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[Rite Publishing] The Secrets of Tactical Archetypes (PFRPG)


Compatible Products from Other Publishers


1 person marked this as a favorite.

Not every leader rides into the face of the enemy on a shining steed.

The Secrets of Tactical Archetypes offers six new options for conflict-oriented cavaliers, gunslingers, magi, rangers, samurai, and summoners who want to do more than just win battles-they want to win the war!

Create a Celestial Commander (Summoner) and call forth the devout against heresy! Play an Inspiring Commander (Cavalier) and show your allies how to lead by example. Design a Mechanist (Gunslinger) and let spellcasting foes try to claim your sidearm from cold, calculating fingers. Give a howl and let your Pack Hunter (Ranger) loose his wolves against any foolish enough to contest him. Epitomize the serene, unflinching resolve of bushido with the Shogun (Samurai) or weave a cloak of protective magics around your allies with the War Warder (Magus).

Each archetype offers a distinct and complete theme, shifting your character's emphasis towards the wise command of allies operating as a unit. Show the enemy that good leadership doesn't discriminate-master The Secrets of Tactical Archetypes today

Find out more HERE

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

This product is all about teamwork! Whether its with your allies, or with creatures you yourself bring, this has it all.

Here you can see an example of the abilities in the product.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Just received our 3rd 4 star review!

Two on Paizo.com, and one (disregarding End's reviews on both sites!) at DriveThruRPG.

Thanks for everyone who took the time to review it.


I have a question. :D

Is the War Warder supposed to get ALL 6th level and lower abjuration spells added to his class list, as the power is written? If so, what level does he use for spells that exist at multiple levels, but aren't available to either clerics or wizards like Banish Seeming (inquisitor 3/witch 5), defile armor (inquisitor 4/antipaladin 3), and sanctify armor (inquisitor 4/paladin 3)?

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Yep, the War Warder gets all abjuration spells, both arcane and divine (Shield Other!). He needs to add them to his spell book though, so it's just expanding his spell list. Originally it was specific spells, but after the list got too long, we just ended up doing all abjuration spells. GMs can restrict some spells from those the War Warder gets, of course!

Ah damn. I forgot about those combinations. I do think there's text saying "use the highest"...but upon examination, that's only between clerics / wizards.

So, let's use this text:

"If the spell appears on multiple spell lists at different levels and if one of the spell lists is for a class with 6 spell levels, use the spell level for that class. If there are multiple such 6 spell level classes that get the spell, use the highest spell level of the two. If the spell is on multiple spell lists and none of the classes are 6 spell level casters, use the highest listed spell level that is equal to or less than 6."

Does that make sense?

So if a spell is Witch 7, Wizard 6, and Cleric 5, you'd get it as a 6th level spell. If it's Witch 4, Inquisitor 5, Bard 2, you'd get it at level 5.

Sanctify armor would get it at level 4.

Of course, these are just strong guidelines. If a spell really doesn't make sense at the level these rules would give it, then ask your GM about lowering it.


Cheapy wrote:
Ah damn. I forgot about those combinations.

Heheh. And of course, one of thsoe was the very first spell I wondered about. I guess that's what happens when a few hundred customers get ahold of your book!

That text does make sense... but is it really better than saying "Use the highest level any class receives the spell, not to exceed 6th level."?

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Dungeon Grrrl wrote:
Cheapy wrote:
Ah damn. I forgot about those combinations.

Heheh. And of course, one of thsoe was the very first spell I wondered about. I guess that's what happens when a few hundred customers get ahold of your book!

That text does make sense... but is it really better than saying "Use the highest level any class receives the spell, not to exceed 6th level."?

Some spells for 6th spell level classes are given at lower levels than a full caster. Haste for example is given at level 2 for summoners. Haste wouldn't work with the rules above for multiple reasons (bards get it at 3, it's transmutation...), but that's the canonical example of that being the case.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Undeath Ward! That's an example.

cleric 5, inquisitor 4, sorcerer/wizard 6, witch 6

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