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Gauging interest: Golarion-based kingdom game.


Recruitment


Greetings.

I am considering starting up a campaign again - a Golarion-based campaign which utilises the Kingdom ruling system from Kingmaker extensively, modified to take care of some imbalances.

It might be situated in the Stolen Lands, as there are maps for this already. I might take my time to create maps for other areas of Golarion too, if there is any interest.

Anyone interested?

Taldor

I could probably make a character for it. Any other context?

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

I'd be willing, just need some more info.


I'm interested. I haven't had the opportunity to try out the Kingdom building rules yet, and I'd really like to.


Well, at the moment I'm still roughing out the details. This is not a recruitment thread, merely the context of what to expect.

Plot-wise, you would be pioneers going into untamed lands to create a habitable place to live. As the game unfolds, you'd be presented with opportunities to deal with other villages and nations, form new villages, and attempt to rise as a nation of your own. This, of course, will be entirely decided by you players.

Unlike Kingmaker, whose first chapter focuses very heavily on exploration, the exploration aspect won't be focal. From the beginning the Kingdom building rules will be in effect - though we will be playing with modified rules. I am currently working to fix a few irks and imbalances that I have noticed with the system, so these rules will also be a (small) playtest. The essence of the rules will be in effect, however, so please do not be alarmed.

From the get-go, the nature will be very sandbox-y. While there will be predetermined world events, the direction you wish to take your village is largely up to you. You can aspire to be a lawful nation of Erastil, or a tyrannical hellhole devoted to Asmodeus, or a godless place where worship is punishable by death - but it is up to you.

I will get started on character creation rules right away. If anyone has a request for location, go ahead, though I might simply go with the Stolen Lands by default. I haven't decided.

If you have any questions or want me to elaborate further, feel free to ask.

Qadira

I'm interested in this.


I'd be really interested in this, I am DMing a game based of Kingmaker and placed in the River Kingdoms so I'm familiar with that area if you go for it. Would it start as a lvl. 1 campaign?


Keddah wrote:
I'd be really interested in this, I am DMing a game based of Kingmaker and placed in the River Kingdoms so I'm familiar with that area if you go for it. Would it start as a lvl. 1 campaign?

Yes, it would start out at level 1.

I am working on the character creation rules right now. Will likely put up a recruitment topic within the week.

Feel free to ask more questions, of course.


Are you planning on Mounted Combat being a big part of the game?

As for suggestions about where... The River Kingdoms, as you've said, would be nice because the maps are already there. If you're looking for something different, you could always try a Katapesh, Osirion, or some other desert area, perhaps on the border of the Mwangi Expanse where you'll have some more fertile land. You could also go with Galt, maybe. Say the Revolution ended after much bloodshed and destruction. Now you have to rebuild...

I look forward to seeing where you go with this!


I am unexperienced with mounted combat, but since I am not running a predetermined set of encounters and such, I can easily accomodate for mounted combat (provided somebody can give me some pointers).

Galt could be interesting. Numeria and Mendev are also good candidates - they're both close to the World Wound. Who doesn't want the constant threat of demons and other denizens of the abyss? There's also Irrisen. Locations are ripe, very much so.

It depends on which threats and which nations you wish to deal with.


Pathfinder Adventure Path Subscriber

I'm curious what rule tweaks you're looking at. Definitely interested. I have been wanting to play a kingdom based character for a long time.


It definitely sounds like an interesting game. :) would everyone be working towards building the same or separate kingdoms?


The players would be working to build the same kingdom - while I do like the Kingdom building system, building more than one kingdom at a time would simply be too much for me.


DM Patcher wrote:
Keddah wrote:
I'd be really interested in this, I am DMing a game based of Kingmaker and placed in the River Kingdoms so I'm familiar with that area if you go for it. Would it start as a lvl. 1 campaign?

Yes, it would start out at level 1.

I am working on the character creation rules right now. Will likely put up a recruitment topic within the week.

Feel free to ask more questions, of course.

Naturally, I am interested.

1. How many characters will you be planning on taking? There are many kingdom positions...

2. In the Kingmaker campaign, the rulers of Brevoy give the PCs a big boost in build points to start. Will the PCs be getting such a boost? If so, from where?

3. Any idea what will be the allowable sources for the game (CRB, APG, 3rd party, etc.)?

4. Have you looked through this? It might be a useful supplement...many feats, IIRC.

Did I mention that I'm very interested?

Andoran

Dotting for interest


The Thing from Beyond the Edge wrote:
Stuff

1: I will likely be going with 4 or 5 only. NPCs can fill out other positions. I should mention: with the modified kingdom building rules, the leadership roles won't be available from scratch. Not all of them, at least. In the beginning, you're only a village. Many of the roles don't make sense unless you assume a kingdom - what does a village need a Grand Diplomat, General, Spymaster, High Priest and Royal Assassin for? (amongst others) The initial plan is that they are unlocked with buildings that thematically make sense. Naturally, you won't suffer vacancy penalties for them either until they're unlocked (as it were).*

2: I am not sure. In Kingmaker, you start with 50 BP. In this campaign you'll likely start with considerably less. I am thinking 15 or 20. As a heads-up, with the modified system, you won't have access to all buildings from the get-go either. *

3: CRB, APG, UM and UC will be allowed. My main concern is cheese, however - I am not the fondest of munchkins and cheesemongers. Also as a warning, I am not fond of druids or synthesist summoners, though if you have a good concept for either of these, feel free to offer them.

4: I have not. Thank you for the link. I will check it out when my soul is not eating me from inside </emo>.

Thank you for all the interest.

*I will be running some internal playtesting before I make any final decisions. Take these statements with a grain of salt.


@ DM Patcher

Thanks for the response. Now, I guess I will just toy with some concepts while waiting for a recruitment thread to be initiated.

Taldor

Sounds good to me, I will await the recruitment thread.

Taldor

P.S. How many points, Feats, traits, and starting gold will characters have for character creation?


Malkovitch wrote:
P.S. How many points, Feats, traits, and starting gold will characters have for character creation?

Current rules (not yet determined) are set at 15-point buy, regular feats, two traits and average starting gold. These should be adequate guidelines to sketch a character up, I hope.

Shadow Lodge

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game, Tales Subscriber

I'd be interested as well, I've played in one of your earlier games and it was fun, this sounds like a very interesting concept.


I applied for a spot in this campaign: New Beginnings but the GM dropped out. I thought it would be an interesting setting to place a kingdom building game in. Taking place just after everything settled down with a handful of survivors and a group of more exceptional characters setting out to rebuild civilization in a post-apocalyptic Golarion..


While the concept of a post-apocalyptic Golarion is one that appeals, I don't like the restrictions Veleda placed for character creation. The closest I would possibly go is that this is the aftermath of a big war in the nordic area of the Inner Sea World region, and therefore the threats of nearby big nations (Numeria, Mendev, Galt, Irrisen, Brevoy, ect.) is non-existent in the beginning.


Yeah, I wouldn't suggest cloning that setting, was just throwing out the post-apocalyptic Golarion idea and giving credit to where I saw the idea. I'm not that familiar with the nordic area of the Inner Sea, but I'd imagine that would be a fun place to overcome numerous challenges. Since you are alluding to threats of nearby big nations, are you going to allow the kingdom, later in the campaign, to develop into a nation and then could possibly expand into (or be invaded by) other nations?


Zanith Selrios wrote:
Yeah, I wouldn't suggest cloning that setting, was just throwing out the post-apocalyptic Golarion idea and giving credit to where I saw the idea. I'm not that familiar with the nordic area of the Inner Sea, but I'd imagine that would be a fun place to overcome numerous challenges. Since you are alluding to threats of nearby big nations, are you going to allow the kingdom, later in the campaign, to develop into a nation and then could possibly expand into (or be invaded by) other nations?

Well, the nordic area may be slightly misleading. I'm referring to Brevoy, Numeria, Mendev, the World Wound and that area of the map.

Yes, that is the plan. As you claim more hexes and become a bigger area, you eventually claim independence / declare that you are a nation (dependent on circumstances) and then have to deal with the world at large.

That's the ambition, at least.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

I would also be interested in this campaign. I had an Order of the Blue Rose Standard Bearer (Cavalier Archetype UC pgs. 34 & 39) idea in a Kingmaker Campaign that made the real estate purchase that I think would be fun to play.


DM Patcher wrote:
Zanith Selrios wrote:
Yeah, I wouldn't suggest cloning that setting, was just throwing out the post-apocalyptic Golarion idea and giving credit to where I saw the idea. I'm not that familiar with the nordic area of the Inner Sea, but I'd imagine that would be a fun place to overcome numerous challenges. Since you are alluding to threats of nearby big nations, are you going to allow the kingdom, later in the campaign, to develop into a nation and then could possibly expand into (or be invaded by) other nations?

Well, the nordic area may be slightly misleading. I'm referring to Brevoy, Numeria, Mendev, the World Wound and that area of the map.

Yes, that is the plan. As you claim more hexes and become a bigger area, you eventually claim independence / declare that you are a nation (dependent on circumstances) and then have to deal with the world at large.

That's the ambition, at least.

That sounds impressive and very interesting. I couldn't imagine how difficult it would be to create rules for such large-scale nation-building. I suppose it would work similar to the kingdom-building rules, but instead of buildings you would be utilize cities that provide different stats? Effectively changing everything to the macro level as to not bog down the game?

Or perhaps you would have each player manage each kingdom within the nation and pool those resources? It'd definitely be a challenge to manage all of that while keeping the feel of a role playing game and retaining some of the focus on 'a group of adventurers.'

Now to buy a copy of the Book of the River Nations: Complete Player's Reference for Kingdom Building. I may have to use this for a local campaign I've been playing in.


It isn't something I'm worried about at the time being. If it becomes too much management, it might require a fix. For now, it'll mostly be the modified kingdom building system.

Taldor

So what would the characters have to work with for resources?
Are they traveling by themselves? or are they part of a larger group?
Do they have backer? a charter? official status? or are they just an adventuring party who decide to build a village? Stuff like that.


Likely you're part of about two-three hundred people who all have permission / a desire to build a new independent village. These are details I haven't decided on yet. It won't be spontaneous or without purpose, though.

I don't understand the first question.


I have an idea that I think would fit the game quite well but I'd like to hear about your position on to issues before getting to work on it.

DM Patcher:

How do you feel about age mods? No trying to min-max at all but the idea I have fits an older man better than a young one. Would you allow to ignore them, would you enforce them or just disallow older characters?

How do you feel about paladins? I've seen DMs who expect all paladins to be holier than thou mor*ns or fall, my idea is a paladin who despite being honorable and fair has some trouble with authority and a seriously mean streak to him.


Keddah wrote:

I have an idea that I think would fit the game quite well but I'd like to hear about your position on to issues before getting to work on it.

** spoiler omitted **

Keddah:

I do allow older characters - but I would also enforce the age modifications. I may be persuaded to slightly raise the limit for when old age starts to take its toll, though.

I don't mind paladins so long as we come to an agreement beforehand what constitutes paladin behaviour and what doesn't. I for one do not think that a paladin must be chivalrous (that's the cavalier's edict) - but that a paladin must be a champion of all that is good and innocent, and so on.

I think, if you want to be a paladin, it is important that you present what you think an acceptable paladin's code is, and then I agree or disagree until we find a good middle ground. Essentially, what we need to know is: what makes the paladin fall from grace, and what doesn't?

That's my opinion, at least. I am a fan of paladins ... when they are played correctly.


DM Patcher:
Well, the concept I have in my mind is this:
A paladin, born of a paladin, raised to become the most awesomest paladin ever, and he was, for a while. His standing among Iomedae's follower rose up greatly, he was an example of what a paladin must be, he was Good and he was Lawful, he obeyed his superiors and yet managed to never fail the cause of good. He was well in his forties when his fail came.

He had a nice family, a beautiful maiden he had rescued had married him and given him two sons and a daughter. He had been given command of a fortress near the Worldwound, several hundred armed men at his orders. He was respected and admired by Iomedae's clergy. He was loved by those under him. He had everything a paladin can ask for, and he lost it all.

A night after receiving some guests come from the distant south he was awoken to find his fortress razed by strange creatures, he killed many, but with each hit he received he felt weaker and weaker. He saw men he had been training since childhood die, he saw his wife take her own life to avoid being captured, he saw his elder son surrender and being beheaded by his enemies.

He survived, he doesn't remember how, but he knows something he is no longer the paragon of paladinhood he was. Life has taken his toll, and when there was a beacon of light who shined upon his friends now ther is a flame of vengeance. He is much less powerful than he was, he doesn't have the support he had, but he is still a paladin, Iomedae is the only one who hasn't left him.

His code is simple, never hurt or allow good people to be hurt, fight evil when victory is achievable, learn about evil to make that victory achievable, honor his word as Iomedae has kept her towards him.

He drinks, he swears, he has bad bodily hygiene, but he is Good, he is Lawful, and he will not be caught unguarded again.

I know the code should get more work but the basics are there, he is not a shining knight anymore but is certainly a force of good. His memory has big blank spaces that would be filled as he recovered his lost power (leveled up)

Have been wanting to play him for a long time, and think this game would fit him, not the leader anymore, but the right hand that can help that leader not to make his same mistakes.


Keddah:

How grim. Sounds like he lived in Galt.

I like it. Good concept, jaded paladins are always fun. Means I have a basis to issue roleplaying challenges.

Here is the link to the now-opened recruitment topic!

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