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NPC fetchling ninja -- looking for feedback


Advice


I built this guy for a one-shot module. I'm playtesting on Friday. He will attack with four shadow rats (Tome of Horrors Complete page 504), making the whole encounter EL 5. The PCs are 3rd level. At this point, I'm checking to see if there's anything I should tweak (ability scores, feats, tricks, weapon choices).

Dimos --- CR 3
XP 800
Male fetchling ninja 4
LE Medium outsider (native)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +4
-- Defense --
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 27 (4d8+4)
Fort +2, Ref +8, Will –1
Defensive Abilities shadow blending, uncanny dodge; Resist cold 5, electricity 5
-- Offense --
Speed 30 ft.
Melee mwk wakizashi +8 (1d8+2/18–20) or
Mwk dagger +8 (1d4+2/19–20)
Ranged mwk shortbow +8 (1d6/x3)
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 4th)
1/day—disguise self (humanoid only)
-- Statistics --
Str 14, Dex 18, Con 12, Int 13, Wis 6, Cha 12
Base Atk +3; CMB +5; CMD 19
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +11, Appraise +5, Bluff +7, Climb +9, Diplomacy +5, Disable Device +10, Disguise +9, Escape Artist +10, Intimidate +5, Knowledge (local) +5, Knowledge (nobility) +5, Linguistics +5, Perception +4, Sense Motive +2, Sleight of Hand +11, Stealth +13, Swim +6, Use Magic Device +5
SQ ki pool (3 points), ninja tricks (shadow clone, vanishing trick), no trace +1, poison use
Combat Gear leather, masterwork dagger, masterwork katana, masterwork shortbow; Other Gear disguise kit, black smear poision (2 doses), thieves’ tools, 200 pp, 250 gp
-- Special Abilites --
Poison Use (Ex) A ninja is trained in the use of poison and cannot accidentally poison himself when applying poison to a weapon.
Black smear—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.
Shadow Clone (Su): The ninja can create 1d4 shadowy duplicates of himself that conceal his true location. This ability functions as mirror image, using the ninja’s level as his caster level. Using this ability is a standard action that uses up 1 ki point.
Vanishing Trick (Su): As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.

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