Your favorite classes!


Pathfinder First Edition General Discussion

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I can't wait for AM BARBARIAN to come online and tell us his favorite class is bard.

Silver Crusade

Pathfinder Adventure Path Subscriber
rat_ bastard wrote:
I can't wait for AM BARBARIAN to come online and tell us his favorite class is bard.

Bardarian, surely.


BARBARIAN SQUISHY WRITER GUY AM ALREADY POST, BUT OK.

CLEARLY, FAVORITE CLASS AM BARBARIAN. BARBARIAN AM BARBARIAN 20 AFTER ALL. BUT IF BARBARIAN NOT BARBARIAN 20, WHAT AM BARBARIAN BE? HRM.

LADYBARIAN AM BARD, SO BARD AM OKAY WITH BARBARIAN IF BARD AM MIGHTYFINE WOMAN WHO AM GIVE BARBARIAN MUCH LOVE. BARBARIAN NOT WOMAN, SO NOT BE BARD NO MATTER HOW MIGHTYFINE BARBARIAN AM.

AM MAYBE BE FIGHTY. FIGHTY AM GOOD. AM ABLE TO GET ARROWS AND USE SPELL SUNDER WITH BOW. BARBARIAN ALWAYS WANT TRY USING BOW. AM MAYBE NOT NEED MOUNT THEN. NOT AS COOL AS BARBARIAN, BUT AM OKAY.

ORACLE AM ONLY GOOD AT 1. FOR FATIGUE IMMUNITY. NO EXCEPTIONS.

ONLY OTHER CLASS WORTHY OF NOTE AM PALADIN. AM SMITE EVIL ALMOST AS HARD AS BARBARIAN SMASH EVERYTHING. BARBARIAN SMITE ALL, THOUGH. SUNDER AM EQUAL OPPORTUNUTY DESTROYER.

ALL ELSE AM NOT WORTH BARBARIAN HYPOTHETICAL TIME.

ESPECIALLY CASTYS.

Liberty's Edge

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Oracle - Dripping with flavor, can be made to cover a very large number of builds, and don't lose effectiveness when doing strange builds.

Bard - Via archetypes they can be everything from a mage, to a party animal, to a celebrity, to a king, to a duelist. Undoubtedly the most versatile class of the game. As long as you don't get stuck on the lute-playing idea you can make a lot of very awesome characters (I made an intimidating commander with Perform(Oratory) once that could scare the living daylights out of things several levels above him on a natural 1).


For me, gotta be Sorcerer.

I'm almost always a magic-based char in RPG's, dunno why. Pathfinder and especially Ultimate Magic finally fulfilled my wish to have a character who feels like he's shaping magic to his wishes, when I use my Words of Power. No other D&D-based system lets you say 'right, this patch of ground is gonna get frozen and electrocuted at the same time, and anyone caught in it is gonna be wracked with pain on top of it'. Or, 'I think my rogue needs some invisibility plus a Dex and AC buff of +4...'.


See and here I was thinking there was going to be a all caps rant about how AM likes bards because they make him feel pretty inside.


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It's all about the Wizard, for sheer power n' versatility: "I am capable of rearranging the fundamental building blocks of the Universe in under six seconds with ample time left over to move 30 feet. I am capable of manipulating matter and energy on a subatomic level by speaking aloud. A mere flick of my finger is sufficient to alter the gravitational pull of the plant. I shelve physics texts under "Fiction" in my personal library, and I consider the Laws of Thermodynamics loose guidelines at best! In short, I am grasping the reins of the Universe's carriage, and every morning I wake up, look to the heavens and shout, "Giddy Up, Boy!" You may never grasp the complexities of what I do, but at least have the courtesy to feign something other than slack-jawed oblivion in my presence. I, sir, am a WIZARD, and I break more natural laws before breakfast than of which you are even aware!"

Fighters are also fun because nothing says good-times like more feats.

And Paladins are also fun because their moral code and perpetual LG status makes then natural born heroes and an easy plot-hook for any adventure just waiting to happen.


rat_ bastard wrote:
See and here I was thinking there was going to be a all caps rant about how AM likes bards because they make him feel pretty inside.

LADYBARIAN AM MAKE BARBARIAN FEEL MIGHTYFINE, BUT BARBARIAN AM PRETTY SURE IT AM FELONY FOR BARBARIAN TO MAKE SELF FEEL MIGHTYFINE IN SAME WAY.

BARBARIAN AM NOT GOOD SINGER.


Maveric28 wrote:

It's all about the Wizard, for sheer power n' versatility: "I am capable of rearranging the fundamental building blocks of the Universe in under six seconds with ample time left over to move 30 feet. I am capable of manipulating matter and energy on a subatomic level by speaking aloud. A mere flick of my finger is sufficient to alter the gravitational pull of the plant. I shelve physics texts under "Fiction" in my personal library, and I consider the Laws of Thermodynamics loose guidelines at best! In short, I am grasping the reins of the Universe's carriage, and every morning I wake up, look to the heavens and shout, "Giddy Up, Boy!" You may never grasp the complexities of what I do, but at least have the courtesy to feign something other than slack-jawed oblivion in my presence. I, sir, am a WIZARD, and I break more natural laws before breakfast than of which you are even aware!"

Fighters are also fun because nothing says good-times like more feats.

And Paladins are also fun because their moral code and perpetual LG status makes then natural born heroes and an easy plot-hook for any adventure just waiting to happen.

I'm not a person who enjoys playing wizards at all, but that was epic.


1. Fighter
2. Barbarian
3. Paladin

1. If you need any type of warrior, ANY TYPE, a fighter can do it. So versatile. When a player asks to join a game and they say the have a 6th level fighter...Archer? Sword-and-Board?, Great Weapon?, 2-Weapon?, Reach Weapon?, Grapple? the list goes on.

2 Barbarians are fun. I only ever played 2 and the first doesn't count cause i only splashed 2 lvs for uncanny dodge, but i loved it. The raw strength and staying power.

3. If i was ever told to build a caster-killer, Paladin hands down. Self-Healing melee hit-point bad with spells of his own and "ABSOLUTELY THE BEST SAVING THROWS IN THE GAME.(opinion) And as i have told my group many times "People play Chaotic to do whatever thy want, i play Lawful to tell them not to" :)

Liberty's Edge

Rapthorn2ndform wrote:

1. Fighter

2. Barbarian
3. Paladin

1. If you need any type of warrior, ANY TYPE, a fighter can do it. So versatile. When a player asks to join a game and they say the have a 6th level fighter...Archer? Sword-and-Board?, Great Weapon?, 2-Weapon?, Reach Weapon?, Grapple? the list goes on.

2 Barbarians are fun. I only ever played 2 and the first doesn't count cause i only splashed 2 lvs for uncanny dodge, but i loved it. The raw strength and staying power.

3. If i was ever told to build a caster-killer, Paladin hands down. Self-Healing melee hit-point bad with spells of his own and "ABSOLUTELY THE BEST SAVING THROWS IN THE GAME.(opinion) And as i have told my group many times "People play Chaotic to do whatever thy want, i play Lawful to tell them not to" :)

Psst. Human superstitious barbarian beats paladin in caster-killing-ness *hides*.

But seriously. A human superstitious barbarian eventually lands at a +13 versus spells, spell-likes and supernaturals. They can sunder active spells with their bare hands, cutting through them like a hot knife through butter. They can deal extra damage versus spellcasters (for extra redundancy). They can temporarily make an opponent's magic item be non-magical entirely (meaning it's still available as loot after their inevitable death). If they fail a save, they can re-roll it and *eat the spell to gain HP*. They add their superstition bonus to touch AC and deal full damage versus incorporeal at all times (even with nonmagical weapons). They can even get the anti-caster fighter feats using their rage powers.

In short, they are practically built from the ground up to be caster-bane (with that line of rage powers, anyway).

Sure, they don't have spells, but they really really don't need them. I'm currently playing an Urban + Savage Barbarian/Rogue/Monk (martial artist for the alignment) with fairly averaged stats and dervish dance. Casters shudder at the thought of fighting them even though they're only level 5 because all their AC is touch (and it's high AC), they have no bad saves and they have evasion.


Maveric28 wrote:
It's all about the Wizard, for sheer power n' versatility: "I am capable of rearranging the fundamental building blocks of the Universe in under six seconds with ample time left over to move 30 feet. I am capable of manipulating matter and energy on a subatomic level by speaking aloud. A mere flick of my finger is sufficient to alter the gravitational pull of the plant. I shelve physics texts under "Fiction" in my personal library, and I consider the Laws of Thermodynamics loose guidelines at best! In short, I am grasping the reins of the Universe's carriage, and every morning I wake up, look to the heavens and shout, "Giddy Up, Boy!" You may never grasp the complexities of what I do, but at least have the courtesy to feign something other than slack-jawed oblivion in my presence. I, sir, am a WIZARD, and I break more natural laws before breakfast than of which you are even aware!"

Epic. I want that on my tombstone.


StabbittyDoom wrote:
Rapthorn2ndform wrote:

1. Fighter

2. Barbarian
3. Paladin

1. If you need any type of warrior, ANY TYPE, a fighter can do it. So versatile. When a player asks to join a game and they say the have a 6th level fighter...Archer? Sword-and-Board?, Great Weapon?, 2-Weapon?, Reach Weapon?, Grapple? the list goes on.

2 Barbarians are fun. I only ever played 2 and the first doesn't count cause i only splashed 2 lvs for uncanny dodge, but i loved it. The raw strength and staying power.

3. If i was ever told to build a caster-killer, Paladin hands down. Self-Healing melee hit-point bad with spells of his own and "ABSOLUTELY THE BEST SAVING THROWS IN THE GAME.(opinion) And as i have told my group many times "People play Chaotic to do whatever thy want, i play Lawful to tell them not to" :)

Psst. Human superstitious barbarian beats paladin in caster-killing-ness *hides*.

But seriously. A human superstitious barbarian eventually lands at a +13 versus spells, spell-likes and supernaturals. They can sunder active spells with their bare hands, cutting through them like a hot knife through butter. They can deal extra damage versus spellcasters (for extra redundancy). They can temporarily make an opponent's magic item be non-magical entirely (meaning it's still available as loot after their inevitable death). If they fail a save, they can re-roll it and *eat the spell to gain HP*. They add their superstition bonus to touch AC and deal full damage versus incorporeal at all times (even with nonmagical weapons). They can even get the anti-caster fighter feats using their rage powers.

In short, they are practically built from the ground up to be caster-bane (with that line of rage powers, anyway).

Sure, they don't have spells, but they really really don't need them. I'm currently playing an Urban + Savage Barbarian/Rogue/Monk (martial artist for the alignment) with fairly averaged stats and dervish dance. Casters shudder at the thought of fighting them even though they're only level 5 because all...

EVENTUALLY?

My lv7 Paladin has Fort 16, Ref 12, Will 16
AND A RING OF EVASION, RESISTS ALL ELEMENTS (really poor planing on the dms part) AND I GET TO BE A SANCTIMONIOUS JERK


REAL DIFFERENCE?

BARBARIAN AM DEALING 3X DAMAGE OVER PALADIN, AM SUNDER SPELLS, AM SUNDER ARMOR, AM SUNDER ALL. AM ALSO ABLE TO POWER ATTACK FOR FULL WITHOUT HURTING ANY OF SHINY ATTACK BONUS. ALSO AM GETTING TO NOT HAVE TO BE SANCTIMONIOUS JERK.

BARBARIAN AM PARTY WITH MANY PALADINS. AM WAAAY MANY PALADINS. BARBARIAN NOT HATE PALADINS. BARBARIAN BROTHER AM PALADIN.

BUT IF PALADIN AM BEING SANCTIMONIOUS JERK AND TRYING TO STEP WITH BARBARIAN, BARBARIAN AM GONNA BRING DRILL THAT AM PIERCE HEAVENS.

AND HEAVENS AM MEAN PALADIN FACE.

AM THINKING TALKY IN ALL CAPS AM MAKE RIGHT?

PEE-SHAW. NOT STEP LIKE BARBARIAN. NOT ROLL WITH BARBARIAN. BARBARIAN AM ALWAYS WINNER. AM GOOD TRY THOUGH. ALMOST ON PAR WITH PALADIN BROTHER.


AM DRUID wrote:
DRUID AM BEST CLASS.

DRUID AM SQUISHY SOFT. CLERIC AM STEELY HARD.

WHAT? AM TALKING ARMOR. "HIDE" AM WHAT YOU SHOULD DO IF YOU AM WEARING IT.


AM CLERIC wrote:
AM DRUID wrote:
DRUID AM BEST CLASS.

DRUID AM SQUISHY SOFT. CLERIC AM STEELY HARD.

WHAT? AM TALKING ARMOR. "HIDE" AM WHAT YOU SHOULD DO IF YOU AM WEARING IT.

If only there was some creature with a steely hard hide that the druid could murder to fashion some sort of metal armor equivalent with.


rat_ bastard wrote:
AM CLERIC wrote:
AM DRUID wrote:
DRUID AM BEST CLASS.

DRUID AM SQUISHY SOFT. CLERIC AM STEELY HARD.

WHAT? AM TALKING ARMOR. "HIDE" AM WHAT YOU SHOULD DO IF YOU AM WEARING IT.

If only there was some creature with a steely hard hide that the druid could murder to fashion some sort of metal armor equivalent with.

Or you could get some ironwood.


rat_ bastard wrote:
AM CLERIC wrote:
AM DRUID wrote:
DRUID AM BEST CLASS.

DRUID AM SQUISHY SOFT. CLERIC AM STEELY HARD.

WHAT? AM TALKING ARMOR. "HIDE" AM WHAT YOU SHOULD DO IF YOU AM WEARING IT.

If only there was some creature with a steely hard hide that the druid could murder to fashion some sort of metal armor equivalent with.

AND NOW KNOW WHY DRUID AM ALWAYS AWAKENING BATTY BAT IF BATTY BAT AM NOT ALREADY DRAGON.

IF BATTY BAT AM DRAGON... UH... WOW. AM REALLY, REALLY AWKWARD.


I am a "full" DM, but if I'd get the chance to play, I would try:

- Wizard

- Fighter or Barbarian

- Cleric (one of the more martial gods)

- maybe a Ninja


Cleric: If spec'ed melee, you can do around every role in that game, and actually do it pretty well. (Healing, Melee, Off Caster, Debuffer, Controller...) And by having a complete spell list, you can nearly decide what role you're gonna fill each morning.

Summoner: I love the flexibility of the eidolon. I'm now sold to the synthesist, which makes a perfect tank/caster.

Inquisitor: That's my ideal of what the ranger always should have been. And it's spontaneous.

I'd name those three(four?) to make the top, but honestly, if I had the time for it, I'd just play all classes. I think that all archetypes and other things around can make any class in pathfinder actually fun to play and efficient.


StabbittyDoom wrote:


Psst. Human superstitious barbarian beats paladin in caster-killing-ness *hides*.

Huwhat?

You meant dwarf with steel soul right?

Played this, and the DM was getting angry. It was just ridiculous how any spells couldn't have any effect on that character, even at low-average levels.


AM CLERIC wrote:
AM DRUID wrote:
DRUID AM BEST CLASS.

DRUID AM SQUISHY SOFT. CLERIC AM STEELY HARD.

WHAT? AM TALKING ARMOR. "HIDE" AM WHAT YOU SHOULD DO IF YOU AM WEARING IT.

CLERIC AM JUST JEALOUS. CLERIC AM LIKE DRUID BUT WITHOUT ANIMAL FRIEND. OR A DECENT WEAPON PROFICIENCY UNLESS FRIENDS WITH RIGHT DEITY.

DRUID AM HAVE SAME ATTACK BONUS AS CLERIC. DRUID AM HAVE SAME ARMOR PROFICIENCY. DRUID AM HAVE SAME SPELL PROGRESSION. DRUID AM HAVE BETTER WEAPON PROFICIENCY. DRUID AM HAVE FLANKING BUDDY.

DRUID AM BETTER CLASS. CLERIC CAN GO HOME AND HELP LOCAL CHURCH WITH COMMUNION.

Silver Crusade

Why not be a BARDBARIAN ?

You get to sing your deeds through harmonic rage cries, with a chorus made of your ennemies suffering petitions exquisitely accompanied by the percussions of their skulls.
Add in the adagio of sundered armors, arms, body parts and spells, and you truly have the most inspiring symphonia ever on each fight. Moral bonuses have never been so deep-rooted.


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Maxximilius wrote:

Why not be a BARDBARIAN ?

You get to sing your deeds through harmonic rage cries, with a chorus made of your ennemies suffering petitions exquisitely accompanied by the percussions of their skulls.
Add in the adagio of sundered armors, arms, body parts and spells, and you truly have the most inspiring symphonia ever on each fight. Moral bonuses have never been so deep-rooted.

SINGING WHILE SMASHING AM FOR THE ULFEN. AM THEIR SCHTICK.

BARBARIAN AM NOT ULFEN, IN WESTERN VARISIA BORN (AND RAZED). SMASHING RUNELORDS AM WHERE BARBARIAN SPENT MOST OF BARBARIAN DAYS.

RPG Superstar 2012 Top 8

1. Bard - Because bards are problem solvers. They will solve your problems.

2. Druid - One of the most fluid classes in the game. Full caster progression, shapeshifting, a pet that can be a mount, flanking buddy, meat shield, or whatever else you need them to be. Pick a focus and enjoy the ride.

3. Gunslinger - Because this is my boomstick; everyone else is a primitive screwhead.

Silver Crusade

1) Inquisitor

(then a big gap)

2) Cleric
3) Barbarian

Honourable mentions to the Paladin and Wizard


I love oracles and witches.

Oracles are just the type of divine caster I always wanted. The only weaknesses are the small number of curses and the difficulty of picking any good revelations at low levels.

Witches are also great, but they would have been even much better if they were spontaneous casters. If you like prepared casting, they are probably perfect.


Sorcerer - Evil dude in front of a hundred cultists bowing down to him as he bends reality. Wizards, with their bookish nebishness, are boring as hell

Alchemists - basically what assassins ought to be

Bards - Pathfinder 's version of Batman


Fighters -good, bad...I'm the guy with the sword. Unfortunately they're also listed in my "least favorite classes" because of mechanical issues.

Rangers -as above, only now I get to sneak around and actually know stuff!

Magus -I get fight with a sword in one hand and a spell in the other? Yes, please!

Any other class for whom sword use is a primary component.


1. Inquisitor. Most of all, the concept - just choosing a deity and a character concept pretty much jumps out of the character sheet. Nice set of skills, interesting spells and the possibility of being good at archery and/or melee, depending on what you choose. Could possibly just play Inquisitor forever.

2. Oracle. I find it more interesting than cleric mostly due to the curses (and that it is slightly less MAD when I create them) and the whole pantheon thing.

3. Paladin. I like this class in pretty much every game, but in tabletop rpgs (especially in the more hack'n'slashy adventure bits) pallies are often detrimental to group fun. It just feels wrong to be a goody two shoes guy in a band of opportunistic fellows that rob desolate ruins...


Summoner: lets me channel my inner evil overlord. "Go forth my minions"

Inquisitor: All around useful class, and has kind of an edgy feel to it.

Oracle/Sorcerer: Just like the flavor of the classes.

Yes I like my spontaneous casters, so I giving a shout out to the Bard as well, especially now that there is an official archtype that is not a song and dance man. (Looking forward to playing an archaeologist)


Pathfinder Adventure Path Subscriber

1. Alchemist, this hits a sweet spot for me between magic user and skill jockey for me. Not too reliant on just one thing, plus the versatility in how you can make/play the guy. And everything he does, he does for SCIENCE! What's not to love.

2. bards, because I'm a rat bastard and head games are fun.

3. sorcerers simple and easy to make, plus makes great theme blaster-caster fodder NPCs to give your players trouble. The bloodlines really help in differentiating enemy motifs.


I actually have a lot of classes I like (probably because I love PF):

Paladins, possibly because I like the idea, also possibly because I think they've improved so much from 3.5 that they are actually fun to play now.

Sorcerer, I like to make a blasty caster, I don't care what treantmonk says, they're fun.

Ranger, while picking favored enemies isn't fun, having 6 skill points/level, magic, and an animal companion is.

edit: also I like bards, probably because I treat them like archer gishs.


This thread is cool. Two people have just said they like sorcerers as blasters. That's cool because the weakest possible build for a sorcerer is to make them blasters. These players like the class while deliberately building sub-optimal builds. I like that.


Darkwing Duck wrote:
This thread is cool. Two people have just said they like sorcerers as blasters. That's cool because the weakest possible build for a sorcerer is to make them blasters. These players like the class while deliberately building sub-optimal builds. I like that.

Just writing the word "sorcerer" on the character sheet makes the character sub optimal.


1. I am certainly enjoying playing a palidin for the first time in decades. They are finally effective.
2. The inquisitor appear to be the perfect class great roleplay potential/fluff, versitile and effective. I struggle to think of a party which is not improved by an inquisitor.


1. Cleric- Huge versatility allows it to be the class with a thousand stories to tell.
2. Monk- Flavourful and not conducive to min/max style. Still allow huge rp possibilities
3. Witch- Represent a mid-ground between wizard and sorcerer. hard work combined with natural talent to deliver many rp possibilities.


Inquisitor
Some fighter archetype (with careful choice of feats)
Oracle
Maybe gunslinger (I like guns, my inquisitor uses it and it's awesome!)
Alchemis
Witch


1. Oracle – It's a divine version of what the sorcerer should have been. I love spontaneous casting (or rather, hate vancian casting), and the versatility of the different mysteries, the extra skill points compared to most full casters, and the flavour of the curses all provide a lot of interesting options without being too complicated.

2. Summoner – Spontaneous casting with a good spell list, very flexible, interesting new mechanics, and makes summoning viable and (relatively) easy. It's not for everyone, and you need to make sure you have the mechanics well enough in place to not slow the game down, but it's good at its job, and I happen to like what it does.

3. Witch – The hexes make it the class most similar to the 3.5 warlock, and they make the vancian casting is easier to manage because they're always there to fall back on if you prepared something wrong. It also makes it possible to use most of your slots for a variety utility spells, or very situationally useful combat spells, and rely on the hexes for normal combats. Being INT-based is a definite plus.

Honourable mention: Sorcerer – Full spontaneous casting class with perhaps the best spell list of them all, and interesting class features as a bonus. Didn't make the top three because it's too similar to the oracle, and I find the latter to be the better class.


1 Alchemist
2 Fighter
3 Gunslinger
4 Rogue
5 Magus


my top 5 Class/Archtype/build combos

1 Synthesist Summoner
2 Martial Artist Monk
3 STR based Kuthite Melee Inquisitor
4 STR based 2H Katana Scout Ninja
5 INT/CHA based Core support Bard

Grand Lodge

1. Current favorite MONK, love the whole martial arts thing and currently I am a fan of the Master of Many styles

2. Rogue/Ninja, Started gaming as a rogue, but back then it was the thief, I've loved them ever since. And with their cool talents make you able to build a better rogue, or a rogue you've always wanted to play

3. Wizard, Have been a DM for awhile and with such power, its hard to reliquish it. So with such a class I can pick spells record them and then prepare for my battles or my excursions with greatts of magical might


Paladin - easily this given PF's treatment of them. This is my favorite iteration of paladin's ever. Just fantastic from top to bottom!


1. Rogue
2. Wizard
3. Ranger

Incidentally my favorite multi-classes are a combination of those ;)


Anyone else find it disheartening that the "least favorite classes" thread has more posts than this one?

Dark Archive

ObligatoryHuman wrote:
Anyone else find it disheartening that the "least favorite classes" thread has more posts than this one?

It's human nature. It's always been easier to tear down than to build up, although, there's also a lot of posts in that thread defending classes that others are voicing a dislike for, so, technically, a fair amount of it is stuff that probably belongs in this thread, since it's support of a class one poster or another feels is being unfairly maligned.

You'll know it's going off the rails when posters start explaining that they are just 'educating people' or 'combatting misinformation.' :)


barbarian, my first ever character was a half orc barbarian back when i started playing tabletops. Still my favorite character and play him to this day ( Pathfinders drunken brute archetype really upgraded the flavor of his build when we made the switch :-D)

Fighter for no other reason then ive played tons and each one feels unique and it really allows me to build almost anything i can imagine playing (still hoping they make a straight fighter archetype that trades heavy armor and shields for 4 skill points a level)

Gunslinger, i know its not a favorite around here but im just having so much fun with mine. i enjoy the skills, the powers, grit, pretty much theres not one thing i dislike about the class.


Hard to choose, since every class has their ups and downs...besides, I usually hate picking faves. Either way...

1. Cleric. My first character ever was a Half-Elf Cleric of Pelor, and I wish I could get back to playing her in some future campaign.
She might have been more or less a typical goodie two-shoes Cleric, but I still had tons of fun with the concept.

2. Fighter. Some of you might not believe it (for reasons unrelated to this thread and thus not worthy of mentioning), but I really like the idea of being a mercenary (or a knight gone rogue) walking around dungeons and battlefields wearing plate armor and kicking ass with a big sword/axe/lance in hand. I still think the Core Fighter needs boosting to it's class abilities, though.

3. Rogue. Because sneaking around people and using lots of different skills to get what you want/need can be just as fun as stabbing people in the face.
Then again, I feel the Core Rogue is also in need of a little help stat-wise, but that's a thing to discuss on another thread.

The Monk would be the 4th favourite choice, though I felt that I could have placed it at a tied 3rd position with Rogue. Something about a guy beating monsters down with his bare hands just screams out awesome for me. However, it suffers of the same thing as the Fighter and Rogue in my eyes.


Fighter/Rogue tie for probably my favorite, just always liked their focus and the range of combat and skills they bring to the table.

Summoner - it's the summoning class i've been waiting for since 1991


Tie for first place Bard and Paladin.
If I have to chose the answer will vary from day to day. Today:

#1) Paladin. The first class I ever played. 1st edition and all. I like the class. Party face, Full BAB, Charisma, LG, Great skills (Diplomacy and sense motive, UMD is great even if it isn't a class skill), some nice spells, smite evil, LoH. Detect evil.
You don't have to play them lawful stupid. My first Paladin had 14 int and 14 wis. He once went mad and broke into a high level clerics house and cut the b*lls of the cleric. He obviously lost all his Paladin powers, but he regained them later.

#2) Bard: My first 3rd edition character was a Bard. Bard + one level fighter + some levels Duelist. I like bards. Party face, Good at fighting, skill monkey, spontaneous casters, Bardic performance, awesome buffing abilities, got all the great class skills. They are problem solvers. As someone said: Pathfinder 's version of Batman. Some if the Archetypes are even greater than the vanilla bard.

#3) I'm not sure. Inquisitor or Ranger. Both are skill monkeys with divine spells and good combat abilities. Both are Batman and Sherlock Holmes rolled into one. The Inquisitor is more of a Sherlock Holmes dude and ranger is more of a combat dude. Both are versatile.

Inquisitor: I never like team work feats, but when someone pointed me to the Preacher (Archetype) it blew my mind. I just love it. Like a divine Bard, but without the Bardic performance. Self buffing class with a lot of skills, good spells, monster lore and detect alignment. Cool.

Ranger: Lots of skills and feats. Some great spells and full BAB. The Ranger (and the bard) has got some of the best designed archetypes. Urban ranger, the guide, the infiltrator. I never cared for the pet or for the favored terrain, so the new archetypes fits me great. in 3.x I played a Half-ork Barbarian /ranger. He had 2 levels Barbarian and the rest were Ranger levels. I think it was Montes Ranger. d8 HD and + feats + more spells and good fort and reflex saves. It was great.

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