Pimp my build, please.


Advice


I'm creating a character, a Gnome Sorcerer (Fey), for an upcoming Kingmaker campaign and wanted to run it by the community before I finalize anything. Below is what I have come up with so far. The character is based on a 20-point buy. Take a look at it and tell me what you would change.
Thanks,
AJM

UNNAMED HERO CR 1/2
Male Gnome Sorcerer 1
NG Small Humanoid (Gnome)
Init +0; Senses Low-Light Vision; Perception +2
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DEFENSE
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AC 11, touch 11, flat-footed 11. . (+1 size)
hp 12 (1d6+6)
Fort +3, Ref +0, Will +2
Defensive Abilities Defensive Training; Resist Noble Born - Medvyed
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OFFENSE
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Spd 20 ft.
Melee Unarmed Strike +0 (1d2-1/20/x2)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Sorcerer Spells Known (CL 1, +0 melee touch, +1 ranged touch):
1 (4/day) Hypnotism (DC 17), Color Spray (DC 16)
0 (at will) Acid Splash, Daze (DC 16), Read Magic (DC 14), Detect Magic
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STATISTICS
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Str 8, Dex 10, Con 16, Int 14, Wis 10, Cha 18
Base Atk +0; CMB -2; CMD 8
Feats Eschew Materials, Toughness +3
Traits Dangerously Curious, Noble Born - Medvyed
Skills Bluff +8, Craft (Alchemy) +8, Fly +2, Knowledge (Arcana) +6, Perception +2, Spellcraft +6, Stealth +4, Use Magic Device +9 Modifiers Noble Born - Medvyed
Languages Common, Draconic, Gnome, Goblin, Sylvan
SQ Fey, Gnome Magic, Hatred, Illusion Resistance, Laughing Touch (7/day) (Su)

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SPECIAL ABILITIES
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Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant type.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Fey +2 to save DCs from spells of the Compulsion subschool.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Laughing Touch (7/day) (Su) Melee touch attack leaves target able to take only move actions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Noble Born - Medvyed +2 Diplomacy vs. Fey, +1 will save vs. fey spells and supernatural abilities.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.

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Ii seems a good build, except for one thing: Dexterity! AC, initiative, ranged touched attack and Reflex save, you need them all. My opinion:

Str 8, Dex 14, Con 15, Int 12, Wis 10, Cha 18

Granted, you'll lose some skill points. But it's far more preferable to losing your character :p
The lost hp can be retrieved at level 4, when you'll be able to boost your Constitution.

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