| wraithstrike |
wraithstrike wrote:If you are asking do the 2d10's keep stacking then the answer is no.Hi! I was wondering if the Bard can perform a inspire greatness and if he gets hit for damage can just perform again to regain 2d10 but not stack the hitpoints.
A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target's Constitution modifier, if any, to these bonus Hit Dice)..,
Temporary HP don't stack.
Also
A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round.
In short as soon as the bard stops performing the HP go away.
PS:I see what you are saying now. I think you just found a loophole in the rules. In short since it is a free action to stop the performance you could get away with it by RAW, but the GM may not allow it.
Edit:I don't think it is game breaking, just not the intent of the ability to be used that way.
| Aretas |
Aretas wrote:wraithstrike wrote:If you are asking do the 2d10's keep stacking then the answer is no.Hi! I was wondering if the Bard can perform a inspire greatness and if he gets hit for damage can just perform again to regain 2d10 but not stack the hitpoints.prd wrote:A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target's Constitution modifier, if any, to these bonus Hit Dice)..,Temporary HP don't stack.
Also
Quote:A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round.In short as soon as the bard stops performing the HP go away.
PS:I see what you are saying now. I think you just found a loophole in the rules. In short since it is a free action to stop the performance you could get away with it by RAW, but the GM may not allow it.
Edit:I don't think it is game breaking, just not the intent of the ability to be used that way.
Yeah I was on the "cheese" fence with this one. It pretty much could give the Bard fast healing 2d10 + con each round if the Bard gets damaged. Thanks for the quick response W.S. !
| Grick |
Yes, the bard can stop it and restart it, the old HPs go away and new ones get added. It's like a boost the bard can do every round.
You'll burn up actions that way, though. Even at 13th when it's a swift action, that means no quickened spells, no arcane strike, no immediate actions (the previous round), etc.
| Aretas |
Prawn wrote:Yes, the bard can stop it and restart it, the old HPs go away and new ones get added. It's like a boost the bard can do every round.You'll burn up actions that way, though. Even at 13th when it's a swift action, that means no quickened spells, no arcane strike, no immediate actions (the previous round), etc.
Very true.