AM BARBARIAN Build


Advice

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DeathSpot wrote:
Fozbek wrote:
I am reasonably certain that there's a least one first-party printed monster that has pounce and uses manufactured weapons.
There may be. Does it use iterative attacks with the manufactured weapons on a pounce? Find the monster and post it.

I'm still looking for monsters, but I found one for characters. Complete Champion had a 1st-level alternate class ability that let Barbarians get pounce, but gave no natural attacks at all.


AM BEING MAD AT AM BARBARIAN FOR NOT POSTING BUILD!!! AM BARBARIAN IS A STUPID MEANY HEAD WHO DOES NOT HAVE GUTS TO POST BUILD, HE NOT READY FOR THE BUILD I POST AFTER HIS BUILD IS POSTED, MY FIRE MAGICS WILL DESTROY STUPID MEANYBRAIN AM BARBARIAN WHEN I FIGURE OUT HOW WELL THEY WORK ON AM BARBARIAN. BATTY BAT WILL ALSO SUFFER MY WRATH, BECAUSE BATTY BAT ALSO DOES NOT POST HIS BUILD AND HE MIGHT NOT BE FIREPROOF. I DO MORE DAMAGE THAN RAGELANCEPOUNCE WITH MY CHARISMAFIRESPELL. AM BARBARIAN IS AFRAID TO POST HIS BUILD BECAUSE HE KNOWS MY CHARISMAFIRESPELL IS THE DEADLIEST POWER IN THE UNIVERSE. AM BARBARIAN IS THE REASON WHY YOU KEEP LOSING RIGHT SOCKS IN THE DRYER, AM BARBARIAN STEALS PIES FROM LITTLE OLD LADIES WINDOWSILLS WITH BATTY BATS HELP. SMOKE AND SORCERERS FIAT SAYS RAGELANCEPOUNCE NOT WORK, AND DIVINERS POWERS MEANS AM BARBARIAN GOES LAST IN A ROUND AND I GO FIRST WHICH MEANS CHARISMAFIRESPELL TUNS STUPID AM BARBARIAN INTO A PILE OF ANGRY CINDERS. MY MAGIC IS BETTER THAN RAGELANCEPOUNCE AND BATTY BAT. I PITY AM BARBARIAN, I AM SHOUTING WORDS!!! I AM TAKING FORUM POSTINGS VERY VERY SERIOUSLY!!!! CHARISMAFIRESPELL REMOVES ALL OBSTACLES. I HAVE FEAT/SPELL/SKILL/MAGIC ITEM THAT DESTROYS RAGELANCEPOUNCE AND MAKES ME THE WINNER FOREVER AND EVER. I HAVE MORE CONSTITUTION THAN A WIZARD WITH A LOWER CONSTITUTION AND MORE HIT POINTS THAN A FIRST LEVEL WIZARD WITH TOUGHNESS.


Fozbek wrote:
DeathSpot wrote:
Fozbek wrote:
I am reasonably certain that there's a least one first-party printed monster that has pounce and uses manufactured weapons.
There may be. Does it use iterative attacks with the manufactured weapons on a pounce? Find the monster and post it.
I'm still looking for monsters, but I found one for characters. Complete Champion had a 1st-level alternate class ability that let Barbarians get pounce, but gave no natural attacks at all.

Beastmorph Alchemist is a pathfinder example at level 10 i can get pounce but do not gain any natural weapons unless i choose to take feral mutagen.


WHERE SORCERY FAILS SWORD PREVAIL!

Lantern Lodge

am barbarian has a ring of evasion, try again. with his massive saves, he is effectively immune to fire.


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AM SORCERER wrote:
WORDS WORDS WORDS.

SORCERER AM USING INT AS DUMP STAT AGAIN, HUH.

WAIT.

WAIT.

AM SORCERER wrote:
AM BARBARIAN IS THE REASON WHY YOU KEEP LOSING RIGHT SOCKS IN THE DRYER, AM BARBARIAN STEALS PIES FROM LITTLE OLD LADIES WINDOWSILLS WITH BATTY BATS HELP.

AM DIRTY LIE.


After reading the past few pages I've decided that the next wizard BBEG I make will be named Maddigan. He will be gloriously arrogant and condescending to everyone, even other wizards.

The megalomania aspect is already written. The funny part is that this isn't even a jab. I kept reading his posts and thinking: "this guy would make a wonderful villain." I'm gonna market this sucker.

Every G.I. Joe needs a Cobra Commander.

Every He-Man needs a Skeletor.

Every AM BARBARIAN needs a Maddigan.

I already have plans for action figures. Red LED lights in his eyes for when he rages. A tiny speaker for corny sound effects and catch-phrases (note to self: need catch-phrases). Little motors for BATTY BAT's wings. Now I really want to see something like a Saturday morning cartoon or, better yet, a wonderfully cheesy live-action show.

This thread has been thoroughly entertaining AND useful.


Luther wrote:

After reading the past few pages I've decided that the next wizard BBEG I make will be named Maddigan. He will be gloriously arrogant and condescending to everyone, even other wizards.

The megalomania aspect is already written. The funny part is that this isn't even a jab. I kept reading his posts and thinking: "this guy would make a wonderful villain." I'm gonna market this sucker.

Every G.I. Joe needs a Cobra Commander.

Every He-Man needs a Skeletor.

Every AM BARBARIAN needs a Maddigan.

I already have plans for action figures. Red LED lights in his eyes for when he rages. A tiny speaker for corny sound effects and catch-phrases (note to self: need catch-phrases). Little motors for BATTY BAT's wings. Now I really want to see something like a Saturday morning cartoon or, better yet, a wonderfully cheesy live-action show.

This thread has been thoroughly entertaining AND useful.

Well trinam wanna all head to LA and make us a TV show

AM ADVENTURES!!!!!!


I'm actually trying to get a webcomic started...


JMD031 wrote:
I'm actually trying to get a webcomic started...

AM READY FOR MY CLOSE UP MR. SLAAD MONSTER


1) summon unseen servent in middle of field with invisible sack of rocks, all shiny from magical aura.
2) hide under thin sheet of lead nearby, wait for AM BARBARIAN.
3) AM BARBARIAN RAGELANCEPOUNCE invisible stockpile of magic auras he assumes to be casty, sunders unseen servent and is in the middle of a field, in view of caster, for at least one round.
4)???
5) Profit!!!

ok, the plan has some holes in it, but at least it's got 2 strong points. 1: highest level spell used is invisibility on the sack (likely permenent, magic auras last for days {i think} so will not cost casty resources)
2: casty is alive and unharmed after initial alpha-strike, and has majority of his resources left (see 1)
Weakness: a large lead sheet (lead will cancel out arcane sight {i think}) lying in field may make AM BARBARIAN suspicious. ok, i think i may need to work on this build a bit.
any suggestions for step 4?


AM SORCERER is based on an actual sorcerer I have to play with.


rat_ bastard wrote:
AM SORCERER is based on an actual sorcerer I have to play with.

Now I just feel bad for ya', man...

@Fueldrop: Have you accounted for Ride-By Attack? If he sunders the thing and keeps going, he ends up a ways away.

Liberty's Edge

Trinam wrote:
Have you accounted for Ride-By Attack? If he sunders the thing and keeps going, he ends up a ways away.

No, he won't. He'll end up in a crater. Ride-by attack continues the straight line of the charge, and AM is always starting from at least 100 feet up. What's the damage for a power-dive into the ground? :D


DeathSpot wrote:
Trinam wrote:
Have you accounted for Ride-By Attack? If he sunders the thing and keeps going, he ends up a ways away.
No, he won't. He'll end up in a crater. Ride-by attack continues the straight line of the charge, and AM is always starting from at least 100 feet up. What's the damage for a power-dive into the ground? :D

Note to self: burrow speed.


Trinam wrote:
rat_ bastard wrote:
AM SORCERER is based on an actual sorcerer I have to play with.
Now I just feel bad for ya', man...

Actually its kinda freeing, we are low level so I can work on building my theurge and not have to worry about damage causing spells, I just buff the party and change the rules of the terrain while the Sorcerer with the burning ditz bloodline prances around the battlefield shooting bolts of flame in all directions.

Sure she's a bit annoying and has not earned her power but at least I'm not being made to spend precious spell slots on largely ineffective dps spells when I could be Greasing the BBEG or enlarging our tank.


Ahh. Well, that works for the moment then.

RPG Superstar 2008 Top 32

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I removed a post and a reply to it. If you really don't like the thread, we have a button for that now.

Liberty's Edge

Trinam wrote:
DeathSpot wrote:
Trinam wrote:
Have you accounted for Ride-By Attack? If he sunders the thing and keeps going, he ends up a ways away.
No, he won't. He'll end up in a crater. Ride-by attack continues the straight line of the charge, and AM is always starting from at least 100 feet up. What's the damage for a power-dive into the ground? :D
Note to self: burrow speed.

Don't forget to get a burrow speed for BATTY BAT. He probably wouldn't like it if you went all Dig Dug and left him splattered across the landscape.


DeathSpot wrote:
Trinam wrote:
DeathSpot wrote:
Trinam wrote:
Have you accounted for Ride-By Attack? If he sunders the thing and keeps going, he ends up a ways away.
No, he won't. He'll end up in a crater. Ride-by attack continues the straight line of the charge, and AM is always starting from at least 100 feet up. What's the damage for a power-dive into the ground? :D
Note to self: burrow speed.
Don't forget to get a burrow speed for BATTY BAT. He probably wouldn't like it if you went all Dig Dug and left him splattered across the landscape.

It'd also nicely deal with the 'wall' idea, leaving the most common one (stone) useless. Might be worth pursing.


Trinam wrote:
DeathSpot wrote:
Trinam wrote:
DeathSpot wrote:
Trinam wrote:
Have you accounted for Ride-By Attack? If he sunders the thing and keeps going, he ends up a ways away.
No, he won't. He'll end up in a crater. Ride-by attack continues the straight line of the charge, and AM is always starting from at least 100 feet up. What's the damage for a power-dive into the ground? :D
Note to self: burrow speed.
Don't forget to get a burrow speed for BATTY BAT. He probably wouldn't like it if you went all Dig Dug and left him splattered across the landscape.
It'd also nicely deal with the 'wall' idea, leaving the most common one (stone) useless. Might be worth pursing.

Not really, wall of stone is the most malleable of walls and can produce a floor as easily as a wall.


I was referrting to the 'readied action, wall of stone in front of him' defense.

Liberty's Edge

PRD wrote:

Burrow (Ex)

A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Creatures cannot charge or run while burrowing.

(emphasis mine)

...go ahead, burrow in. I'll trap you down there FOREVER.


DeathSpot wrote:
PRD wrote:

Burrow (Ex)

A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Creatures cannot charge or run while burrowing.

(emphasis mine)

...go ahead, burrow in. I'll trap you down there FOREVER.

Also you can't charge while burrowing.

D'oh.


DeathSpot wrote:
PRD wrote:

Burrow (Ex)

A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Creatures cannot charge or run while burrowing.

(emphasis mine)

...go ahead, burrow in. I'll trap you down there FOREVER.

Even though we've resolved this mostly anyway, wouldn't it be better to go "Quickened Wall of Stone!" followed by a Gate behind it where it can't be seen until its too late, so that as he dives into the wall, then he follows through into the Plane of Eternal Bad Things?

Liberty's Edge

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KrispyXIV wrote:
DeathSpot wrote:
PRD wrote:

Burrow (Ex)

A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Creatures cannot charge or run while burrowing.

(emphasis mine)

...go ahead, burrow in. I'll trap you down there FOREVER.

Even though we've resolved this mostly anyway, wouldn't it be better to go "Quickened Wall of Stone!" followed by a Gate behind it where it can't be seen until its too late, so that as he dives into the wall, then he follows through into the Plane of Eternal Bad Things?

Except that AM calls Eternal Bad Things either 'XP' or 'Mom.' Where did you think he came from?


DeathSpot wrote:
KrispyXIV wrote:
DeathSpot wrote:
PRD wrote:

Burrow (Ex)

A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Creatures cannot charge or run while burrowing.

(emphasis mine)

...go ahead, burrow in. I'll trap you down there FOREVER.

Even though we've resolved this mostly anyway, wouldn't it be better to go "Quickened Wall of Stone!" followed by a Gate behind it where it can't be seen until its too late, so that as he dives into the wall, then he follows through into the Plane of Eternal Bad Things?
Except that AM calls Eternal Bad Things either 'XP' or 'Mom.' Where did you think he came from?

There used to be 8 Hells, until a Casty pulled this trick on AM.


Has anyone considered the distance composite longbow? Since you can attack out to 10 range increments, that puts the combat radius at 2,200 feet. If someone can attack that far out, you should be able to spot AM that far out. In real world terms, you're probably reading exit signs on the highway at that distance, so seeing a guy on a big flying bat should probably be doable without much of a perception check. That gives you plenty of safe room before AM can charge you.

Even if that's not valid, you can cast something like interposing hand and now there's something between you and AM at all times and he can't charge. He can sunder the hand or RAGELANCEPOUNCE (my spell check wants this to be counterbalance), but he can't get to you directly. He could push past it at half speed, but depending on interpretation, that might be a collision while flying, which requires a flight check. It's a 5th level spell too, so you could use it as part of contingency as well I guess. It doesn't provoke an opportunity attack either.

Also, isn't rage a minimum of 1 round? If you end rage you're fatigued for twice as many rounds as you were raging and it makes no mention of rounding, so you can't rage for zero rounds or fractional rounds. You can avoid the fatigue, but not the minimum rage increment. That would mean one sunder per round at best I think.

Liberty's Edge

Killsmith wrote:
Also, isn't rage a minimum of 1 round? If you end rage you're fatigued for twice as many rounds as you were raging and it makes no mention of rounding, so you can't rage for zero rounds or fractional rounds. You can avoid the fatigue, but not the minimum rage increment. That would mean one sunder per round at best I think.

Since entering and leaving rage are both free actions, we've been working on the theory that AM can do so multiple times in a round, with the caveat that he's using a round of rage each time he enters.


4 people marked this as a favorite.
Luther wrote:

After reading the past few pages I've decided that the next wizard BBEG I make will be named Maddigan. He will be gloriously arrogant and condescending to everyone, even other wizards.

The megalomania aspect is already written. The funny part is that this isn't even a jab. I kept reading his posts and thinking: "this guy would make a wonderful villain." I'm gonna market this sucker.

Every G.I. Joe needs a Cobra Commander.

Every He-Man needs a Skeletor.

Every AM BARBARIAN needs a Maddigan.

I already have plans for action figures. Red LED lights in his eyes for when he rages. A tiny speaker for corny sound effects and catch-phrases (note to self: need catch-phrases). Little motors for BATTY BAT's wings. Now I really want to see something like a Saturday morning cartoon or, better yet, a wonderfully cheesy live-action show.

This thread has been thoroughly entertaining AND useful.

That's nothing. I convinced my GM that my barbarian worships the minor barbarian god Am, god of pouncing, klilling casties, awesome mounts, killing casties, destrucity and killing casties. Now AM BARBARIAN is an official minor god of our version of Golarion, perpetually flying from plane to plane, killing any castie that appears on his way.


Argument ended due to divine rank?

Quite possibly.


Trinam wrote:

Argument ended due to divine rank?

Quite possibly.

but then what about god casty's? there's a whole new world of targets of AM BARBARIAN then

The Exchange

Killsmith wrote:
Has anyone considered the distance composite longbow? Since you can attack out to 10 range increments, that puts the combat radius at 2,200 feet. If someone can attack that far out, you should be able to spot AM that far out. In real world terms, you're probably reading exit signs on the highway at that distance, so seeing a guy on a big flying bat should probably be doable without much of a perception check. That gives you plenty of safe room before AM can charge you.

A composite longbow, at 110ft per increment and 10 increments, has a basic maximum range (and firing 'radius') of 1,100ft, not 2,200ft.

Part of the essence of the whole AM BARBARIAN things is (as far as I can tell, and I believe stated - maybe not in so many words - by Trisam?) leveraging broken RAW. The most obvious example, to me, is that his stated tactics rely on the known-to-be-broken Perception rules which mean an average human (with 10 Wisdom, no ranks in Perception, and taking 10 on Perception checks) hits an inpenetrable 'fog of war' at a mere 100ft around them... Patently ridiculous, and no-one actually plays that way, I'm pretty sure (DMs being too fond of describing dramatic vistas to make them invisible to the PCs...), but RAW none-the-less, hence part of AM's tactics. The guy's a counter to all those 'always has the right spells prepared and even pre-cast' Wizards who pop up all over the boards when it's theorycrafting season - what's logical or in any way 'realistic' isn't even a dot on the horizon, the whole thing is so far beyond that...


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Okay. Clearing the air here, again. AM BARBARIAN was originally a joke based on the stupid high power of spell sunder.

This hit detailed by the fact that, yes, AM is really as crazy as I had been saying. Then memetic mutation occurred, and the original goal of AM ended up changing from "have a blast typing in allcaps" to "prove that a sufficiently optimized barbarian can be a serious issue to castys (while taking in allcaps and having a blast.)"

That point got made in the first C-M D thread, and I don't think anyone can really dispute it, considering that it takes a highly specialized casty to deal with him even with his 6hd dire bat mount.

Thus, when I actually build him, I want to exercise how far I can actually go within the confines of the RAW. It's kind of "applying Gurren Lagaan philosophy to a Pathfinder character, while having a blast and typing in allcaps." I look forward to figuring out what lies beyond the impossible.

And if it can be improved upon beyond what I can think of, that is fine by me. I've already done everything I originally set out to do and then some, and I know I am far from perfect.

Maybe that's why castys be hatin'?

P.S. I am totally taking credit for pioneering the synthesist mount. That is just hilarious.


Trinam wrote:

Okay. Clearing the air here, again. AM BARBARIAN was originally a joke based on the stupid high power of spell sunder.

This hit detailed by the fact that, yes, AM is really as crazy as I had been saying. Then memetic mutation occurred, and the original goal of AM ended up changing from "have a blast typing in allcaps" to "prove that a sufficiently optimized barbarian can be a serious issue to castys (while taking in allcaps and having a blast."

That point got made in the first C-M D thread, and I don't think anyone can really dispute it, considering that it takes a highly specialized casty to deal with him even with his 6hd dire bat mount.

Thus, when I actually build him, I want to exercise how far I can actually go within the confines of the RAW. It's kind of "applying Gurren Lagaan philosophy to a Pathfinder character, while having a blast and typing in allcaps." I look forward to figuring out what lies beyond the impossible.

And if it can be improved upon beyond what I can think of, that is fine by me. I've already done everything I originally set out to do and then some, and I know I am far from perfect.

Maybe that's why castys be hatin'?

P.S. I am totally taking credit for pioneering the synthesist mount. That is just hilarious.

I totally yanked the synth mount for a game


Trinam wrote:


P.S. I am totally taking credit for pioneering the synthesist mount. That is just hilarious.

Nah. You're just the first one to the patent office.


Trinam wrote:

Okay. Clearing the air here, again. AM BARBARIAN was originally a joke based on the stupid high power of spell sunder.

This hit detailed by the fact that, yes, AM is really as crazy as I had been saying. Then memetic mutation occurred, and the original goal of AM ended up changing from "have a blast typing in allcaps" to "prove that a sufficiently optimized barbarian can be a serious issue to castys (while taking in allcaps and having a blast.)"

That point got made in the first C-M D thread, and I don't think anyone can really dispute it, considering that it takes a highly specialized casty to deal with him even with his 6hd dire bat mount.

Thus, when I actually build him, I want to exercise how far I can actually go within the confines of the RAW. It's kind of "applying Gurren Lagaan philosophy to a Pathfinder character, while having a blast and typing in allcaps." I look forward to figuring out what lies beyond the impossible.

And if it can be improved upon beyond what I can think of, that is fine by me. I've already done everything I originally set out to do and then some, and I know I am far from perfect.

Maybe that's why castys be hatin'?

P.S. I am totally taking credit for pioneering the synthesist mount. That is just hilarious.

And into the Possimible?


Still waiting on the build... ;D


ProfPotts wrote:
Killsmith wrote:
Has anyone considered the distance composite longbow? Since you can attack out to 10 range increments, that puts the combat radius at 2,200 feet. If someone can attack that far out, you should be able to spot AM that far out. In real world terms, you're probably reading exit signs on the highway at that distance, so seeing a guy on a big flying bat should probably be doable without much of a perception check. That gives you plenty of safe room before AM can charge you.

A composite longbow, at 110ft per increment and 10 increments, has a basic maximum range (and firing 'radius') of 1,100ft, not 2,200ft.

Part of the essence of the whole AM BARBARIAN things is (as far as I can tell, and I believe stated - maybe not in so many words - by Trisam?) leveraging broken RAW. The most obvious example, to me, is that his stated tactics rely on the known-to-be-broken Perception rules which mean an average human (with 10 Wisdom, no ranks in Perception, and taking 10 on Perception checks) hits an inpenetrable 'fog of war' at a mere 100ft around them... Patently ridiculous, and no-one actually plays that way, I'm pretty sure (DMs being too fond of describing dramatic vistas to make them invisible to the PCs...), but RAW none-the-less, hence part of AM's tactics. The guy's a counter to all those 'always has the right spells prepared and even pre-cast' Wizards who pop up all over the boards when it's theorycrafting season - what's logical or in any way 'realistic' isn't even a dot on the horizon, the whole thing is so far beyond that...

Thats why he said a Distance composite longbow, which has a range increment of 220 ft.


So, in your honest opinion, would you as a DM allow an item that negates the penalties imposed by distance? Give it an action to use, say a move action for benefit til the end of round, or maybe a full-round action for benefits til next of next round. What kind of price would you put on this? My current pricetage that I've stuck on this for a build that I'm doing is the More-gp-than-sense cost of 400,000gp. Why so much? Cause if I know where to look, I could spy on you from across the world provided taht you're not over the horizon or behind a wall. Thoughts?


Abraham spalding wrote:
Still waiting on the build... ;D

New rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;D


Nakteo wrote:
So, in your honest opinion, would you as a DM allow an item that negates the penalties imposed by distance? Give it an action to use, say a move action for benefit til the end of round, or maybe a full-round action for benefits til next of next round. What kind of price would you put on this? My current pricetage that I've stuck on this for a build that I'm doing is the More-gp-than-sense cost of 400,000gp. Why so much? Cause if I know where to look, I could spy on you from across the world provided taht you're not over the horizon or behind a wall. Thoughts?

I want one on a spell sunder archer.


Abraham spalding wrote:
Still waiting on the build... ;D

A build will likely be posted sometime after Trinam's Barbarian guide and he picks magic items.


Trinam wrote:
Abraham spalding wrote:
Still waiting on the build... ;D
New rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;D

Man, if only that worked for my real job.


Abraham spalding wrote:
Still waiting on the build... ;D

Better tell those caster posters to hurry up and post their "can do everything at any time" builds that Trinam asked for before he'd post AM Barbarian.


this is my normal wizard build. while certainly not optimized, this is my generalist. using a 20 point buy. average wizard out doing his own thing

20 Wizard:

str 7
dex 14
con 14
int 36 +5 inherent +6 item
wis 11
cha 7

of course all the level up points go into int, and the stat boost for being human

feats
selective spell
empower spell
quicken spell
leadership (this is exchanged for extend spell if there is no BATTY BAT summoner cohort)
craft wonderous items
craft rod
craft wand
spell penetration
greater spell penetration
scribe scroll
improved initiative
spell perfection (cold ice strike)
spell perfection (explosive runes)
staff like wand user
additional traits
immortality

This build relies on being invisible and not being detectable by divinations. for damage? selective explosive runes on everything. if detectable by AM there is a contingent solid forcecage to seal the wizard in. this is meant to keep out of danger even from dragons, so if something medium or larger charges in (a velocity and position restriction) 30 ft it activiates. Mind blank is always active

the only equipment that is relevant is the +5manual of intellect, and +6 headband of intellect, and a ring of invisibility

this is mainly to poke trinam to say CASTY BUILD IS UP FIRST!

so this is assuming that AM has detected my casty and will RAGELANCEPOUNCE him. if spell sundering the forcecage will keep him from killing the wizard (which of course if the wizard is hit once he will most likely die), he will open up his vest, 5ft step towards AM and read all the explosive runes that are written there. if the GM would disallow that tactic, then generalist will cast an area dispel magic on himself intentionally failing the check, detonating all the runes. AM doesn't get a save vs the runes, and they do not effect the wizard


dragonfire8974 wrote:

this is my normal wizard build. while certainly not optimized, this is my generalist. using a 20 point buy. average wizard out doing his own thing

** spoiler omitted **

this is mainly to poke trinam to say CASTY BUILD IS UP FIRST!

so this is assuming that AM has detected my casty and will RAGELANCEPOUNCE him. if spell sundering the forcecage will keep him from killing the wizard (which of course if the wizard is hit once he will most likely die), he will open up his vest, 5ft step towards AM and read all the explosive runes that are written there. if the GM would disallow that tactic, then generalist will cast an area dispel magic on himself intentionally failing the check, detonating all the runes. AM doesn't get a save vs the runes, and they do not effect the wizard

But can he do everything at any time?


Trinam wrote:


But can he do everything at any time?

most everything. but i'll need to actually do more work than just throwing up a silly generalist. instead i'll throw up a silly generalist with wealth and spell list. Then It can do everything. but probably only once a day

EDIT: i'm not all that good of an optimizer

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