How to stop a Nymph?


Advice


Ok This came up in a recent game and I need some advice. We were in an area being attacked by a Tainted Nymph who had Tree stride, and had cast some kind of Dark Fog that obsucrred all sight past 30feet (no darkvision would bypass it). So the party consisted of a level 6 Cleric, Level 6 Zen Archer, Level 6 Alchemist, Level 6 Barbarian, Level 6 Ranger.

We spent 6hours in this battle and so far we are no closer to a victory. The Nymph blinded the Barbarian and he was out for 5 rounds before cleric was able to remove it. The ranger was not an archer based and with the Nymph in the tree tops most of the battle they were not able to hit them, the alchemist got several good hits but the Nymph kept countering the daylight spell and staying outside the 30 foot vision area. As for me Im playing a zen archer and was 8 rounds behind group so unable to reach battle when the nymph was visible. after I reach battle field on round 9 we spent basically 20 rounds being sniped and attacked with no ability to catch the nymph (she hasted self, then using treestride would step out attack then step back into a tree). The cleric was unable to get a dispell readyied because of the 30 foot reduction in sight.

Is there anything we should have done? this was a heavily dense forest with difficult terrain, we had buffed up party to try and rescue some people that were in the area. I looked at the situation and have decided that My monk (who is started to move to a lawful evil alingment) has decided that the situation is a stalmate, we are not being hurt that bad and the nymph is not being hit so there is no way to save anyone, and that walking away is the best course of action (maby burning down the entire area with a good amount of men would alleviate the danger once we flee).


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I'd have started sundering trees. Her entire ability is dependent on her being able to walk in and out of a tree for shot on the run and tree stride.

A good 6th level melee character should be able to down a tree every round or so, times about 30-60 trees...

Yeah, within six hours you should have had a big enough portion of the forest clear-cut to force a confrontation.


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Set the trees on fire.


Tiny Coffee Golem wrote:
Set the trees on fire.

This


Setting the trees on fire would be one solution. Of course, you'll have to be careful choosing it, because a GM might be within his rights to say "And now you're in the midst of a forest fire" depending on what the weather has been like.

Chopping them down might be dependent on the gear the group has. It will obviously be easier to accomplish this if you've got some adamantine weapons on hand.

Unfortunately you don't have a dedicated caster. If you did, I'd recommend webs to catch the nymph when she steps out of a tree, or some similar trick.

It's possible your alchemist might be able to manage that, I don't know.

You could always try wrapping the trees near the group in nets/ropes, with the intention that the nymph ends up entangled as soon as she emerges from them.

Dark Archive

Yeah, hug the party Druid, but the trees have to go. Sounds like your DM has set a fiat where the nymph always knows your position and you don't know hers. So readying won't do any good, and you don't have good sight. So given a perfect getaway setup, you have no chance; you can't fight her on her terms, and the GM has set it up as unsinkable in straight-up combat.


Thalin wrote:
Yeah, hug the party Druid, but the trees have to go. Sounds like your DM has set a fiat where the nymph always knows your position and you don't know hers. So readying won't do any good, and you don't have good sight. So given a perfect getaway setup, you have no chance; you can't fight her on her terms, and the GM has set it up as unsinkable in straight-up combat.

Cleric-->Summon monster III---> as many fire elementals as possible.

Barbarian--> Start hacking down trees.

Alchemist--> Firebomb (sticky if possible)

Zen Archer--> Flaming arrows

Ranger --> See Zen archer

The Exchange

You're 6th level - you should have someone in the party with fly always by this level. spiderclimb or levitate reasonable substitute.

If your objective is to leave the area - move, and ready action to hit her when you see her. Remember, she can't hit you if she can't see you either.

Finally, I would ready a single action charge/overrun, (or grapple if you can swing it) with a reposition. The idea is to get her away from her tree... and therefore treestride.


ooooh....

He's a lumberjack and he's ok,

He sleeps all night cause he works all day...


From your description of the nymph's tactics, it sounds like your DM is misusing the Tree Stride spell. Barring some special ability I'm not aware of, exiting the tree (to attack, for instance) should end the spell immediately. If she wants to Tree Stride and ambush the party again, she'll have to spend at least two rounds: one to re-cast the spell, and another to transport herself. At best, that's one attack per three rounds, and that's assuming she can Tree Stride at will (unlikely).


Chopping down a tree is not that easy as seen here in official rules:

The trunk of a typical tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree. Medium and dense forests have massive trees as well. These trees take up an entire square and provide cover to anyone behind them. They have AC 3, hardness 5, and 600 hp.

Most of the trees we were 20 to 30 feet around so that would indicate hps well over 1000hps. To chop down these trees would take hours.

Forest Rules

As for the tree stride ability the GM did use it differently than it is ruled. The spell normally only allows one to move between number trees equal to caster level (7 for nymph) then it takes full round action to do so. And stepping out ends the spell. If we tried this he would follow the rules in book (basically the nymph had a homebrew version that we dont have access too).


Well, if you're fighting it for 6 hours anyways...


Ready an action to shoot her when she steps out of a tree. Seriously. Not that difficult.


Varthanna wrote:
Ready an action to shoot her when she steps out of a tree. Seriously. Not that difficult.

for 18 rounds I was readyied.. Did you not read the 30 foot limit to sight. We could only see within 30 feet, the nymph could see further, even with my 120 foot darkvision the DM ruled that sight was limited to 30 feet. So the Nymph used the trees and the distance to always choose an area outside my sight (I even went invis for 5 rounds to try and get a jump but the GM always placed her on the opposite side of a tree or on opposite side of map that was concealed from my attacks or sight).

Shadow Lodge

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3 words Goblins with Flamethrowers.

The only thing scarer than Goblins with Guns.


Tharg The Pirate King wrote:
Varthanna wrote:
Ready an action to shoot her when she steps out of a tree. Seriously. Not that difficult.
for 18 rounds I was readyied.. Did you not read the 30 foot limit to sight. We could only see within 30 feet, the nymph could see further, even with my 120 foot darkvision the DM ruled that sight was limited to 30 feet. So the Nymph used the trees and the distance to always choose an area outside my sight (I even went invis for 5 rounds to try and get a jump but the GM always placed her on the opposite side of a tree or on opposite side of map that was concealed from my attacks or sight).

The GM is just cheating at this point then.

There's tactics, and then there's like arcade-game style mind-reading difficulty.


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Ice Titan wrote:
There's tactics, and then there's like arcade-game style mind-reading difficulty.

Plug the controller into port 2?

Shadow Lodge

Your best bet is honestly to just say 'screw it then' and go back to town. Pick a bar fight when you get there, just so you don't miss out on any XP.

I mean, if your table has devolved into a 'GM-vs-PC' competition, then why not go meta with it?

Do you really HAVE to kill said Nymph?

Barring that, you could try not fighting it. Lie down and play dead or something.

Get creative and take the adventure off the rails...


GM plot device... not cheating

rule 0 applied it seems.

did your fellows try gust of wind.... and blow the fog away?


I've read all the suggestions and I think I'd still recommend burning it all down.


Tiny Coffee Golem wrote:
I've read all the suggestions and I think I'd still recommend burning it all down.

I'd burn down the GM.

Liberty's Edge

the DM did nothing wrong here.

Burn the b%@$! alive. Set her and her tree on fire. If you think she might run start the fire further out and have it work its way inwards towards her (wind spells?) Fire elementals would also do great


you've got an alchemist in your party i how he has plenty of bombs left torch the trees that are with in the 30 foot vision and then she will have to deal with the "black fog" as well and how many times has she jumped because there is a limit to this spell.


Umm..., why did you stay in the fog?
Leave. Go do your mission.
If she follows, kill her, if not, ignore her.
If she's guarding something you need, take it. She's not 'guarding' too much while zipping around. Heck leave the high AC/healers behind while a few others go rob her.
If your objective is to kill her, you're screwed because she can leave at will with that type of Tree Stride rehashing anyway. Essentially you have to go back and prep specifically to fight this 'unfun' encounter a second time. Sorry.
During which the DM will likely have her prep for your prep, repeating the problem because...
Your DM does "seem" to be metagaming. But who knows, the Nymph may read minds or have godly Int/Wis which makes him feel she can outthink your PCs (even if he can't), or maybe she has some 'woodsense' or can see from the trees.
Any way you slice it...
Putting a 30' blindness gaze creature in a (contrived) area where you can only see 30' (how convenient) is asking for a TPBlind. Can't see her over 30', and tactically, you should probably close your eyes any closer, while she darts freely about for THAT long? And in this 30' zone she always happens be positioned where she can't be effectively attacked very often? (Or 'why are you so spread out?' if it's not a 30' zone...60' actually, looking both ways)

Anyway, 30' does seem like you should be able to see each other for those readied actions.

I'm all for nasty monster combos/trickery/environment advantage, but this is abusive (and wasting LOTS of fun time).
Burn the forest, if only to express your rage.
(Actually, you may want to e-mail your DM voicing your concerns, maybe even with a link to this thread.)
Only a DM can destroy a "DM-I-WIN" monster.

Liberty's Edge

Why are you trying to kill a nymph?


Mike Schneider wrote:
Why are you trying to kill a nymph?

I would have asked myself this after at least an hour of fighting. Or at least questioned whether it's imperative or not that we kill the nymph. When a battle becomes tedious, frustrating, and/or boring, it's time for it to end. Also, burn the forest down.


BigNorseWolf wrote:

ooooh....

He's a lumberjack and he's ok,

He sleeps all night cause he works all day...

He burns down trees, he slaughters nymphs, he goes to the lavat'ry

On wednesdays he goes shopping, has buttered scones for tea!


hippononymous wrote:
Mike Schneider wrote:
Why are you trying to kill a nymph?
I would have asked myself this after at least an hour of fighting. Or at least questioned whether it's imperative or not that we kill the nymph. When a battle becomes tedious, frustrating, and/or boring, it's time for it to end. Also, burn the forest down.

The Nymph had my character captured and the city had sent several people to find my character all of which also got trapped. The party tried to rescue everyone. I managed to get free during the battle (they were taking too long and I got bored-- DM forgot I had some tricks to escape) all the civilians are being held by immovable Treant like creatures that have multiple tentacles with grapple and pin capabilities. It took almost 10 rounds to get away from the 15 foot reach. The party decided to try and save the rest of the people who are captured (maby 10-15 people) and this is why they kept fighting (most are good alingment or lean to good so they saw it as something needed this nymph is tainted and is flooding the forest area with shadowy taint). I have decided to abandon the people I see no qualm with leaving them to die and I plan to burn the forest down, (the alchemist has been using acid bombs (he gets 1.5x dmg so he doesnt use as much fire). I say when we try the GM will state that the forest is too wet and want burn. We sorta get use to the rules never working in our favor.


I dunno ... a wand of flaming sphere can dish out an awful lot of burning in its life, even at CL 3rd. They should burn away all the fog near them, provide plentiful illumination with enough of them and after a minute of igniting trees the tree-hopping hippeh should be willing to negotiate.

Liberty's Edge

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Trees are helpless, you should coup de grais them to destroy them faster.

The firefighter in me is sad...while the saddist is laughing.

Scarab Sages

The solution that comes to me is to keep moving out of the area of the vision limiting spell.

Failing that, if you can't attack the nymph, by all means attack the trees. If you're not getting attacks anyways, then you might as well do something to hurt the nymph, even if its only emotionally.

Alternate tactics might include diplomacy/bluff/intimidate checks to force her to change her tactics.

Also, if you get an opportunity, don't attack her. Grapple her. And then everyone else can attack her.

Shadow Lodge

Chris Kenney wrote:
Ice Titan wrote:
There's tactics, and then there's like arcade-game style mind-reading difficulty.
Plug the controller into port 2?

ROFL love the metal gear reference.

Liberty's Edge

Don't shoot me for this.

Antagonize.

I feel dirty.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Tharg The Pirate King wrote:
I say when we try the GM will state that the forest is too wet and want burn. We sorta get use to the rules never working in our favor

In normal conditions, forests don't generally burn down that easily. Usually it takes prolonged hot and dry spells and typical Human mismanagement before forests become as easy to ignite as tinder.


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Well, fire seems to be a pretty good idea, á la the "set yourself on fire because the penalty for being on fire is less than the penalty for fighting in complete darkness" principle. Fire brings light, burns away fog, and hurts the nymph baddie. Even better, however, I would say that the threat of fire would work wonders. Nymphs are creatures of nature. Threaten to start a forest fire, making it clear that you will do so whatever the cost to yourselves, unless she complies with your demands.

If this is unworkable, a big part of this encounter is the vision-limiting fog. One trick that's usually effective in such a situation, is to worsen it. When you come back, bring spells and scrolls to further reduce visibility, preferably of a type that you yourselves can deal with. She can apparently see through the fog, but can she see through magical darkness? If not, she will find that neither side can do much to the other - a marked improvement for your side.

Climb the trees. If it's DC 15, you're good to go. Find the tree she's sitting in, zip up and grapple her. Once she is no longer in contact with the trees, no more zipping around. Plus, grappling a nymph sounds like a good deal.

Fly above the trees. All of you, invest in potions of fly, or a magic carpet, or similar magic. Bomb her and her forest back to the stone age. On a similar note, use summon spells to bring up flying creatures. She can maneuver, sure, but can she do that better than an air elemental? Or twelve?

Finally, make ABSOLUTELY sure you do manage to lay your hands on that spell she's using. Do not kill her until you have it. Keep her alive and imprisoned until you get that spell, using every means at your disposal to further ensure you get it. Charm spells, mind reading, regeneration to prevent her committing suicide. Once the DM lays off and gives you the spell, use it to death. Research versions of it for stone, water, and anything else you can. If he complains about how it allows you to make things too easy, remind him of these six hours fighting a stupid nymph. Giving his monsters broken spells is a mistake he's not going to make again. Oh, and if he claims the spell is too high a level for you, make sure he gives you XP for defeating a CR 18 creature (or whatever).

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

What you're describing is a Nymph in name only. Your DM has made a lot of custom alterations to the creature if indeed it even started as a Nymph. (for one thing they prefer pools as opposed to trees, and they're not Dryads) And they generally don't exhibit the abilities you describe. Not knowing exactly what you're facing is going to temper the results of any advice we give.

Shadow Lodge

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LazarX wrote:


In normal conditions, forests don't generally burn down that easily. Usually it takes prolonged hot and dry spells and typical Human mismanagement before forests become as easy to ignite as tinder.

too much logic in a game where people shoot fireballs out of their ass

Tharg The Pirate King wrote:
I say when we try the GM will state that the forest is too wet and want burn. We sorta get use to the rules never working in our favor.

i have a dm like this, so i out play him.

if he says "the forest is to wet to burn" then send a chain lightning through a tree and say " the water would make my lightning bolt deal extra damage". then i would go further and say " the electricity separated the oxygen molecules from the hydrogen and created a perfect circumstance of a bomb for my fireball, that also deals extra damage".

then he will say something like " that's not in the rules" then say "nothing in the rules saying wet wood wouldn't burn from my fireball either".

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