Channeling the Cosmos: A guide to the Oracle


Advice

551 to 568 of 568 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

You say Wrecker is bad choice. I'm actually dipping into Monk, so I don't need any weapon or armor anyway.
Both Lore and Nature mysteries have revelation which allow you to use Charisma instead of Dexterity to your AC, which lessens MAD,
though some other mystery (like Battle) might have better combat revelations.


Is this guide still being updated? Would love to see how some of the newer things have done for the class, especially Desna's Shooting Star!


Bunnyboy wrote:

You say Wrecker is bad choice. I'm actually dipping into Monk, so I don't need any weapon or armor anyway.

Both Lore and Nature mysteries have revelation which allow you to use Charisma instead of Dexterity to your AC, which lessens MAD,
though some other mystery (like Battle) might have better combat revelations.

If you multi-classed Monk you'd be really MAD until very recently.

With Scaled Fist and Unchained Monk it's a much more attractive option for a natural attack focused Oracle.


I have a noob question about the whole strength/medium armor issue. Though I haven't done the math (nor do I really know what math to do, in fact), I suspect that the guide's strategy generally wins out over the alternative of building a weak but dexy oracle (i.e. more like a sorcerer). However, I worry about armor check penalties -- especially at low levels, since the penalties will be reduced once you can get your hands on mithral and/or magic armor (and you'll have put skill ranks into these skills anyway by that point). Would one start out with light armor and then switch to medium armor later?


Thanks so much for the guide - new to playing spellcasters in general, but enjoyed the idea of this one so decided to jump in head-first. Only issue I'm having so far is the stat-block you suggest for point-buy; are the stats you list pre-floating bonus, or post-bonus? In either case, why is WIS a dump stat? Don't you need it for stuff down the line?


Flames of Chaos wrote:
Thanks so much for the guide - new to playing spellcasters in general, but enjoyed the idea of this one so decided to jump in head-first. Only issue I'm having so far is the stat-block you suggest for point-buy; are the stats you list pre-floating bonus, or post-bonus? In either case, why is WIS a dump stat? Don't you need it for stuff down the line?

For an Oracle, Wisdom is mainly for Perception checks and Will saves (their one strong save), so if you need a dump stat, it's probably one of the safer ones.


Arbane the Terrible wrote:
For an Oracle, Wisdom is mainly for Perception checks and Will saves (their one strong save), so if you need a dump stat, it's probably one of the safer ones.

What about Spiritual Squire/Spiritual Weapon/Spirit Ally? I know the third isn't until lvl 8, so it's not as worrisome, but don't all three use your WIS stat? How would I get around this?


Pathfinder Rulebook Subscriber
Flames of Chaos wrote:
Arbane the Terrible wrote:
For an Oracle, Wisdom is mainly for Perception checks and Will saves (their one strong save), so if you need a dump stat, it's probably one of the safer ones.
What about Spiritual Squire/Spiritual Weapon/Spirit Ally? I know the third isn't until lvl 8, so it's not as worrisome, but don't all three use your WIS stat? How would I get around this?

Most reasonable DMs will rule those spells use charisma for Oracles. It's not mentioned in the text because the Oracle didn't exist when those spells were published.

Silver Crusade

Will the guide be updated soon to include the Ascetic mystery for Oracles and the rating of the revelation options?


I'm wondering how much a caster oracle should be investing in melee abilities, e.g. in terms of feats. The guide mentions that most casters will have to spend at least a little time in melee (close-range spells, plus you have medium armor proficiency and a 3/4 BAB), which all makes sense, but doesn't go into much detail.

I was thinking of using a longspear and reach cleric-style tactics on a controller (because nothing says control like a reach weapon), but I'm not sure how feasible this actually turns out to be in terms of stats. If you wanted to use Combat Reflexes like the classic reach cleric, you'd have to have a pretty high dex in addition to strength to really make use of it. Maybe if you dumped intelligence *and* wisdom? But this would really put a dent in your out-of-combat utility (my precious skills!). I guess this is also sort of true for the reach cleric, but charisma is somewhat less important to them than wisdom is to oracles.

Somewhat ironically, being a pseudo-reach cleric "for battlefield control!" might be easier on someone like an enabler, who doesn't have to keep their charisma quite as high and thus has a few more points to play with for the physical stats.


PiccoloBard wrote:

I'm wondering how much a caster oracle should be investing in melee abilities, e.g. in terms of feats. The guide mentions that most casters will have to spend at least a little time in melee (close-range spells, plus you have medium armor proficiency and a 3/4 BAB), which all makes sense, but doesn't go into much detail.

I was thinking of using a longspear and reach cleric-style tactics on a controller (because nothing says control like a reach weapon), but I'm not sure how feasible this actually turns out to be in terms of stats. If you wanted to use Combat Reflexes like the classic reach cleric, you'd have to have a pretty high dex in addition to strength to really make use of it. Maybe if you dumped intelligence *and* wisdom? But this would really put a dent in your out-of-combat utility (my precious skills!). I guess this is also sort of true for the reach cleric, but charisma is somewhat less important to them than wisdom is to oracles.

Somewhat ironically, being a pseudo-reach cleric "for battlefield control!" might be easier on someone like an enabler, who doesn't have to keep their charisma quite as high and thus has a few more points to play with for the physical stats.

I don't know whether Sean FitzSimon is actively updating his guide, but I have played a high-Dex oracle after reading the guide, so perhaps I can answer.

My oracle used the Dervish Dance feat to apply her Dexterity to damage. I don't know of any feats that apply Dex-to-damage to two-handed weapons, but Agile Maneuvers is enough for combat maneuvers in a high-Dex build.

Checking the essential feats from Brewer's Guide to Reach Clerics--Combat Reflexes, Power Attack, Improved Initiative, Sacred Summons, and Divine Interference--some oracle revelations are better than Improved Initiative, an oracle does not qualify for Sacred Summons, Divine Interference requires late levels, so that leaves only two feats to build around.

Combat Reflexes with Dexterity 14 would give 2 extra attacks of opportunity, enough for most cases. Power Attacks requires Strength 13, but Strength 14 is gains +1 damage with a two-handed weapon. With Strength equal to Dexterity, Agile Maneuvers is unnecessary. If the oracle does not dump Intelligence, then 4+Int is okay for skills.

Two oracle revelations that substitute for Improved Initiative are Battle mystery's War Sight and Time mystery's Temporal Celerity. Then add Improved Initiative to supercharge initiative. Other revelations can give out-of-combat utility. Which mystery were you considering?


Divine fighting technique - Desna's shooting star lets you use cha for attack and damage with a starknife. Though it's not allowed in PFS.


With the new book Ultimate Intrigue bringing a new Oracle mystery, I was wondering if anyone has looked into the Intrigue Oracle. I am planning on building one for a Hell's Rebels campaign since it fits nicely with a lot of the themes from the AP, but it also seems like a reasonably good mystery. It has pretty decent bonus spells and skills, though the revelations just seem alright.

Any thoughts?


This was removed from Google Drive with the following message:

"We're sorry. You can't access this item because it is in violation of our Terms of Service."

Any idea how we can get it back?

Scarab Sages

Jareth_Stormcrow wrote:

This was removed from Google Drive with the following message:

"We're sorry. You can't access this item because it is in violation of our Terms of Service."

Any idea how we can get it back?

It's down for me, too. Luckily, I had it up and loaded in a tab. Here is a text dump of the Google Doc: https://pastebin.com/bkeeLw3m

I hope that helps while the author fixes the permissions for the file.


The guide seems to be working perfectly fine for me. That said, having a copy just in case is probably not a bad call.


Mathmuse wrote:


I don't know whether Sean FitzSimon is actively updating his guide

He hasn't posted for just over 3 years, I wouldn't hold your breath for an update.


Any thoughts about either Volcano or Dragon?

551 to 568 of 568 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Channeling the Cosmos: A guide to the Oracle All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice