DM Advice for mutliple saves of the same type


Advice


If I understand this correctly, a PC will have to save for each:

Mummy paralysis
Harpy song
Troglodyte stench
etc.

So how do you handle such situations, especially if you want to design encounters with multiples of these types of creatures. Making 4+ saves really does make life difficult. I don't want a party kill because I used 4 harpies.

I was thinking of one save, perhaps with +2 DC?

Or do you just design the encounter with only one of such creatures.

Or am I wrong in the way this all works?


Throw in a one use Mcgruffin.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

As a house rule if multiple rewrites are using a similar ability against a single target the DC increases by +1 per additional user.

Ex: a pack of boggards attack Valeros. His will save vs fear would usually shrug off such creatures with ease. The boggards on their turn croak simultaneously. 4 boggards increase the frightening croak by +3. It cuts down on rolling while keeping the challenge level high.


Kerobelis wrote:

If I understand this correctly, a PC will have to save for each:

Mummy paralysis
Harpy song
Troglodyte stench
etc.

So how do you handle such situations, especially if you want to design encounters with multiples of these types of creatures. Making 4+ saves really does make life difficult. I don't want a party kill because I used 4 harpies.

I was thinking of one save, perhaps with +2 DC?

Or do you just design the encounter with only one of such creatures.

Or am I wrong in the way this all works?

The mummy's abilities affect the other two(bad guys), but with that aside I have no issues making players make all those saves. I don't throw various monster types together just for the sake of it though. They have to have a reason to be together.


wraithstrike wrote:


The mummy's abilities affect the other two(bad guys), but with that aside I have no issues making players make all those saves. I don't throw various monster types together just for the sake of it though. They have to have a reason to be together.

Sorry, I didn't mean an encounter with those three combined. I was just giving examples of creatures that each cause a save.

Say the PC's invaded a troglodyte lair, it would be tedious to make them save for all 30+ troglodytes.

As a PC, we had an encounter with 3 mummies and it was nasty as we all had to make saves, and the odds are good you will fail one. Luckliy create pit kept them from getting to the paralyzed party members.

Anyway, it seems like I am reading it right, each creature causes a save. I do like the idea of one save per encounter, perhaps at a higher DC. Or only make a new save if there is some sort of leader type with a stronger aura.


ok. I force them to make all the saves, but I don't use a lot of monsters that have abilities that force saves as a free/nonaction either. Mostly I use rider affects such as poisons.

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