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AM BARBARIAN Build


Advice

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2 people marked this as a favorite.

My Search Fu has been defeated and shamed me in front of my friends. We were having a discussion not unlike the Casters vs Fighters of old and I was called upon to back up some of my claims about Barbarians knocking the casters out of the field.

Then, of course, I couldn't find a build to back up my claims. Link or repost, please?


5 people marked this as a favorite.

The build itself is still incomplete, all I have are preliminary (and low estimate) numbers.. But that's enough. You are looking at a +31 with reroll at your worst save, which is will. You have a charge radius of 860 feet with ride-by attack, and your mount has a vision range of 730ish ft while speaking common to coordinate.

Leadership mounts are awesome. Anyways, this means anything but a diviner loses first strike, and the diviner can't see you to do anything offensive.

Your RAGELANCEPOUNCE is ~+47/47/42/37/32 for 3d8+150, +168 vs castys.

You can also spell sunder, with strength surge at a +67 total. Your mount has dragon style for charging through hindering terrain.

The specifics are still being worked, but the character was done on 20 pb. I will have a full build sometime before the wizard advocates ever post one.


This rocks much.
How much would you lose going barb druid route to make your mount an animal companion?

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Kryzbyn wrote:

This rocks much.

How much would you lose going barb druid route to make your mount an animal companion?

The mount is already better than an animal companion. From what I gather, it is a synthesist.

Liberty's Edge

Trinam wrote:
The specifics are still being worked, but the character was done on 20 pb. I will have a full build sometime before the wizard advocates ever post one.

Actually, I posted a wizard build (may have been my oracle build actually, but a caster none the less) back during the discussion when you said you'd post your build if a wizard advocate posted theirs, but it got ignored.


Cheapy wrote:
Kryzbyn wrote:

This rocks much.

How much would you lose going barb druid route to make your mount an animal companion?
The mount is already better than an animal companion. From what I gather, it is a synthesist.

Bing bing bing. You'd lose your invulnerable rager if you went AC, but that's it. You can switch leadership for boon companion.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
ShadowcatX wrote:
Trinam wrote:
The specifics are still being worked, but the character was done on 20 pb. I will have a full build sometime before the wizard advocates ever post one.
Actually, I posted a wizard build (may have been my oracle build actually, but a caster none the less) back during the discussion when you said you'd post your build if a wizard advocate posted theirs, but it got ignored.

Awww snap. I smell a showdown.


ShadowcatX wrote:
Trinam wrote:
The specifics are still being worked, but the character was done on 20 pb. I will have a full build sometime before the wizard advocates ever post one.
Actually, I posted a wizard build (may have been my oracle build actually, but a caster none the less) back during the discussion when you said you'd post your build if a wizard advocate posted theirs, but it got ignored.

Weren't you the guy who tried to argue that a 2nd level spell given dazing and heightened to 6th gave it a 6th level DC?

If so, that's probably why I ignored you. If not, sorry bro.

Liberty's Edge

Trinam wrote:
ShadowcatX wrote:
Trinam wrote:
The specifics are still being worked, but the character was done on 20 pb. I will have a full build sometime before the wizard advocates ever post one.
Actually, I posted a wizard build (may have been my oracle build actually, but a caster none the less) back during the discussion when you said you'd post your build if a wizard advocate posted theirs, but it got ignored.

Weren't you the guy who tried to argue that a 2nd level spell given dazing and heightened to 6th gave it a 6th level DC?

If so, that's probably why I ignored you. If not, sorry bro.

Nope, that wasn't me. I'm not upset about it, I was just saying that at least one build had been posted.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Trinam wrote:
ShadowcatX wrote:
Trinam wrote:
The specifics are still being worked, but the character was done on 20 pb. I will have a full build sometime before the wizard advocates ever post one.
Actually, I posted a wizard build (may have been my oracle build actually, but a caster none the less) back during the discussion when you said you'd post your build if a wizard advocate posted theirs, but it got ignored.

Weren't you the guy who tried to argue that a 2nd level spell given dazing and heightened to 6th gave it a 6th level DC?

If so, that's probably why I ignored you. If not, sorry bro.

It would use a 9th level slot, but that should work.

Level 2 spell + 4 levels to get to 6th + 3 Dazing = 9th level.


ShadowcatX wrote:
Trinam wrote:
ShadowcatX wrote:
Trinam wrote:
The specifics are still being worked, but the character was done on 20 pb. I will have a full build sometime before the wizard advocates ever post one.
Actually, I posted a wizard build (may have been my oracle build actually, but a caster none the less) back during the discussion when you said you'd post your build if a wizard advocate posted theirs, but it got ignored.

Weren't you the guy who tried to argue that a 2nd level spell given dazing and heightened to 6th gave it a 6th level DC?

If so, that's probably why I ignored you. If not, sorry bro.

Nope, that wasn't me. I'm not upset about it, I was just saying that at least one build had been posted.

Oho! Well then, I owe you an apology, good sir. I will have AM completed at 20th asap. Having to do this by hand, it may take a while.


Cheapy wrote:
Trinam wrote:
ShadowcatX wrote:
Trinam wrote:
The specifics are still being worked, but the character was done on 20 pb. I will have a full build sometime before the wizard advocates ever post one.
Actually, I posted a wizard build (may have been my oracle build actually, but a caster none the less) back during the discussion when you said you'd post your build if a wizard advocate posted theirs, but it got ignored.

Weren't you the guy who tried to argue that a 2nd level spell given dazing and heightened to 6th gave it a 6th level DC?

If so, that's probably why I ignored you. If not, sorry bro.

It would use a 9th level slot, but that should work.

Level 2 spell + 4 levels to get to 6th + 3 Dazing = 9th level.

He was arguing it was a 6th level slot, and thus he could do it at 11th.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

...


Cheapy wrote:
...

That was the general consensus, yes.

Liberty's Edge

I'm afraid I lied to you actually. I can't find the build in my posts. My appologies.


ShadowcatX wrote:
I'm afraid I lied to you actually. I can't find the build in my posts. My appologies.

Huzzah! And the procrastination continues! (but seriously I do intend to post a build holy crap high level characters take forever)


Wait, I found it.

paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/gene ral/casterMartialDisparityBattlegroundNoCrying&page=26#1253

Crud.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Evershifter wrote:

My Search Fu has been defeated and shamed me in front of my friends. We were having a discussion not unlike the Casters vs Fighters of old and I was called upon to back up some of my claims about Barbarians knocking the casters out of the field.

Then, of course, I couldn't find a build to back up my claims. Link or repost, please?

I'd be curious to see this. I always here how caster are so tough yet in my game they are the classes that die the most often. While they do well in most encounters they tend to get nailed hard every so often and when they do it usually drops them sometimes killing them outright.


4 people marked this as a favorite.
Trinam wrote:

Wait, I found it.

paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/gene ral/casterMartialDisparityBattlegroundNoCrying&page=26#1253

Crud.

"With your blatant act of dark necromancy the gods cry out in outrage as the Caster-Martial Disparity beast rises from the blackened depths. Vomit catches in your throat as you witness its writhing mass shed the nerd rage oozes that feasted upon the rage marbled into its unholy flesh. As its many maws open and gibber once more a thousand peaceful worlds are ripped asunder and cast into the dark realms as only three comprehensible words are etched forever with a burning claw on your soul. I. Am. Back."

Liberty's Edge

Its a half-build at best. I thought I'd posted a full build. (And note, experimental wordcaster doesn't work like I thought it did, it might still be a decent feat for this challenge, but normally, I'd never take it on a prepared caster.)


TarkXT wrote:
Trinam wrote:

Wait, I found it.

paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/gene ral/casterMartialDisparityBattlegroundNoCrying&page=26#1253

Crud.

"With your blatant act of dark necromancy the gods cry out in outrage as the Caster-Martial Disparity beast rises from the blackened depths. Vomit catches in your throat as you witness its writhing mass shed the nerd rage oozes that feasted upon the rage marbled into its unholy flesh. As its many maws open and gibber once more a thousand peaceful worlds are ripped asunder and cast into the dark realms as only three comprehensible words are etched forever with a burning claw on your soul. I. Am. Back."

GOOD.

RAGELANCEPOUNCE.

BARBARIAN AM LIKE 6000 EXPERIENCE FROM LEVEL 21 ANYWAY.


Leadership? Synthesist?
Consider my mind blown. I gotta see this guild.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Spellcaster readies Wall of Force so you collide with it mid-charge.

What do?

Follow up: Anti-magic field in front of WoF.

Dark Archive

Cheapy wrote:

Spellcaster readies Wall of Force so you collide with it mid-charge.

What do?

Follow up: Anti-magic field in front of WoF.

spell sunder both. with ragelancepounce.

lance has reach, AM BARABARIAN'S mount never touch bad magic


Name Violation wrote:
Cheapy wrote:

Spellcaster readies Wall of Force so you collide with it mid-charge.

What do?

Follow up: Anti-magic field in front of WoF.

spell sunder both. with ragelancepounce.

lance has reach, AM BARABARIAN'S mount never touch bad magic

Bigger question: how is he AMFing a location other than around himself? Is this some kind of arcane archer?

Marathon Voter 2013

I was wondering if you wanted another non caster to join AM BARBARIAN's posse. He is the guy that has a higher initiative modifier and perception score than ANYONE. I could make room for the Lookout feat if you could.

linky


Egorian academy infernal binder could make this a really bad day for am barbarian if he makes a spellcraft check with dc equal to the level of the synthesist as then he get the the fused eidolon and they both fall to the ground. As the make it a half elf wizard with spell focus spellcraft gets +6 from skill focus over level 10 +3 class skill 20 ranks and int bonus so I think this automatically makes it.29+int Even with just 20 int at 20th level gets +34 which is more than the 18 of the caste level of the cohort plus 15. Not sure waht else the rest of this build will have but may cast overland flight so AM cannot get up to his altitude. What to do after they both fall though in the minute I have. Will on last round want to dismiss the eidolon takes a minute to summon.


doctor_wu wrote:
Egorian academy infernal binder could make this a really bad day for am barbarian if he makes a spellcraft check with dc equal to the level of the synthesist as then he get the the fused eidolon and they both fall to the ground. As the make it a half elf wizard with spell focus spellcraft gets +6 from skill focus over level 10 +3 class skill 20 ranks and int bonus so I think this automatically makes it.29+int Even with just 20 int at 20th level gets +34 which is more than the 18 of the caste level of the cohort plus 15. Not sure waht else the rest of this build will have but may cast overland flight so AM cannot get up to his altitude. What to do after they both fall though in the minute I have. Will on last round want to dismiss the eidolon takes a minute to summon.

Um. So what's his plan for not instantly dying instantly to a charge from fatrher away than he can actually see? Also, it's a straight caster level check. Against a dc 27. And also you can't target them separately, so you couldn't wrench control away anyways as a synthesist isn't a summoned creature.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I'd like to point out that you can spell sunder Anti-Magic Field.

Also, it would seem like you can only ready an actions during combat. If you can't perceive your enemy, you aren't in combat.

And before someone says "well what about someone behind a wall?", stop that. You know what I mean.

Liberty's Edge

So....are we talking about the barbarian build or the mount build?

Anybody could get the mount.


Mike Schneider wrote:

So....are we talking about the barbarian build or the mount build?

Anybody could get the mount.

Yes. AM and BAT are like peanut butter and jelly. You need to build both and they work perfectly together.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Mike Schneider wrote:

So....are we talking about the barbarian build or the mount build?

Anybody could get the mount.

I suspect that the barbarian's build has Ferocious Mount, Greater. In which case the barbarian's build is also the mount's ... build kinda.

The synthesist would be raging and have all the rage powers the barbarian would have. Including the +12 bonus or whatever from Superstitious. Possibly.


Cheapy wrote:
Mike Schneider wrote:

So....are we talking about the barbarian build or the mount build?

Anybody could get the mount.

I suspect that the barbarian's build has Ferocious Mount, Greater. In which case the barbarian's build is also the mount's ... build kinda.

The synthesist would be raging and have all the rage powers the barbarian would have. Including the +12 bonus or whatever from Superstitious. Possibly.

+13, yes, and it also has spell sunder/reckless abandon/ghost fighter/strength surge to boot. :D

Star Voter 2013

Pathfinder Adventure Path Subscriber
Trinam wrote:
Cheapy wrote:
Mike Schneider wrote:

So....are we talking about the barbarian build or the mount build?

Anybody could get the mount.

I suspect that the barbarian's build has Ferocious Mount, Greater. In which case the barbarian's build is also the mount's ... build kinda.

The synthesist would be raging and have all the rage powers the barbarian would have. Including the +12 bonus or whatever from Superstitious. Possibly.

+13, yes, and it also has spell sunder/reckless abandon/ghost fighter/strength surge to boot. :D

It doesn't have spell sunder or strength surge. The mount doesn't get abilities that require an action to activate, even if it is a free action.


I need to reread it apparently.

Still 300% awesome.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Eh, the lance will be in front of the bat, due to reach I would think.

Also, if you are utterly legalistic, Spell Sunder might still work. It is not an action itself. It's something you choose after you try a sunder attack. The ability itself has no actions. It just is a rider effect of Sunder.

Dark Archive

so worst case its am barbarian riding on the shoulders of a guy who is raging and has his rage stuff.

and if synthesist is a half orc, theres the teamwork feat to improve raging when raging with other orcs and half-orcs

The Exchange

Yeah, but then you don't have +13 to all saves while raging. You only have like, +7, because you aren't human and can't take the barbarian Favored Class option.

Dark Archive

Edgar Lamoureux wrote:
Yeah, but then you don't have +13 to all saves while raging. You only have like, +7, because you aren't human and can't take the barbarian Favored Class option.

good point.


I don't intend to sound foolish, but I do good job at it!

Is there a real build for all of this? Or is this a Harvey the Rabbit meets the Aristocrats kind of thing? The posted link takes me to a product page.

Marathon Voter 2013

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Delenot wrote:

I don't intend to sound foolish, but I do good job at it!

Is there a real build for all of this? Or is this a Harvey the Rabbit meets the Aristocrats kind of thing? The posted link takes me to a product page.

Trinam hasn't posted it yet.

For what it's worth, I'm pretty sure I know most of what he'll be doing.

Don't do this at home.

Taking Ferocious Mount, Greater Ferocious Mount, Beast Totem all the way to Greater, Superstitious, Spell Sunder, Witch Hunter, Reckless Abandon, Strength Surge

The mount is a synthesist with Mount and a frick ton of Flight evolutions, to add more speed. I'm not sure how he sees so far.

Barbarian has Power Attack, Furious Focus, Mounted combat, ride-by-attack, spirited charge at the very least. Possibly has Skill Focus(K(Engineering)). Definitely Improved Sunder and Greater Sunder.

Both should have Iron Will, Lightning Reflexes, and Great Fortitude, and possibly the Improved versions of these. The mount is the weakpoint here, so there'll be a lot of defensive abilities I think. It'll probably have a level of Monk (Master of Many Styles) for the +2 to all saves, as well as the Dragon Style for all the buffs it'll have.

The Exchange

Yeah, that's about what I was thinking, as well.

Star Voter 2013

Pathfinder Adventure Path Subscriber

He sees really far with a high Perception check. So got a bonus to Wisdom, maybe Skill Focus (Perception) or Alertness. Perhaps both. Eyes of the Eagle I bet.


voska66 wrote:
Evershifter wrote:

My Search Fu has been defeated and shamed me in front of my friends. We were having a discussion not unlike the Casters vs Fighters of old and I was called upon to back up some of my claims about Barbarians knocking the casters out of the field.

Then, of course, I couldn't find a build to back up my claims. Link or repost, please?

I'd be curious to see this. I always here how caster are so tough yet in my game they are the classes that die the most often. While they do well in most encounters they tend to get nailed hard every so often and when they do it usually drops them sometimes killing them outright.

This is what happens in my games as well.

From what I've seen on this forum the entire caster-martial disparity is based on caster vs. martial warrior with the Diviner wizard due to iniitiative using the exact spells he needs to win a fight. Not anything that happens in real games.

In real games, the martial characters engage the enemy first up front taking the blunt of the attacks while the caster cherry picks targets to maximize his spells. If he does draw the aggro of the main monster without preparing his defenses, usually gets knocked out of the fight or killed.

The disparity is nowhere near what it is made out to be during games. The only time I saw a serious disparity was when haste allowed two spells a round (three with Quicken) and the Archmage allowed crazy bonuses to spell DCs. Then the argument was valid. But that was way backwhen 3.0 first came out.


So now we're adding henchment into the barbarian build. So now the wizard build to counter should employ a henchmen. Leadership is the single most powerful feat in the game. So the barbarian build must beat the wizard build with a henchman as well.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I believe that the idea behind AM is that he is the most powerful damage dealer in the game.

Any ability to smash casties is coincidental.

Atleast that's what it now seems to be.

Dark Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Maddigan wrote:
So now we're adding henchment into the barbarian build. So now the wizard build to counter should employ a henchmen. Leadership is the single most powerful feat in the game. So the barbarian build must beat the wizard build with a henchman as well.

I would recommend a barbarian henchman.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Mergy wrote:
Maddigan wrote:
So now we're adding henchment into the barbarian build. So now the wizard build to counter should employ a henchmen. Leadership is the single most powerful feat in the game. So the barbarian build must beat the wizard build with a henchman as well.
I would recommend a barbarian henchman.

Does the barbarian henchman have a synthesist henchman????


Cheapy wrote:
Mergy wrote:
Maddigan wrote:
So now we're adding henchment into the barbarian build. So now the wizard build to counter should employ a henchmen. Leadership is the single most powerful feat in the game. So the barbarian build must beat the wizard build with a henchman as well.
I would recommend a barbarian henchman.
Does the barbarian henchman have a synthesist henchman????

In the spirit of true fairness, both characters should have a Synthesist Henchman of their own design.


And that, right there, is why I have entirely replaced leadership with tracked diplomacy dispositions and prestige/fame awards from organizations.

Some things should never have been feats to begin with, and should certainly have been changed two editions ago... instead, they moved it from the DMG to the player book. *weep weep* *wrings hands*

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