Best. Skirmisher. Ever.


Pathfinder First Edition General Discussion


Magus 15
Spell perfection: teleportation
Quicken spell
Other magus' stuff

The magus is at home, drinking tea with his friends. Suddenly, he wants to kill someone.
[some random buffs like haste and greater invisibility]
Full-round action : Spell combat; teleportation at 1 500 miles, full attack.
Swift action: teleportation, quicken thanks to spell perfection. He's back at home before the end of the round.

6-second 1 500 miles-round trip, full attack included: spring attack, you should be ashamed.

Now I just need some way to get infinite teleportation (or at least, many of them). Echoing the first TP is a good start, but the quicken TP can't be echoed.


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Quote:

Teleport

You must have some clear idea of the location and layout of the destination.

Let us hope the magus's target is at a location known to them - and that the magus is aware of the current layout of said location!

SUCH HOPE!

*shakes fist*


Similar concept but tactical scale instead of strategic:

Spell Combat (spell = Dimension Door)
Dimensional Agility
Dimensional Assault
Dimensional Dervish
Fly
Haste

Thanks to our 90 foot fly speed (can be higher, this is just top of the head stuff; Fly grants 60 and Haste improves to 90) and our feat selections, our plucky Magus teleports in from upwards of 160 or so feet out, drops a full attack action of 4 swings, then pops out again. If we included Dimensional Savant, he could even flank with himself on half of those attacks.

Yeah, UC added some neat tricks for a Magus... just a few.

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