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RPG Superstar 2015

Does a PFS character have a home?


Pathfinder Society® General Discussion

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Liberty's Edge *

That is, can I own something but not carry it all the time?

Grand Lodge ***

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Hmm..

Maybe we just get lockers at the Absalom Grand Lodge. :)

Silver Crusade **

Pathfinder Adventure Path, Campaign Setting Subscriber

I think it would be a pretty petty GM who said that you couldn't leave something behind at the start of an adventure. I'm not slogging cold weather gear around Osirion for example...

So yeah I think this is assumed.

Liberty's Edge *

LazarX wrote:

Hmm..

Maybe we just get lockers at the Absalom Grand Lodge. :)

<chuckle>

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Yeah, I really hope our characters have homes. Especially when you consider the unspecified time lapse between scenarios - weeks, months, or even years. I'd like to think they're not running around homeless, sleeping on park benches with their +1 full plate and belts of giant strength but no place to call home.

Dark Archive

Theconiel wrote:
That is, can I own something but not carry it all the time?

There are vanities you can get in the field guide for PP.

Grand Lodge ***

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

I would say that things could be left at a a location of a players choosing at the beginning of an adventure, say at a lodge or a home gained by a vanity. I'd document it on a note for the Game Master. That way he has something to remind himself that the item is unavailable for the scenario unless of course the location is available during the scenario.

For example, one of the vanities is an inn. When you buy the vanity you have to state where it is. If you put the inn in Absalom and the adventure is in that city, you could retrieve the item provided you aren't barred from returning there of you own free will.

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Nimon wrote:
Theconiel wrote:
That is, can I own something but not carry it all the time?
There are vanities you can get in the field guide for PP.

I think the question is more like what FallofCamelot is talking about, where if you buy cold weather gear for a scenario, do you have to either carry it around forever or sell it?

The other prime example would be if you were saving up for a big purchase and your GM wouldn't let you leave 3,000gp at home and said you had to be carrying it - and by the way, how's your encumbrance looking?

And I agree that that would be an extremely petty and antagonistic GM. I'd just walk away from their table. (Except I don't think any such GM exists.)

Sovereign Court

Your a member of the Pathfinder Society in Absolm, you have at bare minimum a footlocker in the dorms I'm sure.

The Field Guide does offer a lot more in terms of businesses and housing options for you too as Nimon said. I really like that book and the other Society guide, they're both chocked full of fun information about the society, what it means to be in the society and what the society does.

Society!

Dark Archive *****

You could just stash your cash at the local Bank of Abadar.

Run by LN clerics & guarded by paladins - what's not to like?

So far as your stuff goes, I'm with the other folks - at worst you have a locker at the PF Lodge.

Shadow Lodge *** Star Voter 2013, Dedicated Voter 2014

My Character's homes:

Shiba Natsume: Grew up at the Ametesu Shrine, northern Minkai. Now she stays at the Lantern Lodge Venture Captian, who is a close personal friend.

Abernathy Adillow: Not sure, somewhere in Orison. Since he is my 'dump GM credit character in' I haven't put as much thought into this one.

Eliese Velune: Opaara, (where else) The beloved of Zyphus is a leading patron of the House of the Immortal Son, encouraging former patrons to return and feel safe, comfortable, and at home.

Ari Ardin: Her father's ranch near the Five Kings Mountains in northen Andoran. Her father, being only human is getting too old to deal with Kobolds and other varmits. besides, someone needs to keep the help in line.

Marv the BBQ King: He's Absalon, trying to put together the resources for the best Orcish BBQ joint in Absalon.

Dark Archive

1 person marked this as FAQ candidate.
Jiggy wrote:
Nimon wrote:
Theconiel wrote:
That is, can I own something but not carry it all the time?
There are vanities you can get in the field guide for PP.

I think the question is more like what FallofCamelot is talking about, where if you buy cold weather gear for a scenario, do you have to either carry it around forever or sell it?

The other prime example would be if you were saving up for a big purchase and your GM wouldn't let you leave 3,000gp at home and said you had to be carrying it - and by the way, how's your encumbrance looking?

And I agree that that would be an extremely petty and antagonistic GM. I'd just walk away from their table. (Except I don't think any such GM exists.)

Well since you didn't take the time to actually read the passage in the field guide on pag 62 I will type it out for you here

Property When not adventuring, many Pathfinders enjoy homes of their own where they can relax, raise families, or keep bulky spoils of thier many exploits pg 62 Pathfinder Society Field Guide.

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Nimon wrote:
Well since you didn't take the time to actually read the passage

Not sure that was called for...

Quote:

in the field guide on pag 62 I will type it out for you here

Property When not adventuring, many Pathfinders enjoy homes of their own where they can relax, raise families, or keep bulky spoils of thier many exploits pg 62 Pathfinder Society Field Guide.

Thanks for the reference. I was actually just saying in some other thread today that I always forget about the Field Guide (with the exception of the existence of ghost salt).

Grand Lodge *

Theconiel wrote:
That is, can I own something but not carry it all the time?

I agree with FallofCamelot. As long as you clearly note at the start what you aren't bringing with you on the adventure I don't think anyone would have a problem with it. Just "leave it at your room in the Grand Lodge" or with your family or something.

As other people have noted there are Vanities available that you can "buy" with prestige. Some of those Vanities are homes/businesses/etc that you can use to store your extra stuff (and retrieve said stuff mid-adventure if you have access to the building). They also grant bonuses to specific skill checks.

Paizo Employee ** Developer

I removed a lot of posts containing needless arguing and personal attacks, as well as some posts about those posts.

Can we try to help people asking questions instead of arguing about who is more right? Thanks!

Liberty's Edge ***** Venture-Captain, Missouri—Cape Girardeau aka Arnim Thayer

Mark Moreland wrote:

I removed a lot of posts containing needless arguing and personal attacks, as well as some posts about those posts.

Can we try to help people asking questions instead of arguing about who is more right? Thanks!

Can't we all just get along?

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Sorry about all that. :(

Scarab Sages

Kerney wrote:
Marv the BBQ King

:O

This is awesome. Though I'm a little worried about what constitutes "Orcish BBQ"...

Sovereign Court ***** Venture-Captain, Minnesota—St. Paul , Dedicated Voter 2013

I was under the impression that if you didn't own your own property (i.e. Vanities) that you essentially had a cot and a foot locker in the Grand Lodge?

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Andrew Christian wrote:
I was under the impression that if you didn't own your own property (i.e. Vanities) that you essentially had a cot and a foot locker in the Grand Lodge?

Wouldn't that be an issue for people with Day Jobs? (Especially the courtesans: "Here we are - the Grand Lodge barracks. Hope you're cool with having an audience.")

Sovereign Court ***** Venture-Captain, Minnesota—St. Paul , Dedicated Voter 2013

Jiggy wrote:
Andrew Christian wrote:
I was under the impression that if you didn't own your own property (i.e. Vanities) that you essentially had a cot and a foot locker in the Grand Lodge?
Wouldn't that be an issue for people with Day Jobs? (Especially the courtesans: "Here we are - the Grand Lodge barracks. Hope you're cool with having an audience.")

chuckle... that's when they make their "client" rent a hotel room presumably.

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

I wonder if Cledwyn's baking is taking place in the Grand Lodge kitchens or if he just walks to every bakery he can find and asks them if they have room for another baker until someone says yes.

Sovereign Court ***** Venture-Captain, Minnesota—St. Paul , Dedicated Voter 2013

Jiggy wrote:
I wonder if Cledwyn's baking is taking place in the Grand Lodge kitchens or if he just walks to every bakery he can find and asks them if they have room for another baker until someone says yes.

Just because you have a day job, does not mean you own your own business.

So yeah, it would be like when I moved to California with a certain set of skills, and I was walking around trying to find someone who would hire me with those skills to do things, presumably, that required those skills.

So Cledwyn (shout out for teaching Bbauzh how to bake) essentially either has a particular baker in Absalom that is ok with his sporadic availability and spur-of-the-moment unavailability, or walks around until he finds a baker who can make use of his baking skills.

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Andrew Christian wrote:
Just because you have a day job, does not mean you own your own business.

Right, I just meant, say, baking cupcakes in his own house and then peddling them on the street. As opposed to sleeping in the street, in full plate armor with weapons dripping off his body, and then walking all stinky and scary into eateries and asking if they'll pay him to cook. :P

Grand Lodge ***

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

"Mr. Spock we have a flop for the night."

" A flop?"

"A place to sleep, and it only cost us two prestige points!"

Kirk and Spock in Absalom, the Unwritten Chronicles

The Exchange ****

Jiggy wrote:
Andrew Christian wrote:
I was under the impression that if you didn't own your own property (i.e. Vanities) that you essentially had a cot and a foot locker in the Grand Lodge?
Wouldn't that be an issue for people with Day Jobs? (Especially the courtesans: "Here we are - the Grand Lodge barracks. Hope you're cool with having an audience.")

Katisha - my cortesans' stock line is "Usually, this costs extra!"

Grand Lodge ***

Pathfinder Adventure Path Subscriber
Jiggy wrote:
Right, I just meant, say, baking cupcakes in his own house and then peddling them on the street. As opposed to sleeping in the street, in full plate armor with weapons dripping off his body, and then walking all stinky and scary into eateries and asking if they'll pay him to cook. :P

Now I want a cupcake.

*shakes angry fist* Darn you Jiggy!

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Clint Blome wrote:
Jiggy wrote:
Right, I just meant, say, baking cupcakes in his own house and then peddling them on the street. As opposed to sleeping in the street, in full plate armor with weapons dripping off his body, and then walking all stinky and scary into eateries and asking if they'll pay him to cook. :P

Now I want a cupcake.

*shakes angry fist* Darn you Jiggy!

:D

As an aside, I like to think of Cledwyn's flail as having a head that's shaped like a cupcake or muffin. After all, he paid 300gp for the masterwork-y-ness; I don't think a custom appearance (especially one that's 90% identical to the normal shape) is too much to ask from that whiny blacksmith.

The Exchange ****

Jiggy wrote:
Clint Blome wrote:
Jiggy wrote:
Right, I just meant, say, baking cupcakes in his own house and then peddling them on the street. As opposed to sleeping in the street, in full plate armor with weapons dripping off his body, and then walking all stinky and scary into eateries and asking if they'll pay him to cook. :P

Now I want a cupcake.

*shakes angry fist* Darn you Jiggy!

:D

As an aside, I like to think of Cledwyn's flail as having a head that's shaped like a cupcake or muffin. After all, he paid 300gp for the masterwork-y-ness; I don't think a custom appearance (especially one that's 90% identical to the normal shape) is too much to ask from that whiny blacksmith.

I can see this now - shaped like a oatmeal raisin muffin, with little raised raisins and leaveing the inprint in goblin skulls behind you. "Yep, this one's Cledwyn's kill, see the raisin dent right here..."

Shadow Lodge *** Star Voter 2013, Dedicated Voter 2014

Quisling wrote:
Kerney wrote:
Marv the BBQ King

:O

This is awesome. Though I'm a little worried about what constitutes "Orcish BBQ"...

But it does have something to do with having a home and who they are and how I roleplay the characters. My oracle was a young girl entering Taldan high society and would never become an adventurer had she not been caught in the middle of a season 0 module, my summoner grew up on a ranch and raised by a her human father in the Andoran equivilent of Montana. Marv was the runt and the half human who ended up in the kitchen, until he figured out how to make the cooking ingrediants explode.

So when someone says 'is home the cot in grand lodge' to me it's not because I've put at least some thought into who they were before adventurers.

Paizo Employee ** Developer

1 person marked this as FAQ candidate. 9 people marked this as a favorite.

You can assume whatever backstory you want for your character, whether it's that you live in a castle or sleep on a mat in the sewers. Vanities exist to provide small mechanical benefits to people who invest PP into their backstory, but owning a bakery or a home to perform your Day Job or store the gear you don't want to tote around each adventure are fine, and provide no mechanical benefit, so they're all good.

Silver Crusade **

So, telling a falsehood to enhance role play when you gain no mechanical benefit is now ok? My, I swear I've heard that argument go the other way before.....

Liberty's Edge

Alexander_Damocles wrote:
So, telling a falsehood to enhance role play when you gain no mechanical benefit is now ok? My, I swear I've heard that argument go the other way before.....

What falsehood is being told? -- Is there any rule in the game which insists you're a homeless vagabond at 1st level? You could live in a castle and yada yada but you only can spend 150gp of Daddy's allowance on adventuring gear at 1st level.

The fact that we, as erstwhile medieval peasants, even have 150 freakin' gold **WOW**!!! to blow in a silver-and-copper-pinching environment indicates that we're already considerably better off than the average peon before we even start out.

Look at Bruce Wayne becoming Batman: he starts out "monk1" with just a costume and some climbing equipment and fancy shurikens, but over the course of time has a car and then a jet and so on. From an in-game standpoint, even though he's a billionaire, he has to be secretive and not spend oto much that the accountants or IRS notice, From a roleplay standpoint, he doesn't "kill monsters and steal their loot" to fund his activities; he's just spending higher amounts on nocturnal activities as he becomes more wrapped up in his alter-ego.

Mark is saying that you can cook up whatever weird back-story you want so long as you do not derive any additional benefit from it (i.e., the adventuring prince-disguised-as-pauper or vigilante billionaire can't call upon vast resources when they get in a jam or need to impress a countess, etc).

Silver Crusade **

Mike Schneider wrote:
Alexander_Damocles wrote:
So, telling a falsehood to enhance role play when you gain no mechanical benefit is now ok? My, I swear I've heard that argument go the other way before.....

What falsehood is being told? -- Is there any rule in the game which insists you're a homeless vagabond at 1st level? You could live in a castle and yada yada but you only can spend 150gp of Daddy's allowance on adventuring gear at 1st level.

The fact that we, as erstwhile medieval peasants, even have 150 freakin' gold **WOW**!!! to blow in a silver-and-copper-pinching environment indicates that we're already considerably better off than the average peon before we even start out.

Look at Bruce Wayne becoming Batman: he starts out "monk1" with just a costume and some climbing equipment and fancy shurikens, but over the course of time has a car and then a jet and so on. From an in-game standpoint, even though he's a billionaire, he has to be secretive and not spend oto much that the accountants or IRS notice, From a roleplay standpoint, he doesn't "kill monsters and steal their loot" to fund his activities; he's just spending higher amounts on nocturnal activities as he becomes more wrapped up in his alter-ego.

Mark is saying that you can cook up whatever weird back-story you want so long as you do not derive any additional benefit from it (i.e., the adventuring prince-disguised-as-pauper or vigilante billionaire can't call upon vast resources when they get in a jam or need to impress a countess, etc).

To put it simply, you don't actually own a house. Its not on a character sheet. Now, I personally agree with the idea of having fun back-stories (after all, isn't the point of PF to have *fun*?), but the same arguments were used against re-skinning, where you could flavor an item for no additional benefit. This was banned. I'm simply wondering at the contradiction.

Liberty's Edge

Alexander_Damocles wrote:
To put it simply, you don't actually own a house. Its not on a character sheet.

Incorrect; you simply can't use things (in any adventure-relevant sense) which aren't listed on the character sheet. I.e., Cledwyn the baker can't say he's going home (located in Absalom conveniently near the museum full of constructs he's investigating) to get his adamantine muffin-tray ("I swear--I have one!"); he has to buy it and record it.

Silver Crusade **

Mike Schneider wrote:
Alexander_Damocles wrote:
To put it simply, you don't actually own a house. Its not on a character sheet.
Incorrect; you simply can't use things (in any adventure-relevant sense) which aren't listed on the character sheet. I.e., Cledwyn the baker can't say he's going home (located in Absalom conveniently near the museum full of constructs he's investigating) to get his adamantine muffin-tray ("I swear--I have one!"); he has to buy it and record it.

Storing items so that you don't have to carry them is a benefit, far in excess of calling one animal another or a bastard sword a katana (before UC was released). It actually isn't what you claim it to be, but this is already a game of make believe for adults. Does it really change that much from pretending you have a house when you don't, to calling a riding dog a riding pig?

Liberty's Edge

Alexander_Damocles wrote:
Storing items so that you don't have to carry them is a benefit, far in excess of calling one animal another or a bastard sword a katana

If everyone can store junk at their house, then you're not gaining a greater "benefit" versus any other PC.

Sovereign Court ***** Venture-Captain, Minnesota—St. Paul , Dedicated Voter 2013

Alexander_Damocles wrote:


To put it simply, you don't actually own a house. Its not on a character sheet. Now, I personally agree with the idea of having fun back-stories (after all, isn't the point of PF to have *fun*?), but the same arguments were used against re-skinning, where you could flavor an item for no additional benefit. This was banned. I'm simply wondering at the contradiction.

It actually wasn't banned. It was just restricted to make sense.

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