Lord Tsarkon |
I'm playing a Paladin in a Kingmaker game and we found a while ago a nifty Bastard Sword.. Originally the Ranger/Bard in the Party took it but she sadly died last game session (Wyverns, and so I now have the weapon...
...but I don't care too much for it... but the DM hinted to us that its an important Sword (it was broken and we had it repaired)..
My Paladin has a magic shield and Shield Focus feat... so I"m a sword and Board character... I would never use the Bastard Sword two handed...
The Bastard Sword is considered a Martial Weapon if used two handed... otherwise you need to burn a Feat on Exotic Weapon Proficiency...
MY Question is what penalty does my Paladin have using the Bastard Sword One handed WITHOUT the Feat?
I was thinking its minus 2 (-2).. since its more of a larger one handed weapon... so its more of a size difference than a random weapon of exotic nature...
anyways..thanks in advance
James Jacobs Creative Director |
I'm playing a Paladin in a Kingmaker game and we found a while ago a nifty Bastard Sword.. Originally the Ranger/Bard in the Party took it but she sadly died last game session (Wyverns, and so I now have the weapon...
...but I don't care too much for it... but the DM hinted to us that its an important Sword (it was broken and we had it repaired)..
My Paladin has a magic shield and Shield Focus feat... so I"m a sword and Board character... I would never use the Bastard Sword two handed...
The Bastard Sword is considered a Martial Weapon if used two handed... otherwise you need to burn a Feat on Exotic Weapon Proficiency...
MY Question is what penalty does my Paladin have using the Bastard Sword One handed WITHOUT the Feat?
I was thinking its minus 2 (-2).. since its more of a larger one handed weapon... so its more of a size difference than a random weapon of exotic nature...
anyways..thanks in advance
Your GM can, of course, rule otherwise, but the "penalty" is that, without the Exotic Weapon feat, you simply can not use a bastard sword in one hand.
If I were the GM... I'd be more likely to allow a player to rebuild his character's feat selection than I would be to house-rule a way to dodge the feat in the first place.