About Magical Sleep Effects of Elves and Ranger "Favored Enemy" Problem


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Hello Pathfinder Society, I've some questions bugging me for sometime, I'm not sure if this is the right place to ask it, but since it includes a question about a rule, I think I will post it here.

I've had an arguement with my DM, where me and my party was captured by unknown people (got webbed with no saving throw and failed a check of sleep dart). My character is a level 3 CG Elf Ranger, where he has immunity to magical sleep effects.

As far as I know from D&D 3.5, elves do not need 8 hours of sleep, instead they need a 4 hours of meditation each day. This might not be like that in here, and not stated in rules either, but me and my DM agreed on meditating for 8 hours, which would decrease to 4 hours, after reaching a certain high level.

So my question is, how could I be effected by a sleep/faint dart, where I shouldn't even roll a save because of immunity?

Afterwards, we found ourselves in a prison. The guardian was mocking us, giving no food, but goblins slaves of our captors decided to saved us. We learned that we were in a goblin village that has been ruled by tribal human masters. Having myself "favored enemy" as Goblinoids, tried my best not to contact them in face (because this was the first time me meeting good aligned goblins, they were just living a peaceful communal life with no harm to anyone), tried to stay in the back of the group, as Goblins led us into safety, hid us in their village for a while, then they showed a way into Tribal Temple inside human encampment, where we retrieved our stuff. So as Role Play, my DM thinks I should be killing or make plans to kill any goblin on sight. Is this a requirement? Am I doing something wrong?

(Please excuse my lack of proper use of English, it is not my main language.)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Elves in pathfinder now sleep and require the same amount of rest just like everyone else, none of that tolkienish stuff applies any more.

Your immunity is to the sleep spell and similar magic effects, not poison.
Forget anything from 3.5 that differs from the quoted text below.

Relevant text:

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Your DM however is being a prig if he's requiring you to kill good-aligned goblins, especially if they've just saved your life. Tell him to re-read alignments again.


Braxx't wrote:


Afterwards, we found ourselves in a prison. The guardian was mocking us, giving no food, but goblins slaves of our captors decided to saved us. We learned that we were in a goblin village that has been ruled by tribal human masters. Having myself "favored enemy" as Goblinoids, tried my best not to contact them in face (because this was the first time me meeting good aligned goblins, they were just living a peaceful communal life with no harm to anyone), tried to stay in the back of the group, as Goblins led us into safety, hid us in their village for a while, then they showed a way into Tribal Temple inside human encampment, where we retrieved our stuff. So as Role Play, my DM thinks I should be killing or make plans to kill any goblin on sight. Is this a requirement? Am I doing something wrong?

(Please excuse my lack of proper use of English, it is not my main language.)

Favoted enemy has nothing to do with them as mortal enemies. It means you understand them better than any race (even your own).

Did you notice you get the bonus to more than damage. You get it to Knowledge too.
So you are under no obligation to kill them.


You absolutely DON'T have to kill them. Otherwise, any bounty hunter with favored enemy (humans) will have a pretty hard time. In D&D3.0, you couldn't have your own race unless evil - this insinuated "favored enemy" was something like "mortal enemy" that you hated above all else.

That was removed, AFAIK in 3.5 but might have been in PF. In any case, what your mortal enemies are, and how you should roleplay against them, should be based on your background and personality - not a class feature. Favore enemy doesn't mean you hate the enemy, just like how you're not compelled to love your favored terrain - it merely means that's your specialization.

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