Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Adventure Card Game

NPC fetchling ninja -- looking for feedback


I built this guy for a one-shot module. I'm playtesting on Friday. He will attack with four shadow rats (Tome of Horrors Complete page 504), making the whole encounter EL 5. The PCs are 3rd level. At this point, I'm checking to see if there's anything I should tweak (ability scores, feats, tricks, weapon choices).

Dimos --- CR 3
XP 800
Male fetchling ninja 4
LE Medium outsider (native)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +4
-- Defense --
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 27 (4d8+4)
Fort +2, Ref +8, Will –1
Defensive Abilities shadow blending, uncanny dodge; Resist cold 5, electricity 5
-- Offense --
Speed 30 ft.
Melee mwk wakizashi +8 (1d8+2/18–20) or
Mwk dagger +8 (1d4+2/19–20)
Ranged mwk shortbow +8 (1d6/x3)
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 4th)
1/day—disguise self (humanoid only)
-- Statistics --
Str 14, Dex 18, Con 12, Int 13, Wis 6, Cha 12
Base Atk +3; CMB +5; CMD 19
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +11, Appraise +5, Bluff +7, Climb +9, Diplomacy +5, Disable Device +10, Disguise +9, Escape Artist +10, Intimidate +5, Knowledge (local) +5, Knowledge (nobility) +5, Linguistics +5, Perception +4, Sense Motive +2, Sleight of Hand +11, Stealth +13, Swim +6, Use Magic Device +5
SQ ki pool (3 points), ninja tricks (shadow clone, vanishing trick), no trace +1, poison use
Combat Gear leather, masterwork dagger, masterwork katana, masterwork shortbow; Other Gear disguise kit, black smear poision (2 doses), thieves’ tools, 200 pp, 250 gp
-- Special Abilites --
Poison Use (Ex) A ninja is trained in the use of poison and cannot accidentally poison himself when applying poison to a weapon.
Black smear—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.
Shadow Clone (Su): The ninja can create 1d4 shadowy duplicates of himself that conceal his true location. This ability functions as mirror image, using the ninja’s level as his caster level. Using this ability is a standard action that uses up 1 ki point.
Vanishing Trick (Su): As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.

Paizo / Messageboards / Paizo / Pathfinder® / Pathfinder RPG / Advice / NPC fetchling ninja -- looking for feedback All Messageboards

Want to post a reply? Sign in.

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.