paizo.com Recent Posts in We Be Goblins runtime?paizo.com Recent Posts in We Be Goblins runtime?2011-09-18T18:14:50Z2011-09-18T18:14:50ZRe: Forums: Pathfinder Adventures: We Be Goblins runtime?John Benbo (RPG Superstar 2011 Top 8)https://paizo.com/threads/rzs2mv9n?We-Be-Goblins-runtime#32011-09-20T00:21:25Z2011-09-20T00:21:25Z<p>When I ran it on free RPG day, it was probably just under 3.5hrs.</p>When I ran it on free RPG day, it was probably just under 3.5hrs.John Benbo (RPG Superstar 2011 Top 8)2011-09-20T00:21:25ZRe: Forums: Pathfinder Adventures: We Be Goblins runtime?Sannoshttps://paizo.com/threads/rzs2mv9n?We-Be-Goblins-runtime#22011-09-19T17:43:41Z2011-09-19T17:43:41Z<div class="messageboard-quotee">Arutema wrote:</div><blockquote><p> I'm considering running this modules at my weekly Pathfinder Society store game to help some of out level 1 players catch up.</p>
<p>Unfortunately, the store's hours only allow us three and a half hours runtime.</p>
<p>I know the other level 1 sanctioned module, Master of the Fallen Fortress tends to run a little longer than the standard 4 hours slot.</p>
<p>Can We Be Goblins be run in 3.5 hours, or will we find ourselves cut short if we try to run it? </blockquote><p>I ran it with a group of 4 and it took less then 3 hours. We had a lot of role playing in the beginning. You should be able to finish in in 3.5 hours.Arutema wrote:I'm considering running this modules at my weekly Pathfinder Society store game to help some of out level 1 players catch up.
Unfortunately, the store's hours only allow us three and a half hours runtime.
I know the other level 1 sanctioned module, Master of the Fallen Fortress tends to run a little longer than the standard 4 hours slot.
Can We Be Goblins be run in 3.5 hours, or will we find ourselves cut short if we try to run it?
I ran it with a group of 4 and it took less...Sannos2011-09-19T17:43:41ZForums: Pathfinder Adventures: We Be Goblins runtime?Arutemahttps://paizo.com/threads/rzs2mv9n?We-Be-Goblins-runtime#12011-09-18T18:14:50Z2011-09-18T18:14:50Z<p>I'm considering running this modules at my weekly Pathfinder Society store game to help some of out level 1 players catch up.</p>
<p>Unfortunately, the store's hours only allow us three and a half hours runtime.</p>
<p>I know the other level 1 sanctioned module, Master of the Fallen Fortress tends to run a little longer than the standard 4 hours slot.</p>
<p>Can We Be Goblins be run in 3.5 hours, or will we find ourselves cut short if we try to run it?</p>I'm considering running this modules at my weekly Pathfinder Society store game to help some of out level 1 players catch up.
Unfortunately, the store's hours only allow us three and a half hours runtime.
I know the other level 1 sanctioned module, Master of the Fallen Fortress tends to run a little longer than the standard 4 hours slot.
Can We Be Goblins be run in 3.5 hours, or will we find ourselves cut short if we try to run it?Arutema2011-09-18T18:14:50Z