Damage spells with more smack


Homebrew and House Rules


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Hit points have gone up with each new expansion and spells that do direct damage are considered a waste of time to cast. Especially at levels under 5. I miss the impact that spells had back in 2nd edition.

+1 damage for each die of a damaging spell

Magic Missile 1d4+2
Fire ball 1d6+1/level
Sound Burst 1d8+1
Incendiary cloud 6d6+6

We have played this for 9 months now and playing a blaster is fun again but the archer is still out dealing the dragon bloodline sorcerer.

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