The Brinewall Legacy (GM Reference)


Jade Regent

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Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
HyperMissingno wrote:
So I'm new to PDFS and official maps, where do I find Brinewall on the Sandpoint map? I've been looking everywhere but I can't seem to find it even when I look for the other places mentioned that are near it.

Brinewall isn't anywhere near Sandpoint (and you wouldn't see it on that map), it's right near Northern Varisia, just south of the Nolands and the Lands of the Linnorm Kings. About 3 weeks wagon ride from Sandpoint.

Dark Archive

Hi, I Run Jade Regent, actually we run the Forest of Spirit, but my question is something from first book (i think that player guide) but I could not find an answer in other Thread.
The first thing is a I think there is a typo.
Damage Caravan:
"it deals an amount of damage to that foe equal to its level (for a caravan) plus 1d6". In much thread if the caravan said if the level is 2 the damage is 2+1d6.
But the next is no sense... Most weak enemies deal similar damage, but more powerful foes can deal multiple dice of damage if they hit your caravan.
In The Brinewall Legacy doesn't matter much but in The Hungry Storm can be a nigthmare.
a standar event combat.
deAth from BeloW (AC 20; hp 85; Attack +13; Damage 6d8)
And all combats are same, So what I think is that there is a typo because I don't think everything else is wrong. I believe is 1d6 per caravan level.

I have a question in the relation:
4) Gifts and Insults: You can give a gift or an insult to an NPC once per character level.

What mean?
1) you can make a give a gift/insult to unique NPC per character level
2) you can make a give a gift/insult to each NPC per character level

This something i cant find the response, seven years later.
From James Jacob and team.
Thanks for the AP, my players enjoy for the story and They are eager to know how it ends.


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You're right that the caravan rules are broken as originally published.
(See, for example, this apology.)
Your solution to give them 1d6 damage per caravan level is valid.

I replaced the caravan encounters entirely with regular combat encounters - I think a lot of GMs did.

I can't remember what the rules are supposed to be for gifts and insults - I dropped that system too. If each PC is supposed to give sixty gifts/insults over the course of the campaign to get full relationship benefits (4 NPCs multiplied by 15 levels), that's going to add up to a ridiculous number.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Matthew Trent wrote:
On page 35 the Giant Toe-biter has 800 hp. I assume this is in error and we should use 35 that it lists on page 82.

So I was inspired to start my 2e conversion progress* and this typo really amused me :D

*I was going through all ap monsters in attempt to figure out which ones already have 2e stats and which encounters I should probably consider cutting. So far I'm convinced to start ap on level 2 because lot of marsh content works better on level 2 I feel like and I'm confused by the guide to have players be level 3 when they enter the castle considering there doesn't really seem to be part of adventure designed for level 2 unless I miss something obvious because I didn't count 1e xp. I guess the module considers courtyard of the castle be seperate level 2 area? Seems bit confusing to me but okay

Grand Lodge

CorvusMask wrote:
Matthew Trent wrote:
On page 35 the Giant Toe-biter has 800 hp. I assume this is in error and we should use 35 that it lists on page 82.

So I was inspired to start my 2e conversion progress* and this typo really amused me :D

*I was going through all ap monsters in attempt to figure out which ones already have 2e stats and which encounters I should probably consider cutting. So far I'm convinced to start ap on level 2 because lot of marsh content works better on level 2 I feel like and I'm confused by the guide to have players be level 3 when they enter the castle considering there doesn't really seem to be part of adventure designed for level 2 unless I miss something obvious because I didn't count 1e xp. I guess the module considers courtyard of the castle be seperate level 2 area? Seems bit confusing to me but okay

How is your 2e conversion progression going? I have been curious about starting a conversion as well...

Sovereign Court

On page 30, there is a mention of seven "Brinewall clues", but I can only find six of them in the adventure: T2, T7, T12, T18, U10, U12.
Are there actually only six of them? Or can someone point out the seventh, I just can't seem to find it in the text.
Thanks!


I've searched the PDF, and I'm pretty sure there are only those six.


The stats for Nindinzego (the advanced half-fiend decapus in V-10) make absolutely no sense. It's as if the numbers were just picked out of a hat.

First off, it has 2 more hit dice than a regular decapus. (8d8+ instead of 6d8+)

Secondly, its ability scores make absolutely no sense when one takes into account its two templates (Advanced and Half-Fiend). Together, those two templates add either +6 or +8 to all its ability scores.

Does anyone have any insight into this stat block?


Bellona wrote:

The stats for Nindinzego (the advanced half-fiend decapus in V-10) make absolutely no sense. It's as if the numbers were just picked out of a hat.

First off, it has 2 more hit dice than a regular decapus. (8d8+ instead of 6d8+)

Secondly, its ability scores make absolutely no sense when one takes into account its two templates (Advanced and Half-Fiend). Together, those two templates add either +6 or +8 to all its ability scores.

Does anyone have any insight into this stat block?

See this post by James Jacobs.


jbusnengo wrote:


See this post by James Jacobs.

Thank you! :)

That explains why I was having so many difficulties.

The only mystery left is Ninny's inexplicable +3 modifier to the Knowledge (Religion) skill, but that's really minor in comparison to the previous number soup.

E.T.A. And that last bit can be explained by a skill granted by the Aberration monster type (something which the original decapus entry in B2 did not take advantage of).

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