Artificer / Weird Science Inventions


Rules Questions


Hello everyone

I was checking out the Artificer class and I had a question about the Weird Science Inventions. It sort of has this level progression that goes up to 4th level spells. Here is my question, say you are a 5th level Artificer, how many inventions can you have? For inventions it has it listed as 3|1|1. I was thinking that maybe that meant you could have 5 total inventions, 3 inventions with a level one spell on it, 1 with a 2nd level spell and 1 with a 3rd level spell. Then of course you could add them up and instead have 1 inventions with all 5 spells on it.

"Combining multiple magical effects into a single device means that both effects function simultaneously upon activation (effectively casting two or more spells at once)."

Could you load up all 5 spells onto one device, hit the button... and kaboom? Say you load up a gun that has three 1st level spells, (Burning Hands, Magic Missle, Ear piercing Scream) a single 2nd level spell, (Scorching Ray) and a single 3rd level spell, (Lightning bolt).

Would you really be able to do 2d6 + 1d4+1(x3) + 5d4 + 4d6 + 5d6 all in one click of the button... 4 times a day?


Hey Dhaenon,

where are you finding the Artificer class?

Silver Crusade

I guess it comes from the Tome of Secrets.

The Artificer is mechanically terrible and so unclear it's basically unplayable. And I know for having tried to play one. The concept is good, the execution... not so much.
We had some houserules added to balance the class in consideration to the number of spells cast and the number of spells/item depending on the level, but we lost them.

I suggest you to get another class.


Chris Manos wrote:

Hey Dhaenon,

where are you finding the Artificer class?

The Artificer in "The Tome of Secrets" a 3rd party Pathfinder book.

RPG Superstar 2008 Top 32

Duplicate thread. Go here

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