Weirdo |
Hermit with a shotgun works.
I made a goblin druid/gunslinger once. One of my PC's higher-level followers, a goblin running around with singed druid's robes and a little pistol.
He was a diplomat.
As for impractical, I made a MoMS/Inquisitor with Boar Style and Snake Style that looks terrible to play through about level 10. Luckily it's an NPC, and he'll show up once the Intimidate and Sense Motive checks have gotten interesting.
Azaelas Fayth |
Can Drunken Master stack with MoMS? Also a Hermit with Boomstick Sounds awesome... especially for my upcoming game where guns are commonplace and Advanced Firearms are available for those with enough Coin.
A strange build I have seen was a Finesse-based Elven Fighter whose main weapon was an Elven Curved Blade with twin Shortswords/Gladius & twin Cestus as back-up weapons.
Ended up having a hard time with damage up until level 13.
Riuken |
Not that it's against RAW or anything, but I'd think a druid who used a gun would be frowned upon. Druids are anti-technology, and guns are the peak of Golarion technology. If a player wanted to do this I'd chuckle for a second, remind them of the theme of druids, then ask them why they feel this works. Hermit with a shotgun sounds more ranger than druid to me honestly.
A character I actually played that wasn't anywhere near as cool as it looked on paper was my "indestructible tank" for a Slumbering Tsar game. Using the Manead race from Psionics Unleashed I made a Barbarian 5/ Monk (MoMS) 2/ Paladin x. At level 9 (when we restarted the game for a different group of players) she had over 100 HP (before rage), AC of 27 (33 fighting defensively), saves of [18 11 13], improved uncanny dodge, evasion, crane wing, and missile shield. Although she was quite durable (quite proud of it), the weak unarmed strikes and spirit wisps just couldn't do meaningful damage. Stats were 12, 14, 16, 7, 12, 16. The GM hated that character (with good reason IMO).
Kydeem de'Morcaine |
I want to see a multiclass Druid/Gunslinger.
They both want Dex and Wisdom, and wear light armor, so I guess it could work, but you'd wait quite a bit for Gun Training, you wouldn't have much for spellcasting, your animal companion would be behind the curve, and you have to explain why you're a druid with a gun.
Don't tengu get bonuses to Dex and Wisdom?
Would this just end up being pretty damn close to the trophy hunter ranger archtype?
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Armont Duvall |
I want to see a multiclass Druid/Gunslinger.
They both want Dex and Wisdom, and wear light armor, so I guess it could work, but you'd wait quite a bit for Gun Training, you wouldn't have much for spellcasting, your animal companion would be behind the curve, and you have to explain why you're a druid with a gun.
Don't tengu get bonuses to Dex and Wisdom?
Not sure about the Tengu, but there is a variant aasimar that has a bonus to Dex and Wis.
Funny you mentioned that a build that uses Dex and Wis - I have a Gunslinger / Inquisitor in PFS. He is still young but when he gets to 5th level he will have a +14 Initiative....lol do I really need to worry about precise shot?
beej67 |
1 person marked this as a favorite. |
One of the games I'm in is entirely Bards and Witches. We have one Paladin, and she's a half orc Vishnu worshiper built entirely around the "Improvised Weapon" and "Throw Anything" feats. She typically fights with a table leg, and everyone else buffs/debuffs the crap out of the opponents to make them equivalent to Table Leg Combat.
This party is what I'd definitely call 'sub-optimum builds,' but it's one of the funner games I'm in right now.
Tels |
1 person marked this as a favorite. |
One of the games I'm in is entirely Bards and Witches. We have one Paladin, and she's a half orc Vishnu worshiper built entirely around the "Improvised Weapon" and "Throw Anything" feats. She typically fights with a table leg, and everyone else buffs/debuffs the crap out of the opponents to make them equivalent to Table Leg Combat.
This party is what I'd definitely call 'sub-optimum builds,' but it's one of the funner games I'm in right now.
Bards with the Summon Instrument Cantrip.
EEEEEEL KABONG!
Orthos |
3 people marked this as a favorite. |
beej67 wrote:One of the games I'm in is entirely Bards and Witches. We have one Paladin, and she's a half orc Vishnu worshiper built entirely around the "Improvised Weapon" and "Throw Anything" feats. She typically fights with a table leg, and everyone else buffs/debuffs the crap out of the opponents to make them equivalent to Table Leg Combat.
This party is what I'd definitely call 'sub-optimum builds,' but it's one of the funner games I'm in right now.
Bards with the Summon Instrument Cantrip.
EEEEEEL KABONG!
I've seen a bard with a Masterwork Silver Violin he used as a weapon.
Said he won it from a devil, and he was all out of gold ones.
Rynjin |
beej67 wrote:One of the games I'm in is entirely Bards and Witches. We have one Paladin, and she's a half orc Vishnu worshiper built entirely around the "Improvised Weapon" and "Throw Anything" feats. She typically fights with a table leg, and everyone else buffs/debuffs the crap out of the opponents to make them equivalent to Table Leg Combat.
This party is what I'd definitely call 'sub-optimum builds,' but it's one of the funner games I'm in right now.
Bards with the Summon Instrument Cantrip.
EEEEEEL KABONG!
My current GM is playing a game on the side that has a Bardbarian.
That was my first thought upon hearing that.
Tangaroa |
Bardbarians are surprisingly common.
A team full of bards. Then at mid levels you can all get hooked on pesh.
Oh yeah... an all-bard team would be great if they all did something different. One core bard, an archivist, a dirge bard, a dervish dancer, etc...
As long as an enemy had a mind, it would be charmed, friendly, debuffed and/or bluffed before it knew what hit it. And a dirge bard can handle the undead.
Still that whole wee issue with plants, elementals and constructs, though...
SmiloDan RPG Superstar 2012 Top 32 |
rangerjeff |
How about... Half Elf with Multitalent Mastery
1 Barbarian Urban Archetype, Auspicious Mark
2 Bard
3 Sorcerer - Fey/Touch of Laughter
4 Cleric - Exploration/Door Sight and Azata/Chaos
5 Ninja
6 Ninja Vanishing Trick
7 Ninja
8 Barbarian
14 STR
14 DEX
12 CON
8 INT
14 WIS
18 CHA
haven't fleshed it out, need a few feats, weap/armor decisions
but, a lot of fun with a TON of nifty aids for your fellow adventurers, lots of skills, probably decent damage
proftobe |
One I tried to make work from a lot of angles. Creating a half drow and take all those feats that basically turn you into a drow noble, but its just not worth it to basically give up every feat you have until either 11th or 13th level in return for a double hand full of SLA's and SR. It might work with a 2 handed fighter because you need so few feats for that build, but it still wouldn't be worth it.
Azaelas Fayth |
One I tried to make work from a lot of angles. Creating a half drow and take all those feats that basically turn you into a drow noble, but its just not worth it to basically give up every feat you have until either 11th or 13th level in return for a double hand full of SLA's and SR. It might work with a 2 handed fighter because you need so few feats for that build, but it still wouldn't be worth it.
I had a player follow that build with their Half-Draw Sorcerer. It is surprisingly good. I will admit it might not be optimal, but is do-able.
LuniasM |
I vote for the Gunslinger 3 / Synthesist Summoner 17. As the Gunslinger, buy a whoooole bunch of pistols. As the Synthesist, put all 22 Evolution Points into getting extra sets of arms - by Level 20, you have 12 sets of arms, allowing you to wield 12 pistols at once. Make sure to take the Grit feat Leaping Shot, which allows you to use a full-attack action to move up to your speed and make one attack with every held firearm at your maximum BAB (should be +15) during said movement, then land prone at the end. Since you have 12 pistols, you can fire 12 times. Add in Rapid Reload (Pistols) and Paper Cartridges, and you can reload every weapon as a free action - you DO have 12 free hands, after all.
The only issues I see are A) Paper cartridges cost 6gp per shot, and B) standing from prone is a move action, which cuts down on how often you can do it. Though, I swear I could remember a seemingly-useless feat that allows you to stand as a free action w/o provoking...
LuniasM |
Yeah, it would probably require a few ranks in Acrobatics and a decent Dex score, though what feats it would require is a bit more of a mystery. I do like the idea of a guy leaping through the air while firing a barrage of shots, but the reload time issues with guns makes that pretty difficult and not very worthwhile. Unless you have 24 arms.
Azaelas Fayth |
Yeah, it would probably require a few ranks in Acrobatics and a decent Dex score, though what feats it would require is a bit more of a mystery. I do like the idea of a guy leaping through the air while firing a barrage of shots, but the reload time issues with guns makes that pretty difficult and not very worthwhile. Unless you have 24 arms.
Pepperbox.
Silent Saturn |
Here's one-- A TWF Cavalier.
The cavalier's Challenge says he adds his cavalier levels to damage against the target of his challenge. TWF is at its best with a character who has a fairly large damage bonus to all his attacks-- that's why rogues are so good at it. So, you challenge an enemy, then full attack with both your weapons and add your cavalier level to damage on all the attacks (plus whatever benefits your order gives you for challenges).
And if you're on horseback, you can dual-wield lances! Sure you take a -4/-4, but you're TWF so you've got the Dex for Combat Reflexes while you dual-wield reach weapons, and your horse threatens adjacent for you!
Azaelas Fayth |
Here's one-- A TWF Cavalier.
The cavalier's Challenge says he adds his cavalier levels to damage against the target of his challenge. TWF is at its best with a character who has a fairly large damage bonus to all his attacks-- that's why rogues are so good at it. So, you challenge an enemy, then full attack with both your weapons and add your cavalier level to damage on all the attacks (plus whatever benefits your order gives you for challenges).
And if you're on horseback, you can dual-wield lances! Sure you take a -4/-4, but you're TWF so you've got the Dex for Combat Reflexes while you dual-wield reach weapons, and your horse threatens adjacent for you!
Not really impractical. I have a TWF Cavalier. Though I forgot about lances... Though looking back I never really used my Mount for Combat anyway... it never really worked without massive feat investment...
Charlie Bell RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16 |
Fromper |
I have always kind of wanted to make a halfling that specialized in using halfling jinx. I just never figured out a way to make him worthwhile, but if anyone has an idea I will try it in PFS I have a level 1 that has played once and has a rebuild to be done!
Yeah, I'd have to take another look in the halfling book to see if there's a way to make that work.
Speaking of halflings, I'm still trying to figure a way to make all the halfling specific sling stuff useful. With their strength penalty, halflings just aren't very good at strength based weapon combat unless they do stuff to get good bonuses, most of which pertain to melee (rogue sneak attacks, barbarian rage, etc). So how much damage can they possibly do with a small sized sling?
Atarlost |
Speaking of halflings, I'm still trying to figure a way to make all the halfling specific sling stuff useful. With their strength penalty, halflings just aren't very good at strength based weapon combat unless they do stuff to get good bonuses, most of which pertain to melee (rogue sneak attacks, barbarian rage, etc). So how much damage can they possibly do with a small sized sling?
Smite isn't melee specific and halflings get a charisma bonus that's pretty much useless on any combat class other than paladin.
Kydeem de'Morcaine |
I was trying to make a sorcerer(destined)/oracle(ancestor)/mystic theurge.
Single casting stat and the concept seems to flow together well. But it just was too weak for too much of the career to be fun to play.
In certain specific campaigns it might be good. If you are having piles of encounters every day so that most spellcasters run out of spells, it might be worth it. If no one else will play a caster and you have need for both arcane and divine capability maybe.
Run, Just Run |
Azaelas Fayth wrote:Rogue Sneak Attacks count if you are within 30 feet.Too bad the only reliable ways of getting sneak attack don't work with ranged weapons. You can't feint and you can't flank. That definitely puts any ranged rogue in the impractical build category.
Actually it's pretty reliable although you get -20 to stealth when you snipe you still only get a +1 per 10ft and add in the snipper goggles, far shot and the rogue talent that decreases the - to -10 you can get +14 to stealth without a single point into stealth at lvl. 20
Azaelas Fayth |
Azaelas Fayth wrote:Rogue Sneak Attacks count if you are within 30 feet.Too bad the only reliable ways of getting sneak attack don't work with ranged weapons. You can't feint and you can't flank. That definitely puts any ranged rogue in the impractical build category.
There are other ways if you are clever, and I wasn't saying it wasn't impractical just situational.