Things you love about Golarion


Lost Omens Campaign Setting General Discussion

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Silver Crusade

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Didn't want to hijack the opposite thread:

I love the variety of cultures and ethnicities. I love that the core setting isn't just Medieval European Fantasy Again.

I love the Shoanti.

I love Osirion and all of its Egyptianess.

I love the Mwangi Explanse and the countless cultures found within. I love Jalmeray and all its over-the-top fantasic nature.

I love Numeria with its barbarians fighting robot scorpions with machine-gun mandibles.

I love that there's an island with Kamen Rider looking assassins that may or may not fight pirates and dinosaurs.

I love Dehrukani even if there's isn't much to know about it yet.

I love the entire Belkzen/Lastwall/Nirmathas/Molthrune stack of nations and all the themes that can be explored there.

I love how Ustalav covers all the Universal and Hammer tropes and still has room for everything Ravenloft was and more.

I love horrible, nightmarish Nidal.

I love the complicated and ethically murky scene in Katapesh.

I love the cultures and possibilities that have sprung out of Geb, Nex, and the Mana Wastes, and how they can easily grow into cultures that have absolutely no near-real-world analogues.

I love Varisia, period.

I love how weird the gnomes are. I love that the elves aren't presented as an infallible race as a whole. I love that good orcs, drow, goblins, etc have been pointed out with both examples and possibilities.

I love that almost every planet in Golarion's solar system is a campaign setting unto itself. I love that psionics have a place on both Golarion and those other worlds.

I love the fleshed out and complex pantheon, and all of the entanglements that tie it together. I love that the various gods and their churches have been developed so that opposing bodies of the faithful can easily be weaved into plots that aren't just good vs. evil/order vs. chaos. I love the nuance present there. I love that the benevolent goddess of dreams was originally a giant alien bug. I love that the god of courage got drunk and doesn't even remember how he became a god. I love the Shelyn/Zon-Kuthon conflict.

I love the way the Darklands are arranged, especially Orv.

I love the Andorens' uniforms right alongside the Egyptian-garb the Osirianis wear rigth alongside whatever wild clothing Carolina Eade designs for Jalmeray and Druma right alongside more medieval European attire coming from the various nations that support that. I love the variety.

I love how the various outsider races relate to each other, and how complicated some of their alliances can be, such as the coalition of good and evil outsiders guarding the stream of souls.

I love that there are demons living in Elysium by way of Calistria's realm, and how this makes one of the heavenly planes that much wilder and exciting.

I love the First World.

I love that so much is left open for us to build upon and make it our own.

Thank, Paizo.

Silver Crusade

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Pathfinder Adventure Path Subscriber

+1 Mikaze, all the way from the top to the bottom.

But, also:

CHELIAX. Best. Evil. Nation. Ever. Eat your heart out, Zhentarim and other "brouhahaha let's stroke our goatees" folks.

Dark Archive

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Alkenstar. But I'm a big Iron Kingdoms fan so I have no problem with firearms in my fantasy...


Mikaze wrote:
I love that so much is left open for us to build upon and make it our own.

This is by far, my favorite point. Every culture—love it or hate it—is fleshed out just enough to get the idea, but left open enough to allow endless tweaking and improving.

I'm not sure if it's by design, but most of the nations are de-coupled enough from one another, that leaving out the ones that don't fit your personal taste isn't going to upset the very thin meta-plot balance.


Mikaze, a big +1, and you continue to be awesome the more I get to know about you. Same to you Gorbacz. Although, at first I was almost annoyed 'cause I thought you guys'd taken everything! Then I totally remembered...

I love how halflings have an entire movement across something like half a dozen nations to free their enslaved brethren from Cheliax by dumping them into the northernmost wildlands of the River Kingdoms.

On that note, I love the River Kingdoms. So much good unexplained elements there.

I love how the Dwarves had a Quest for the Sky because they'd never seen it, nor even imagined it could exist. Oh, man, did this concept ever rock my world so hard. I love their Sky Castles to (that is, regular castles to us).

I love that Golarion is, essentially, a Post-Apocalyptic world. It ended some ten thousand years ago and got restarted around four thousand years ago. That's just so cool and so much interesting concepts.

I love that I actually hate the World Wound. The fact that it riles me that it exists... is fantastic. I love that I actually want to restore the (apparently permanently lost) culture that used to exist there, because it's an unnatural abomination that shouldn't be.

EDIT: big +1 to Zenlike, too. I love me some guns in my fantasy (though I don't actually know the Iron Kingdoms well).


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Pathfinder Society is cooler than the Harpers, and I used to be a HYUUUGE Harpers fan.

I love the fact that they designed the world thinking about everything that went into the first 30 years of D&D. From Expedition to teh Barrier Peaks, Isle of Dread, and of course the City of Strangers. And of course the Oasis series would work well in Osirion...

It pulls from all the classics, the Fahfrd and Grey mouser would feel right at home in either Riddleport or up at the top of the world.

Conan would fit in well with the Shoanti

Tarzan could find a home.

The Mythos is there.

Steampunk is there in Alkenstar.

Thieves' world can be dropped in.

The Drow are DROW!!!!

The red planet of and green planets are there for the taking, as well as the undead planet!!!

I'd keep going...but sleep calls....

Mikaze wrote:

Didn't want to hijack the opposite thread:

snip...

All that. +5 Vorpal Sword

Gorbacz wrote:

+1 Mikaze, all the way from the top to the bottom.

But, also:

CHELIAX. Best. Evil. Nation. Ever. Eat your heart out, Zhentarim and other "brouhahaha let's stroke our goatees" folks.

This (My Chel PFS Hungry Ghost Monk is sweet!)

Zenlike wrote:
Alkenstar. But I'm a big Iron Kingdoms fan so I have no problem with firearms in my fantasy...

THIS too

And he loves San Dimas!!!


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I like the magic and the gods as well as the *Planar* cosmology.

Also the nations or regions with less obvious real world analogues.

Silver Crusade

Pathfinder Adventure Path Subscriber

Every fantasy trope you can imagine has a place on Golarion, and that's wonderful.

Ninjas? Check.

Vikings? Yup.

Ravenloft? Right there.

Bog-standard mundane pseudo-European goblins in the hills fantasy? Why not.

Arabian Nights? Sure.

Bare Chest Loincloth Barbarians... Of course.

...up against XC-54 Scorpion Mecha? Be my guest.

Liberty's Edge

I love Darkmoon Vale as a mini setting - very cool.

I like Absalom as a city setting, it reminds me of Freeport :)

I like the fact that the Pathfinder Soceity not only exists but has been made such a wide ranging and powerful organisation. This means it is the perfect vehicle for a living campaign I have seen - no more contrived reasons to get a bunch of strangers to adventure together!

I like the geography of the inner sea area - it makes naval and piratical scenarios possible without it all having to be about coastline travel.


Woo! Thanks Mikaze.

  • The frontiers. Lastwall and Mendev especially. Somewhere to have skirmishing armies and classic enemies. (and Paladins actually doing things!)
  • The way the gods intermingle. Feuding churches beyond Greyhawks "Heironomous and his evil twin". Cayden's origins.
  • Dwarves, Elves and Gnomes. All done right, if you ask me. They're cosmopoliton, but not without completely overrwriting their presence in the world; ala Ebberon. Now if only they had more power...
  • Including every fantasy trope imaginable and the entire AP line that goes with it. Pitching a new game to my players has never been this easy.
  • Actually getting to use my (horribly butchered) accents! Assigning an Irish one to the gnomes and fey and I can pretty much use every voice I can actually pull off (and even more that I cant!)
  • The Iconics. My god. I've just discovered the "Ask Merisiel" thread and am now a rabid fanboy. I would buy anything that featured more of these guys in a heartbeat, but thats a topic for another day. :)

  • Silver Crusade

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    Danke Gorb, Tact, et al! :D

    Also, I love bigass elf ears. I love freaky elf eyes.

    I love that half-orcs and orcs look much much better than their zombie/lumpy counterparts in a lot of the 3.5 books.

    I love that one of the adventure sites is literally a Dorf Fortress game gone horribly horribly wrong.

    I love the high level of inclusiveness along the lines of gender, racial, and sexual orientation.

    I love the way ghouls work and look. There's something far creepier about refined, handsome/beautiful hairless albinos engaging in civilized "ghoulishness" than the usual feral, rotten corpses.

    I love how intellect devourers work and their place in the setting.

    I love the aliens we've gotten to see so far.


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    SANDPOINT!
    GRU


    I love that I have yet to read a single passage of campaign setting material for it and not found it useful or inspiring.

    Basically put: I love that it makes me want to run a campaign set in every single part of it, and that I didn't know I wanted to run those campaigns until the setting inspired me to do so.


    All of the above plus:

    Mendev/Worldwound. You have holy crusades, endless hordes of demons and their mortal allies, large-scale war, smaller skirmishes, inquisitions/witch hunts, oppression of a nation, low templars/profeteering mercenaries and merchants, political intrigue while desperately fending off a ruthless and unrelenting enemy, political/societal/mental/physical corruption, and the list goes on.

    The fact that Paizo lets us GMs dictate the evolution of the setting through our own games. I read somewhere (the opposite thread) that this makes the setting feel stagnant to some people but I really love that Paizo provides the basic framework while letting their fellow gamers actuall move the story forward.

    Liberty's Edge

    The Deities are probably some of the coolest.

    Silver Crusade

    I love that there's a divine hitman kaiju-scale mantis.

    I love that there's a mechanical goddess in the pantheon.

    I love all the unsolved mysteries that'll likely never be given an official answer.


    Things I like:

    - goblin 'culture'
    - Alkenstar (what little is written about it, anyway)
    - Kellid and Shoanti enthic groups
    - Ustalav
    - River Kingdoms
    - Cheliax
    - Taldor
    - Mendev
    - mechanic behind how the first demon was created

    Things I love:
    - Galt
    - Numeria
    - Iobaria
    - Tian Xia
    - Nidal
    - Razmiran
    - Isger
    - gnomes (this is the best they've ever looked)
    - friendly phase spiders
    - the First World
    - vampires being vampires and not angsty little children
    - Lovecratian influences

    Silver Crusade

    I love the unusual places: Rahadoum, Thuvia, Nirmathas etc.
    I love the pulp 1930's stuff in there: John Carter? check, Lovecraft? check, Conan? Duh! check...
    I love that Gnomes aren't just unpopular Dwarves anymore
    I love Shelyn, best god of love and beauty ever (take that Sune!)

    Oh and by the way, question Mikaze. When has a game of Dwarf Fortress ever gone right?

    :)


    Oh, and the Eye of Abendego, and Besmara, the Pirate Queen.


    Xaaon of Korvosa wrote:
    Oh, and the Eye of Abendego, and Besmara, the Pirate Queen.

    Whenever I read a mention of her I can't help but think of Isabella.


    I love the lack of Elminsters and Drizzts. I love that the gods are indirect, and aren't warring just above the player's heads. I love that whatever type of environment you want at whatever technology level can be found there without buying yet another campaign setting. I love the slightly better classes and way better skill points in PF, and the customization you can have in different regions. I also love that my stack of 3.X books aren't obsolete.

    Silver Crusade

    Pathfinder Adventure Path Subscriber

    Ooooh.

    Forgot the most important thing.

    MILANI. Best deity evah. She's so totally Polish that she should be depicted dining over kielbasa and pierogi.


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    The Gnomes.

    Also, Cheliax. Almost as cool as Thay.


    Top 10 in no particular order

    Goblins!!!
    The 1776 American Revolution looking clothes
    Varisians in general. (You guys get a bad rap, but I like you)
    Blond Shalelu (aka Stacked Shalelu)
    Serpentfolk
    Lack of Mind Flayers and Beholders
    Ustalev kinda reminds me of WFB's VC
    That Dwarfs haven't changed overmuch
    Sarenrae
    That one pic from some old module, probably dating back to the 3.5 era that has the elf iconic rogue leaving the bath while the ever-dead human fighter is oogling her and what appears to be the iconic monk is lurking in the shadows with a bloody temple sword and... yeah.


    1. Kaer Maga.

    On a meta-level, I like the fact that as Paizo produces an ever-expanding library of setting material and tweaks the format, I find myself liking the products more. I remember the early Pathfinder Chronicles and how much they blew me away - now I find myself thinking of them as poor cousins to what the company is currently producing. I have been through several campaign settings over the years and nearly always found myself loving the opening few titles and then gradually losing my interest and enjoyment - eventually only picking up the later titles for reasons of completeness. Every time I have begun to experience Golarion-fatigue they come up with some new titles or directions which get me counting down the days to my next subscription shipment once more.


    lordfeint wrote:
    That one pic from some old module, probably dating back to the 3.5 era that has the elf iconic rogue leaving the bath while the ever-dead human fighter is oogling her and what appears to be the iconic monk is lurking in the shadows with a bloody temple sword and... yeah.

    Haha, oh lordy. This too.


    Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber; Pathfinder Battles Case Subscriber

    I wouldn't say love, but:

    Evil's foothold in the world. It's a great start. Lovecraft's influence. The Runelords. Geb (the place and the man). Intellect devourers and phase spiders. The darklands. Cheliax. The Red Mantis. The aboleth and Azlanti. The Mwangi Expanse and Ruthazek. The daemons having some story and method behind them, despite the silly name. The Serpentfolk. Zon-Kuthon and Lamashtu and Norgorber. The death of Aroden.

    Gnomes, I never liked gnomes until Golarion. That there's so much left unexplored. The Iconics (no one's mentioned it but the Inquisitor of Asmodeus in Ultimate Combat is so cool looking). Abadar and his priesthood just seems to make sense. Pharasma and her psychopomps. The geniefolk and their ilk and influence. The abundance of tropical areas. The other planets (which I suppose technically aren't about Golarion). Iomedae taking up the slack of her predecessor/god and being a paladin god. The Starstone.

    Shadow Lodge

    I like the pantheon, in that each alignment has at least two major gods, and that these two gods, while quite clearly of the given alignment, are still very different from each other.


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    Old-Mage Jatembe and his Ten Magic Warriors. I want to know more about these guys, and not just for the fact that the Ten Magic Warriors wore masks and gave up their identities to protect their people.

    Weird, I can think of another group of ten people that wear masks and hide their identities...the Decemvirate of the Pathfinder Society. :)


    Lilith wrote:

    Old-Mage Jatembe and his Ten Magic Warriors. I want to know more about these guys, and not just for the fact that the Ten Magic Warriors wore masks and gave up their identities to protect their people.

    Weird, I can think of another group of ten people that wear masks and hide their identities...the Decemvirate of the Pathfinder Society. :)

    I love where you're going with this...


    neverminding wrote:
    Lilith wrote:

    Old-Mage Jatembe and his Ten Magic Warriors. I want to know more about these guys, and not just for the fact that the Ten Magic Warriors wore masks and gave up their identities to protect their people.

    Weird, I can think of another group of ten people that wear masks and hide their identities...the Decemvirate of the Pathfinder Society. :)

    I love where you're going with this...

    Another bit to mull over: It's been hinted that the Decemvirate masks are Azlanti artifacts (note that some Mordant Spire elves wear strange masks as well). Old-Mage and his cohorts are dated post-Earthfall, but represent one of the first re-awakenings of magic after that catastrophe.

    Coincidence? Maybe. But my mind is having fun with the implications. :D

    Dark Archive

    Lilith wrote:

    Old-Mage Jatembe and his Ten Magic Warriors. I want to know more about these guys, and not just for the fact that the Ten Magic Warriors wore masks and gave up their identities to protect their people.

    Weird, I can think of another group of ten people that wear masks and hide their identities...the Decemvirate of the Pathfinder Society. :)

    Oh wow. If the roots of the Pathfinder Society were Garundi / Mwangi, and it was very much not really an 'old white guys club,' that would be a total shocker.

    Dark Archive

    Stuff I love;

    The Land of the Linnorm Kings. Greyhawk made mention of the Frost, Ice and Snow Barbarians, but didn't really explore them very much (other than some fascinating teasers in the Living Greyhawk Gazetteer about albino female rangers with an uncanny connection to wolves), and the Forgotten Realms and Eberron never really scratched my 'viking' itch the way the Linnorm Kings do.

    The Hold of Belkzen. I've always loved the idea of humanoids dominated lands, such as the Pomarj, Obould Many-Arrows little kingdom in the Realms, or Droaam and the Shadow Marches in Eberron. Having the lands be the remains of a former Dwarven land is kinda awesome and helps explain some racial enmities.

    Evil is on the move. Much like the post-Greyhawk Wars Flannaes, there's stuff going on. Setting a game in Mendev or Lastwall allows one to have military action going on. Setting it near (or in) Cheliax or Razmiran has more of a cold war theme. Setting it in Ustalav is like playing in Ravenloft, without the special 'damned if you do, damned if you don't' rules. For quite some time, the Forgotten Realms felt terribly 'safe.' Zhentil Keep was getting razed semi-annually by dragons, giants and / or gods. The Red Wizards of Wal-Mart had gone from evil expansionists to 'trying to conquer the world by selling cheap market-undercutting magic items.' Golarion is more 'points of light-y' and there feels like much more for an adventurer to do.

    Numeria. Yeah, I'm old enough that S3 is a classic, and Numeria, with its Technic League and 'Black Metal Men' sounds very, very neat.

    Druma and the Kalistocracy intrigue me. The Forgotten Realms had a southern monotheistic land devoted to commerce, but it wasn't as interesting to me as this one.

    Razmir and Razmiran are very cool. Part of me wants the underdog to succeed, and fatally surprise his detractors. :>

    Rahadoum, as written in the text, also intrigues me. Developer commentary about it being more evil than neutral less so, but that's not canon until I see it written down, and I'm free to ignore it in any event. The base idea is cool.

    One of the 'big five' nations having fallen into open diabolism, and a gaping hole into the Abyss having swallowed another nation, and only being held at bay by magical wardings and armies of mercenaries? Oh my! Other settings have had demons and devils, but almost never had them relevant to people living in the mortal world! That's hot! Pat Pulling must be apoplectic that we aren't still hiding behind words like baatezu and tanari!

    Nex and Geb are both fascinating. Ooze hive-minds? Blood lords? Sophisticated ghouls, who hunger for knowledge as much as flesh? Magical 'fleshworks' that once churned out magical beasties for use in war? (Now we know where those owlbears and griffons came from!)

    Osirion. Wow. I love Egypt. (Ya think? With this avatar?) Osirion may never have the wordcount available to flesh out with the love that went into Hamunaptra, but at least there's a place on the map where I can place that sort of feel, if I want.

    The Mwangi Expanse. Not quite as off-the-map and / or insular or after-the-fact as the Amedio, Hepmonaland (not to be confused with Erikmonaland) or Chult. I'm excited to hear that there is a lot more 'Mwangi' below the edges of the map. For now, I can just throw the continent of Nyambe there, if I want.

    Hermea is a fascinating concept. Utopia living up to it's literal definition.

    Vudra and Jalmeray, as well. Has any major setting included Indian elements before? Other than Green Ronin's Naranjan, and some fascinating articles in the Dragon back during 2nd edition, I don't recall a lot of Indian stuff.

    Nidal. I'm a huge fan of shadow magic, and can't wait to see what sort of new shadow spells, shadow magics, etc. are part of the Umbral mages purview. Ditto for Irrisen and ice magics / winter witches. I *hope* we've only scratched the surface on such things!

    Much like Osirion, Qadira may never have the text to sweep me away with wonder the way Al-Qadim/Zakara did, but the suggestion that there's a much larger Persian/Arabian Nights setting just to the right of the map, leaves me able to use Al-Qadim flavored stuff as well.

    That's actually something I quite enjoy, is that, for setting elements that they didn't have space to fully develop, they introduced a taste (with Qadira, Jalmeray and the Mwangi) and said, 'just off the map, there's a hell of a lot more of this, if that's your thing').

    I like as well how nations that have never floated my boat or seized my imagination, such as Brevoy, can later be developed into something cool and exciting during an AP. If later writing can flesh out Thuvia, Nirmathas, Isger and Molthune, while keeping them 'down to earth' by fantasy standards (compared to 'out there' nations like Nex or Numeria), that could rock.


    Set wrote:
    Osirion. Wow. I love Egypt. (Ya think? With this avatar?)

    *Eh, I don't see it. :P

    Set wrote:
    Hermea is a fascinating concept. Utopia living up to it's literal definition.

    *Of "noplace"/"nowhere"? Eh, I don't see it. :P

    Set wrote:
    Nidal. I'm a huge fan of shadow magic, and can't wait to see what sort of new shadow spells, shadow magics, etc. are part of the Umbral mages purview. Ditto for Irrisen and ice magics / winter witches. I *hope* we've only scratched the surface on such things!

    One of the best things about this is how uncomfortable it makes me feel. For the first time, I can see the shadowy powers/nation as something perverted and alien actually evil, instead of something that's kind of evilly selfish (like Shar seemed**).

    Set wrote:
    I like as well how nations that have never floated my boat or seized my imagination, such as Brevoy, can later be developed into something cool and exciting during an AP.

    You know, I love Brevoy. It may just be that I lived in Eastern Europe for a while when I was young (specifically Lithuania) and a lot of the nuances remind me of the Baltic Countries, Poland, and Russian myths that I loved, but I just love the feel. I mean, I lived with a smurfin' knight as the country's symbol (off and on) during the 90's, and loved learning about the ancient religions there, so, seeing that reflected in the setting is awesome. I, too, am excited to think about future APs developing it.

    *Heh, sorry, Set!
    **Yeah, I know the whole oblivion theme, but it was obscured a little too well, for my tastes.


    Lilith wrote:


    Another bit to mull over: It's been hinted that the Decemvirate masks are Azlanti artifacts (note that some Mordant Spire elves wear strange masks as well). Old-Mage and his cohorts are dated post-Earthfall, but represent one of the first re-awakenings of magic after that catastrophe.

    Coincidence? Maybe. But my mind is having fun with the implications. :D

    I don't think it's a coincidence at all =)

    Do you know where (besides the Inner Sea World Guid) the Old-Mage and/or the Decemvirate are mentioned? I'm getting on the Golarion horse a bit late, but this is definitely the most intriguing plot line I've encountered so far. Thanks so much for bringing it up!

    Dark Archive

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    Tacticslion wrote:
    Set wrote:
    Nidal. I'm a huge fan of shadow magic, and can't wait to see what sort of new shadow spells, shadow magics, etc. are part of the Umbral mages purview.
    One of the best things about this is how uncomfortable it makes me feel. For the first time, I can see the shadowy powers/nation as something perverted and alien actually evil, instead of something that's kind of evilly selfish (like Shar seemed**).

    If Zon-Kuthon was a touch more Chernobog and a touch less Hellraiser, that could be even more awesome. But Nidal is already awesome.


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    neverminding wrote:
    Do you know where (besides the Inner Sea World Guid) the Old-Mage and/or the Decemvirate are mentioned? I'm getting on the Golarion horse a bit late, but this is definitely the most intriguing plot line I've encountered so far. Thanks so much for bringing it up!

    Best source I've found for Old-Mage and his cohorts is in Heart of the Jungle (you'll love the tidbit about one of Jatembe's foes, the King of Biting Ants). Also, check out Wayfinder #4 for more Mwangi-themed goodness, as well as Sargava, the Lost Colony.

    For the Decemvirate, Seekers of Secrets, Pathfinder Society Field Guide are your best bets, though information on the Decemvirate are sprinkled in many of the Pathfinder Society scenarios. :)


    Lilith wrote:


    Best source I've found for Old-Mage and his cohorts is in Heart of the Jungle (you'll love the tidbit about one of Jatembe's foes, the King of Biting Ants). Also, check out Wayfinder #4 for more Mwangi-themed goodness, as well as Sargava, the Lost Colony.
    For the Decemvirate, Seekers of Secrets, Pathfinder Society Field Guide are your best bets, though information on the Decemvirate are sprinkled in many of the Pathfinder Society scenarios. :)

    Time to order some books! Thanks =)

    Paizo Employee Director of Game Development

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    I love that parts of the world are edgy and it doesn’t take away from the folks who want less edgy or more edgy.

    I love that Kaer Maga exists and folks dig it enough for it to show up from time to time in products.

    I love that Golarion is real enough for us to have some ideas about the other planets in the solar system.

    I love that they included a solar system.

    I love that there’s enough space for anyone to run almost any kind of game.

    I love that it’s human-centric and I really like the “origin” stories for elves, gnomes, and dwarves.

    I love that dwarves are partially responsible for orcs on the surface.

    I love that relatively obscure folklore influences critters and concepts in the world.

    I love that they pay me to make stuff up for this world from time to time.

    Contributor

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    I love this thread.


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    Most of my opinions have already been stated, but here's what I always say first when I'm trying to explain why Golarion is cool: one of the main gods ASCENDED TO DIVINITY ON A DRUNKEN DARE! He was like, "Yeah, yeah I can reach the staaar-hic-stone! Jus' you wash!" And then three days later there was a powerful new force of Chaotic Good in the world.

    I also appreciate just how much of a Fantasy Kitchen Sink the place is. There's room for any type of character if you do your research.

    And you know, even though I complained about it in the first thread, I'm slowly starting to warm up to the idea of all the gods just being regional deities (though it would make more sense of they were created through belief, like Discworld gods).

    Silver Crusade

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    Lilith wrote:

    Old-Mage Jatembe and his Ten Magic Warriors. I want to know more about these guys, and not just for the fact that the Ten Magic Warriors wore masks and gave up their identities to protect their people.

    Weird, I can think of another group of ten people that wear masks and hide their identities...the Decemvirate of the Pathfinder Society. :)

    YES.

    Contributor

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    Lilith wrote:

    Old-Mage Jatembe and his Ten Magic Warriors. I want to know more about these guys, and not just for the fact that the Ten Magic Warriors wore masks and gave up their identities to protect their people.

    Weird, I can think of another group of ten people that wear masks and hide their identities...the Decemvirate of the Pathfinder Society. :)

    I like. :)

    Also, there's a totally rocking image of Jatembe in the Inner Sea Magic book (also wherein Nex seriously looks like Levar Burton).

    Contributor

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    I like that I don't have to make fiends anything other than fiends. I can push the border into a more mature take on the subject.

    Dark Archive

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    Todd Stewart wrote:
    I like that I don't have to make fiends anything other than fiends. I can push the border into a more mature take on the subject.

    I like that the Dark Lord of the Pit, Asmodeus, and seven Archfiends from 1st Edition rule in Golarions Hell once again. In my Golarion the Dukes of Perdition from that game's edition still hold infernal court as they did in Dragon Magazine's "The Politics of Hell".

    I like that Charon is a Horseman of the Apocalypse. {And very soon Paizo will give the Daemon's their due.}

    And that there are more than a few Demon Lords from the 1st Eds Monster Manual II listing still holding sway over The Abyss.

    Dark Archive

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    I love that the Cthulhu Mythos has a strong foothold in Golarion, just as I am happy that Great Cthulhu is NOT on Golarion but still where he is supposed to be. {Until the Stars are Right.}

    I LOVE that Baba Yaga is part of Golarion !

    And I can't wait for James Jacobs to write a high level mod involving a certain dancing hut.

    Dark Archive

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    I love that so much of my absolute favorite 3rd party (or 2nd edition) setting stuff is usable in Golarion.

    I want to use my Hamunaptra boxed set? Osirion (or even Thuvia) is a perfect place to set that stuff.

    I want to use Naranjan? I can put some of it on Jalmeray, or even move it off the map and say it's off the coast of Vudra proper (sort of the Golarion equivalent of Sri Lanka/Ceylon).

    I want to use Freeport? The Shackles are built for that.

    I want to use elements from Secret College of Necromancy or Hollowfaust? Geb awaits.

    I want to use stuff from Nyambe? There's the Mwangi Expanse, and even more said to lie south of the map.

    Al-Qadim / Zakara? Some can fit into Qadira, the rest can go into the bigger Arabian Nights-ish empire to the east.

    Mathghamhna/The College of Wizardry? Totally something you'd find in Nex.

    Pretty much any kind of fantasy sub-setting I want to play in, I can find a place in Golarion to fit that taste, and I've got some amazing third-party stuff (or old TSR stuff) that I can mine for ideas, since Golarion has it's own little slices of 'India' or 'Africa' or 'Persia.'

    Silver Crusade

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    Set wrote:

    I want to use my Hamunaptra boxed set? Osirion (or even Thuvia) is a perfect place to set that stuff.

    This just broke my "+1" key. :)

    Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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    Ok this might sound strange...

    I love the connections to Earth.

    I love that (as Set mentioned) so much 3PP stuff fits easily into Golarion. I love that the Numerian ship could have been the Warden the not-Warden an Asgard ship, a Ha'tak The Alternate Daedalus or something else entirely. In it's own way, Golarion is a monument to Open Gaming.

    I love the Darklands. As much as I miss Elistraee, I love Golarion Drow, and Paizo's approach to good drow.

    I love that Paizo can be 'mature' w/o being 'graphic'.

    Oh, and I love the pulp influcences, and Castrovel.

    Shadow Lodge

    I love Golarion too. It has the cool. Witness:

    Seven virtues of power
    Seven runes of magic from a faceless goddess
    Seven sins for each magical concept
    Seven veils of a new hidden goddess
    The Seventh veil to hide her final aspect

    And in the coolness bind them.

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