Ultimate Equipment Wishlist.


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It was a couple of a month, but I never bought that many.

I am excited for the hardcovers, but they aren't splats. My understanding is that they are done with archetypes, spells, and feats as well, not just classes.

WOTC splats were pretty spotty. With Paizo care, and with doing maybe a couple player option books per year instead of per month, Pathfinder would be more awesome.


4 new archetypes just got published last week. Also a prestige class.

The advanced race guide has new racial archetypes as well. If you look around, you can find a preview of that book with the duergar write up in it, and it includes a monk archetype.

They definitely aren't done with those. And PFRPG isn't Paizo's main product. Golarion is, and that's the main reason PFRPG event exists.

Shadow Lodge

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You want splat? Keep in mind, Pathfinder is compatible with 3.5...

Here's 175 base classes.

Here's 782 prestige classes.

Here's 3,304 feats.


Kthulhu wrote:

You want splat? Keep in mind, Pathfinder is compatible with 3.5...

Here's 175 base classes.

Here's 782 prestige classes.

Here's 3,304 feats.

+5, and @ Cheapy, too.


Cheapy wrote:

Ultimate Magic was for the classes that used magic.

Ultimate Combat was for the classes that participated in combat. That was always the intent. UC was never meant to be Ultimate-Non-Magic as people seem to think. It quite clearly states it was for combat-oriented characters. Martial characters made out like bandits in UC. Only one non-martial class got archetypes in that book, and that was entirely due to fans being very vocal for a gun mage, and the consequences thereof. The vast majority of spells, which seem to be the main source of displeasure, are either for martial classes or help the non-martial classes out in combat by allowing them to spend their limited resources to do stuff. (Or because it's a design decision that wizards get just about all non-explicitly divine spells.) But that was precisely the premise of the book.

And like how UM was about magic, and UC was about combat, based on the most current information, Ultimate Equipment will be about equipment, both non-magical and magical.

It unfortunately won't be about adding new archetypes, classes, spells, etc. I have a un-founded hunch it might contain some feats that are Equipment Tricks, but those seem to always have been in the Golarion products, not the core rules.

It'll be about equipment. Magic items out the wazzoo. More backpacks than you can fit in a bag of holding. Items that'll make you go "I WANT THAT!" Maybe even a new crafting system, much like how UM had the section that changed Construct construction.

I'm sad that it won't have an artificer type in it, since it's one of my favorite types of characters. I'm still keeping track of all the artificers I can find, even. But that isn't the point of this book. Paizo has repeatedly said over the past year or so that they are done with base classes for a while. They wanted to get all the player classes out ASAP...

I have to disagree. If spells were added to UC so feats for non caster should be added to UM. A sorcerer doesn't enter combat? A fighter doesn't have to interact with magic?


Sigh. It's like you completely missed the point of all of my posts on purpose.

Link to the product page.


Cheapy wrote:

Wasn't it 1 or 2 splats a month for 3.5?

And they never said player options were done with. Just base classes. I think they've said in the past that they want to do 3 hard covers a year.

Which btw, leaves one more unannounced hardcover for this year, if I recall correctly.

is Bestiary 4

three hardcover books for year and one of them (the last) is always a bestiary


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+1 "Masterwork qualities besides +1 to hit/+2 to a skill/-1 armor check penalty."

I'd like to see rules for masterwork qualities that grant bonuses for or penalties against specific combat maneuvers or expand the max dex range for armors. i.e. anti-disarm swords, sunder blades, masterwork leather armor that isn't almost entirely pointless, etc. . .


as was statsed in a previous post:

"make exotic weapons worth the feat"

fix bad weapons like the harpoon and other lack luster weapons.

honestly i shouldnt ever say to my self "why would anyone in there right mind use that weapon, when this one over here is sooooo much better..."

Sovereign Court

weapon that allows monk to deal his unarmed damage.


What I'd like to see is a return of flesh grafts, preferably with a modified version of the 3.5 rules as opposed to the FR version.

More importantly though, I would like to see rules on animated prosthetic limbs. The half-golem template from MM2 was an interesting idea, but had a poorly implemented ad-hoc of the old cyberpunk "borg-madness" theme. Frankly, it didn't need to be a template at all.


Orc shot put

... my half orc wizard misses it tremendously ....

Dark Archive

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Okay, a few things here that I felt I really wanted to mention. Not sure if any of this is mentioned, but I felt like I wanted to place these for a wishlist of Ultimate Equipment.

- New special materials (like an adamantium equivalent for leather armors)

- Tables listing a complete list of mounts and prices
(such as horse, camel, donkey, skeletal horse, pony, robot horse, axe beak, drake, hippogriff, griffin, etc)

- Tables for dropping a random amount of coin. Everything from a single copper piece to dragon horde. I want to be able to randomly give players a few coins, jewels, and mundane gear because they decided to pick pocket or steal from a few crates and barrels.

- Tables for random mundane gear.

Sovereign Court

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Building costs in GP for purchase and rent

Example
Inn
Tavern
Blacksmith shop
Armory
Brothel
Temple
etc...


Jeranimus Rex wrote:


A x5 crit melee weapon, so people can complain a little bit less about the falcata.

What is so bad about the Falcata? It is about the same as a LongSword in damage, threat range, and weight. The big differance from a longsword is that it is a crit*3 instead of a crit*2 like the longsword. if you compare it to the Battle Axe that is a martial weapon just like the longsword it is a bit lighter and has a grater threat range.


Guidelines for creating and running a stronghold or pathfinder lodge
New materials such as meteoric metals, iron wood, and etc.
more vehicles


Cloak/mantle made of lion fur that grants DR5/blugeoning and call Nemean Lion hide cloak(or cape, mantle, etc.)

Magical clothes/costumes like a magician(stage) outfit, clown/jester, various halloween costumes, etc.

Magical bowties, ties, monocles, hairbrushes/combs, handheld mirrors, music boxes, top hats, canes(non staffs), board games, puzzle boxes, ladders, shovels, dice, jester caps, eggs, food, candy, tools, etc.


I'm hoping for cloaks. Not magic cloaks mind you. I just want simple swashbuckling type cloaks that can be used with a light weapon to give parry AC bonuses.

Sovereign Court

Here's an idea! Rules for custom vehicles, prices for creating buildings and furnishing it so you can build like a main base of operation. I mean that would be cool personally to be able to do construction type stuff for a home game.


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I really want to see a Rune system. Pricing, usable spells, different types, uses, etc.

I also would like to see a base or prestige class associated with runes (Runecaster from Forgotten Realms for example).


WeirdGM66 wrote:
Jeranimus Rex wrote:


A x5 crit melee weapon, so people can complain a little bit less about the falcata.

What is so bad about the Falcata? It is about the same as a LongSword in damage, threat range, and weight. The big differance from a longsword is that it is a crit*3 instead of a crit*2 like the longsword. if you compare it to the Battle Axe that is a martial weapon just like the longsword it is a bit lighter and has a grater threat range.

The falcata is the undisputed king of DPR, search for threads that talk about it and a large falcata out-damages everything.


More archer viable equipment-such as more arrow types (possibly one like the injector arrow from super genius) or others similar to the the third party ones we've seen.

A quiver they can make arrows (similar to the one in 3.5 that made adamantine and others.

Equipment, our a weep pin which is specifically made to do sundering our rather had a sundering property on it...for all types of sundering, not just armor or Shields.


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A magical bow that creates it's own arrows.


I'm always dubious about equipment catalog source material. I just hope for things that fill out a campaign-wide need (build prices etc.), that are well thought out and will not add white noise to the game.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
IceniQueen wrote:

Building costs in GP for purchase and rent

Example
Inn
Tavern
Blacksmith shop
Armory
Brothel
Temple
etc...

Seconded. I'd Like for my players to be able to buy a mansion or a House without buying an entire lifestyle.

Also, Rods that aren't Metamagic. More rods like the rod of Lordly might or that one Rod that turns into a snake.


I want better staves (weapens, not the magic items), like a 1d8/1d8 martial quarterstaff and a 1d10/1d10 exotic quarterstaff, or one that I cna use as a reach or double weapon that deals HIGHER than 1d6 for both ends.

Dark Archive

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I was thinking about some (not so) useless magical mundane items.
Useless in a game may be, but not in the "every day life" of the caracters.
About one every 20 of these items is a little bit magicaly stronger than the basic ones and thus might be usefull.

here are some examples:

the self expending bra. This bra gives the wearer quite a nice cleavage. The special version gives a +2 bonus to diplomacy vs potentially sexualy attracted PNC .

Tastefull Spices of JameO. These spices gives to any mundane food (even mud) a new taste everyday. The special version gives those hwo eat the spiced food the same effect of a 8h rest (up to 6 users per meal).

Slippers of armor. These slippers give nothing but comfort but looks like armor boots. The special version actualy gives both comfort and armor bonus +1.

Mr Pink's purse of tip. when paying a waiter in a tavern with coins coming from this purse, the 10% of tip (maximum 1po) is generated by the purse itself. The maximum value of the special one is 100po.

and so on...


One thing I would love to see is different types of daggers and swords. Main-Gauche, Broadsword, Stilletto, ect.

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