DM Stephens Serpents Skull Campaign - OOC Discussion


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Thanks for the reference Nim.

I would be fine playing Corbius (with a couple of tweaks) which is probably the easiest route. The other character I had was a ranger guide who could also fill the bodyguard roll though you already have one tanger in the party.

As for posting frequency I can commit to daily posting though I do have a full time job which does not allow time to post except at lunch. However, that said I only check the site 10 times a day looking for updates to the action. 

If this is acceptable just let me know I would look forward to playing.

P.S. I was in your kingmaker campaign playing the thief if that helps. 


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I think that Corbrius is a very interesting character who balances the party well. His only real downside has been his player's absence.

As an aside, it looks like  and  were supposed to be emoticons; but to me, they're just letters and numbers in little squares.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Even further aside, due to Anton's upbringing and background, I try to minimize the use of phrases like "minimize corrosive suspicions" that come naturally to me. He's used to having to keep things simple for people. However, he's a fairly smart guy who knows four languages; every now and then, something like that will bubble up.


Darn I was posting on my phone at lunch and forgot emoticons would not work... Suffice it to say the were supposed to be smiley faces :)


Okay Lupus, welcome to the party. Go ahead and update Corbrius to the way you want, including his Image if you want. If you can let me know what you updated that would be appreciated....back to the game...


Welcome Lupus!


Just a sort of aside, for my own edification. I think we need to start expressing time in a more concrete way; i.e. when we start doing things.

I mean if it takes us 6 hours to get from the camp to this thing, it should have been quite reasonable for us to leave shortly after first light, say 8ish, get there by 2 or so, spend a couple hours searching, and than be back by 10 o'clock, so the mid-evening.

Though a better question, given I have no personal knowledge of ther egion were in is this; what's the climate like, and the sun-rise/sun-sets. Are we near the equator? What season is it? I guess these things might be important, despite my arbitrary desire to trump through the jungle at night and kills us some more monsters :P

Oh, another slight note, I presume the DM will just tell us when we've accumulated enough XP to level up?


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Welcome Lupus!

Nora Kettlesmith wrote:
Though a better question, given I have no personal knowledge of ther egion were in is this; what's the climate like, and the sun-rise/sun-sets. Are we near the equator? What season is it? I guess these things might be important, despite my arbitrary desire to trump through the jungle at night and kills us some more monsters :P

So, here's what I know. We're at the end of the 2nd of Lamashan, which is the equivalent of October (ISWG p. 248 -- I have the PDF). I can't give you a latitude; but there's definitely a correspondence between the cultures and climates of the Inner Sea and the Mediterranean, and Sargava seems like an amalgam of the Amazon and the Congo. It looks to me like we're square in the tropics, and very near the equator (if not right on it). My reference was a hasty internet search, followed by comparing this climate guide with a world map that shows the Tropics, and then comparing both with the map that came with my Pathfinder Gazetteer.

DM Stephen called for an Experience Keeper and Nim volunteered, so I'd ask him where we're at. (I couldn't even tell you what advancement track we're on.) Speaking of roles, I'm the Treasure Keeper, and I turned into the NPC Keeper and Time Keeper too. Nim I believe is becoming the Map Keeper. No doubt other roles will develop (or are developing), and someone will step up.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3
DM Stephen wrote:

... After a moment Trageshen and the Wolf join you and nothing else comes up from the hold. You wonder down the slick stairs into the wet and slimy hold. Water sloshes around but after a thorough search you are able to claim the following items:

... A rusty axe ...

Unless you say otherwise, I'll mark that down as a handaxe weapon, since I can't find a plain "axe" axe.


Hand axe or battle axe...either would be fine, you decide.

Yes you are in a tropical climate. As much as you would like to travel 8 hours straight, Anton or Nim could tell you that rains during the day are VERY common, so making a straight march to somehwere will be very uncommon. I think I have given experience for each encounter except for this last one, check the PBP for the latest XP.

Nim can you confirm?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Yes, we are all up to date. You can always check our XP progress by looking in the spoiler at the bottom of Nim's profile page.

As part of the Map Keeper, I can be the Time Keeper as well... they kind of go hand in hand. :)


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

As a player I forgot about that midday rain in tropical jungles. Nora's suggestion is looking better to me all the time, with a storm coming on top of what's normal.

As for the axe... hmm. My intuition is leaning handaxe. I've tried to come up with justifications, but no dice. Anyway, that's what it is.

As for the last, I can't stop myself from keeping track of time. So long as you understand that I'm not checking your work or whatever; it's just a thing I have to do. And of course, I'm open to requests for formats and procedures, if people would like a certain kind of reminder in a certain place in my posts.


Well are latitudes are important in so terms as Golarian is a 'planet' if I recall correctly and assuming earth climate/no super-magic wierdness, that means the closer we are to the Equator the more balanced in terms of day-night cycles we'll be regardless of season. i.e. Assuming we are in a tropical zone in the 'northern' hemisphere, we'd be getting 12 hours of sunlight now, eventually fadding to 10 probably around mid november or so for about half the year(technically at height it would probably reach closer to 13 hours but whatever).

Mostly I'd like us to get a general sense of time, so we dont' make really bizarre plans or make expectations that don't jive with what's actually happening. It's cool if something takes us longer than our characters expect, but I don't want to be under the impression something is taking an hour when it really should take 8 or whatever.

Lastly yeah; if there is habitual rain during the day, I think travelling at night sounds better and better.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Ok DM Stephen here is my slightly modified version of Corbius Jank. Sorry about taking so long posting it. Work is very busy at this time of year.

Notable changes:

I modified his stats slightly but kept within the 20 point buy maximum.
I changed his 2 feats (his weapon focus feat was not actually allowed due to his BAB not being +1)
I changed out his scimitar for a Rapier instead. Still same description of the weapon he used dull black blade with a single cracked gemstone.
I modified his gear load out to what I would have had and taken with me to go initially explore.
I changed his memorized Orisons only.
Oh, and you probably noticed I changed his portrait as well.

Thank you again for the opportunity.


Lupus, I don't mean to overstep, but if I am looking at your stats right, it looks like you have him without a starting spellbook. If I understand the magus right, he should have a book like a wizard does.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10
markofbane wrote:
Lupus, I don't mean to overstep, but if I am looking at your stats right, it looks like you have him without a starting spellbook. If I understand the magus right, he should have a book like a wizard does.

Not a problem. Feel free to correct me anytime Lord Okoya certainly does. ;)

I have a traveling spellbook I will update the list of spells tomorrow as I cannot do from my phone. Was using output from herolab and forgot it would not list them.

Thanks again. :)

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Someone has to keep you honest. ;)

And now I have help! :D


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I won't nitpick -- at least not tonight ;) -- but remember that you have 240 gp to work with (since our DM generously gave us max starting gold), and also a free outfit of up to 10 gp worth.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I take that back: I do have one nit to pick. Weapon Finesse won't do you any good until your Dex bonus is higher than your Str bonus, which -- unless we find some major mojo on this jungle island -- means not before 4th level. And you get a feat at 3rd. But I'm not that great at optimizing, so you should listen to your friends if they disagree with me.

ETA that you left off one change that's notable to me: going from NG to LN. Your moral character is different. That matters.

Also, Anton probably would've phrased things a little differently, now that everyone has light magic. (Corbrius was the only spellcaster who didn't have it memorized, and Anton is the only non-spellcaster.) Not going to bother retconning it though. "Everyone who has light magic, get ready to use it," reads fine as joking instead of specifying.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Tragershen had a question about the Shield Other +2 potion but kind of buried it, so I'm linking it, since I need to know to finish the loot log.


Anton Green wrote:
Tragershen had a question about the Shield Other +2 potion but kind of buried it, so I'm linking it, since I need to know to finish the loot log.

The item in question should have read Potion of Shield of Faith +2 not shield other :)


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10
Anton Green wrote:

I take that back: I do have one nit to pick. Weapon Finesse won't do you any good until your Dex bonus is higher than your Str bonus, which -- unless we find some major mojo on this jungle island -- means not before 4th level. And you get a feat at 3rd. But I'm not that great at optimizing, so you should listen to your friends if they disagree with me.

ETA that you left off one change that's notable to me: going from NG to LN. Your moral character is different. That matters.

Also, Anton probably would've phrased things a little differently, now that everyone has light magic. (Corbrius was the only spellcaster who didn't have it memorized, and Anton is the only non-spellcaster.) Not going to bother retconning it though. "Everyone who has light magic, get ready to use it," reads fine as joking instead of specifying.

Ok this is why I should not try and post a character after working 12+hours. :)

I obviously was somewhat brain damaged when I posted last night.

You are correct I missed mentioning the alignment. To me the background of the character (someone who has trained and studied to try and unlock the powers in a mystery sword) was more appropriate to a LN rather then NG type character. If DM Stephen wants I can change back to NG and play the character as such.

The stats I have adjusted for what I was intending to do originally. I am aiming for more of a dexterity based character but was originally playing around with a few different ideas.

Anymore nitpiks? ;) Feel free I only received 12 text messages from Lord Okoya on my first 2 posts so I am feeling a little let down really. :)

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Please. It was maybe 5 texts at most. And my objections were to deviations from the narrative. :)

I haven't even looked at your character sheet... I prefer to learn about your character through RP and interaction. :)

And ex-nay on the omplaining-cay... before DM Steve changes his mind... ;)


No problem at all. I have friends in other PbP threads that help keep me as accurate as possible, and I am glad if I can return the favor.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Happy Holidays all! I am off to Jasper for Christmas! I'll try and keep an eye on the game but... ;)


Yes Merry X-Mas to all!

Thinking of giving you guys a really hard encounter for Christmas... :)

I am just hanging around the house in case people post, but I can totally understand those that leave for family stuff...if we don't pick up again until Monday that is fine...


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I'll do my best to check in with my phone. :)


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I have a three-day weekend and no traveling, but I'll try not to post too much for everyone else. ;) Might take some time to chronicle events instead.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

The Core Rulebook has been updated to Fifth Printing, and the errata are available for download. There's at least one that matters to us.

Core Rulebook Errata wrote:
Page 144—In the Weapon Qualities section, in the Special section, in the Double paragraph in the second sentence, replace “A double weapon can be wielded as a one-handed weapon” with “You can choose to wield one end of a double weapon two-handed”.

So now, except for corner cases, the main reason for someone to choose a quarterstaff over a club is if they want to use two-weapon fighting. And that's pretty much it. Since I just offered Sasha the handaxe, it looks like we'll be making three clubs (five castaways minus two rapiers, with Sasha the only two-weapon fighter).

Oh, and I finally figured out what my intuition was trying to tell me about choosing handaxe over battleaxe. My trident is a light weapon to Sasha, so if she can get another light weapon that helps her gather and shape wood for everyone to be armed and feel safer, then she might give me my one-handed weapon back. ;)


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

It occurred to me, given how much Anton likes keeping all those big critters out there at a distance, he probably just assumes that the dapper gnome Gelik would like a longspear too. Not quite as easy as a quarterstaff or club, but maybe as doable as a heavy wooden shield. Putting it on the mental list for later.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Merry Xmas everyone hope you all have a happy holidays.

DM Stephen:
Here is my email address could you please add me to the google site?

pdanis72@gmail.com

BTW I assume that you had no concerns with my changes to Corbius?

Thanks Again


K, you have been added and Corbrius looks good. Thx.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Trying so hard to not post too much for the holiday-impaired. So. Hard.


I am 'backish' as it were. I should be able to check at least once a day from now on, baring incident ;)


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3
Nora Kettlesmith wrote:
baring incident ;)

Oh gods I wish that I could think of a "wardrobe malfunction" joke that doesn't look creepy in plain text! Sometimes it's all in the delivery. :(

So. Who wants the block and tackle? Or is it not worthwhile? I suppose it could be handy for getting something heavy out of somewhere...


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I say, Tragershen, that isn't like you to pass up an opportunity to demonstrate your superior knowledge of nature. ;)


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

By the way, what day of the week is it? I ask because the second Moonday of Lamashan is the Harvest Feast, and that could be fun to celebrate, even stranded on a haunted jungle isle.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Sorry if that sounded imperious! Just excited about the game, and with some spare time since I have Thursdays off. On second reading, it didn't really come across well.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Regarding the watch order, I don't know how much sleep we need, or if people can keep watch while praying/meditating/memorizing. I suppose it could look something like this:

Nora takes the first watch of three hours, praying for the first hour as the first stars start to appear; if they don't need to memorize spells, then Corbius and/or Tragershen could keep her company until she's done with her prayers. Then Nim keeps watch for three hours -- perhaps telling Wicewakan to be extra-alert for an hour in the middle there while he meditates -- followed by Anton for three hours, so that he only has to take off his breastplate once. He then wakes up the wizard and the magus, so that they can perform their arcane intellectual exercises, keeping guard while the others either bury their noses in books or catch up on their beauty rest.

That way, the arcanists get eight hours of sleep if they need it and the rest of us get six. Sometimes Nora will end up spending the first hour of watch by herself and praying at the same time. I expect that Nim will see room for improvement -- indeed, I'm counting on it. ;)


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Question regarding trying to work things out with the NPCs. Do they perceive us as a collective team or individuals? So if I royally screw up a Diplomacy attempt with Gelik, will that make things harder for Nora or one of the others to try and get through to him? I know normally it is handled individually, but I didn't know if the circumstances made it any different here.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

I am fine with that sleep order Anton.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Thanks for working out the orders, Anton. I am good with it as well. Perhaps at some point we can cajole the NPCs into being reliable and helpful, but until then that should work quite well.


Tragershen wrote:
Question regarding trying to work things out with the NPCs. Do they perceive us as a collective team or individuals? So if I royally screw up a Diplomacy attempt with Gelik, will that make things harder for Nora or one of the others to try and get through to him? I know normally it is handled individually, but I didn't know if the circumstances made it any different here.

They regard you as individuals, although the actions of the team can impact them.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Sleep rotation looks fine to me. :)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I could have sworn there was a post between my last two... from Anton. Did you delete it or are we/I suffering from a forum bug?


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I deleted it. I keep on changing my mind about how or even whether to address the question of two arcane casters, stranded on an island with no other likely sources of new spells besides each other, who don't even seem to talk about it.

I eventually wrote a short post designed to get them talking, then quickly deleted it, finally deciding that it was none of my business as a player -- and nothing that Anton would even notice, not having a single magical bone in his body. I tried to be clever by writing it in the vein of "It's too bad that Trag and Corb don't even use the same kind of spells," but still. Stretching.

If they want to get some rp going that way, then it's up to them.

Sorry for the confusion!


I'm sure we will address it before long. In character, Corbius going after and finishing off the target of his Sleep spell went a long way toward winning over any reluctance Tragershen would have to cooperate with Corbius at that high level of trust. For Tragershen, it demonstrated that Corbius has an understanding of the arcane, its limitations and the need to take advantage of the edge it can offer. And that he isn't just a clever swordsman that's picked up a trick or two, but who has some real potential.

Stay tuned, you will probably see some movement in that direction before we level up to 2, and absolutely certainly before we hit 3.

Edit: And if you have thoughts like that you want to share or vent that do not feel appropriate in character, I wouldn't take any offense if you dropped them in this thread player to player.


I was concerned about metagaming; but in retrospect, the out-of-character thread would've been an appropriate way for me to express my out-of-character curiosity. I'll keep that in mind. :)


Oh, I think a little bit of meta-gaming is inevitable. And I like to treat PbP like table top, and I know in tabletop I would have leaned over by now and asked "Why aren't you guys sharing spell books?" :) I don't think there's any problem as long as it doesn't get excessive and as long as there aren't any players telling other players how to run their characters. Frankly, I haven't seen anything remotely close to that here, and from what I've seen of our group I seriously don't see any real risk of it. I'm sure if we start getting carried away, Stephen will step in and let us know to dial it back.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3
DM Stephen wrote:
Jask has prayed to his god and now has spell powers as well as channels. He talks to you much more openly now asking for suggestions on his spells and is more proactive around camp. You seem to have won him over as well.

Well, there's an easy in. Anyone whose character knows something about spells (which is um everyone but mine) want to get in there with questions and figure out what he can do?

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