A different kind of post


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Bob Jonquet wrote:
Stormfriend wrote:
Actually the biggest thing that affects my enjoyment of the game is OOC conversation

IMO, there are two types of ooc table-talk. One, is the kind that seems to make gaming fun. Movie references, quotes (even bad ones), etc keep the game from getting too serious. Although, left unchecked, this type of ooc talk can derail a session.

The other directly affects the game and we call it meta-gaming. When players are discussing in-depth tactics and planing everyone's actions 2-3+ rounds in advance like it is a pre-arranged choreography, I lose interest very quickly. It is similar in concept to over-optimizing your character. Add in an "alpha" player who keeps telling everyone else what to do, where to go, even calculating their dice rolls for them, and it's gets even worse. This irritates me as a GM, but full-on pisses me off when I'm a player.

Moral of the story, joke around and have some fun. Announce your actions, but for gawd's sake, let everyone else take their own actions.

There is little so irritating as having some tween/twentysomething try to tell me (39y-o been playing since I was 8) how I "should be" playing my character. So FAR, I've managed to just leave it at a snarky "Thanks for the advice," since cooperation is one of those important Pathfinder tenets.

And half the time, those 2-3 round in advance plans are thrown out the window by actual events, so they (the alpha hyperplanners) have wasted their and my time anyway.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Alitan wrote:
There is little so irritating as having some tween/twentysomething try to tell me (39y-o been playing since I was 8) how I "should be" playing my character.

Since I am 39, it is ok if I tell you how to play your character correct? ;)

Grand Lodge 4/5 5/55/5 ***

Dragnmoon wrote:
Since I am 39, it is ok if I tell you how to play your character correct? ;)

Sure...you're gonna do it anyway ;-)

Grand Lodge 4/5

Bob Jonquet wrote:

I was referring more to player A sitting next to player B.

Player A rolls a 13 on a D20.
Player B immediately announces, "13," reaches towards Player A's character sheet points to the bonus.
"Plus 8, that's 21," then turns to the GM and says, "we already know the AC was 20 so he hit."
Turns back to Player A and says, "now roll damage. You do 2d6+3 plus 1 for the magic weapon that the wizard cast on you."

Heck, Bob, I've done that.

In my defense, the player sitting next to me was slowly adding (painfully) every modifier (BAB, STR, spells) for four attack rolls on a full attack action where every attack had the same modifiers. They'd roll the die, stare at it for a minute... "Um, 13, plus... um..."

Four times. Every round. Just sayin'.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Jonathan Cary wrote:

Heck, Bob, I've done that.

In my defense, the player sitting next to me was slowly adding (painfully) every modifier (BAB, STR, spells) for four attack rolls on a full attack action where every attack had the same modifiers. They'd roll the die, stare at it for a minute... "Um, 13, plus... um..."

Four times. Every round. Just sayin'.

I will admit I have done that as well... I get impatient with that real quick...

I have no issue tracking all my bonuses, so when a player does *Giving leeway to new players to the game* I get impatient. What is worse is when I know his bonuses better then him, the player should know his character better then anyone *Once again giving leeway to new players*.

A Constant problem I see is players saying after his turn is over "Hey I forgot this bonus and this bonus so I really did x". I don't allow that anymore, I tell all my players to learn to keep track of what they have and if they miss it they lose out of it after I move on from them.


Dragnmoon wrote:
Alitan wrote:
There is little so irritating as having some tween/twentysomething try to tell me (39y-o been playing since I was 8) how I "should be" playing my character.
Since I am 39, it is ok if I tell you how to play your character correct? ;)

I'd take it better, frankly, from a peer than from someone I could have fathered (in some alternate universe in which I'm into chicks).

Though I'd probably interrupt your third or fourth attempt with a 'buzz off.'

:)


Oh, yeah -- just looked at the original intent of this thread...

As a matter of fact, the game in which we all almost died on account of not having a healer... was my very first PFSOP game, and I had a blast!

Waiting (while my rogue was unconscious and bleeding out) to find out if we were all gonna die, while an edgy few minutes, was still great fun. If we had all died, I'd've been embarrassed, but, well, first game with the character, so not a GREAT loss if I'd had to go back to the drawing board.

Nobody was a jerk, everybody was mission-focused, and our GM really rocked! So I had a fun evening, and will definitely be back for more.

[Sorry my first posting was a complaint, since this is a different kind of post!]

4/5

I mostly enjoy sessions where at least one person says "wait your doing what?" to another one. Not in the context of being unsure what an ability does but in the context of how insane they think you are for doing that.

silent tide:

A highlight would be diving off a cliff into the water to save some chained prisoners (I tied a rope around my waist and dove off tossing the other end to the barbarian as I jumped) this was mid combat too as the opponents pushed the chained captives off the ledge and well I was the rogue so I had the best chance of getting them all unchained and to the surface before they died, (the party finished the fight by the time I had everyone freed so we used the rope to haul them up).

Actually come to think of it that session had alot of other random silliness too, one of our PCs climbed up the wall of a tower (as the other guys where using the stairs) and the guy in the tower 1 hit him with a mace (dropping him to -2) just as he came in the GM says "you see the dwarf climb through the window and you hear two thuds".

Then we played a large organ with acrobatics checks (leaping from key to key) with one guy being the conductor (as he was the only guy with perform ranks)

The Exchange 5/5

Michael Foster 989 wrote:

I mostly enjoy sessions where at least one person says "wait your doing what?" to another one. Not in the context of being unsure what an ability does but in the context of how insane they think you are for doing that.

** spoiler omitted **

Yeah, Silent Tide was an unusually good mod.

More Silent Tide:
I also did the diving off the cliff thing... and trying to pick locks underwater. And getting buried in grain (sort of), like in Trouble w/Tribbles. Lots of fun times.

Grand Lodge 4/5

Dragnmoon wrote:

I have no issue tracking all my bonuses, so when a player does *Giving leeway to new players to the game* I get impatient. What is worse is when I know his bonuses better then him, the player should know his character better then anyone *Once again giving leeway to new players*.

A Constant problem I see is players saying after his turn is over "Hey I forgot this bonus and this bonus so I really did x". I don't allow that anymore, I tell all my players to learn to keep track of what they have and if they miss it they lose out of it after I move on from them.

In my case it was a level 8 character -- hardly a newbie. I'm generally much more tolerant of new players.

I do the latter sometimes, I'll admit. Heck, I do it as a GM sometimes. My only defense is that as a GM, at least, there's a lot of things going on you have to track.

Silver Crusade 2/5

Had a blast tonight with the Frostfur Captives. The poor poor gunslinger. By the end of the first fight, he had had his gun stolen (twice), his pants stolen (in the snow), got sack-tapped by a goblin, and then had his snowshoes stolen from him and beat with them. Oh, and his gun blown up. All in the span of about 5-6 rounds. Held off 3 foes (not as fun as it sounds), and had an utter blast with roleplay options at the table. Definitely a great experience to break in a new character, and to play PFS for the first time in months. A great warm up for ConQuest in a few short weeks!

The Exchange 5/5

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Cast raise thread. It's an old one of mine anyway - and it needs to be said again.

Because the board just needs some fun stories today.

I had a good (fun) game last night. It happens sometimes (really!), even if we don't hear about it enough.

Good group of players, good judge (my local VC! Yeah!), good times.

Thanks for all the fun - and I hope things are fun at your next game too.

OH!

And I would like to thank all the Venture Officers that make my hobby fun. And the non-titled people to. Volunteers, players, even people who make their living doing this (lucky stiffs) and all the people that make the game fun to be doing. Thanks. Really.

there, I just needed to say that - now, you all get back to work! Play some games!

Sczarni 5/5 5/55/5 ***

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We gathered for our weekly AP session last night just in time for the GM and another player to cancel last minute, so we listed off scenarios we hadn't done to see if there was anything we could squeeze in to salvage the night.

Turned out nobody had played one of my all time favorite scenarios: Hall of Drunken Heroes. I've run it a few times before, so I downloaded it to my phone and we had an impromptu blast ^_^

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

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This week, a player stepped up and GMd for the rist time. *snif*, they grow up so fast.

Scarab Sages 5/5

1 person marked this as a favorite.

CORE games have started up at one of my local venues! YEAH!

3/5

2 people marked this as a favorite.

Look! I have a VA tag by my name!

4/5 5/55/55/55/5 ****

What? Oh my, they're spawning!

(Congratulations!)

5/5 5/55/55/5

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cedar

Sczarni 5/5 5/55/5 ***

Lavender

1/5

5 people marked this as a favorite.

An AP story rather than a PFS one if you will forgive me.

My Skull and Shackles party are exploring an island and they come across an encounter - per the book - "there are a pair of triceratopses grazing in this meadow, they become angered if disturbed, combat stats on Bestiary p XXX."

The party spot them from a good distance away, and their first response is to whip out a telescope and make Knowledge rolls to try and sex them. With nothing in the book to say otherwise I decide that yes, one is male and one is female.

Next comment, from the alchemist.

"So, do I know of any alchemical substance to get a triceratops in the mood?"

I *think* their long term plan is a cavalry division.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

I applaud your players.

The Exchange 5/5

Cast raise thread. It's an old one of mine and I feel the need to revive it again... so here we go.

Because I think the board just needs some fun stories today.

I had a good (fun) game last night. It happens sometimes (really!), even if we don't hear about it enough.

Good group of players, good judge, good times, lots of fun.

Time to reflect on some of the things that make us Thankful, that we may/often overlook throughout the year.

Thanks for all the fun - and I hope things are fun at your next game too.

OH!

And I would like to thank all the Venture Officers that make my hobby fun. And the non-titled people to. Volunteers, players, even people who make their living doing this (lucky stiffs) and all the people that make the game fun to be doing. Thanks. Really.

there, I just needed to say that - now, you all get back to work! Play some games!

Shadow Lodge 4/5

1 person marked this as a favorite.

I can't handle this level of positivity. Damn fey.

The Exchange 5/5

TOZ wrote:
I can't handle this level of positivity. Damn fey.

wow... I did one good deed today!

:-)

are Smurfs actually a form of Fey? Perhaps related to Mites?

4/5

Smurf if I know! That's too much introspection!

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

1 person marked this as a favorite.
TOZ wrote:
I can't handle this level of positivity. Damn fey.

Eeek! Should I add to it? I am GMing Realm of the Fellnight Queen on Friday, and boy, am I looking forward to it! There is so much fey and unicorn goodness in that module, and the party I have going into it is AWESOME.

Hmm

Silver Crusade 4/5 5/55/55/55/5 ****

I spent time in a Fairy-hill as a child with a whole bunch of other children that all grew up to be paladins! In between singing, dancing and weaving fairy garlands we practiced smiting evil outsiders and undead. Fairy boot camp. Look it up. It's a thing!

Dark Archive 4/5 5/55/55/5 ***

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TOZ wrote:
I can't handle this level of positivity. Damn fey.

Fey can also rage, especially when they have appropriate background music.

Liberty's Edge 1/5

Two weeks ago I played "Gallows of Madness: Part II". Three of the players had been there for the first session and were 2nd level. The other players from Part I didn't show, so I took in my 1st level Halfling Cavalier w/wolf mount. It turned out that the skirmisher was the party tank! The other returning PCs were a pair of Kineticists & a Bard.

During the course of the adventure the Cavalier was knocked out (neg hit points) and woken up by the Bard with Wand of Cure Light Wounds three times. And Rory (the wolf) was knocked out twice...

It was a lot of fun!

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