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Jade Regent

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I'm GMing:

M Tian-Min Samurai (Order of Ronin, Friend of the Family- Koya)
M Half-Varisian/Half-Tian-Min Summoner (slowly building his pet to look like a celestial dragon, Best Friend- Ameiko)
M Half-Elf Gunslinger (uses pistols, Caravan Guard)
M Elf Magus (Bladebound, and his weapon has the personality of his dead mother, Rescued- Shalelu)
M Varisian Cleric of Desna (gets in all sorts of trouble if not closely watched by other party members, Rescued- Koya)

They are midway through Brinewall Keep, and have gelled quite well. The lack of a rogue has yet to really hurt them.


I'm GMing: I set character gen at a point buy with 15+1d6 points, three character traits (one of which had to be from the players guide), and I used the occupation & drawback rule from Tome of Secrets.
Here is how it looked in the beginning.

Viriel{F} half-elf Rogue{childhood crush-Ameiko}

Azzwipe{M} human Fighter{friend of the family-Koya}

Thakk Mvaahti{M} Half-Orc Magus{Foster child-Koya}

Borom{M} Gnome Sorcerer{Caravan guard-Sandru}

Daedra{F} Elf Ranger{Student survivalist-Shalelu}

Storm Crow{M} Aasimar "storm" Druid{Best friend-Sandru}

As I have 6 players they where a little behind the Xp curve, but I ran them through "The Feast of Ravenmoor" mod., which was a bit of a struggle for them but they made it. This is how they looked before going into Ravenmoor.

Viriel{F} Half-elf Rogue1/Witch1

Azzwipe{M} Human Fighter1/Rogue1

Thakk Mvaahti{M} Half-Orc Magus2

Borom{M} Gnome Sorcerer2

Daedra{F} Elf Ranger2

Storm Crow{M} Aasimar "storm" Druid2

After Ravenmoor they made it to 3rd lvl....now I await their updated character info, and then they are off to Brine Wall.


In the Jade Regent I am currently running:

Dusty
-Dwarven Martial Artist. He's very much a boxer who thinks the Chop Sui stuff of other unarmed fighters is silly.
-Has a Legolas and Gimli like relationship with Shalelu.
-Tends to be the voice of common sense in the caravan.
-Self imposed exile.
Ostov Dulgrim (Last name to be abandoned at the end of Night of Frozen Shadows)
-Ulfen Black Blooded, Planar (Abyss) Oracle with the Outer Rifts Mystery.
-Romantically interested in Ameiko, but has to fight his instinct to withdraw from people due to his fluctuating creature type and previous history of being cast out and scorned by his family.

Liberty's Edge

Wilhelm Davidson: CG Andoran Cavalier with a slightly skewed perception on valor and chivalry. He used to be an Andoran farm boy who was to be sent to study magic in Absolom. However, when he flunked out in his first year, he chose not to return home. Wilhelm was inspired by tales he had read of the knights of Medev and became squired to a cavalier who had seen the perils of the world wound. Their travels led them to Sandpoint where his teacher chose to settle down and live with his old love interest: Koya. Wilhelm was not content with staying in Sandpoint and had worked up a reputation as kind of a trouble-maker and notorious drunk. In the start of the adventure, he had worked up an immeasurable tab at the golden dragon inn. Ammeiko, whom Wilhelm had befriended, sent him along with the party to work off his tab.

Hateau: Wilhelm's stubborn Bullheadedness is matched only by one other in the party: The psychotic pansexual tengu playboy who competes for glory and women. The Tengu Alchemist is named Hateau. He is a wealthy polygamist whom had had his accounts frozen when his wives found out about eachother. Hateau wanted to escape Sandpoint and did so by joining a caravan bound for far away lands.

Ambaila: An Elven Witch and long time friend of Koya's mother. He has lived in Sandpoint for some time. He kind of sees himself as a fatherly figure for the unruly younglings: Wilhelm and Hateau and puts in fatherly advice when the two get into an argument about who gets to kick down the door.

Senako: An elven sorceress and Ambaila's wife. She is also a longtime friend of Koya's family. She assists Ambaila with their undertaking to make men of the younger dull witted companions.

Tarlynn: A Samsaran Monk. He has lived many lives as a killer but seeks redemption in sandpoint. He teaches martial arts to a handful of children in the city. However, his time has come to once again to take up his staff and transverse the land on a path of enlightenment.


SoulofSapphire wrote:

Wilhelm Davidson: CG Andoran Cavalier with a slightly skewed perception on valor and chivalry. He used to be an Andoran farm boy who was to be sent to study magic in Absolom. However, when he flunked out in his first year, he chose not to return home. Wilhelm was inspired by tales he had read of the knights of Medev and became squired to a cavalier who had seen the perils of the world wound. Their travels led them to Sandpoint where his teacher chose to settle down and live with his old love interest: Koya. Wilhelm was not content with staying in Sandpoint and had worked up a reputation as kind of a trouble-maker and notorious drunk. In the start of the adventure, he had worked up an immeasurable tab at the golden dragon inn. Ammeiko, whom Wilhelm had befriended, sent him along with the party to work off his tab.

Hateau: Wilhelm's stubborn Bullheadedness is matched only by one other in the party: The psychotic pansexual tengu playboy who competes for glory and women. The Tengu Alchemist is named Hateau. He is a wealthy polygamist whom had had his accounts frozen when his wives found out about eachother. Hateau wanted to escape Sandpoint and did so by joining a caravan bound for far away lands.

Ambaila: An Elven Witch and long time friend of Koya's mother. He has lived in Sandpoint for some time. He kind of sees himself as a fatherly figure for the unruly younglings: Wilhelm and Hateau and puts in fatherly advice when the two get into an argument about who gets to kick down the door.

Senako: An elven sorceress and Ambaila's wife. She is also a longtime friend of Koya's family. She assists Ambaila with their undertaking to make men of the younger dull witted companions.

Tarlynn: A Samsaran Monk. He has lived many lives as a killer but seeks redemption in sandpoint. He teaches martial arts to a handful of children in the city. However, his time has come to once again to take up his staff and transverse the land on a path of enlightenment.

I particularly like those last three.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

M Tian-Min human sword saint ronin samurai (but starting with a MoMS/sohei monk dip)
F Tian-Min human bard, probably geisha/sound striker or lotus geisha/sound striker
F tengu ninja
M samsaran wizard
M Ulfen human sword-and-board fighter

The Tian-Min humans, the tengu, and the samsaran are all recent transplants from Tian Xia.

My character (the samurai) has a Minkaian name, but everybody around Sandpoint calls him Bushy Sam Rye because of an early miscommunication: he only speaks broken Common, and identified himself as "bushi. Samurai." Bushy Sam stuck because he let down his topknot and grew his beard out in a futile attempt to blend in with the locals.


My current character is Mattis Quigley, Gunslinger (musket master)

We also have a Samurai (Ameiko's younger brother), 2 Nagaji (Flame Oracle and Paladin), a Tengu Ranger, a Kitsune Rogue, and a human inquisitor of Sarenrae.

Yes, it's a large group.


I have/had:

M: Human Wizard/Fighter (Died) swapped to
M: Halfling Rogue (Ended up going to college)

F: Tiefling Rogue (swapped to..)
M: Tiefling Inquisitor (Died, got better) Varithen

M: Aasimar Samurai (sword saint) (Work got them)

M: Lawful Good Human Samurai (Kaneda) (Although will probably end up CG)

M: Chaotic Good Human Cavalier (Vindrus)

M: Neutral Good Human-Tian Wizard (Shen-ri)

M: Neutral Aasimar Oracle (Deaf)

And they are now joined by...

M: Lawful Neutral (Tian) Cleric of some LE Dragon Empire Diety (will see how long he lasts..)


We're nearing the end of the first book but here's our party as it stands and a small blurb about each of them based on who they are as the adventure started.

Arashi Kaijitsu (NG human ranger): Ameiko's younger brother. When Ameiko ran away from home, he decided to follow her but ended up 500 miles to the north, in a Minkaian village within the Lurkwood, in a coma through a mixture of foolish decisions and being watched over by something. He ended up living there, learning both the way of the sword and honing his wilderness skills, before one day, when he awoke, the entire village was ruined as if abandoned for over a century. He reluctantly left and made his way to Sandpoint and a reunion with his sister and some old friends. He's started a new relationship with one of his childhood crushes, Yukiko, but the feelings he's had for Shalelu, an inspiration for his natural love of the wild, may cause complications. (This is my character)

Diamanta Porthmos (CG human summoner): A self-imposed exile from Taldor and woman of obvious noble standing, Dia has been travelling with Sandru for over a year now and the two cannot stand each other. A bard through training (though her connection to her eidolon seems to have stunted any ability to weave song and spell together), Dia is the party's chronicler and Diplomaster. With her giant talking rainbow foo dog "Mipsy", she's hard to miss.

Morris (CG aasimar cleric of Desna): A Varisian wanderer born with a giant butterfly birthmark on his chest with the blood of angels flowing through his veins, Morris is an easy-going healer and preacher in the faith of Desna. When he arrived in Sandpoint, his obvious angelic appearance, and a series of misunderstandings with a group of highly intoxicated villagers, lead to a massive brawl that sheriff Hemlock still shudders in recollection of. If it wasn't for Koya's quick thinking (and sharp tongue), the young aasimar would have probably ended up suffering worse injuries. He is incredibly grateful to the older priestess and has started hiding his more obvious aasimar features to prevent anything like that from happening again.

Amakura Yukiko (N half-elf ninja): Ameiko's best friend, a barmaid at the Rusty Dragon, and secretly a member of a ninja clan that followed the Kaijitsus on their trek from Minkai as their protectors. Yukiko has been itching to prove her skills to her formidable grandmother and sees little point in watching over Ameiko. After all, what's so important about this woman that requires the eyes and blades of a deadly ninja? She secretly wishes to pursue her own destiny and with Arashi's return to Sandpoint, a man she had begun to have feelings for before his disappearance as a boy, and his desire to see the world, she feels as if her chance is now.


I am a player.

Akido Amatetsu - Male Tien-Min Human Fighter (Dex-based Two-Weapon Warrior) sibling to Ameiko.

I started Akido as a katana/wakizashi weilder, but the number of special wakizashi that we kept coming across got me to swap to dual-weilding wakizashi instead.

Started with 17 (15 point buy) Dex.
Exotic Weapon (Katana, Wakizashi), TWF
TWD
Weapon Finesse
WF (Wak)
WS (Wak)
ITWF
Double Slice
GWF (Wak)

(So far)

Critical Focus
TW Rend
GTWF
Penetrating Strike
GWS (Wak)
Bleeding Critical
Quick Draw
Greater Penetrating Strike

(Planned)

I'm advancing his dex, and the Wak's are getting Agile added to them as soon as I get the chance. Standard TWW advancement, Dex improvement, and the planned blade enhancements will take him up to +14 damage flat per hit at level 14 . . ..

We also have an Elven Ranger (Trap archetype)/Wizard/Arcane Archer, Elven Witch, and Gnome Summoner (Synthesist)/Paladin. We've had one fight where the Eidelon was blown away, another where the Gnome was retreating, and one (so far) where both of our characters were almost out of the fight before we managed to win. Did I mention that our builds are kinda defense heavy? The synthesist USUALLY has his AC sitting at about 28. When Akido's in full-attack mode, his gets up to 26. We're just reaching the opposition that doesn't care and hits the PCs anyway.

It is an interesting group. We are all exeprienced players actively trying to work together. When things come up which are supposed to make things really hard, we just shrug and radically change tactics to match, instead. My character also carries a bow and a pair of tonfa, for example. Options are important.

I play the wild-eyed youth, full of wonder and excitement about where we go and what we do. Akido is carrying Suishen, and depending on what's going on, he loses quite a bit of offensive power in order to gain Suishen's assistance in a specific encounter . . ..


My current roster of characters, currently in Brinewall Castle:

Hellena (F/human): LE chelaxian fighter 3. Rescued by Koya trait after being shipwrecked near Sandpoint. Wanted to be a squire for the Hellknights, so is obsessed with cold justice.
Edelweiss (F/gnome): LN druid 3, spends lots of time buffing her tiger.
Mimosa (tiger): animal companion and mount for Edelweiss. Essentially our second best fighter.
Gwyne the Light (F/elf): LN cleric 1/monk 2. Promiscuous godless cleric turned monk. Our first random encounter in the marshes was a constrictor snake that nearly ate her. After killing it, she made snake skin "slut" boots for herself.
Yamira (F/halfling): LE rogue 3. Observant, sneak attacking and proficient with her halfling sling.

Occasional player: Wayne McGregor (M/human): CG(?) bard 3 with bagpipes. Best friend trait with Ameiko. When the player is absent, the character conveniently appears when a knowledge check is required.

Aside from the bard, I have four LN or LE female characters with major CG caravan NPCs who are also mostly female. Even most of the other NPCs in Brinewall Legacy are female. Makes for interesting chemistry.

Grand Lodge

Our last run through stalled at Kalsgard. We are about to start through again with a new GM and new characters.

I am playing a human thug (rogue archetype) that wields a no-dachi. Sort of going for the Kikuchiyo type character from Seven Samurai.

We have one player who wants to play a Grippli Zen Archer...


Pathfinder Adventure Path Subscriber

My campaign just began today... no actual play yet, but the characters are finalized, their initial relations with each other and the NPCs established, as is their current situation in Sandpoint. I've narrated the "title card" with "Through the City Gates" from the Age of Conan: Rise of the Kingslayer soundtrack in the background. A good start!

The characters:

Akira Saito, human NG Samurai, Order of the Dragon
Dario Nevara, aasimar CG Oracle of Flame
Kazumi Kaijitsu, human CG Bard, younger sister of Ameiko
Falk, human CG Fighter ( archer build )
Ikari Chidori, kitsune N Ninja
Brajakh Kar, beastbrood tiefling LN Wizard ( later Ninja )


We're at the tail end of the first book and our party makeup is thus;

Male Half-Orc/Half-Elf(Don't ask..) CG Barbarian(Invulnerable Rager), Younger Sibling of Shalelu; Uses Natural weapons to eviscerate foes, and tanks(but no tanks).

Female Human(Varisian) NG Witch(Agility Patron), Friend of the Family; Buffs, Debuffs, and Slumbers to great effect.

Female Halfling CG Oracle of Battle(Dual-Cursed Lame/Haunted), Rescued by Koya; Wolf-Mounted charger and occasional healing.

Male Human(Varisian) NG Inquisitor of Desna(Travel Domain), Foster Child of Koya; Buffs the Barbarian, Coupe de'Grace on Slumbered enemies, and surprise-decapitates BBEGs with a Falcata.


Pathfinder Adventure Path Subscriber

Since my other Jade Regent campaign is running once again ( at the beginning of Night of Frozen Shadows right now ), here are the active characters from that campaign:

Nezumi, human LG Fighter 1/Sohei 3
Aruban ( the self-proclaimed Emperor of Brinewall ), human CG Witch 4
Matino, half-elf magician bard 4
Koya Mvashti, Cleric of Desna 4 ( as played by one of the players )

I just learned today that pitting twenty Warrior 2 against them is still a bit much. Luckily enough I managed to not kill them all. ;)

Liberty's Edge

Dac, M Goblin Ninja - Childhood Crush, Sandru; hilarity ensues...

Miyaru Kaijitsu, F Human Soulknife; replaced Ameiko with Miyaru and have no regrets. It turned my introverted player into an instant leader.

Satira, F Human Summoner (Broodmaster); we call it the "Mother of Dragons meets Princess Jasmine" build. Childhood Crush - Sandru (see Dac)

Hargrim Longbarrel, M Dwarf Gunslinger (Musket Master); he's waiting for his moment to shine...

-Vaz


Vaziir Jivaan wrote:

Dac, M Goblin Ninja - Childhood Crush, Sandru; hilarity ensues...

Miyaru Kaijitsu, F Human Soulknife; replaced Ameiko with Miyaru and have no regrets. It turned my introverted player into an instant leader.

Satira, F Human Summoner (Broodmaster); we call it the "Mother of Dragons meets Princess Jasmine" build. Childhood Crush - Sandru (see Dac)

Hargrim Longbarrel, M Dwarf Gunslinger (Musket Master); he's waiting for his moment to shine...

-Vaz

Can you post her build and her project progression? Broodmaster has always sounded cool but never something I would want to play for mechanical reasons. So I am curious how she works it.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Mordred Half-Elf Druid, and his pet tiger Albion were raised by Koya when his father died, he never met his elven mother. Though he's been told she's a snowcaster elf. The balance.

Brando "Little Cat" Tormir Human Ranger, also raised by Koya when his father was killed by devil summoned by a wicked witch. The hunter.

Garfaz Starclaw Tengu Ronin from Minkai, an exile from that land who would not stand for the corruption wrought by the Jade Regent. Most recently working as a caravan guard for Sandru. The honour.

Cale Anders An Oni-Blooded Paladin of Sarenrae, redeemed by Shalelu after a life of banditry near Magnimar. The conscience.

Darktread Human (Tien) Dragon Clan Ninja in exile, currently drinking away his sorrows at the Rusty Dragon accumulating a legendary bar-tab and working it off with favours. The comic relief.

Rorrin Kaijutsu Half-Elf Half Tien Magus, Ameiko's other bastard brother. Sent to his cousins in Cheliax to hide their father's shame. Rorrin's recent return makes him feel like a stranger in his home town, though his sister has made him more than welcome in the Rusty Dragon. The destined.


Gluttony wrote:

The group is starting again. The new party is:

M Aasimar Cleric of Gorum
M Dwarven Barbarian
M Suli Summoner
F Gnome Summoner (Master Summoner)

We're setting up Second Darkness right now and the characters are going to be:

Elven Void Mage & Spellbinder
Human Arcane Duelist
Half-Elven Summoner
Half-Elven Master Summoner

I'm posting this because it looks like you are doing something similar and I was curious how it went. Our Summoners are twins, with the power in their blood an ancestral thing that's manifesting a little differently in each. The standard Summoner is going to be a mounted character once he takes a level of Fighter at 9th and his Eidolon becomes Large - he'll be taking the Eldrtich Heritage feats for the Orc Bloodline though its going to be flavored as something else. The Master Summoner is going to have a scout type eidolon that flies. We expect the combo to be very effective with the Eidolon, Summoner and summoned creatures forming our 'front lines' while the Arcane Duelist protects the casters and does some healing on the side.

RPG Superstar 2012 Top 4 , Star Voter 2014

Our GM did some sketches of our characters, each associated with an element. Human Samurai, Human Urban Druid, Half-elven Ranger, Elven Diviner


No access was shared by Google. Can't see the pictures. Sorry. :(

RPG Superstar 2012 Top 4 , Star Voter 2014

mittean wrote:
No access was shared by Google. Can't see the pictures. Sorry. :(

I failed again. Should be fixed now. Sorry.


There we go! :) Great pics.


We're trying to get the cash together to buy the AP in its entirety now though I'm not sure when we'll be able to run it. When we do though, I'm definitely going to try out my new Brawler build discussed here. I'm browsing the AP Player's Guide right now to try and work his backstory in...


Just got into a Jade Regent game on Myth Weavers (was in one before with the same character, but the GM disappeared) with a Rakshasa-Spawn Tiefling Wizard (Air Elementalist, for those curious).

Main draw with her, though, is her raven familiar. Who has the personality of Arnold Rimmer. If a familiar is sentient and can talk them I'm gonna make the most of it!


GMing JR currently, we are only in book 2 as too many other games going at the same time. But here is the list of PC's and NPC's.

Durmock the Vigilant NPC M hobgoblin cleric/monk of Irori
Thaddius Boughfort NPC M human expert (fly fisherman)/wizard
Elsa Boldcod NPC F human ranger/sorceress
Ludrick Morten NPC M half-orc fighter
Sorah PC F human sorceress (dragon blooded/tattoo archetype)
Lester Spinner PC M high goblin ranger
Eric Gnarlson PC M aasimar cleric of Odin (heretic)

I must admit the interplay between these folk has been most amusing for me. Our goblins first appearance was him shooting Durmock. Player has Lester's back story as he is the exiled son of chief Gutward of the Licktoads. PC had finished gobo village, and player took the stance that he though the PC had killed his people. Of course the storyline has most of the Licktoads dead of skeleis due to treasure stealing curse.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Still exploring Brinewall, but here's what my group looks like at this point.

The Caravan of Courage Crew

Rorrin Kaijutsu (Half-Elf Magus) - Younger sibling to Ameiko. (Back Left)

Darktread (Human Ninja) - Exiled from his ninja clan, trying to regain his honour, but spends most of his time drinking and causing mischief. Back Right

Brando "Little Cat" Tormyr (Human Ranger) - His Ulfen father was killed by some manner of demon and so Brando was raised by Koya Mvashti along with Sandru and Mordred. Front Left

Cale Anders (Oni-Blooded Tiefling Paladin of Sarenrae) - Fell in with a bad crowd and turned to banditry, didn't have the stomach for violence and turned on his old crew with the aid of Shalelu. Now seeks redemption for his past and dedicates himself to the goddess of the Sun. (Center Middle)

Mordred & Albion Half-Elf Druid - Something of a wild-child spending most of his youth barefoot in the woods. Was raised by Koya Mvashti with Brando and Sandru as brothers.


We're going to be going with:

Dwarven Infiltrator w/a Wolf animal companion, an adventuring companion of Ameiko's and Shalelu's who joins the caravan because 'the girls would likely get themselves into trouble otherwise'.

Halfling Archeologist who's actually taking a couple of levels in Halfling Opportunist and a lot of levels in Lore Warden. He's a maps and history nut who loves nothing more than learning about other civilizations - especially ancient ones. A resident of Sandpoint, he's friends with Koya and Ameiko both.

Human Invulnerable Rager & Urban Barbarian, the self-appointed protector of the child-witch whom he follows, he had recently hired on as a caravan guard for Vhiski in exchange for passage for he and the girl. His devotion to her is absolute.

Human Witch (Time Patron), a child prodigy (using the Young template) this gifted child commands magical powers and an ability to glimpse into the futures of others*. She follows this path knowing sensing that a touch of Destiny awaits them all.

(In exchange for taking the Young template, the character was given the major Witch Hex Vision for free which doesn't offer any mechanical benefit, but does provide a role-play means to keep the group tied together and pointed in the right direction)


I am running this one. Looks like:
Gnome summoner,
Human Barbarian probably 2wf with a Klar
??? Oracle of fire
??? inquisitor of ???.

They knew the NPCs they would be travelling with, and therefore knew the gaps the NPCs could cover but went with what they were interested in. The best way to play in my book.


Pathfinder Adventure Path, Modules Subscriber
Haldrick wrote:

I am running this one. Looks like:

Gnome summoner,
Human Barbarian probably 2wf with a Klar
??? Oracle of fire
??? inquisitor of ???.

They knew the NPCs they would be travelling with, and therefore knew the gaps the NPCs could cover but went with what they were interested in. The best way to play in my book.

Gnome Summoners make me nervous - he's not going the Synthesist-floor-the-physical-stats route, is he?


So far is talking about a standard Summoner, no variants at all. We do not have any experience with summoners, so he is looking to go vanilla. Also the player isn't one to do cheesy characters. Still a few weeks to go for the start so thing can still change/be firmed up.

Grand Lodge

Just finished Night of Frozen Shadows with Silas Balthazar, a Staff Magus, foster child of Koya. He's doing pretty good so far. Just met Suishen and it's gonna be a friendly banter and insults kind of a of relationship. I call it "Toothpick" and it calls me "Stickman". Should be an interesting polar crossing.


I'm gearing up to run this starting next week. My players consist of my girlfriend and her roommate, the three girls who live down the hall, and the boyfriends of two of them, leaving me seven people in total. After our character creation meeting tonight we have:

Female Kitsune Oracle of Bones
Female Tengu Druid with a Roc animal companion
Male Half-Fey (homebrew race I found online) witch
Male Goliath (conversion from 4e) Barbarian
Male Half-life Alchemist
Female Palin of Sarenrae

I'm compensating by liberally adding enemies and adding the advanced simple template. I may Also use it ad an excuse to include a few mythic enemies. I love the mythic skeletons so those will definitely see some play.

Sovereign Court

We have as our group,

Tanaka- Male,Human Samurai, Order of the Warrior-Ameiko's Younger brother

Zaigan-Male,Aasimar Cleric of Desna, raised by Koya, (I'm not sure on this one)

Celestine-Female,Human Wizard Universalist, raised by Koya

Dessie- Female,Halfling rogue, raised by Koya

Felix- Male,half-elf Ranger, crush on Ameiko

I am the Samurai.


Since last I posted here (book 1), there have been changes to the roster. I currently have six players and am in book 4. Characters are currently lvl 12.

-Hellena: female human LG fighter(unbreakable archetype)/paladin. Formally a LE aspiring hellknight, she now wields Suishen and under the sword's guidance turned towards the light and worships Shizuru (patron goddess of Minkai). The group's tank.
-Yamira: female halfling NE rogue/fighter/shadow dancer. Worships Abadar. Profit driven, but not crazy enough to go against the group. Bids her time knowing she can score a confortable life as a scion if she gets through. Sneak attacking specialist, both melee and ranged. Has a riding dog mount acquired in the Crown of the World.
-Gwyne the Light: female elven LN cleric/monk (martial artist archetype)/fighter/duelist. No deity, but has Travel and Luck domains. Seductress. Has a habit of wishing good luck to NPCs with her "bit of luck" power. With her high mobility and AC, she provokes AoOs from ennemies to allow allies to close in.
-Wayne McGreggor: male hal-elf CG bard from the Land of Linnorm Kings. Bagpipe playing know-it-all and all around group buffer.
-Jessica: female human LG(?) life oracle. New character after player disliked his former druid and saw the need for a group healer. *Not a scion*. Main healer, buffer and combat support.
-Kodensha: male(?) kobold CG sorcerer/dragon disciple (forest dragon). Officially Miyaro's replacement as the player arrived at the same moment the party would've met Miyaro. Fireballs + rod of selective metamagic spell = good! *Not a scion*


not trying to nit pick cranky dog but if you are a cleric in golarion you have to worship a deity of some sort


So since my earlier post things have been firmed up, but nothing changed substantively

Zarzuket Gnome summoner from Whistledown. Has a quadruped eidolon.

Yazayah Shoanti Barbarian. Orphan taken in by Shalelu. Will be using Thunder and Fang feat from "Varsia: birthplace of Legends". This is looking like a frightening character.

Cathran Half elf oracle of fire. Elven parent from crying leaf. Concentrating on casting, week physical stats

Romulas Half orc Inquisitor of Desna. Uses a great axe.

The party has good melee ability but lacks an arcane full caster which may hurt them later on. In the early adventures the combat encounters are going to fall down quickly


Pathfinder Adventure Path, Roleplaying Game Subscriber

I am actually a player in this AP (first time on the players side of the screen in more than a decade). Our party has just arrived at the Stormtower in The Hungry Storm.

I am playing a Varisian Monk 7th/Cleric (Crusader) of Shizuru 1st named Xeshna from the city of Korvosa. I have been carrying Suishen since its recovery, but have just recently become fully proficient with its use (ala the Crusaders Flurry feat). I still cannot believe no one else in the party wanted Suishen. That sword is awesome!


Pathfinder Adventure Path Subscriber

I'm GMing the campaign

Anterbok Redgrimor- Male Pitborn Tiefling Barbarian
Ilvaria Duskrin- Female Drow Paladin of Iomedae
Jinkoro- Male Kitsune Cleric of Milani
Uldar, son of Ulduar- Male Aasimar Summoner

Overall the party is pretty powerful, so I've been adjusting HP for most battles.


Pathfinder Adventure Path, Modules Subscriber
KetchupKing wrote:

I'm GMing the campaign

Anterbok Redgrimor- Male Pitborn Tiefling Barbarian
Ilvaria Duskrin- Female Drow Paladin of Iomedae
Jinkoro- Male Kitsune Cleric of Milani
Uldar, son of Ulduar- Male Aasimar Summoner

Overall the party is pretty powerful, so I've been adjusting HP for most battles.

LOL

So a Tiefling, an Aasimar, a Kitsune and a Drow all walk into a bar...

There's got to be a joke in there somewhere. I imagine their very appearance - all at once no less - raised more than a few eyebrows. Doesn't anyone play Elves, Dwarves or Humans anymore?


I don't typically allow crazy races in my campaigns. They would be hunted. I have seen people play half scorpion folk dragonmen. It's just not something I can get my head around. If a player plays one, they tend to dislike the fact that I play peoples responses to them honestly - with fear, bigotry, judgement, and hatred. They can't shop and sell items, people think they are power grabbing if they defeat a bad guy (so a Sith killed a Sith...it's cause he's the new bad guy, right?), they are never allowed in front of the "ruling class" (nobles, royalty, even mayors and military leaders, or church leaders), local churches hunt them down, paladins attack them in the street, and no one wants to ask the local half-ogre if he'd be so kind as to rescue the princess, cause everyone assumes if he didn't do it he would have - or that he's in on it.

I love the fact that the rules are there for others, and if we need them, though. :)

I do love the visual of KetchupKing's group, as well, lol. :)


Pathfinder Adventure Path, Modules Subscriber
mittean wrote:

I don't typically allow crazy races in my campaigns. They would be hunted. I have seen people play half scorpion folk dragonmen. It's just not something I can get my head around. If a player plays one, they tend to dislike the fact that I play peoples responses to them honestly - with fear, bigotry, judgement, and hatred. They can't shop and sell items, people think they are power grabbing if they defeat a bad guy (so a Sith killed a Sith...it's cause he's the new bad guy, right?), they are never allowed in front of the "ruling class" (nobles, royalty, even mayors and military leaders, or church leaders), local churches hunt them down, paladins attack them in the street, and no one wants to ask the local half-ogre if he'd be so kind as to rescue the princess, cause everyone assumes if he didn't do it he would have - or that he's in on it.

I love the fact that the rules are there for others, and if we need them, though. :)

I do love the visual of KetchupKing's group, as well, lol. :)

I agree that its a good thing that we have the rules, the options, to play just about anything. Its actually not uncommon for our gaming groups to have one odd race mixed in, but its always done with RP in mind, always with a good backstory and its always done with the full understanding that you're playing something unusual and you're going to get some unusual reactions - often its up to the rest of the party to vouch for them or run interference.

For instance, in our RotRL campaign we had two humans, a kitsune and a goblin, by far the most diverse group of four we ever ran. The kitsune was unaware of her true heritage, all she knew is that she was some sort of non-human creature, possibly fey in origin and had spent her entire life hiding the fact that she wasn't human. It came back to haunt the group in the second chapter when a jilted Scarzni gang got some of the populace stirred up against the group and revealed the truth of her alien heritage. The goblin was regionally appropriate, was charmed by the kitsune repeatedly in the early going and eventually became infatuated with her because of it - and he spent the 'down time' in first two chapters either hiding out outside of Sandpoint, locked in a garrison cell or sneaking around as a heavily cloaked servant on the streets of Magnimar. In both instances it was the high Charisma Human Bard that smoothed the way for them, a role-play chore that they all agreed on ahead of time. The town acclimated to both of them eventually, as they should, but it took a while and involved some very real growing pains - again, as it should. A group of four goblins (for instance) would never have gained acceptance or even been able to run the adventure in the first place.

When I see groups like the one above and hear stories like you share where people get upset that the world acts appropriately to the unusual choices they've made, it always seems pretty clear to me that those races were chosen solely for mechanical benefit and that's kind of a pet peeve to me. You see all of these bizarre exotic races on paper, but they all basically get played as humans anyway.

But to be clear, I don't believe in 'bad wrong fun' - just because I don't like it or wouldn't allow it doesn't mean its wrong. Just a view I take and a personal preference. I mean, what do a Tiefling, an Aasimar, a Drow and a Kitsune sit around and talk about? Maybe the truly astronomical chances of them all being in the same place at the same time?


I like that, Wiggz. And I agree that playing a goblin would be tons of fun...but I also would expect to be hunted, lol. That's an awesome way to handle the heritage of a player.

That would be the other reason I tend to shy away from bizarre...it lacks role-playing elements, and accents roll-playing elements.

Game on. :)


Pathfinder Adventure Path Subscriber

Well, when everyone first pitched these ideas I did have to think about how people would react, and it hasn't really been too tough honestly. Ilvaria the drow was the hardest to fit in, but since in the group's Golarion continuity Second Darkness hasn't happened, we basically are saying the drow are highly unknown outside the elves and some dwarves, save for the occasional whisper and rumor. Most folks just assume she's an elf with some kind of weird skin condition, though encounters with elves and dwarves haven't gone...smoothly shall we say. And Shayle does tie into Ilvaria's backstory quite heavily, and that relationship is part of the crux of Ilvaria's character and development.

Both Uldar and his eidolon look human, so that wasn't really a problem to deal with. Uldar's heritage really only shines through when the sun hits him just right, then he gains a kind of holy gleam about him. And Jinkoro the Kitsune just looks human when he wants to, so he's fine with interacting with anyone. Though it was a big shock to the party (except Koya who saved him when he was a young child) when he first changed into his fox form.

Anterbok has some fairly obvious demonic heritage, and it's definitely worked for and against him. Most people just tend to stay out of his way rather than confront him, since he's 6'7" when not standing up straight, exceptionally muscular and covered in tattoos. No city they've been too so far has been very anti-tiefling really, though that is going to change once they get to Tian Xia. Some interesting rp stuff will be happening with that.

And as for the fact they're all strange...I'm almost always for having more options to play than not, and the players all had good backstories for the characters and reasons why they are what they are, so I say let them have their fun. Also, the group was 75% humans when we ran Rise of the Runelords, so it's a change of pace. I definitely understand not wanting crazy races in a game, but I myself don't mind, and it definitely spices up encounters with normal folks!


Nice, KetchupKing. :) Good choices.

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