Synthesis Summoner and the possess creature feat / location / item?


Rules Questions


Ok I have a question, since you are considered an outsider when you are bonded with your eidolon do you qualify for the possess creature, location, and item feats? Also If you dont then could your eidolon qualify by itself?


bumping because this is kinda important for this new campaign


zomblisham wrote:
Ok I have a question, since you are considered an outsider when you are bonded with your eidolon do you qualify for the possess creature, location, and item feats? Also If you dont then could your eidolon qualify by itself?

I think yes? According to Raw if you keep stat buffs for 24 hours it becomes a "permanent" effect. I don't know if the same thing applies to types? But if it does, you can stay bound for 24 hours, and I think you can technically qualify?


zomblisham wrote:
Ok I have a question, since you are considered an outsider when you are bonded with your eidolon do you qualify for the possess creature, location, and item feats? Also If you dont then could your eidolon qualify by itself?

Where are those feats from, and what do they do?


Rocky, the feats are from one of the pathfinder AP lines. They were basicly variations on the Magic Jar spell with more rules and a different style of flexibility.
You can also find the feat itself filed at the archives of nethys website.

Right, necessary information.

Synthesist:
While fused, the synthesist counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist.

Eidolon: An eidolon has the same alignment as the summoner that calls it

Possession feat line:
Prerequisites: Charisma 16, any evil outsider with 8 or more Hit Dice
Prerequisites: Charisma 18, any evil outsider with 9 or more Hit Dice.

The eidolon being an outsider of the alignment of the summoner would simply need a master with any evil alignment to function. So in all interpretations that would function.
The sysnthesist himself would be a questionable trick to qualify what with the bit that calls out "whichever is worse for the synthesist" as were I the DM asked this I would surely describe the ability to jump into peoples bodies, random lakes and the occasional clock tower as a "Good" effect due to being considered an outsider and allowed to qualify for the feat.


Which AP are these feats found in?


Council of thieves #4 Infernal syndrome. Page 57.

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