Society FAQ Update


Pathfinder Society

1/5

Checkout the FAQ for PFS. It was updated!

Paizo Employee Director of Brand Strategy

It was indeed!

And I'm working on applying some of the other changes flagged oas FAQ issues to the Guide for a quick revision before moving on to other development tasks!

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Not done looking, But nice stuff so far.

How can I teach tricks to an animal using Handle Animal?
You can teach any animal a trick so long as you follow the rules for Handle Animal on pages 97–98 of the Pathfinder RPG Core Rulebook. In the undefined amount of time between scenarios, you may train one animal to do a number of tricks equal to your Charisma bonus (minimum 1).A GM must observe your Handle Animal check—failing this check you have to wait until the next scenario to try again for training that specific trick. If you succeed on this check, you must note what tricks the animal gained in the "Conditions Gained" section of the scenario's Chronicle sheet.

This i like

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Ok Mark, this did not really clear things up..

How can wizards, witches, and alchemists learn new spells or formulae?

Spoiler:
Pages 219–220 in the Pathfinder RPG Core Rulebook discuss how to handle a wizard’s spellbook, but Pathfinder Society makes one adjustment to these rules: a wizard does not have to purchase a scroll found during the course of a scenario in order to copy that scroll into her spellbook. The wizard only needs to spend the time, succeed on the appropriate checks, and spend the amount of gold listed on the table on page 219 of the Pathfinder RPG Core Rulebook. Keep in mind that the process of copying a spell from a magic scroll into a wizard’s spellbook removes the spell from the copied scroll, turning it into a blank piece of normal parchment.

The normal rules for finding items during the course of a scenario are that they can be used during the scenario but must be purchased after the scenario in order to be kept. This clarification for wizards and their spellbooks is the singular exception to the gear rules.

An alchemist can likewise copy spells from scrolls found during a scenario into his formula book as detailed on page 28 of the Advanced Player's Guide.

Similarly, a witch PC's familiar can learn spells from another witch's familiar or from scrolls found during the course of a scenario, as detailed on page 68 of the Advanced Player's Guide.

If a wizard, witch, or alchemist PC is adventuring with another PC who could teach them a spell, those PCs may exchange spells on their own terms as long as they make the proper skill checks and their trading of arcane secrets does not interfere with the flow of the game, at the GM's discretion.

Any spell or formula learned must be accounted for on a scenario's Chronicle sheet in the "Conditions Gained" section.

Like to point out one part of that FAQ question..

Pages 219–220 in the Pathfinder RPG Core Rulebook discuss how to handle a wizard’s spellbook,

Including on those pages are rules for buying Spells from NPC wizards, can we are cannot we learn spells that way? or do we have to buy "Magic Items" (Scrolls) to learn spells outside of the scenario?

Paizo Employee Director of Brand Strategy

Dragnmoon wrote:
Including on those pages are rules for buying Spells from NPC wizards, can we are cannot we learn spells that way? or do we have to buy "Magic Items" (Scrolls) to learn spells outside of the scenario?

If you don't find a scroll of a given spell during the course of an adventure, you have to buy the scroll to learn it. An NPC isn't just going to give you access to his spells for free, and purchasing a scroll of that spell represents the cost of gaining access to his spellbook.

Grand Lodge 2/5

Mark Moreland wrote:
If you don't find a scroll of a given spell during the course of an adventure, you have to buy the scroll to learn it. An NPC isn't just going to give you access to his spells for free, and purchasing a scroll of that spell represents the cost of gaining access to his spellbook.

Huzzzzzaaaaaaahhhhhh!

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Mark Moreland wrote:
Dragnmoon wrote:
Including on those pages are rules for buying Spells from NPC wizards, can we are cannot we learn spells that way? or do we have to buy "Magic Items" (Scrolls) to learn spells outside of the scenario?
If you don't find a scroll of a given spell during the course of an adventure, you have to buy the scroll to learn it. An NPC isn't just going to give you access to his spells for free, and purchasing a scroll of that spell represents the cost of gaining access to his spellbook.

Can you make that clearer then (When you have time), because that is abnormal then usual for buying spells, the normal way is:

PF RPG Pg 219 wrote:
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

1 out of 2 wrong, Next question you might want to add to the FAQ or adjust the Additional resources page for:

Does the Gunsmithing Feat in PFS allow Gunslingers or those with the feat upgrade their Guns to Masterwork for 300 GP?

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Dragnmoon wrote:


1 out of 2 wrong, Next question you might want to add to the FAQ or adjust the Additional resources page for:

Does the Gunsmithing Feat in PFS allow Gunslingers or those with the feat upgrade their Guns to Masterwork for 300 GP?

That is weird, My last part of that post does not show up on my iPad...

Paizo Employee Director of Brand Strategy

5 people marked this as a favorite.
Dragnmoon wrote:

Can you make that clearer then (When you have time), because that is abnormal then usual for buying spells, the normal way is:

PF RPG Pg 219 wrote:
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

Updated.

Dragnmoon wrote:
Does the Gunsmithing Feat in PFS allow Gunslingers or those with the feat upgrade their Guns to Masterwork for 300 GP?

That's already how the feat works. Restating what's already written is unnecessary and sets a precedent I'd rather not set.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Mark Moreland wrote:


That's already how the feat works. Restating what's already written is unnecessary and sets a precedent I'd rather not set.

Doh!!! 0 for 2, more upset about the first then the last...

Grand Lodge 3/5

I really like the Animal Companion training change!

Liberty's Edge

Since you're talking PFS and rules, etc....was it an oversight to leave off Bestiary 2 from legal sources, or is there really nothing legal in there?


K Neil Shackleton wrote:
I really like the Animal Companion training change!

Really, how much does it actually change things?

A druid is not likely to have more than a 14CHA if that which is the only point where it's even a change.

Meanwhile a sorcerer or summoner with a single rank in handle animal could easily be a better PFS animal trainer than a druid with 10 ranks and skill focus!

I'd like to know the thinking here on why it needs to be restricted in the first place.

-James

Sovereign Court

1 person marked this as FAQ candidate.

So in previous versions of the rules the Ranger's Beastmaster ability to have multiple animal companions was viable because there was a line saying that you could use all of your creatures if your class granted them. However in the new FAQ entry that line is no longer there.

I know one person in our group who has been using Beastmaster who has two active animal companions (a tiger and an eagle). So what happens now with their build?

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Mok wrote:

So in previous versions of the rules the Ranger's Beastmaster ability to have multiple animal companions was viable because there was a line saying that you could use all of your creatures if your class granted them. However in the new FAQ entry that line is no longer there.

I know one person in our group who has been using Beastmaster who has two active animal companions (a tiger and an eagle). So what happens now with their build?

In the same realm of question... in prior versions it was possible for a medium paladin to have a mount other than a Horse or Camel (See this post from Josh). The FAQ now restricts the mount to be only those listed on page 63 of the Core Rulebook. Is this intended and/or what should a medium Paladin do that has a mount that was legal before, but isn't anymore?

The Exchange 2/5

2 people marked this as FAQ candidate. Answered in the FAQ.
Mark Moreland wrote:
Dragnmoon wrote:
Including on those pages are rules for buying Spells from NPC wizards, can we are cannot we learn spells that way? or do we have to buy "Magic Items" (Scrolls) to learn spells outside of the scenario?
If you don't find a scroll of a given spell during the course of an adventure, you have to buy the scroll to learn it. An NPC isn't just going to give you access to his spells for free, and purchasing a scroll of that spell represents the cost of gaining access to his spellbook.

Mark, you might want to add magus to this FAQ question, since they learn spells the same way wizards do. Because they're not listed, some people may assume they have to buy the scrolls when everyone else can scribe them for free at the end of the scenario. Unless you intentionally left them out?

Paizo Employee 5/5 * Developer

1 person marked this as FAQ candidate.
Alizor wrote:
In the same realm of question... in prior versions it was possible for a medium paladin to have a mount other than a Horse or Camel (See this post from Josh). The FAQ now restricts the mount to be only those listed on page 63 of the Core Rulebook. Is this intended and/or what should a medium Paladin do that has a mount that was legal before, but isn't anymore?

What's a Paladin to do if they now find themselves with an illegal companion that was legal before the update? This strikes me as the type of rebuild situation if such mounts are indeed forever illegal for the class (given that a legal option was suddenly made illegal). Should such a paladin be granted to option to choose a different divine bond? Heck, turning a cat into a horse is basically a choosing a different divine bond.

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