"Mask of the Living God" & Mending?


Adventures


Ok so here is my problem ....I have one player that no matter what tries to milk every ounce of gold out of an adventure. his plan is to use the mending spell to fix the privateer ship from the first part of the adventure. Now I already had the barge captin tell them that it was not worth the time(500gp as stated in the adventure). After so page flipping the player figures that the privateer ship has to be at least a keelboat( 3,000gp in the core rules book)or something like that as it only needed a crew of 3. So he figures it should be worth in the ball park of 1,500-2,000 when repaired via the mending spell.

We ended the game with me telling the players sence he managed to get the rest of the party on his side, that i would look the rules over but that I thought that would be more than the spell could do. I have looked over the mending spell and see that it has a 1lbs/caster level limit, so as he is only 3rd level I'm ready to say no to his whole plan, as I'm sure the boat as a whole is more than 3lbs

If anyone could help me with this that would be great.


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Yar!

Well, according to Wiki, you're typical Sonar/Keelboat weighs in at about 2100 lbs, 900 of which is ballast. Yer mate there be screwed!

Also, as you can see HERE, the lightest wood that is typically used in boat making is Okoume, at 2.08 lbs per board foot. Each individual board used to make a ships hull is considerably longer than one foot, so even if he argues that he is "mending" one board at a time, he's still screwed!

!P


thanks for the extra info, as i'm sure he would have done the one board at a time argument.


/me evil some times Make Whole "one object of up to 10 cu. ft./level"
But still a LOT of work. Better use of his time would be to get the boat to a ship yard and get them to fix it, while he goes out adventuring.
(Get him to work out the profit per day)


Yep, by the rules Mending will not do the trick. If he really wants to squeeze all the money he can, he has a workable option. Craft and Profession! If he had the appropriate one and lots of time, he could make that 1500-2000gp, the old fashioned way. Not exactly heroic, but I guess even Aragorn had a job right? Right? oh wait... :P

In all seriousness if he has the downtime, the inclination and the skills necessary let him have at it. I would, however, remind him that he could make that quicker and easier just spending the time adventuring, also he gets no xp for repairing a ship so there's that as well.


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Fixing boats is for peasants. It is not what Heroes do.

Heroes save the princess.
Heroes defeat the evil wizard.
Heroes are good for one, maybe two seasons and after that they suck, so they better get on their horse and ride toward that sunset.

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Woodshape would be more in the ballpark with lots of Make Whole for the sails and whatnot.

The easiest way to deal with it, however, is to explain that the price in the book is for a new boat straight out of the shipyard, and note that sailors, being superstitious types, don't like to sail on a boat that's been sunk before. Meaning that the party can repair the boat if they like, and have it for sailing themselves, but they'll have trouble selling it since there are telltale marks on a boat that's been sunk before and sailors are too superstitious to want to buy it.


This player has also tryed useing the fabricate spell to turn a dozen standard long swords into a dozen master work long swords....as he had the right craft skill to make weapons and the way the spell reads there seems to be nothing stopping him.

Contributor

Uthak wrote:
This player has also tryed useing the fabricate spell to turn a dozen standard long swords into a dozen master work long swords....as he had the right craft skill to make weapons and the way the spell reads there seems to be nothing stopping him.

If he's got Fabricate and the right craft skills, he should be golden for making regular stuff. Whether Fabricate can be used to make Masterwork is something up do debate, but I don't see a huge problem with it. The main limitation is that you can only make one item with it, so it's one sword per Fabricate. If he's shining up all the dungeon grot into nice weaponry, he can do this. The main trouble is finding someone who is able and willing to pay him what it's worth. If he floods the market with good swords, pretty soon everyone who can afford one and wants one will have one and he's going to have to drop his fee to attract poorer buyers.


i have had the economic system argument with that player more times than I care to....he tends to get upset when he can't sell stuff at 50% of its listed price in the core rules book...I had run across something in the Game Masters book that said somthing about only being able to get 10-20% of listed price this has only fuled his side and his huge need to milk the world for every gold pice he can.

Contributor

Uthak wrote:
i have had the economic system argument with that player more times than I care to....he tends to get upset when he can't sell stuff at 50% of its listed price in the core rules book...I had run across something in the Game Masters book that said somthing about only being able to get 10-20% of listed price this has only fuled his side and his huge need to milk the world for every gold pice he can.

Explain to him that the "selling stuff for 50%" is handwavium on the part of the GM so you don't have to roleplay every trading encounter. It is assumed whatever grot you find in a dungeon is valuable enough someone will be willing to buy it from you and then sell it at list.

Once you start actively producing stuff, finding places to sell it becomes problematic. If he wants to roleplay it, fine, but realize that when you come to the poor village of goatherds, not only do they have no use for masterwork swords, they have no money with which to buy them.


I'll be starting a new thread on my fabricate questions...all help would be great.

Owner - House of Books and Games LLC

Uthak wrote:
I'll be starting a new thread on my fabricate questions...all help would be great.

Yay! Another fabricate thread!

Rather than that, read up a bit on economics. Unless he's planning on using fabricate on demand, in which case he's essentially retiring, what he'll find is his costs (for raw materials) will go up and his gross sales will go down (as he saturates the market).

Might even attract governmental attention. "Say, who's been supplying everyone with masterwork weapons? We'd like to have a chat with them ..."

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