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Help with backstabbing little goblins (possible spoilers for We be Goblins! adventure)


Pathfinder Modules


So I just finishing running we be goblins. After my players retrived the fireworks instead of returning them to cheif gutwad my players used them to blow him to little tiny pieces and proceed to nake themselves as rulers of the tribe. Ok so far i was thats fine even kinda funny , but now they want to keep playing as the goblins and attempt to unite other tribes and eventully over throw man kind. As a dm I like to let my players have fun and try the things they want, but i have no idea where to start with this any suggestions?


Run it as if you were running any other game. Just change the perspective. Humans ARE the goblins to goblins. They send adventurers to root out and kill innocent goblins who have done nothing (except maybe some raiding and banditry) other than live close by.

Humans are the cause of every single thing that ails goblins. Humans take all the best camp sites, they ransack cave systems and dungeons, and they can't be trusted to stay out of even the best goblin hovels.

Shadow Lodge

JOHNB83 wrote:
So I just finishing running we be goblins. After my players retrived the fireworks instead of returning them to cheif gutwad my players used them to blow him to little tiny pieces and proceed to nake themselves as rulers of the tribe. Ok so far i was thats fine even kinda funny , but now they want to keep playing as the goblins and attempt to unite other tribes and eventully over throw man kind. As a dm I like to let my players have fun and try the things they want, but i have no idea where to start with this any suggestions?

Sounds like fun! Run with it!

Where to start? Well, that's pretty easy. You just need your next adventure for now. Or possibly your next two. Here are some ideas you might flesh out, e.g. issues that such goblins might have to deal with in the near future:

Tribal Needs - Goblins are selfish creatures and need to see their needs met in order to stay in a tribe. Food, fresh water, weapons, armor, all that stuff can be gotten from those nasty humans living nearby. Either a raid or some good old fashioned highway banditry...

Rivalry - Other goblin leaders might have had the same idea, especially when they learn of Gutwad's incident. Or there could be hobgoblins/orcs/lizardmen nearby.

Allies - Every organization needs friends, and your gobs are no exception. Unlikely allies work best - perhaps a local druid. Find a mutual problem and start thinking of ways to unite them behind it. Have the druid either bully or beg them into helping, depending on the personality you want it to have.

Enemies - Imagine the fun if a local dog breeder moved in next door...

It might help to try and picture it as a TV show. Episodes 1, 2, and 3 were in the module. What's going to happen later this season? Which twists and turns are ahead?


Adding to McBobbo:
Allies: they might need to find some credible muscle nearby... Any orcs that can be bribed to help defend or coerced to become the primary threat to the local humans? A shield like that could cause the humans to ignore the goblins while they gain other resources.

Tribal needs: does the tribe already have a defensible position? Maybe they need to scout out a better location? Better hidden from the humans? or maybe they need to figure ways to make it a better spot.

Enemies: That dragon that lives around the way? he wants the goblins to contribute 25% of their females as tribute. That leaves a lot of lonely men-folk. Maybe the players can renegotiate? And when they get to be Goblin lords, maybe even take him down?

Neighbors: That local human settlement makes a great place to either forge trade relationships or to skulk in at night depending on the player's style.


goblins burn down the closest village and take it over


BltzKrg242 wrote:

Adding to McBobbo:

Allies: they might need to find some credible muscle nearby... Any orcs that can be bribed to help defend or coerced to become the primary threat to the local humans? A shield like that could cause the humans to ignore the goblins while they gain other resources.

Tribal needs: does the tribe already have a defensible position? Maybe they need to scout out a better location? Better hidden from the humans? or maybe they need to figure ways to make it a better spot.

Enemies: That dragon that lives around the way? he wants the goblins to contribute 25% of their females as tribute. That leaves a lot of lonely men-folk. Maybe the players can renegotiate? And when they get to be Goblin lords, maybe even take him down?

Neighbors: That local human settlement makes a great place to either forge trade relationships or to skulk in at night depending on the player's style.

As far as a denfensable postion no they throw a big coranation party so to speak the whole tribe got loaded on apple cinder and shortly after set the place ablaze crazy goblins, but all good ideas so far thanks the y kinda throw me for a loop with this one lol.

Sovereign Court

It looks like you might want to take a look at Kingmaker and adapt that in as best you can. It could be quite a lot of fun to see the goblin empire rising up.

Could be a bit of work but it could also be trimmed down a bit in scale to make it easier. :)

http://www.goblinscomic.com/
Goblins might have some suggestions too. Mind the violence.


I ask a similar question last week. Your situation is different because you players took charge of the tribe.

My first suggestion would to look at the kingmaker ruler. And even that first adventure (Stolen Land) could easy be change to your campaign.

Someone suggested Master of the Fallen Fortress for me. I think this would work for you too. An earthquake has just opened a seal tower. Your PCs should want to investigate. They should not want to send other goblins to investigate just in case those goblins with power magic stuff and take over the tribe.

Spoiler:

You can make the prisoner in the adventure to be a goblin or hobgoblin that will help them conquer another tribe.

You could also run the reverse Burnt Offering from Adventure path #1. Where you PCs gather up the local tribe and raid Sandpoint.

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