Darkwood armor.


Rules Questions

Grand Lodge

So there is wooden armor, but what about darkwood armor? How would this effect it's stats?

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blackbloodtroll wrote:
So there is wooden armor, but what about darkwood armor? How would this effect it's stats?

Well, all darkwood does is replace normal wood to make the item lighter and lessen the ACP by 2. This only works if the item in question would normally be made of wood in the first place.

I'm not aware of any existing stats for wooden versions of items normally made of steel (aside from shields, obviously). So if you wanted, say, darkwood full plate, your GM would have to invent it from scratch.

If you're looking for an option for a druid, dragonhide is what you want (unless your GM will make you kill a dragon first).

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I think he's referring to wooden armor from the APG. Since that armor only has an ACP of -1, it's not a big deal to have darkwood armor, since MW wooden armor would already reduce it to 0. Darkwood is half the weight though, so you'd be able to have a suit of it for 12.5 pounds instead of 25.

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JoelF847 wrote:
I think he's referring to wooden armor from the APG.

I thought he was looking for other options beyond that. But I could be wrong.

Grand Lodge

The comment on it weighing half as much, would this make it count as a category lighter, much like mithral?


Wooden Armor is already Light, so there is no lighter category...


It doesn't say it does, so it doesn't. Given the price difference between the two, I don't think it would even be a reasonable house rule.

Unless you want all characters traipsing around looking like trees, of course.

Grand Lodge

If you added an armored kilt to it, it would be medium.


blackbloodtroll wrote:
If you added an armored kilt to it, it would be medium.

Correct.

The Exchange RPG Superstar 2010 Top 16

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Scottish trees.

"Great Birnam Wood to high Dunsinane Hill shall come against him."

Grand Lodge

Now you have a medium armor, how does being darkwood effect it? Would it be light armor now?

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blackbloodtroll wrote:
Now you have a medium armor, how does being darkwood effect it? Would it be light armor now?

Nope (unless the GM decides otherwise, of course). Which he very well might. I probably wood. (See what I did there?)

Grand Lodge

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Jiggy wrote:
blackbloodtroll wrote:
Now you have a medium armor, how does being darkwood effect it? Would it be light armor now?
Nope (unless the GM decides otherwise, of course). Which he very well might. I probably wood. (See what I did there?)

Knock that out, I am knot in the mood. Let's stick to the root of the discussion.


I'd say no to Darkwood making Wooden Armor with an Armored Kilt be Light. Take said kilt, add it to Padded Armor (10 lbs.) and you get Medium Armor. Make the kilt Mithral and you've got a better position, though at this point I'd just wonder why in the world you're not wearing a Mithral Chain Shirt...

Grand Lodge

I think you are right, unless there was a way to get a darkwood kilt, the combo should probably be counted as medium. You can have stone armor, bone, brass or gold armor, I am sure there must be a way to get heavier armor made out of wood.

The Exchange

hay, this could be real stylish...
Kind of like chic jeans -
Take cheep armor (wooden) and expensive material (darkwood), yeah. Kind of Gang'sta.
Gotta wair losts of gold bling with it though...
Shooting for the Cool factor here.


blackbloodtroll wrote:
I think you are right, unless there was a way to get a darkwood kilt, the combo should probably be counted as medium. You can have stone armor, bone, brass or gold armor, I am sure there must be a way to get heavier armor made out of wood.

You want Ironwood for that...

Cost would be for the 6th level spell casting, then convincing your GM to allow Permanency, so probably in the 20,000+ range.

Grand Lodge

Permanency is not required, as per spell description. I suppose you could use this with darkwood.


blackbloodtroll wrote:
Permanency is not required, as per spell description. I suppose you could use this with darkwood.

Not sure what you mean? Ironwood only lasts 1 day/level (not a problem for an 11th level druid, I suppose). You could use it on darkwood I suppose, though it would gain no benefit since it's as heavy as steel.

Grand Lodge

Reread ironwood. I see what you are saying now. What happens to wooden armor, once the the spell wears off? Is it unusable?


blackbloodtroll wrote:
Reread ironwood. I see what you are saying now. What happens to wooden armor, once the the spell wears off? Is it unusable?

Likely unusable, as it would have a tendency to split when hit, wouldn't move properly, etc.. Note that you wouldn't need an Ironwood spell just to make a wooden suit of armor--you can use the Craft skill and/or Wood Shape to do that. It simply won't function as desired because wood is vastly less desireable than metal for many reasons (thus why it's not traditionally used in heavy armor in the first place).

Grand Lodge

I suppose you could just cast ironwood again, once it wears off.

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I'm pretty curious why getting medium or heavy armor made of wood is so important. Is it indeed for a druid?


blackbloodtroll wrote:
I suppose you could just cast ironwood again, once it wears off.

Yep, as long as you or a friend can cast the spell at least every 12 days you're good to go.

You could work with the GM and use the Primitive Armor mechanics to come up with something houseruled.

Grand Lodge

It is not for a druid. It is for flavor. The primitive armor rules seem right up my alley.


Suggestions for the primitive route:

Equivalent AC bonus requires greater weight, ACP, and arcane failure.

Reduced AC bonus has less/no increase in weight, ACP, or arcane failure bu the armor is considered Fragile.

Wooden versions similiar to scale, splint, and banded armor would be logical.


In a setting with Primitive Armor, would Ironwood even be an available spell? I mean, I all for flavor, but building a class with AC based entirely around another character spending a 6th level spell slot on you is kind of... unwise, isn't it?
My DM, and myself as a DM would be pretty reticent to allow inter-player metagaming like that.

I've always looked at it as such, if something you would write on your character sheet in an actual space (AC, Spells, etc...) and not in the notes, requires another player's interaction with your character, you are no longer self-sufficient and are classified as a companion to that character, and lose the PC stat bonuses no longer inherent to a companion.

You may be able to take the Shield Wall feat, but if you have to plan the Shield wall with the party's paladin, you're running two characters as one. See what I mean?

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youpeople wrote:
In a setting with Primitive Armor,

Wait, was that the setting? I thought it was just that character?

Quote:
I've always looked at it as such, if something you would write on your character sheet in an actual space (AC, Spells, etc...) and not in the notes, requires another player's interaction with your character, you are no longer self-sufficient and are classified as a companion to that character, and lose the PC stat bonuses no longer inherent to a companion.

How do you feel about the entire category of teamwork feats in the APG? Or for that matter, the fact that a rogue's sneak attack relies on another person 95% of the time?

Grand Lodge

Primitive armor can be used as a guideline in this case. If it is hard to see why would anyone do this, think tree hugger.


Jiggy wrote:
youpeople wrote:
In a setting with Primitive Armor,

Wait, was that the setting? I thought it was just that character?

Quote:
I've always looked at it as such, if something you would write on your character sheet in an actual space (AC, Spells, etc...) and not in the notes, requires another player's interaction with your character, you are no longer self-sufficient and are classified as a companion to that character, and lose the PC stat bonuses no longer inherent to a companion.
How do you feel about the entire category of teamwork feats in the APG? Or for that matter, the fact that a rogue's sneak attack relies on another person 95% of the time?

I'm pretty comfortable with the Teamwork Feats in the APG. I've had bad experiences with Shield Wall specifically, our party had a powergamer who built his character around it, and refused to help out the party unless it could be done behind the wall during combat, and would otherwise take total defense. He eventually got his son to play, and built his entire character around shield wall, so he basically played to characters and it was no fun for anyone else.

In this case, if the druid is totally ok with taking up a 6th level slot for Ironwood, then more power to ya. I just don't usually allow metagame tactical planning in my games.

As far as a setting, unless you are building primitive armor, you're pretty unlikely to find some for sale at the local armor vendor. Why not just enchant splint armor to do what you want?

Grand Lodge

Seriously, where the heck is this all going? Who's metagaming? What does it all have to do with wooden armor?

The Exchange

I have encountered this once before in a player/judge, the concept that "coordinating characters" is meta-gaming.

A group I played with were starting a new campaign - the DM gave us character creation rules (4th level start, etc) and a date for him to review our characters. A good friend and I agreed to play twin brothers Rogue/Wizards (3/1 and 1/3) and then talked to another of the players who said he would run a Cleric 4. We created a back story, detailed how we met and the adventures we had had up to that point and then spoke to a 4th player, ... who went a little strange at that point. He said it wasn't right for use to compare notes and create inter-dependant and/or characters. it was a bit odd. He tended to play the campaign at that point as if it were us against him. Tried to recruit the other player onto his "side". Strange.

Later the same player started a campaign of his own, with very careful instructions that every player could NOT discuss their characters with any other player before the game. Not to discuss anything about the coming campaign away from his table. It kind of hurt, as my Urban Bard character kind of went "sprong" in a campaign of woodland wilderness exploration that developed.

The Exchange

blackbloodtroll wrote:
Seriously, where the heck is this all going? Who's metagaming? What does it all have to do with wooden armor?

sorry - the thread got kind of derailed (partly by me)!!

Returning you to your regularly ... you get the idea.

And I still think Darkwood Armor would be Kool!


nosig wrote:
blackbloodtroll wrote:
Seriously, where the heck is this all going? Who's metagaming? What does it all have to do with wooden armor?

sorry - the thread got kind of derailed (partly by me)!!

Returning you to your regularly ... you get the idea.

And I still think Darkwood Armor would be Kool!

He is a more direct question: I am a GM who is running a session around the Darkwood Vale. so darkwood abounds. One of my players is a druid who would like to fashion a " full plate dark wood armor with ironwood cast upon it" how would that play out? What would be the stats and limitations. Currently I am thinking it would be like full plate except half the weight, 1 less armor penalty since it is made from masterwork materials, same speed restriction for its bulkiness. Please advise further.


As you said.
It's based off of full plate. Your player would have to craft a wooden version of full plate (from darkwood).
This would then be enchanted via casting ironwood.
Stats would be the same as for masterwork full plate, it only weighs half as much.
Oh, and she would need to take the feat Heavy Armor Proficiency to wear it without penalty.

Ruyan.


blackbloodtroll wrote:
Primitive armor can be used as a guideline in this case. If it is hard to see why would anyone do this, think tree hugger.

That seems contradictory to me ... if you love trees, why would you chop one down to make armor out of it?


Pathfinder Maps Subscriber
Zhayne wrote:
That seems contradictory to me ... if you love trees, why would you chop one down to make armor out of it?

No-one said it was a healthy kind of love ...

Grand Lodge

Huh. Did not expect to see this necro'd.


Per special materials: Darkwood

Darkwood:
HP/inch 10; Hardness 5; Cost To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item.
DESCRIPTION
This rare magic wood is as hard as normal wood but very light.
Any wooden or mostly wooden item (such as a bow or spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type.

The armor has a specific hardness and HP rate you can compare to normal armor. It is masterwork. However as most armor is metal, you will have a hard time unless you find wooden armor somewhere to convert.

Try Darkleaf Cloth instead. It is made from darkwood leavesand bark, so should be available in a darkwood forest. It replaces leather, furs, and hides.

Darkleaf Cloth:
Source: Advanced Race Guide
HP/inch 20; Hardness 10; Cost see table
DESCRIPTION
Type of Item Cost Modifier
Clothing +500 gp
Light armor +750 gp
Medium armor +1,500 gp
Other items +375 gp/lb.

Darkleaf cloth is a special form of flexible material made by weaving together leaves and thin strips of bark from darkwood trees, then treating the resulting fabric with special alchemical processes. The resulting material is tough as cured hide but much lighter, making it an excellent material from which to create armor. Spell failure chances for armors made from darkleaf cloth decrease by 10% (to a minimum of 5%), maximum Dexterity bonuses increase by 2, and armor check penalties decrease by 3 (to a minimum of 0).

An item made from darkleaf cloth weighs half as much as the same item made from normal cured leather, furs, or hides. Items not primarily constructed of leather, fur, or hide are not meaningfully affected by being partially made of darkleaf cloth. As such padded, leather, studded leather, and hide armor can be made out of darkleaf cloth (although other types of armor made of leather or hide might be possible). Because darkleaf cloth remains flexible, it cannot be used to construct rigid items such as shields or metal armors. Armors fashioned from darkleaf cloth are always masterwork items as well; the masterwork cost is included in the prices given below.

/cevah

Grand Lodge

Cevah wrote:

Per special materials: Darkwood

** spoiler omitted **

The armor has a specific hardness and HP rate you can compare to normal armor. It is masterwork. However as most armor is metal, you will have a hard time unless you find wooden armor somewhere to convert.

Try Darkleaf Cloth instead. It is made from darkwood leavesand bark, so should be available in a darkwood forest. It replaces leather, furs, and hides.

** spoiler omitted **...

"The armor has a specific hardness and HP rate you can compare to normal armor. It is masterwork. However as most armor is metal, you will have a hard time unless you find wooden armor somewhere to convert."

I found one such armor, it is called "wooden armor" It exists in the advanced player's guide......

So if you have darkwood material and you use it in place of normal wood in "wooden armor", then you should have a suit of darkwood armor made to be 12.5 lbs for a medium character and 6.25 lbs for a small character.

I can't find it anywhere though in any of the forums, rules, etc......

My question is, how much is the armor check penalty? It says the check penalty for shields is lessened by 2, but what about armor? the same?


Zhayne wrote:
blackbloodtroll wrote:
Primitive armor can be used as a guideline in this case. If it is hard to see why would anyone do this, think tree hugger.
That seems contradictory to me ... if you love trees, why would you chop one down to make armor out of it?

You don't have to chop it down. Branches come down naturally (such as during a storm). Whole trees can come down in the same way. If an area of forest is too thick, some trees may be culled to improved the overall health of the area.

You can love trees and still harvest their wood. And sometimes, the best thing for a forest is to set a forest fire (clears out old dead stuff, returns nutrients to the soil, and makes space for new growth).

Quote:
My question is, how much is the armor check penalty? It says the check penalty for shields is lessened by 2, but what about armor? the same?

By RAW, darkwood does nothing special for armor besides halving the weight, as darkwood specifies it lowers shield ACP with no mention of armor (though as masterwork, that would lower armor ACP by -1). As there was no wooden armor at the time darkwood was written, it may be RAI to say wooden armor would also get the same benefit as a darkwood shield (lower the ACP by 2).


If you want primitive armor, use bone, I'd say. I know it's more advice than rules answer, but OP seems to be looking for specific situational advice mostly, and wood rule has been answered.

"Bone can be used in place of wood and steel in weapons and armor." So it replaces metal armor too, you can get full plate bone I think (unless you interpret the list of armors to be exclusive, not examples, even if so, still can get breastplate.)

It's AC-1, fragile, half price, and hardness 5.


This thread has been necro'd twice. I though animate dead had a prohibition on second necros.

Grand Lodge

When calculating the cost of a small Darkwood shield, would you factor the lower weight into the cost?

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