Uncloging a gun the slow way


Rules Questions


How much time does it take to clean a gun (lets say a Musket) that misfired if you don't have Quick Clear?


You would need to repair the weapon as you would repair any other Broken weapon.


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Cheapy wrote:
You would need to repair the weapon as you would repair any other Broken weapon.

In addition, the Gunsmithing Feat allows you to do so simply by spending an hour of work.

Liberty's Edge

How much time does it take to clear a weapon that misfired?

1) Modern weapon using metallic cartridges = piece of cake. Just wait long enough before you begin the process (about 7 seconds should do) to make sure you're not dealing with a hangfire as opposed to a misfire. The next step(s) in the process can take less than a second to perform but do vary slightly depending on the action of the weapon in question.

2) Muzzle loading firearms of the type the game is attempting to portray. These can be a hemorrhoid. Assuming you're using something like a matchlock or a flintlock you can try priming the piece again to see if she'll fire on the next attempt. If that does not work then you're looking at disassembling the weapon, separating the barrel from the action so that you can thoroughly clean the various pieces/parts out before you then reassemble it and attempt to load and fire it again. Getting the ball back out could potentially entail using a long specially designed rod with a screw like attachment on the end which you force thread into the ball and then use to pull/push the ball out of the barrel (depending on whether or not you have the barrel detached when you're doing that part of it).

This is NOT something that you could do in reasonable amount of time during combat. If this happens during combat your firearm just became either a club or a short spear depending on whether or not you have a bayonet for it. Actual amount of time this would take with a real weapon in the real world would be a guess on my part, but probably something like a minimum of a half hour or so assuming you had all the tools you needed, the proper cleaning kit/solvents available and knew what you were doing.


Ainslan wrote:
How much time does it take to clean a gun (lets say a Musket) that misfired if you don't have Quick Clear?

As mentioned above, it can take quite a while. It pays to have a second gun prepared, get a reliable / lucky gun ASAP, or be able to cast jury-rig to get yourself out of spots like that.


Dumb Paladin wrote:
Ainslan wrote:
How much time does it take to clean a gun (lets say a Musket) that misfired if you don't have Quick Clear?
As mentioned above, it can take quite a while. It pays to have a second gun prepared, get a reliable / lucky gun ASAP, or be able to cast jury-rig to get yourself out of spots like that.

AKA if it happens before level 5 or so just cry and run away from combat because you aren't going to be doing anything useful.


gnomersy wrote:
Dumb Paladin wrote:
Ainslan wrote:
How much time does it take to clean a gun (lets say a Musket) that misfired if you don't have Quick Clear?
As mentioned above, it can take quite a while. It pays to have a second gun prepared, get a reliable / lucky gun ASAP, or be able to cast jury-rig to get yourself out of spots like that.
AKA if it happens before level 5 or so just cry and run away from combat because you aren't going to be doing anything useful.

What??

Gunslingers have knowledge of all manner of weapons. Put that knowledge to good use. Keep a bow handy. Throw some chakrams or spears.


Dumb Paladin wrote:
gnomersy wrote:
Dumb Paladin wrote:
Ainslan wrote:
How much time does it take to clean a gun (lets say a Musket) that misfired if you don't have Quick Clear?
As mentioned above, it can take quite a while. It pays to have a second gun prepared, get a reliable / lucky gun ASAP, or be able to cast jury-rig to get yourself out of spots like that.
AKA if it happens before level 5 or so just cry and run away from combat because you aren't going to be doing anything useful.

What??

Gunslingers have knowledge of all manner of weapons. Put that knowledge to good use. Keep a bow handy. Throw some chakrams or spears.

True but without quick draw isn't putting away the gun and drawing the other weapon your action for the round? Still you could swap out something else but it always feels pretty stupid to me that you end up not using your class weapon because of stuff like this or because of reload time with the slinger.


Dumb Paladin wrote:
gnomersy wrote:
Dumb Paladin wrote:
Ainslan wrote:
How much time does it take to clean a gun (lets say a Musket) that misfired if you don't have Quick Clear?
As mentioned above, it can take quite a while. It pays to have a second gun prepared, get a reliable / lucky gun ASAP, or be able to cast jury-rig to get yourself out of spots like that.
AKA if it happens before level 5 or so just cry and run away from combat because you aren't going to be doing anything useful.

What??

Gunslingers have knowledge of all manner of weapons. Put that knowledge to good use. Keep a bow handy. Throw some chakrams or spears.

Or if you are a gunslinger you could of course just use quick clear...


Abraham spalding wrote:
Or if you are a gunslinger you could of course just use quick clear...

I was wondering just how mandatory quick clear is for a gunslinger, considering that in a campaing were starting I'm going to play a musket master, and that from level 13 they don't misfire anymore with a two-handed firearm (so at this point Quick Clear becomes completely useless). I was contemplating Gunslinger's Initiative instead.

Still, it appears that this Deed is pretty much mandatory to the class.


Realize that if your allies are using guns you can quick clear their guns too.

Also you don't pick and choose deeds -- you get all that are listed for your archetype.


Ainslan wrote:


Still, it appears that this Deed is pretty much mandatory to the class.

Having played a gunslinger several levels, and had one in a game I've been running, I've reevaluated my opinion of it in general; after witnessing every attempt to do something awesome and combat-changing with a key shot ruined by a misfire (and in one case, a pair of double 1's with a double pistol exploding a gun), I think I'd much rather have the Mysterious Stranger's ability to ignore a number of misfires per day than Quick Clear from level 5. The ability to spend an hour and clear a misfire should be more than sufficient before that, especially if you craft an extra gun or two for when your primary jams.

If you're starting high enough you can remove misfires via Pistolero or Musket master, maybe not, but my experience thus far has been below that point with Gunslingers, and misfires are absolutely crippling; the ability to discard them and treat them as a miss has seemed like it would have been a godsend.


Abraham spalding wrote:

Realize that if your allies are using guns you can quick clear their guns too.

Also you don't pick and choose deeds -- you get all that are listed for your archetype.

You get them all? Really? I kinda assumed they were like feats, rage powers and rogue abilities, and you picked one at the relevant levels.


Ainslan wrote:
Abraham spalding wrote:

Realize that if your allies are using guns you can quick clear their guns too.

Also you don't pick and choose deeds -- you get all that are listed for your archetype.

You get them all? Really? I kinda assumed they were like feats, rage powers and rogue abilities, and you picked one at the relevant levels.

Yeah... skimming versus reading ;D


Abraham spalding wrote:
Ainslan wrote:
Abraham spalding wrote:

Realize that if your allies are using guns you can quick clear their guns too.

Also you don't pick and choose deeds -- you get all that are listed for your archetype.

You get them all? Really? I kinda assumed they were like feats, rage powers and rogue abilities, and you picked one at the relevant levels.

Yeah... skimming versus reading ;D

Ahah, got me! In any case thank you, you just made my day there! :)

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