To role players.


Pathfinder First Edition General Discussion

Dark Archive

wow.

so for fun i posted the worst pcs dms and games, one day i should post a thread with the best game/dm/pc thread, and not your own.

I guess i am throwing this out there, but is it just me, but i would love a game of just role players...i would love to try pbp, if someone could teach me how and where that is done.

but i would love a group driven by role playing, story telling and fun. have interesting characters, histories, stories. I read all of the bad things, and at the same time i have had incredible fun.

just a thought, perhaps i am day dreaming, but to actually have a tight knit role playing group, that would be fun. not so many rules or restrictions, but a group build.

oh well just a thought.
probably wont get any responses.


S' Interesting. But ofthen Games are what you make of them. So far my games has been a mix of everything, from tha gamist to rp to comedy. But I find that if one player enthusiastically gets into character, it draws the group in.


"You win some, you lose some" -unknown

When I DM I prefer the RP, but still have to balance it out with the combat. And When I play I like Getting into character and Role playing it.


This is one of those mostly theoretical things... and if it were only in person, I'd be the first to sign up - I need a group I'm not the DM of, and seem to be too picky to find one locally.

I can't really explain it, but there is something about the impersonality of playing over the internet - even with video conference calls - that prevents me from enjoying it... even when it comes to gaming that way with people I've known for years and no longer live near.

Good luck to you though.


I have played in a few games like that, even the combat was roleplayed (we roll dice just for the sake of rolling mostly) and the rules were not followed but in the slightest.
Wanna know the result?
One of those games was on of the best i have played in and it lasted nearly 3 years (although we had stopped for 1 year) and we all really had fun with it and we loved it.
The rest of them? well they all were cut short for one or several of the following reasons:
1) GM was playing favorites with one player.
2) NPCs were too cool for us little players.
3) No matter what we did the result was pre-determined.
4) One of the players decided to play a really obnoxious and/or stupid character.
5) All of the NPCs attidute was the same.
6) The story is too important and all ecompasing that turns up no matter what we do.

There are also other reasons that kind of game can fail but in my experiences those are the major ones.


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Get your whiny emo roleplaying pseudo-theatrics out of my hardxxxore tactical wargame, you pinko commie girls.

;-)


thenobledrake wrote:

This is one of those mostly theoretical things... and if it were only in person, I'd be the first to sign up - I need a group I'm not the DM of, and seem to be too picky to find one locally.

I can't really explain it, but there is something about the impersonality of playing over the internet - even with video conference calls - that prevents me from enjoying it... even when it comes to gaming that way with people I've known for years and no longer live near.

Good luck to you though.

I hear you load and clear.

I also dislike impersonal communication,
but it is the way the world is going.
So I have to deal with it.

I have been the DM for 95% of the time for the last 4 years, IRL, no PBP.

Dark Archive

1.A good story still needs good combat.
2. I m open to other forms, not jsut PBP
3.I believe that the players need to work with the dm as much as he with them.
4.Had/have a great group, jsut to small, to country where we are.
5.I think two dms, alternate, if you can work it, can add a lot.
6. I hear the problems, i am looking to see if some people might be interested in working together.

No favs, npcs rich and with color, but if you want to hack the head of certain dark elves, and you can do it, and there is a reason for it, then by all means. the story is about the characters.
Nothing to hard, nothign to easy.
the fear of death, with no need to wipe everyone out every five minutes.

i hear the reasons, we know the reasons. anyone want to try to build some legendary epic game?over the top, path finder, but the good old days.

remember the first time you read the book, mine i read second addition first. some pathfinder, others 3.5

remember how cool the game seemed the first time, when you looked at all gthe classes, you imagined how neat it would be to be one of them. you spent more time thinking about where you would end up then where you came from.
that is the fun i want to bring back.


There are two keys to getting what you are looking for:

1) Finding the right players
This can be a pain since gamers are sometimes hard to find and gamers that fit your style can be even harder. It took me decades before I figured it out. Here's what I do... I join meetup groups, go to cons and hop into games at stores. I play a game session or two, evaluate the players and hand pick the ones I think fit my style to play in a different campaign. Most groups are disfunctional to begin with, so it's usually not hard to lure a good player away from a group they don't mesh with.

2) The game has to support what you want it to do. If you want a RP heavy campaign you need to change the way you hand out XP, because killing monsters won't be happening much. Here's the system I try to us:

Experience is given out based on the following criteria:
- Participation
- Advancing your Personal Story
- Advanced Another PC’s Personal Story
- Make significant Connection with NPC
- Completing Character & Group Goals

What Constitutes Advancing Your Personal Story?
This means that the group learned something significant about your character that will have some kind of effect in play. This could be something about your character’s past, present or future. Anything that makes another player think, “Oh man, you’re screwed”, or “Hmm, that’s good to know”.

What Constitutes Advancing Another PC’s Personal Story?
Advancing another PC’s personal story involves helping another character accomplish one of his/her goals. This can be due to your character’s direct or indirect influence. Maybe you assisted him in combat with his sworn enemy, or perhaps you merely enchanted his sword to give him that extra bonus during the battle.

What Constitutes Making a significant Connection with NPC?
This means that an NPC that normally would be irrelevant (store clerk, town guard, etc) has become important to your character as a direct result of roleplaying on your part. The best indication of whether this has happened is whether or not I bother to write down the NPC's name or give the character stats afterwards.

Here's the start of a little people campaign a ran that was almost all roleplaying. Feel free to use it as a basis for your own campaign.
http://errantknightgames.com/campaign/


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Matt Gwinn wrote:

There are two keys to getting what you are looking for:

1) Finding the right players
This can be a pain since gamers are sometimes hard to find and gamers that fit your style can be even harder. It took me decades before I figured it out. Here's what I do... I join meetup groups, go to cons and hop into games at stores. I play a game session or two, evaluate the players and hand pick the ones I think fit my style to play in a different campaign. Most groups are disfunctional to begin with, so it's usually not hard to lure a good player away from a group they don't mesh with.

2) The game has to support what you want it to do. If you want a RP heavy campaign you need to change the way you hand out XP, because killing monsters won't be happening much. Here's the system I try to us:

Experience is given out based on the following criteria:
- Participation
- Advancing your Personal Story
- Advanced Another PC’s Personal Story
- Make significant Connection with NPC
- Completing Character & Group Goals

What Constitutes Advancing Your Personal Story?
This means that the group learned something significant about your character that will have some kind of effect in play. This could be something about your character’s past, present or future. Anything that makes another player think, “Oh man, you’re screwed”, or “Hmm, that’s good to know”.

What Constitutes Advancing Another PC’s Personal Story?
Advancing another PC’s personal story involves helping another character accomplish one of his/her goals. This can be due to your character’s direct or indirect influence. Maybe you assisted him in combat with his sworn enemy, or perhaps you merely enchanted his sword to give him that extra bonus during the battle.

What Constitutes Making a significant Connection with NPC?
This means that an NPC that normally would be irrelevant (store clerk, town guard, etc) has become important to your character as a direct result of roleplaying on your part. The best indication of whether this has...

Holy cow, you hit the nail on the head.

Shadow Lodge

Nos wrote:
just a thought, perhaps i am day dreaming, but to actually have a tight knit role playing group, that would be fun. not so many rules or restrictions, but a group build.

You might try to put together a campaign around We Be Goblins or something similar. When you remove build choices, force a level one start, and pre-select the race, you'll ONLY get role players to your table. Makes for a good filter.

Dark Archive

Brilliant, that is exactly how the two of us play. I think our number one problem is simply location, the lack of any nearby stores, but i will try to hit them up. I love your post. That is exactly what a game should be.

we have combat, and its fun, but that is never the drive behind our games.

Crimson throne so far has been one of our favorites. I love interacting with npcs, i have a brilliant dm that lets us kill if we want, develop relationships, or not, it has been a blast.


Nos wrote:

Brilliant, that is exactly how the two of us play. I think our number one problem is simply location, the lack of any nearby stores, but i will try to hit them up. I love your post. That is exactly what a game should be.

we have combat, and its fun, but that is never the drive behind our games.

Where do you live?

Because your city seem like mine, nearly no stores and those that exist are in places hard to get to by car, no cons PRG games, little number of players and things like that.
I live in Thessaloniki, Greece.

Dark Archive

I live up in Ontario canada, and outside toronto, it can be a barren wasteland.

Sigh.
nnow here is the thought.
win the lottery.
hire a group of die hard gamers.
build the ultimate game area, comfy chairs for all.
and all game till our eyes bleed.

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