I feel like designing some new monsters, and I'm taking requests...


Homebrew and House Rules

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being the template freak i am, how about something akin to a half-inevitable?


Ugh. Thank you, Meepo. That isn't what I thought of, but it's... troublingly well made.

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How about a re-statting of the Bear animal companion, that actually grows to Large size? Currently wolf ACs become larger than natural wolves, while bear ACs stay medium forever...

How about a few plant familiars? Both evil-seeming and nice ones?


Epic Meepo wrote:

Two new monsters, a new template, and a new sorcerer bloodline...

@+5 Toaster: Here's a halfblood template, including a sample creature which is half aeon and an aeon-related sorcerer bloodline.

@DungeonmasterCal: Here's a black-eyed brownie which resembles a creepy human child.

@Goth Guru: From your description, it sounds as though a hellbug would just use the stats of an ankheg.

The two foreclaws were nasty looking claws. The other four were pointy, like climbing spikes, and it used them for climbing up the walls. They were blind, but they could see by smell. They could sqirt a marker that attracted the entire swarm. This one person was milking them for this substance to mark the chosen victims.


Epic Meepo wrote:
@DungeonmasterCal: Here's a black-eyed brownie which resembles a creepy human child.

I love it. Thanks for the work up!

RPG Superstar 2009 Top 16, 2012 Top 32

@+5 Toaster: Take another look at the halfblood template I just made for you; it already allows you to make half-inevitables. (Just grab a 3PP inevitable sorcerer bloodline and use it when applying the template.)

@Ascalaphus: A large bear wouldn't be a new monster. As for plant familiars, I skipped them in my familiar-themed post because it's easy enough to allow several existing plants as improved familiars: leaf leshies and vegepygmies at 3rd level; fungus and gourd leshies at 5th level; and living topiaries with the young template at 7th level.

@DrkMagusX and Goth Guru: Here's a hell beetle.

Scarab Sages RPG Superstar 2013

CrackedOzy wrote:

Taking the swarm idea and applying it to lower level monsters to make them a threat for higher level PCs. Such as:

- orc swarm
- goblin swarm
- kobold swarm
- lizardfolk swarm

etc..

It's worth noting that we already have a Monkey Swarm, so the precedence for non-vermin swarms has already been established.

A humanoid swarm in 3.5 was called a mob. You'll find rules for it in DMG II. I always liked that idea because you want a high level fighter to be able to cleave his way through a dozen soldiers, but you want some ability to subdue strong characters with numbers so every fight isn't monsters die or PCs die.


So, After losing track of this thread for a while, And coming back to find both the amazingly epic Sephirah and a lack of new suggestions... How about more Celestials in that class? Something in the CR 12-15 range that functions kinda like a living Celestial tank. Maybe similar in theme to the Colossus from Starcraft.


Which 3rd party has inevitable bloodlines?


Gem elementals (A certain greedy fire mage I know would love such a familiar...)

RPG Superstar 2009 Top 16, 2012 Top 32

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+5 Toaster wrote:
Which 3rd party has inevitable bloodlines?

I know I've seen one from Purple Duck Games, and I'm fairly sure there are one or two others out there. If you don't have access to those, here is a quick inevitable bloodline I slapped together:

Inevitable Bloodline:
One of your ancestors was taken apart and rebuilt by the construct-like lawful outsiders known as inevitables.

Class Skill: Knowledge (planes)

Bonus Spells: detect chaos (3rd); tongues as a 2nd-level spell (5th); hold person (7th); locate creature (9th), mark of justice (11th), true seeing (13th), dictum (15th), shield of law (17th), imprisonment (19th).

Bonus Feats: Combat Casting, Combat Reflexes, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Power Attack, Skill Focus (Knowledge [planes]), Vital Strike.

Bloodline Arcana: Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/chaotic equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.

Bloodline Powers: As you advance in level, you gain powers resembling those of various inevitables.

Energy Bolt (Su) Starting at 1st level, you can unleash a ray of electricity as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Inevitable Resistances (Ex): At 3rd level, you gain DR 5/— against nonlethal damage and a +2 bonus on saving throws against disease and poison. At 9th level, your DR increases to 10/— against nonlethal damage and you saving throw bonus against disease and poison increases to +4.

Energy Blast (Su) At 9th level, you can unleash a blast of thunder and lightning once per day. This 20-foot-radius burst does 1d6 points of damage per sorcerer level. Half of this damage is sonic damage and the remainder is electricty damage. Those caught in the area of your blast receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.

Regeneration (Ex) At 15th level, you gain regeneration 5 (chaotic). Once this regeneration has healed 5 points of damage per sorcerer level, you lose this ability until you next regain your sorcerer spell slots. You can supress or resume the regeneration granted by this power as a free action.

Inevitable Apotheosis (Ex) At 20th level, you are more construct than living creature. Although your type does not change, you gain immunity to disease, nonlethal damage, paralysis, poison, and sleep. You also gain a +4 bonus on saving throws against mind-affecting spells and effects.


Dont know if you do requests anymore but i ought to try.

Now i just happened to see this picture and maybe develop something around the range of cr 8-12 demon.

http://verehin.deviantart.com/art/The-cultists-demon-whisperer-252219472

Really like some of the stuff here so cheers!


Thanks!


Epic Meepo wrote:
Unless I'm mistaken, I've now addressed every request made prior to this post.

Ummm...heheh, you missed one :)

cmastah wrote:

Hi, I think what you're doing is awesome and wanted to make a request, I'm not sure if you're interested in this little story behind the creature I'm asking for but here goes:

In my homebrew campaign, most (if not all) of the elves in the world (secretly a massive demiplane, but the characters have no idea) have lost contact with their gods and lost their powers. Being that they were attached to nature, Lamashtu actually approached them and they began following her. Elves today are now all twisted abominations due to this choice made many generations ago. Elves leave the boundaries of their settlements in the FORMS of ordinary elves, but their true form is that of a large abomination, a mixture of elf with other aberrant features such as perhaps tentacles for legs, or sprouting spider legs in areas which make their legs and one arm useless, one half of their face is a massive vertical jaw, they can extend their arms to give them reach and/or even spit acid.

One possibility I saw to make these elves was to use three levels of aberrant bloodline sorceror for: firing acid from the tips of long tongues and to receive the ability to extend their arms, in addition to being able to cast disguise self when leaving their settlements and casting enlarge person on themselves on the first round of combat, when they reveal their true forms. They'd have a high enough charisma to cast 1st level spells, but their true stat point allocation was on strength and constitution, which is why I then gave them one level of barbarian (it fit so much into the idea that when they enter into a fight they go into a blood-frenzy), but because I also wanted them to focus on attacking with their bodies rather manufactured weapons, I gave them monk for improved unarmed strike. I also wish to give them the same tentacles that the squid-goblin (forgot its name) had in one of the bestiaries, or to switch them out for different elves with spider legs, in addition to possibly a bite attack.

The idea is that it could have perhaps a list of possible aberrations that it would select 2-3 from, its original size and true form is large, but has a medium elven form it uses when it leaves its settlement. The problem I had with my build was I now had a level 5 monstrosity (they're about 500xp from level 3) that I couldn't use unless it was a solo encounter or had few allies. I need a creature that can enlarge, rage, spit acid and can extend its arm with an additional 2-3 aberrant features without being higher than a CR2 or CR3.

Sorry if it's a bit long ^^'


Numbers 6, 4, and 3 on this list sound pretty interesting.

Creatures from Scandinavian Folklore

Several on this next list might be interesting. #1 is actually kinda silly, but it'd still be a formidable creature if statted up right. Take a look at numbers 10, 9, 8, 7, 5, and 1.

10 More Bizarre Mythical Creatures


Epic Meepo, did you consider your giant-dragon hybrid idea to be a humanoid under the "no humanoids" policy? Or do you believe a giant + half dragon template (possibly with Draconic bloodline sorcery levels) would cover this concept well enough?


Epic Meepo wrote:
+5 Toaster wrote:
Which 3rd party has inevitable bloodlines?

I know I've seen one from Purple Duck Games, and I'm fairly sure there are one or two others out there. If you don't have access to those, here is a quick inevitable bloodline I slapped together:

** spoiler omitted **...

you are terrific, thank you.

RPG Superstar 2009 Top 16, 2012 Top 32

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@Bardess: I've already done multiple gemstone creatures with the elemental subtype.

@DungeonmasterCal: I can address three of your requests immediately: I've already mentioned what stats I'd use for the fossergrim; "nokken" is just another name for the nix, which appears in Bestiary 3 under nixie; and the Vampire Cat of Nabeshima would be a hengeyokai vampire, or a lycanthrope vampire if you want it to turn others into cat creatures.

@Matthew Shelton: If you are referring to my dragon sovereign template which creates humanoid dragons, the template applies to creatures with the dragon type and does not change them to another type.


Now that i think of it i been looking for something to bring my campaigns monsters into the game with proper stats. Namely the actual "main" baddies of it.

The Varghulf which least in the game we run are gigantic batlike creatures with power over cold and weather. They are the so called scions of the black ice ( They will bring about a new ice age over the world).
The general idea are cold based powers, hits relatively hard,flying with immunity to cold and shape change.

The Drunes are the direct offspring between human and a varghulf. Which i have in mind 7-8 feet tall monsterous offspring. I had in mind the look the undead vikings have in the game called viking battle of asgard.

The Drune spawn are what comes of the mingling of the drunes and humans producing freakishly mutated, degenerated offspring. ( i solved this myself by change the halfogre template with more bat related mutations)

If you would create something awesome for me to use for them it would be awesome but if not maybe give me some tips?


The Draugen is a typical sea ghost, but the end of the story suggests an exorcist buried in the churchyard, second deathed the creature.


The Draugr in pathfinder is probaly less powerful ones. I looked back on various living dead corpses the draugr could be frightening indeed controlling weather and more. Not sure where draugr came up from though


How about an armory golem, as in a construct built almost completely out of weapons strapped and forged together.


No humanoids. Dang, I was gonna ask for Sleestak from "Land of the Lost".


The Dragon Sovereign template isn't quite what I was envisioning, but it is still pretty terrifying. Something like a thirteenth age category?

* * * * * * * * * *

At one time, I had an idea for an undeath life cycle which starts out its victim as a 28 Days Later "Rage Infected" (insane and murderous--but still alive and therefore vulnerable to heat exhaustion, hypothermia, starvation, dehydration, suffocation, and so on.) The creature then degrades over time. It goes through several stages, resembling a different type of undead each time and possessing different abilities. After it "decomposes" to the next stage, it doesn't exactly heal any HP already lost, but its HD may change (rate of change always positive).

Stage 1:
An infected rager will spread the contagion through bodily fluids (basically, any natural attack by the creature that inflicts damage, or the creature takes damage while someone vulnerable (not necessarily the attacker) is within melee touch range of it.

At some point, perhaps T-plus one day, the "infected" stage shifts from alive to undead. Not instantaneously, but there is a short period of perhaps a few rounds where the creature becomes indistinguishable from a normal corpse--neither positive energy nor negative energy do anything to harm or heal. After this short conversion period it becomes a true undead and remains that way. The creature's ability to infect others does not change during this time.

Stage 2:
T-plus four days, and the creature "decomposes" into a skeleton with stats equal to the same except for an advancement in HD. Degradation of tissue reaches the point where infection is only possible via unarmed combat, grappling, etc.

(Here's where the new monster comes in.)
T-plus two weeks, and the creature "decomposes" into a hybridized type of creature with features and appearance of both a corporeal skeleton and an incorporeal undead. Its appearance is as a cloud of white dust, flakes of skin, bits of bone and dead tissue, and the occasional solid bone. This "bone cloud" of undead material is held together by negative energy and necromantic magic into whatever was the original shape and size the once-living creature used to have; for exmaple, a "bone cloud" that came from a drow will remain confined to a Medium size and humanoid body shape. HD gets advanced again. Communicability of the infection increases drastically: Unless a creature's breathing is protected and has not taken damage more than X percent of its total HP, then each round the creature remains within melee touch range of the monster, even if the monster does not attack, it must make a Fortitude save (half monster's HD + Cha modifier?) to stave off the airborne infection.

Stage 4:
T-plus three months, and the "bone cloud" stage decomposes into an incorporeal dead of some kind...spectre, wraith, or something else, but probably advanced by many HD. Beyond this point, there is no save to resist infection; mere proximity is enough to catch the disease.

Anyway, that unknown stage of "not quite disembodied, not quite solid" presents some interesting challenges. Resistance to piercing, projectiles? Continual feather fall? Ability to "disperse" and take on additional traits of a swarm for a time? Ability to infect by proximity? Fun stuff. Want to take a shot at it?

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Okay, this took a while, but I think it was worth it...

@A CR20 Seagull: Here are all of the sephiroth, a total of eleven different types if you count each ruach sephirah variant (one per ability score) as a different type of sephirah.

Sovereign Court

The sephiroth are awesome. I like the detail about discarded parts of slain sephiroth manifestations sinking to the abyss to become qlippoths. And the confounding visage abilities are neatly Raiders of the Lost Ark; celestials who aren't necessarily nice.

---

Anyway, I've been looking for a lizard mount for a tribe of mountain-dwelling, Small lizard peoples. The lizard people themselves are pretty fast (40), so the mount should be able to keep up. But I was mostly looking for a lizard mount with climb and swim speeds that would make them nice "all terrain" mounts; not the fastest, but able to go anywhere. Animal Companion stats would also be much appreciated..


+5 Toaster wrote:
How about an armory golem, as in a construct built almost completely out of weapons strapped and forged together.

Which reminds me: I was planning to make a demonically possessed suit of armor as a CR 6 creature. If anyone would want to give it a shot, I'd be very interested in the result.


Here is a couple of suggestions:
The Greater Mummy, Frog Demon, and Wraith from Diablo II.

Been quite some time, but I think the Greater Mummy could shot magic missiles (of shadow?), raise destroyed skeletons and zombies, had a short range poison breath, and a mean giant claw hand.
The Frog Demon is amphibious, jumps, and spits poison that may push you back.
The Wraith just sends magical lightning crawling over the floor towards you, but I always thought they look really cool. ^^

Shadow Lodge

How about a solar dragon
Or a half linnorm
Or quarter dragon
Or something in line with the hulk from the avengers


Lord Foul II wrote:


Or something in line with the hulk from the avengers

Look up spriggan from the tome of horrors, although he starts out small, he CAN enlarge to large size rather than medium. If you apply appropriate modifiers, you can turn that small size into a medium size and then have him enlarge to huge instead (although not sure if that's an equivalent scenario since huge gets amazingly good reach and damage).


Enlarging can be a mutation. All the savvy gamers are now hooking mutations to overall level. Temporary size increase might be a size category every 5 levels, or dice. Every 7 levels feels awkward.


How about this one?

Cherufe

Or this one?

Mugato


Man eating grass.


+5 Toaster wrote:
Man eating grass.

Counts as difficult terrain and provokes an AoO grapple for every five ft. Deals 1d8 automatic to grappled opponents, 2d8 to pinned ones.

RPG Superstar 2009 Top 16, 2012 Top 32

I haven't forgotten about this thread, BTW. I've just been busy working on a PDF I'm thinking of self-publishing.

As of this post, it may be a few weeks before I have a chance to work on any monster requests.


How about this critter from Judaic tradition? The Re'em

I suppose it could be argued the Tarrasque (which is virtually nothing like stories and myths describe) already takes up this position, but with the Mythic rules coming soon, I thought I'd toss this suggestion into the ring.


I just noticed that there's no half-aberrant template or PC race... or there is?

Sovereign Court

Bardess wrote:
I just noticed that there's no half-aberrant template or PC race... or there is?

Not that I know of. Aberrations aren't all one of a kind, they're more a lump category of all the things that were to weird to fit in the other categories - the stuff nature doesn't want.

Nagas are quite different from mind flayers are quite different from beholders are quite different from flumphs.

I think you need more than one template, separate templates for all of these alien species. That said, I wouldn't mind having a few of those.

Silver Crusade

I created a race of Good Aberrations called Aval, when my players released a creature geneticly engineered from Human/Elf/Akata DNA.

They have since replaced the flumph who are comedic but nearly helpless in the face of elder powers.
I'd like to see meepo's take on them.

Male Expert.
Female Warrior.


Since you made an Aeon bloodline, could you make a Psychopomp bloodline too? (To be clear... I'm reading Terry Pratchett's "Soul Music" and Susan -Death's grand-daughter- would be a great Psychopomp-blooded sorceress...)

Silver Crusade

I know it's an animal, but there is a complete lack of Catfish and Dire Catfishes in Pathfinder.
In fact, when you have time a
1) familiar sized catfish
2) A normal (about 3 meters or so long) Catfish, could make an animal companion even.
3) A dire catfish... think really really really big, like can fast swallow a human whole sized creature.

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How about a bull-armadillo magical beast that gets tougher whenever it gets hit?


An easily irritable, damage-resistant, tree-climbing evocations-wielding primate.


Predators from the movie of the same name.


A template that a snake godess might bestow upon her kobold worshipers that is both sinister and snakey.

A reptile based undead template.


I made this humanoid fish people:

Rakurai - CR 1
XP 400
Medium monstrous humanoid (aquatic)
Init +1; Senses darkvision 60 ft., Perception +4
DEFENSE
AC 14, touch 11, flat-footed 13 (+3 natural)
hp 13 (2d10+2)
Fort +1, Ref +4, Will +3
OFFENSE
Speed 20 ft., swim 40 ft.
Melee shortspear +3 (1d6+1), bite +1 (1d4+1) or
Melee 2 claws +3 (1d4+1), bite +1 (1d4+1)
Ranged javelin +3 (1d6+1)
STATISTICS
Str 13, Dex 13, Con 12, Int 7, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 14
Feats Multiattack
Skills Perception +4, Stealth +5, Survival +4, Swim +13
Gear shortspear, 3 javelins
ECOLOGY
Environment any ocean and underground
Organization solitary, pair, band (3–12), or tribe (13–60)
Treasure NPC gear
SPECIAL ABILITIES
Amphibious (Ex) Rakurai have the aquatic subtype, but can survive indefinitely on land.

Does this seem like CR 1, or is it a bit too tough for that? Would reducing them to 1 HD work better? They are not meant to be formidable opponents to humans one on one and rather be dangerous in large numbers and ambushes.


How about a rather small magic beastie that uses Reduce to shrink its opponents down to its size? Add in Swallow Whole or something similar. Make its meals a little more manageable until the creature can subue its prey.

RPG Superstar 2009 Top 16, 2012 Top 32

As some of you may know, I've been away from this thread for some time because Ive been working on my first self-published PDF product, The Lazy Gamer's Guide to Wealth and Power.

While I still have a lot of work to do before I'm ready for launch, I've reached the point in development where I can start announcing specific content with a fair degree of confidence. So, without further ado, here are some troops whose monster stat blocks I plan on including in this product:

Troops:
Standard army troops (archers, cavalry, cavalry steeds, and infantry); boggard colonies; bugbear warbands; centaur tribes; drow war parties; duergar troops; dwarf troops; elf war parties; ghoul packs; gnoll bands and hyena packs; gnome troupes; goblin warbands, goblin cavalry, and goblin dog packs; half-elf clans; half-orc berserkergangs; halfling troupes; hobgoblin warbands; kobold broods and kobold gangs; lizardfolk bands; ogre gangs; orc squads; skeleton hordes; svirfneblin squads; tengu bands; troglodyte squads; worg packs; and zombie hordes.

Included with these troop stats are reprinted and updated rules for the troop subtype; rules for mounted troops and troops of steeds; commentary on the interaction between troops and teamwork feats; and army recruitment rules that allow powerful individual monsters to fight against or alongside troops in mass combat encounters.

Use these rules to build armies for mass combat campaigns, to assemble competitive PvP warbands, or to challenge adventuring parties with fights against overwhelming odds.

All of this and more appears in one of the chapters in The Lazy Gamer's Guide to Wealth and Power. Because lazy gamer's shouldn't be required to design their own rules for these sorts of things.


Add beggar mobs, possies, and peasant mobs(with torches and pitchforks) and I'll be interested.


.. leprechaun clans, what no one else wants to wipe that smarmy grin off their faces 5 at a time?

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