die

that nature one... not sure on.

and true.. they might not be able to lose spellcasting, but the curse can be removed by pissing off the deities.

and becoming lawful or chaotic evil would do it.

since the three deities that support life mystery do not have those two alignments as followers.

now I'm going to go ask James Jacobs a question...... so laters.. for now.


Blue Star wrote:
TarkXT wrote:
Blue Star wrote:

While I was out getting a groceries, a thought occurred: I could challenge her to a duel, no magic, ninja or otherwise, just combat skill vs combat skill. Winner takes the sword, loser shuts up.

This will not solve anything.
Why not? I'd beat her (unconscious), because I intend to give her an advantage: I would only use my hands and feet, and that should be the end of it.

And win or lose you've given her ample reason to have a grudge as you essentially mug her. She's also not obligated to accept any challenge. Ultimately your beating her into unconsciousness over another glowie sword in your collection. Think about that. All you do there is guarantee that she'll betray you.


Steelfiredragon wrote:


and true.. they might not be able to lose spellcasting, but the curse can be removed by pissing off the deities.

Everything you said is entirely up to the GM. The Orcale class itself has no mechanical basis for losing powers. Period. Which sets them apart from all the other divine casters I'm aware of.


TarkXT wrote:
Blue Star wrote:
TarkXT wrote:
Blue Star wrote:

While I was out getting a groceries, a thought occurred: I could challenge her to a duel, no magic, ninja or otherwise, just combat skill vs combat skill. Winner takes the sword, loser shuts up.

This will not solve anything.
Why not? I'd beat her (unconscious), because I intend to give her an advantage: I would only use my hands and feet, and that should be the end of it.
And win or lose you've given her ample reason to have a grudge as you essentially mug her. She's also not obligated to accept any challenge. Ultimately your beating her into unconsciousness over another glowie sword in your collection. Think about that. All you do there is guarantee that she'll betray you.

As I've said before, I don't have much of a collection of glowy items, just because I'm using them, doesn't mean I consider them mine, I'll share them with the other people who will actually use them, and I don't expect the caster to hand me the metamagic rods, so I can use my ninja powers better. Which is basically what she's doing: asking for an item she isn't going to use.


if you dont mind me asking, whats her strenght?

you said her dex was 8 iirc...


Steelfiredragon wrote:

if you dont mind me asking, whats her strenght?

you said her dex was 8 iirc...

I think she might have a 14 or something like that, her dex is 9, maybe 10 if she put her level 12 point into it, and I'm unsure of her Con, it isn't that high though.


and she wants a bastard sword that can be used as a shortsword.

with a str of 14 or something and a dex that is no better.

str even with the feat required is not going to allow for much damage let alone to have decent bab for a +2 bastard sword.

1d10 +2 +2..... +4 against evil and the crit threat agaisnt undead and negative energy outsiders....
and weapon finese wont even help her...

brilliant..... she has nothing to work with there.....

well, there maybe a way out, but you'll have to talk with your dm first.

give her the weapon IF she'll take your gease with it. if she agrees and your dm allows it she takes the blade and the gease, so if you then be able to leave the group. you just might want to leave all the artifacts from the angle you may be carrying.

which reminds me, does she even know what the sunblade does, or does she just want it becasue its a sunblade?


Steelfiredragon wrote:

and she wants a bastard sword that can be used as a shortsword.

with a str of 14 or something and a dex that is no better.

str even with the feat required is not going to allow for much damage let alone to have decent bab for a +2 bastard sword.

1d10 +2 +2..... +4 against evil and the crit threat agaisnt undead and negative energy outsiders....
and weapon finese wont even help her...

brilliant..... she has nothing to work with there.....

well, there maybe a way out, but you'll have to talk with your dm first.

give her the weapon IF she'll take your gease with it. if she agrees and your dm allows it she takes the blade and the gease, so if you then be able to leave the group. you just might want to leave all the artifacts from the angle you may be carrying.

which reminds me, does she even know what the sunblade does, or does she just want it becasue its a sunblade?

The Geass isn't associated with the gear, the gear is there to get us through the Geass, because the Angel foresaw that we'd need an edge in combat. Also, my character was the first one to agree to it, because my character believes in the mission. Kill the bad guys, stop a war, grab the Dragon Orbs, get them to the dragons, and maybe get an artifact to help us kill an evil god. All to keep them from killing more innocent people.

We've had it for at least 4 levels, probably something on the order of 6 or 7 levels, and if she doesn't know what it does now, she will never know, even if she wields it. She basically wants it because it's a SUN Blade and she worships a SUN god, what really amounts to "it's perty, I wants it". I suppose my character could find faith with Iomedae, if she's willing to make a decision like giving up a feat (a very limited resource) I could make a decision like actually becoming religious. I don't really want to, it's a much more petty path than I want to take.


Better luck next time. No really, and avoid groups with oracles.


Detect Magic wrote:

Better luck next time. No really, and avoid groups with oracles.

Eh, the first oracle I teamed up with, was back when the book first came out, I was pretty cool with the guy, unfortunately the GM of that group picked on me a lot (even repeatedly killing my character, because the others would complain), finally when I decided the group was too dumb to live, the paladin falls off the wagon, and I left the group. I liked them as people, but they were kind of miserable players.


Sorry to hear that you've experienced such gaming-woes. A good group is hard to come by (I suppose we have all got a different fit, so it's to be expected).


Detect Magic wrote:
Sorry to hear that you've experienced such gaming-woes. A good group is hard to come by (I suppose we have all got a different fit, so it's to be expected).

Eh, it happens. I have a good group, but we had a bit of a falling out last summer, between the incredible heat (one of them does not handle heat very well) and I guess I became depressed or something (not sure, but my brain came down with a serious case of the suck), but hopefully I've managed to begin patching it up. I'll find out Sunday.


in r words the oracle player is being a spoiled little brat... and wants it just because...

well... see if the dm will drop in a +3 holy mace of disruption, if the dm does, see if the oracle wants it.

if the oracle still wants the sunblade, take the +3 holy mace of disruption and give her the sunblade and warn her that as soon as she dies, you're going to take the sun blade off her cold dead corpse..


Steelfiredragon wrote:

in r words the oracle player is being a spoiled little brat... and wants it just because...

well... see if the dm will drop in a +3 holy mace of disruption, if the dm does, see if the oracle wants it.

if the oracle still wants the sunblade, take the +3 holy mace of disruption and give her the sunblade and warn her that as soon as she dies, you're going to take the sun blade off her cold dead corpse..

Sure, if it was a light mace. The weapon I'm looking for is an off-hand affair.

The Exchange Contributor, RPG Superstar 2010 Top 16

Blue Star wrote:
While I was out getting a groceries, a thought occurred: I could challenge her to a duel, no magic, ninja or otherwise, just combat skill vs combat skill. Winner takes the sword, loser shuts up.

Wow, why don't you just kill her character then you won't have to deal with a similar issue later on. Because really... player versus player confrontations solve everything.

rolls eyes


How can it be that this thread has more than ONE HUNDRED posts??


Blue Star wrote:
Steelfiredragon wrote:

in r words the oracle player is being a spoiled little brat... and wants it just because...

well... see if the dm will drop in a +3 holy mace of disruption, if the dm does, see if the oracle wants it.

if the oracle still wants the sunblade, take the +3 holy mace of disruption and give her the sunblade and warn her that as soon as she dies, you're going to take the sun blade off her cold dead corpse..

Sure, if it was a light mace. The weapon I'm looking for is an off-hand affair.

disruption can only be put on a melee blunt weapon. the light mace counts as a blunt melee weapon.

all you have to do is ask your dm and the oracle..


Honestly at this point I'm thinking everyone desires each other.

Group after group you have problems... so it's always the group? Might be time to re-evaluate what's going on -- just a theory though.


Dennis Baker wrote:
Blue Star wrote:
While I was out getting a groceries, a thought occurred: I could challenge her to a duel, no magic, ninja or otherwise, just combat skill vs combat skill. Winner takes the sword, loser shuts up.

Wow, why don't you just kill her character then you won't have to deal with a similar issue later on. Because really... player versus player confrontations solve everything.

rolls eyes

She would be obligated to end it there and then. Also, it was an idea, I ran it past here to see if it's a good idea, but a lot of you seem to think I'm some sort of charity, as if everything I use should basically be handed out to whoever -thinks- they deserve it, instead of whoever can actually use it best. Just because of "roleplaying" as if I'm not roleplaying an experienced, powerful character, who has seen enough action to make it through to higher levels. It's almost like you think I'm roleplaying a munchkin, instead of a person.

Let's get this straight: my character is no lemming, I will do what needs to be done to survive, and that includes insuring my group has the right equipment in the right place. I'm not hoarding treasure, I'm making sure it goes to the right place.

Abraham spalding wrote:

Honestly at this point I'm thinking everyone desires each other.

Group after group you have problems... so it's always the group? Might be time to re-evaluate what's going on -- just a theory though.

For starters: this one isn't a group thing:this is a single player thing. Second: I chose to leave the other group, because I didn't like their play style, that doesn't mean their style is bad by any definition it means that I was not very compatible with it, and in case you are missing it: the problem was with me. The group didn't disintegrate when I left, heck they are still playing... today, probably as I type this.

The other group, the one I consider good, had minor issue due to myself, which exacerbated one of the other player's ongoing issues. He's a misanthrope and he does a pretty good job not acting upon it most of the time, but the summer heat made him grouchier than usual. Which I freely admitted I was screwing up to him and we talked it out. Hopefully, things will be better, and hopefully my brain will function.


karkon wrote:

Sorry OT but...

How is Malifaux? What is the outlay like? My brother keeps trying to get me into 40k but I don't want to spend so much either. Also I hate painting. I bought their new card terrain for general terrain use (I used to make a lot of the WWG paper stuff).

Urgh... I technically have to answer this due to my status as a Henchman, which I probably take a bit more seriously than I probably should, but it's kind of important to me, because I'm the only Henchman in my state.

Malifaux is pretty good. When Wyrd produces a book -all- of the factions are given new units in the book. The game itself is pretty cheap to get into, depending on the box you pick up, it can run from 32-45$, and then you can download the rules manual here. I like to think of it as somewhere between chess and the far side of Europa, because it is very eclectic. Malifaux is SteamVictorianWildWestLovecraftIndianaJonesandsomeotherstuffIcan'tthinkofof fthetopofmyhead punk.

You'll also need a deck of cards, ordinary playing cards will do, (you will have to have the jokers though, they are very important) but I highly recommend the decks they have, because it saves a lot of looking back and forth from the instructions manual. When you get more experience I very highly recommend the puppet deck, while expensive it is made of vastly superior materials.... than pretty much any card I've seen before.

You will also need a tape measure and that's basically it. You can play a small game (roughly 25 soul stones, which are the currency in this game, instead of points, though soul stones are very important in their own right, not spending a few is usually a good idea) with just the box you get (probably the equivalent of 1000 points in 40k), and it doesn't take many models to have a pretty big force, I've got 19 models, for one faction (technically one crew), and my crew is bigger than the rules will allow technically.

The factions (there's 5 of them, Guild, Arcanists, Neverborn, Ressurectionists, and Outcasts) are largely balanced, though the Neverborn are a bit more powerful, in general, and I'm not too impressed by the Ressurectionists. Whatever advantages any given faction has can be overcome with tactics, proper model usage, and a little bit of luck.

There are 5 types of models: Avatars, Masters, Totems, Henchmen, and Minions.:
Avatars: basically alternate states, typically a bit more powerful, of masters, though some of them are less impressive than others.

Masters: these are the baddest dudes in your force, they also determine who you can hire for your crew, basically making them a sub-faction within each faction, this is actually pretty important, because when you start the game, you select a faction, figure out what kind of mission you are going to be playing, and then you hire your crew.

Totems: these are little buddies attached to masters or Henchmen, I have one for my faction, unfortunately I don't have one in real life, I could use a gofer. They are wimpy dudes that provide stuff for your masters, though usually nothing particularly big.

Henchmen: these guys are very powerful, though not as powerful as masters, they typically lead a special forces unit, which there are some pretty big restrictions about as well, so these guys also affect who you can hire, but on a much more limited scale.

Minions: this is everyone else, though some of them have rules which determine their importance, and some minions are quite powerful, but by and large, they are not all that potent.

Fear the WALL.


Keep the blade.

I've been in groups with problems, and survived them. If the people are worth it, you can get past the problems. If not.. say your goodbyes once the game ends one way or another.

I've been in item disputes before, and at the losing end.

For everyone who says he should share because he has so many shinies.. all the shinies keep getting thrust upon him as the mule, that is no excuse for other people to demand he gives up specific items which help him fulfill his role just because they want something shiny.

Make the oracle an offer: if the oracle learns to use that type of blade, becomes proficient and demonstrates effective skill in its use, she can have the sunblade. Having a feat isn't enough, she needs to prove in combat she can use that kind of blade to a degree that will make the sungod happy. Merely worshiping the sungod doesn't make you worthy of wielding a very specialized tool. The hitch is - she needs to find a bastard sword first to show she can use it effectively and survive front line combat to prove she is worthy of wielding such a high level tool of her god in a very dangerous area, so odds are you'll be past all these undead before she can do that. At that point you can probably replace the sunblade with something similarly effective. If she isn't willing to demonstrate (with a training weapon) her intent and capability to put her god's tool to its intended use, then she's not worthy of wielding the tool.

She wants to roleplay, here is the roleplay solution. If she refuses, you can always taunt her, call her a petty spoiled noble playing at religion, and not a true follower of her god. Simply picking up a feat when you've never touched a type of weapon is not roleplaying.


@Lythe Featherblade: I was initially going to complain that you didn't give me any advice toward my goal, then I read your paragraph, and I like that. I like it a lot. Though she's probably not even a noble, just some commoner, playing at being a hero. This is probably the best advice in the entire thread.

Thank you.


Her character is saying that she would be willing to watch your character die in battle that you join as a group? In my opinion that is morally indistinguishable from you challenging her to the duel. In either case it creates a situation where the only possible outcomes are for one character to die or be bullied into submitting to the other player's opinion.

Everyone who is saying that that challenging her to a physical fight is boorish is absolutely right though. What I am here to point out is that her offering to force you to die rather than have her character leave the party is 100% exactly as bad mannered. And it sounds like she did it first.

So if it were me I would have one last discussion on the subject with the group. I would tell them that I consider passive aggressively trying to get a character killed to be pvp action. I would let them know that if such pvp action is to be considered valid by the group that I would consider it to be open season on any and all other means of pvp. I would further let them know that I do not WANT to bring pvp in the game, but that uncompromising attitudes are forcing the issue and that it is unacceptable for other players to threaten pvp action without the group approving. I would have this conversation far far away from a game table.


Sadly the farthest away from the table we meet is at another table. We only talk at the shop, while it is a big shop, it's not that big.

The Exchange Contributor, RPG Superstar 2010 Top 16

Blue Star wrote:
Dennis Baker wrote:
Blue Star wrote:
While I was out getting a groceries, a thought occurred: I could challenge her to a duel, no magic, ninja or otherwise, just combat skill vs combat skill. Winner takes the sword, loser shuts up.

Wow, why don't you just kill her character then you won't have to deal with a similar issue later on. Because really... player versus player confrontations solve everything.

rolls eyes

She would be obligated to end it there and then. Also, it was an idea, I ran it past here to see if it's a good idea, but a lot of you seem to think I'm some sort of charity, as if everything I use should basically be handed out to whoever -thinks- they deserve it, instead of whoever can actually use it best...

Pathfinder is a game that you play with friends. You sit down at a table and play this GAME in a way that is fun for everyone at the table. It is not 'charity' because nothing you are dealing with is actually real.

Putting an end to a childish argument about virtual toys benefits everyone playing. Who cares if next time you fight an undead horde your pretend character only does 55 points damage in a round versus 65 points. What happens in pretend land doesn't mean a damned thing when you are arguing in real life.


Lythe Featherblade wrote:

Keep the blade.

I've been in groups with problems, and survived them. If the people are worth it, you can get past the problems. If not.. say your goodbyes once the game ends one way or another.

I've been in item disputes before, and at the losing end.

For everyone who says he should share because he has so many shinies.. all the shinies keep getting thrust upon him as the mule, that is no excuse for other people to demand he gives up specific items which help him fulfill his role just because they want something shiny.

Make the oracle an offer: if the oracle learns to use that type of blade, becomes proficient and demonstrates effective skill in its use, she can have the sunblade. Having a feat isn't enough, she needs to prove in combat she can use that kind of blade to a degree that will make the sungod happy. Merely worshiping the sungod doesn't make you worthy of wielding a very specialized tool. The hitch is - she needs to find a bastard sword first to show she can use it effectively and survive front line combat to prove she is worthy of wielding such a high level tool of her god in a very dangerous area, so odds are you'll be past all these undead before she can do that. At that point you can probably replace the sunblade with something similarly effective. If she isn't willing to demonstrate (with a training weapon) her intent and capability to put her god's tool to its intended use, then she's not worthy of wielding the tool.

She wants to roleplay, here is the roleplay solution. If she refuses, you can always taunt her, call her a petty spoiled noble playing at religion, and not a true follower of her god. Simply picking up a feat when you've never touched a type of weapon is not roleplaying.

It would be a good solution if you have any hope of her going for it, which I consider to be practically zero, ofcourse it is not purely roleplaying reason she sees a weapon that would be cool for her character and she prolly doesnt want to be your healing b#@!+, since obviously it is an ungrateful role.

What I think she should do is take a level (or two) of paladin, which would make her a decent warrior instantly in +3 yoro armor a shield and a sunblade with smite evil 1/day, a feat to spare for weapon or shield focus, another level after that will give her awesome saves.

If she has a compatible alignment that is ofcourse, offer to train her with the blade and keep it till she can actually use it, dont shoot her down for wanting it. It seems she has tried to do some combat but didnt do great at it because she lacks your god scores and maybe some skill at efficient playing. Help her become a better player instead.

It seems fair to want the blade, but not being proficient with it is not going to help the party at this moment and hell if she happens to die in combat you got your wish and another party member to loot. If she gets to live to 2nd lvl paladin her saves will probably be good enough to give you the cloak +3.

I am not saying it would be most efficient but it could be viable, give a little room for people to work out the characters they want to play.

Silver Crusade

Ok something has been bugging me about this. You are a ninja with a one ranger level but most of them ninja. You guys are around 12th. She is a 12th oracle. So your BAB bonuses are nearly the same. If she took martial weapon proficiency (short sword) which is just one feat for her then she could use the sun blade.

So assuming she took the feat (or a class) to be able to use the blade what makes you so much better and more deserving?

Great stats? She cannot help that you rolled well and she rolled poorly. Good tactics? Not everyone is good at that. Favored Enemy undead stacking with the bonus from sun blade? I could see this if everyone was similarly equipped but as your DM restricts magic items I don't.


Just give her the stupid sword. At the end of the day if it's going to make the game impossible to win the DM will just tone things down also it saves alot of inconvenience for everyone. Besides which you're already mooching the mental stats headband which either of the casters could make better use of than you can.


gnomersy wrote:
Just give her the stupid sword. At the end of the day if it's going to make the game impossible to win the DM will just tone things down also it saves alot of inconvenience for everyone. Besides which you're already mooching the mental stats headband which either of the casters could make better use of than you can.

Not sure on that, since there is also a rod of splendor which gives a +4 enhancement to charisma, but it depends wether the oracle or summoner uses it really.

We do not know what skill is inside the headband either, and wisdom is not really that important to the other casters since they have better will saves already, charisma might not be that useful to the ninja but it gives a little extra ki at least and possibly UMD/bluff bonus.


Remco Sommeling wrote:
gnomersy wrote:
Just give her the stupid sword. At the end of the day if it's going to make the game impossible to win the DM will just tone things down also it saves alot of inconvenience for everyone. Besides which you're already mooching the mental stats headband which either of the casters could make better use of than you can.

Not sure on that, since there is also a rod of splendor which gives a +4 enhancement to charisma, but it depends wether the oracle or summoner uses it really.

We do not know what skill is inside the headband either, and wisdom is not really that important to the other casters since they have better will saves already, charisma might not be that useful to the ninja but it gives a little extra ki at least and possibly UMD/bluff bonus.

I just assumed since it was handed out by an angel santa hybrid that it was +2 to all three in which case the fact that the ninja already has ungodly stats relative to the rest of the party ought to disqualify him from getting it.


gnomersy wrote:
Remco Sommeling wrote:
gnomersy wrote:
Just give her the stupid sword. At the end of the day if it's going to make the game impossible to win the DM will just tone things down also it saves alot of inconvenience for everyone. Besides which you're already mooching the mental stats headband which either of the casters could make better use of than you can.

Not sure on that, since there is also a rod of splendor which gives a +4 enhancement to charisma, but it depends wether the oracle or summoner uses it really.

We do not know what skill is inside the headband either, and wisdom is not really that important to the other casters since they have better will saves already, charisma might not be that useful to the ninja but it gives a little extra ki at least and possibly UMD/bluff bonus.

I just assumed since it was handed out by an angel santa hybrid that it was +2 to all three in which case the fact that the ninja already has ungodly stats relative to the rest of the party ought to disqualify him from getting it.

I did assume that as well, just saying wisdom and intelligence is quite likely less useful for both the oracle and the summoner, and they might already have a charisma item (rod of splendor).


Remco Sommeling wrote:

I did assume that as well, just saying wisdom and intelligence is quite likely less useful for both the oracle and the summoner, and they might already have a charisma item (rod of splendor).

Fair enough but he didn't mention the rod if they had one and he did say that the headband was better for him because whatever he wanted for skills or something but that it might have helped the oracle with her spells which leads me to believe the oracle didn't have another bonus particularly since he also said the DM was pretty stingy with magic items.

And in that case the oracle and the summoner both easily gain more benefit out of the headband particularly since as he said earlier the ninja already has unusually high stats to the point which he's expecting to do everything from skill monkeying to being tank and primary dps.

At least in my group I know that kind of stuff wouldn't fly and it would make for a far more believable reason the oracle might be kicking up a fuss about the sword if the ninja is essentially taking all of the good stuff including the support classes gear because "he uses it best".


gnomersy wrote:
Remco Sommeling wrote:

I did assume that as well, just saying wisdom and intelligence is quite likely less useful for both the oracle and the summoner, and they might already have a charisma item (rod of splendor).

Fair enough but he didn't mention the rod if they had one and he did say that the headband was better for him because whatever he wanted for skills or something but that it might have helped the oracle with her spells which leads me to believe the oracle didn't have another bonus particularly since he also said the DM was pretty stingy with magic items.

And in that case the oracle and the summoner both easily gain more benefit out of the headband particularly since as he said earlier the ninja already has unusually high stats to the point which he's expecting to do everything from skill monkeying to being tank and primary dps.

At least in my group I know that kind of stuff wouldn't fly and it would make for a far more believable reason the oracle might be kicking up a fuss about the sword if the ninja is essentially taking all of the good stuff including the support classes gear because "he uses it best".

The angel also gave a rod of splendor among other items, the OP did not say where those items went, so it might be the summoner or the oracle.

I agree with the sentiment and honestly think such is likely is the case here, up to the point that the oracle threatens to refuse to heal the unpleasant fellow, the unpleasant fellow proving the point by threatening to kill her, the barbarian stating he would kill the unpleasant fellow if he did that as to the unpleasant fellow threatening to kill the barbarian too. Happy Times.


1) looting party members? Does new chars start with appropriate WBL? Then just make a few glass canons that just happens to have the items your future char want. DIE - new char - DIE - new char - DIE and then make a new assasin - the party should have 2 almost unused swords for your new assasin... No serious looting party members ruins WBL in a big way. So for me it's a big no go...
I don't get it. If the sword was for the paladin (who at some point was a player that died - right?) Bury the player with the sword - and complain to the GM over WBL... Problem goes away...

2) This seems to be a disfuntional group - but I really hope it's still fun to play - if it is - go in character an argue, argue argue... At some point the oracle isn't going to heal you when you need it or your gonna keep hitting the zombie horde instead of beating the BBEG that's hitting the oracle - either way disfuntional group - some one has do die...
And then when a new char is made try to give them a RP reson to fit in the party - for instance in a current party the players are sistes - the paladin is LG, but since it's his sisters she'll turn a blind eye to somethings. And even though the witch - really isn't "a people person" the party stills listens to her and then agree not to do was she suggest...


Lythe Featherblade wrote:

Keep the blade.

I've been in groups with problems, and survived them. If the people are worth it, you can get past the problems. If not.. say your goodbyes once the game ends one way or another.

I've been in item disputes before, and at the losing end.

For everyone who says he should share because he has so many shinies.. all the shinies keep getting thrust upon him as the mule, that is no excuse for other people to demand he gives up specific items which help him fulfill his role just because they want something shiny.

Make the oracle an offer: if the oracle learns to use that type of blade, becomes proficient and demonstrates effective skill in its use, she can have the sunblade. Having a feat isn't enough, she needs to prove in combat she can use that kind of blade to a degree that will make the sungod happy. Merely worshiping the sungod doesn't make you worthy of wielding a very specialized tool. The hitch is - she needs to find a bastard sword first to show she can use it effectively and survive front line combat to prove she is worthy of wielding such a high level tool of her god in a very dangerous area, so odds are you'll be past all these undead before she can do that. At that point you can probably replace the sunblade with something similarly effective. If she isn't willing to demonstrate (with a training weapon) her intent and capability to put her god's tool to its intended use, then she's not worthy of wielding the tool.

She wants to roleplay, here is the roleplay solution. If she refuses, you can always taunt her, call her a petty spoiled noble playing at religion, and not a true follower of her god. Simply picking up a feat when you've never touched a type of weapon is not roleplaying.

+1


It sounds like this group has and has had some issues. I've been reading through the text, though probably missed it--what did the other player leave over?

I do not think this is about the sword.

I think this is about a difference in personality, and issues that have been fermenting inside the group for a while.

As for a solution: I'd consider scrapping the game for a weekend (or as many as needed), and doing something to work to rebuild some of those friendships. Do something fun, social, and away from what's become a source of conflict. Do something that reminds eachother that you're friends--or at least, should be.

If you cannot at least be friends, then something is very wrong, and it's probably time to examine the gaming group as a whole.


The skill on the head band is knowledge(The Planes). The summoner has the Rod of Splendor, since all he does is sit in the back and look imperious. The Oracle took the cloak of resistance, I gave her that one because her saves were garbage, and I wanted her to not die. I still need whatever bonuses I can get to my skills and will save.

@Remco:
We show our gratitude to the healer the same way she shows gratitude to those of us who front line: by doing our job.

She didn't do great because she hasn't taken anything (feats skills or otherwise) towards fighting. The GM punishes us for wearing medium armor, much less heavy armor, we are in a desert, deserts do horrible things to people wearing armor. Plus, she wouldn't be able to fulfill her job as a healer, her movement would be 15 feet, and she would be struggling to do much of anything.

I've also been a lot nicer to her than I could have been, a lot nicer than you think I've been, the only time I've had to stop her is when she was ineptly roleplaying, and working toward getting us killed. I've been a lot nicer to her than she has to me. I've even held my tongue, despite the conversation (going on between the oracle and the GM) becoming so painful the Summoner had to leave the table.

I was building to be a tank to begin with, the ninja is very very tough, as I've already explained, not that it seems you are actually reading, but let me reiterate it: invisibility, mirror image, and crane style/wing, you could be a wizard, with horrible stats, and if you could use all of those, you would be pretty hard to kill.

I was only reacting to those, better to give the player a new character than to deal with stupid roleplaying issues, and better than having to reroll myself, for the aforementioned reason.

@Big Tuna:
No, they get two items, it's heavily controlled. That's basically what the GM is trying to avoid, which is why he's being heavy handed with magic items, and I hate rolling up new characters.

Eh, the game could use more actual roleplaying instead of childish bickering it would be more fun, but other than that it's pretty good.

@Dennis Baker:
It's a roleplaying game, I'm roleplaying my character, said character doesn't want to die, I'm not going to yield on this.

[spoiler=@Gnomercy] Why should I? The summoner doesn't do much, but when he does it's usually pretty important, like summoning Lantern Archons against the golems and vampire we fought, when Bob the snake can't handle it, or casting haste when the golem gives everyone slow.

How does she gain more benefit out of the headband? 1 more spell? a slightly better will save, oh wait, her will save is already really high, because that's her good one, and it's my worst save. Skills? She doesn't really have as many as I do and her skills aren't her schtick in the first place, but it is part of mine.

@Rugg:
the first player left for no reason that I can tell, he basically stopped showing up to the shop entirely, supposedly he is a truck driver, so he could be doing that, he also played Malifaux. The Barbarian left because he's going to Job Corps Tuesday and he's not sure when his first weekend off will be.

I wouldn't call it friendship, but I'm extremely picky on who I call a friend, more often than not most people are merely acquaintances to me. The summoner is a friend of mine, the grouchy guy in my good group is a friend, the store owner is a friend, and there are a few others, but I don't let anyone be considered "my friend" especially if I don't think they qualify. Yes, this is kind of standoffish, but I'd rather my friends be actual friends instead of the "friends" I see so often around me, people who act nice to each other, but wouldn't lift a finger unless someone was in actual mortal danger.

This doesn't stop me from being nice to them, or being generous, when the poor Barbarian player is hungry, I usually send him over to McDonalds with a few bucks to get him some food.... at least when I can. I can act friendly to people I don't consider actual friends, but I think that's part of just being courteous.

The Exchange

There is a lot of blame going around on the Ninja and the Cleric's players for being hard-headed but I am seriously upset at one person here.....
THE DM! This moron is sitting there allowing this to go on when he could clear this whole thing up either in-game by giving everyone "a sign" about who should wield the blade or out-of-game by growing a pair and making a decision about it....or hell, he likes interparty fighting, tell them that they are both locked in the next room alone with no other party members- now fight it out.
DMs allowing this type of player fighting is bull. The dms job isn't just to adjudicate a game, it's to adjudicate the players.

1 to 50 of 499 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Arguing over a Sun Blade. All Messageboards