"Who are YOU callin' little kid boss?!"


Adventures


I'm getting ready to run the Crown of the Kobold King adventure but I decided to change the kobolds into goblins (I just got Goblins of Golarion)and the reason for the kidnapping plot is to feed a hungry barghest that needs the sacrifice to feed on to become a greater barghest. I also changed the kobold king into a goblin head honcho named Kavak Hoofsplitter (Barbarian 1/Fighter 3/ Ranger 1) and the crown of the kobold king became a cap of the goblin boss. I'm still trying to decide on the benefits the cap bestow on the wearer. I'm set on a +2 bonus to Dex and maybe resist fire 5 since goblins have a penchant for burning things. The original crown grants a +2 bonus to charisma and natural armor, plus it makes the wearer immune to a dragon's frightful presence and cast spells at a +1 caster level if they're a sorcerer.

I was wondering if anyone had any suggestions as to what other benefits the cap could grant. Any input is appreciated. Thanks!

Contributor

Moved thread.

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

A bonus against dogs and horses would be great as well as a bonus on ride checks. Instead of resist fire, maybe produce flame 1/day at CL 5

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

oooo, I just thought of something creative: The wearer can produce the same affect as a starburst firework 1/day. The wearer points his finger and for 1 round sparks and colors start flying out of the goblin (flavor), then in the next round it fires the starburst.

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