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What's your go to gotta have Scrolls?
Hard to say without knowing which spell list, or UMD, you are going to be pulling the spells from.
Also, what level of spells can be used without caster level checks.
In general, though, I would tend to look at some of the following spells:
Comprehend Languages
Enlarge Person
Passwall
Pass Without Trace
Mage Armor (especially if you can get it with a higher caster level and Extend)
Other longer duration buffs, again with as high a caster level as possible for duration
Various & sundry divination spells
Basically, scrolls would be either highly situational (Comprehend Languages, for example) or used to fill in areas that I wouldn't want to use a spell slot for (oddball spells with a small target "audience", for instance)

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This is advice for your standard level 1-2 wizard looking to make the most of his Scribe scroll.
Do not underestimate the power of cantrips.
Keeping a small library of cantrip scrolls on hand really frees you up to prepare bread and butter cantrips for your dailies (detect magic, light, an offensive one, and maybe prestidigitation)
Even at middle levels, before your spellcraft is high enough to reliably hit 25 DCs, having a handful of Read Magics on a scroll just enhances your ability to make use of scrolls immediately in the field.
Open/Close and Mage Hand are fantastic on scrolls for getting to hard-to reach places.
Scrolls of Resistance can be a nice combat cantrip
And of course, Arcane Mark... because no one would ever waste a slot to prepare you, you poor, poor spell.
The point is, a lvl 0 spell costs 6.25 gp to scribe, so have fun with them! They're even cheap enough to start with a half dozen or so off of starting wealth.

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Oh my, one of my favorite topics, given my wizard is a scroll fiend.
Let's just get right to it shall we (skipping some already mentioned, and a +1 to AmosTrask32 on the cantrip point):
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Expeditious Retreat - 1 minute of sprinting on demand, saves a slot (good wand option too).
Protection from Evil - Great for aiding a friend's failed save vs. charm or domination (makes a good wand as well).
Comprehend Languages - Good spell, but not worthy of a slot imo.
Shield - Like exped retreat, 1 minute of goodness, on demand.
Gust of Wind - Not something you use often, but when a stinking cloud or cloudkill are coming your way, this is a godsend (works in a pinch on some swarms and little critters).
See Invisibility - 30 minutes at min wiz casting level makes for an effective on demand tool for foiling ambushes and maximizing the benefit of a glitterdust.
Mirror Image - Because if you've spent your prepared ones for the day and get ambushed, this scroll might just save your life.
Command Undead - The key is to remember mindless undead don't even get a save, so having this up your sleeve might just ruin a BBEG's day.
Ant Haul - Cause loot can be heavy man.
Daylight - Prepared every time, no thank you, but when someone drops a deeper darkness on you, get clear and then invoke safety (of course, if you can't get clear, you're in some trouble since reading in the dark is a big no-no).
Stone Call - Wonderful little spell that barely improves at higher caster levels, aka a perfect scroll candidate!
Fly - This one's pretty obvious.
Touch of the Sea - A nice boost if your journey requires getting your feet wet for a short time.
Water Breathing - If the above just isn't going to cut it.
Endure Elements - Fantastic as a wand, but if you're limited on gold, scrolls will suffice.
Teleport - Sometimes, you just need to get outta Dodge fast, and it may not be prepared (also, makes a great staff).
Silent Image - Another good wand candidate, but hey, if you're poor.
Blur - Cause copping a sneak attack to the kidney hurts.
Glitterdust - Worthy of a slot, but if you've run out, it doesn't hurt to have an ace in the hole, especially vs. invisible enemies.
False Life - Another worthy of daily prep, but if they get cut through, having this on hand if there is combat to come is worthwhile.
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That's a good list of my favorites, and basically, any spell you can see being a great help in certain situations that are at least slightly likely to spells you'd hate to be without if your initial castings had run out make wonderful scroll (wand, staff maybe) options.

Kolokotroni |

See invisibility, resist/protection from energy, restoration/less restoration, neutralize poison, and the remove category of spell are good to have on scrolls.
Also things like fly, expeditious retreat, invisibility, disguise/alter self are also good handy but you may not want to have the prepared all the time either.

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Others that I like on scrolls:
Mount, and phantom steed - if you need to escape and make sure you can't be caught for a good long time - these are a lot better than fly or expeditious retreat.
Detect Secret Doors - if you don't have a character with high perception in the party, or if you need to chase an enemy that went through a secret door and don't have time to search for it.
Align Weapon - to deal with pesky alignment DR